aicode_15550.txt (57,160 bytes)
2010-04-06 02:56
+ text 0x00ea1358 "requester_objp->type == OBJ_SHIP" char *
+ filename 0x00edcfe8 "aicode.cpp" char *
linenum 15550 int
+ assertString "Assert: requester_objp->type == OBJ_SHIP
File: aicode.cpp
Line: 15550
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! WinAssert + 208 bytes
<no module>! ai_abort_rearm_request + 66 bytes
<no module>! ai_do_repair_frame + 65 bytes
<no module>! player_repair_frame + 422 bytes
<no module>! game_simulation_frame + std::basic_string<char,std::char_traits<char>,std::allocator<char> >
val 1 int
+ callStack {m_stackFrames={...} } SCP_DebugCallStack
fs2_open_3_6_13d_sse2.exe!debug_int3(char * file=0x00ea63dc, int line=902) Line 764 C++
fs2_open_3_6_13d_sse2.exe!WinAssert(char * text=0x00ea1358, char * filename=0x00edcfe8, int linenum=15550) Line 902 + 0x13 bytes C++
> fs2_open_3_6_13d_sse2.exe!ai_abort_rearm_request(object * requester_objp=0x0108948c) Line 15550 + 0x24 bytes C++
fs2_open_3_6_13d_sse2.exe!ai_do_repair_frame(object * objp=0x0108948c, ai_info * aip=0x01edbcf4, float frametime=0.033996582) Line 11989 + 0x9 bytes C++
fs2_open_3_6_13d_sse2.exe!player_repair_frame(float frametime=0.033996582) Line 3066 + 0x68 bytes C++
fs2_open_3_6_13d_sse2.exe!game_simulation_frame() Line 4333 + 0xf bytes C++
fs2_open_3_6_13d_sse2.exe!game_frame(int paused=0) Line 4745 C++
fs2_open_3_6_13d_sse2.exe!game_do_frame() Line 5176 + 0x7 bytes C++
fs2_open_3_6_13d_sse2.exe!game_do_state(int state=2) Line 6950 C++
fs2_open_3_6_13d_sse2.exe!gameseq_process_events() Line 405 + 0x14 bytes C++
fs2_open_3_6_13d_sse2.exe!game_main(char * cmdline=0x0015232b) Line 7520 + 0x5 bytes C++
fs2_open_3_6_13d_sse2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x0015232b, int nCmdShow=10) Line 7600 + 0x9 bytes C++
fs2_open_3_6_13d_sse2.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C
fs2_open_3_6_13d_sse2.exe!WinMainCRTStartup() Line 182 C
kernel32.dll!7c817077()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
user32.dll!7e46c930()
Autos:
- requester_aip 0xcccccccc {ai_flags=??? shipnum=??? type=??? ...} ai_info *
ai_flags CXX0030: Error: expression cannot be evaluated
shipnum CXX0030: Error: expression cannot be evaluated
type CXX0030: Error: expression cannot be evaluated
wing CXX0030: Error: expression cannot be evaluated
behavior CXX0030: Error: expression cannot be evaluated
mode CXX0030: Error: expression cannot be evaluated
previous_mode CXX0030: Error: expression cannot be evaluated
mode_time CXX0030: Error: expression cannot be evaluated
target_objnum CXX0030: Error: expression cannot be evaluated
target_signature CXX0030: Error: expression cannot be evaluated
previous_target_objnum CXX0030: Error: expression cannot be evaluated
stealth_last_cheat_visible_stamp CXX0030: Error: expression cannot be evaluated
stealth_last_visible_stamp CXX0030: Error: expression cannot be evaluated
stealth_sweep_box_size CXX0030: Error: expression cannot be evaluated
+ stealth_last_pos {xyz={...} a1d=0xcccccd04 } vec3d
+ stealth_velocity {xyz={...} a1d=0xcccccd10 } vec3d
previous_dot_to_enemy CXX0030: Error: expression cannot be evaluated
target_time CXX0030: Error: expression cannot be evaluated
enemy_wing CXX0030: Error: expression cannot be evaluated
attacker_objnum CXX0030: Error: expression cannot be evaluated
goal_objnum CXX0030: Error: expression cannot be evaluated
goal_signature CXX0030: Error: expression cannot be evaluated
guard_objnum CXX0030: Error: expression cannot be evaluated
guard_signature CXX0030: Error: expression cannot be evaluated
guard_wingnum CXX0030: Error: expression cannot be evaluated
ignore_objnum CXX0030: Error: expression cannot be evaluated
ignore_signature CXX0030: Error: expression cannot be evaluated
+ ignore_new_objnums 0xcccccd48 int [7]
+ ignore_new_signatures 0xcccccd64 int [7]
ai_class CXX0030: Error: expression cannot be evaluated
wp_list CXX0030: Error: expression cannot be evaluated
wp_index CXX0030: Error: expression cannot be evaluated
wp_flags CXX0030: Error: expression cannot be evaluated
wp_dir CXX0030: Error: expression cannot be evaluated
waypoint_speed_cap CXX0030: Error: expression cannot be evaluated
path_start CXX0030: Error: expression cannot be evaluated
path_cur CXX0030: Error: expression cannot be evaluated
path_length CXX0030: Error: expression cannot be evaluated
path_dir CXX0030: Error: expression cannot be evaluated
path_flags CXX0030: Error: expression cannot be evaluated
path_objnum CXX0030: Error: expression cannot be evaluated
path_goal_obj_hash CXX0030: Error: expression cannot be evaluated
path_next_create_time CXX0030: Error: expression cannot be evaluated
+ path_create_pos {xyz={...} a1d=0xcccccdb8 } vec3d
+ path_create_orient {vec={...} a2d=0xcccccdc4 a1d=0xcccccdc4 } matrix
mp_index CXX0030: Error: expression cannot be evaluated
path_next_check_time CXX0030: Error: expression cannot be evaluated
path_goal_dist CXX0030: Error: expression cannot be evaluated
path_subsystem_next_check CXX0030: Error: expression cannot be evaluated
submode CXX0030: Error: expression cannot be evaluated
previous_submode CXX0030: Error: expression cannot be evaluated
best_dot_to_enemy CXX0030: Error: expression cannot be evaluated
best_dot_from_enemy CXX0030: Error: expression cannot be evaluated
best_dot_to_time CXX0030: Error: expression cannot be evaluated
best_dot_from_time CXX0030: Error: expression cannot be evaluated
submode_start_time CXX0030: Error: expression cannot be evaluated
submode_parm0 CXX0030: Error: expression cannot be evaluated
submode_parm1 CXX0030: Error: expression cannot be evaluated
next_predict_pos_time CXX0030: Error: expression cannot be evaluated
next_aim_pos_time CXX0030: Error: expression cannot be evaluated
+ last_aim_enemy_pos {xyz={...} a1d=0xccccce24 } vec3d
+ last_aim_enemy_vel {xyz={...} a1d=0xccccce30 } vec3d
+ goals 0xccccce3c {signature=??? ai_mode=??? ai_submode=??? ...} ai_goal [5]
active_goal CXX0030: Error: expression cannot be evaluated
goal_check_time CXX0030: Error: expression cannot be evaluated
+ last_predicted_enemy_pos {xyz={...} a1d=0xcccccf48 } vec3d
time_enemy_in_range CXX0030: Error: expression cannot be evaluated
time_enemy_near CXX0030: Error: expression cannot be evaluated
last_attack_time CXX0030: Error: expression cannot be evaluated
last_hit_time CXX0030: Error: expression cannot be evaluated
last_hit_quadrant CXX0030: Error: expression cannot be evaluated
last_hit_target_time CXX0030: Error: expression cannot be evaluated
hitter_objnum CXX0030: Error: expression cannot be evaluated
hitter_signature CXX0030: Error: expression cannot be evaluated
resume_goal_time CXX0030: Error: expression cannot be evaluated
prev_accel CXX0030: Error: expression cannot be evaluated
prev_dot_to_goal CXX0030: Error: expression cannot be evaluated
+ goal_point {xyz={...} a1d=0xcccccf80 } vec3d
+ prev_goal_point {xyz={...} a1d=0xcccccf8c } vec3d
ai_accuracy CXX0030: Error: expression cannot be evaluated
ai_evasion CXX0030: Error: expression cannot be evaluated
ai_courage CXX0030: Error: expression cannot be evaluated
ai_patience CXX0030: Error: expression cannot be evaluated
ai_aburn_use_factor CXX0030: Error: expression cannot be evaluated
ai_shockwave_evade_chance CXX0030: Error: expression cannot be evaluated
ai_get_away_chance CXX0030: Error: expression cannot be evaluated
ai_secondary_range_mult CXX0030: Error: expression cannot be evaluated
ai_class_autoscale CXX0030: Error: expression cannot be evaluated
ai_cmeasure_fire_chance CXX0030: Error: expression cannot be evaluated
ai_in_range_time CXX0030: Error: expression cannot be evaluated
ai_link_ammo_levels_maybe CXX0030: Error: expression cannot be evaluated
ai_link_ammo_levels_always CXX0030: Error: expression cannot be evaluated
ai_primary_ammo_burst_mult CXX0030: Error: expression cannot be evaluated
ai_link_energy_levels_maybe CXX0030: Error: expression cannot be evaluated
ai_link_energy_levels_always CXX0030: Error: expression cannot be evaluated
ai_predict_position_delay CXX0030: Error: expression cannot be evaluated
ai_shield_manage_delay CXX0030: Error: expression cannot be evaluated
ai_ship_fire_delay_scale_friendly CXX0030: Error: expression cannot be evaluated
ai_ship_fire_delay_scale_hostile CXX0030: Error: expression cannot be evaluated
ai_ship_fire_secondary_delay_scale_friendly CXX0030: Error: expression cannot be evaluated
ai_ship_fire_secondary_delay_scale_hostile CXX0030: Error: expression cannot be evaluated
ai_turn_time_scale CXX0030: Error: expression cannot be evaluated
ai_glide_attack_percent CXX0030: Error: expression cannot be evaluated
ai_circle_strafe_percent CXX0030: Error: expression cannot be evaluated
ai_glide_strafe_percent CXX0030: Error: expression cannot be evaluated
ai_stalemate_time_thresh CXX0030: Error: expression cannot be evaluated
ai_stalemate_dist_thresh CXX0030: Error: expression cannot be evaluated
ai_chance_to_use_missiles_on_plr CXX0030: Error: expression cannot be evaluated
ai_max_aim_update_delay CXX0030: Error: expression cannot be evaluated
ai_profile_flags CXX0030: Error: expression cannot be evaluated
lead_scale CXX0030: Error: expression cannot be evaluated
stay_near_distance CXX0030: Error: expression cannot be evaluated
targeted_subsys CXX0017: Error: symbol "" not found
last_subsys_target CXX0030: Error: expression cannot be evaluated
targeted_subsys_parent CXX0030: Error: expression cannot be evaluated
aspect_locked_time CXX0030: Error: expression cannot be evaluated
support_ship_objnum CXX0030: Error: expression cannot be evaluated
support_ship_signature CXX0030: Error: expression cannot be evaluated
danger_weapon_objnum CXX0030: Error: expression cannot be evaluated
danger_weapon_signature CXX0030: Error: expression cannot be evaluated
+ guard_vec {xyz={...} a1d=0xccccd038 } vec3d
nearest_locked_object CXX0030: Error: expression cannot be evaluated
nearest_locked_distance CXX0030: Error: expression cannot be evaluated
current_target_distance CXX0030: Error: expression cannot be evaluated
current_target_is_locked CXX0030: Error: expression cannot be evaluated
current_target_dist_trend CXX0030: Error: expression cannot be evaluated
current_target_speed_trend CXX0030: Error: expression cannot be evaluated
last_dist CXX0030: Error: expression cannot be evaluated
last_speed CXX0030: Error: expression cannot be evaluated
last_secondary_index CXX0030: Error: expression cannot be evaluated
last_target CXX0030: Error: expression cannot be evaluated
rearm_first_missile CXX0030: Error: expression cannot be evaluated
rearm_first_ballistic_primary CXX0030: Error: expression cannot be evaluated
rearm_release_delay CXX0030: Error: expression cannot be evaluated
afterburner_stop_time CXX0030: Error: expression cannot be evaluated
last_objsig_hit CXX0030: Error: expression cannot be evaluated
ignore_expire_timestamp CXX0030: Error: expression cannot be evaluated
warp_out_timestamp CXX0030: Error: expression cannot be evaluated
next_rearm_request_timestamp CXX0030: Error: expression cannot be evaluated
primary_select_timestamp CXX0030: Error: expression cannot be evaluated
secondary_select_timestamp CXX0030: Error: expression cannot be evaluated
scan_for_enemy_timestamp CXX0030: Error: expression cannot be evaluated
choose_enemy_timestamp CXX0030: Error: expression cannot be evaluated
force_warp_time CXX0030: Error: expression cannot be evaluated
shockwave_object CXX0030: Error: expression cannot be evaluated
shield_manage_timestamp CXX0030: Error: expression cannot be evaluated
self_destruct_timestamp CXX0030: Error: expression cannot be evaluated
ok_to_target_timestamp CXX0030: Error: expression cannot be evaluated
kamikaze_damage CXX0030: Error: expression cannot be evaluated
+ big_attack_point {xyz={...} a1d=0xccccd0b4 } vec3d
+ big_attack_surface_normal {xyz={...} a1d=0xccccd0c0 } vec3d
pick_big_attack_point_timestamp CXX0030: Error: expression cannot be evaluated
avoid_ship_num CXX0030: Error: expression cannot be evaluated
+ avoid_goal_point {xyz={...} a1d=0xccccd0d4 } vec3d
avoid_check_timestamp CXX0030: Error: expression cannot be evaluated
+ big_collision_normal {xyz={...} a1d=0xccccd0e4 } vec3d
+ big_recover_pos_1 {xyz={...} a1d=0xccccd0f0 } vec3d
+ big_recover_pos_2 {xyz={...} a1d=0xccccd0fc } vec3d
big_recover_timestamp CXX0030: Error: expression cannot be evaluated
abort_rearm_timestamp CXX0030: Error: expression cannot be evaluated
artillery_objnum CXX0030: Error: expression cannot be evaluated
artillery_sig CXX0030: Error: expression cannot be evaluated
artillery_lock_time CXX0030: Error: expression cannot be evaluated
+ artillery_lock_pos {xyz={...} a1d=0xccccd11c } vec3d
lethality CXX0030: Error: expression cannot be evaluated
ai_override_flags CXX0030: Error: expression cannot be evaluated
+ ai_override_ci {pitch=??? vertical=??? heading=??? ...} control_info
ai_override_timestamp CXX0030: Error: expression cannot be evaluated
- requester_objp 0x0108948c {next=0x0103ea80 prev=0x01089250 signature=462 ...} object *
+ next 0x0103ea80 struct object obj_used_list {next=0x01048e80 prev=0x0108948c signature=0 ...} object *
+ prev 0x01089250 {next=0x0108948c prev=0x01089014 signature=461 ...} object *
signature 462 int
type 12 '' char
parent -1 int
parent_sig 462 int
parent_type 12 '' char
instance 1 int
flags 68 unsigned int
+ pos {xyz={...} a1d=0x010894b0 } vec3d
+ orient {vec={...} a2d=0x010894bc a1d=0x010894bc } matrix
radius 1.0000000 float
+ last_pos {xyz={...} a1d=0x010894e4 } vec3d
+ last_orient {vec={...} a2d=0x010894f0 a1d=0x010894f0 } matrix
+ phys_info {flags=18 mass=10.000000 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x01089658 float [4]
hull_strength 0.00000000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x01089670 short [32]
net_signature 0 unsigned short
num_pairs 0 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
collision_group_id 0 int
requester_objp->type 12 '' char
- requester_shipp 0xcccccccc {objnum=??? ai_index=??? ship_info_index=??? ...} ship *
objnum CXX0030: Error: expression cannot be evaluated
ai_index CXX0030: Error: expression cannot be evaluated
ship_info_index CXX0030: Error: expression cannot be evaluated
hotkey CXX0030: Error: expression cannot be evaluated
escort_priority CXX0030: Error: expression cannot be evaluated
score CXX0030: Error: expression cannot be evaluated
assist_score_pct CXX0030: Error: expression cannot be evaluated
respawn_priority CXX0030: Error: expression cannot be evaluated
pre_death_explosion_happened CXX0030: Error: expression cannot be evaluated
wash_killed CXX0030: Error: expression cannot be evaluated
cargo1 CXX0030: Error: expression cannot be evaluated
wing_status_wing_index CXX0030: Error: expression cannot be evaluated
wing_status_wing_pos CXX0030: Error: expression cannot be evaluated
alt_type_index CXX0030: Error: expression cannot be evaluated
callsign_index CXX0030: Error: expression cannot be evaluated
targeting_laser_bank CXX0030: Error: expression cannot be evaluated
num_corkscrew_to_fire CXX0030: Error: expression cannot be evaluated
targeting_laser_objnum CXX0030: Error: expression cannot be evaluated
next_corkscrew_fire CXX0030: Error: expression cannot be evaluated
final_death_time CXX0030: Error: expression cannot be evaluated
death_time CXX0030: Error: expression cannot be evaluated
end_death_time CXX0030: Error: expression cannot be evaluated
really_final_death_time CXX0030: Error: expression cannot be evaluated
+ deathroll_rotvel {xyz={...} a1d=0xcccccd10 } vec3d
warpin_effect CXX0017: Error: symbol "" not found
warpout_effect CXX0030: Error: expression cannot be evaluated
next_fireball CXX0030: Error: expression cannot be evaluated
next_hit_spark CXX0030: Error: expression cannot be evaluated
num_hits CXX0030: Error: expression cannot be evaluated
+ sparks 0xcccccd30 {pos={...} submodel_num=??? end_time=??? } ship_spark [8]
use_special_explosion CXX0030: Error: expression cannot be evaluated
special_exp_damage CXX0030: Error: expression cannot be evaluated
special_exp_blast CXX0030: Error: expression cannot be evaluated
special_exp_inner CXX0030: Error: expression cannot be evaluated
special_exp_outer CXX0030: Error: expression cannot be evaluated
use_shockwave CXX0030: Error: expression cannot be evaluated
special_exp_shockwave_speed CXX0030: Error: expression cannot be evaluated
special_hitpoints CXX0030: Error: expression cannot be evaluated
special_shield CXX0030: Error: expression cannot be evaluated
ship_max_shield_strength CXX0030: Error: expression cannot be evaluated
ship_max_hull_strength CXX0030: Error: expression cannot be evaluated
ship_guardian_threshold CXX0030: Error: expression cannot be evaluated
+ ship_name 0xccccce00 <Bad Ptr> char [32]
team CXX0030: Error: expression cannot be evaluated
time_cargo_revealed CXX0030: Error: expression cannot be evaluated
arrival_location CXX0030: Error: expression cannot be evaluated
arrival_distance CXX0030: Error: expression cannot be evaluated
arrival_anchor CXX0030: Error: expression cannot be evaluated
arrival_path_mask CXX0030: Error: expression cannot be evaluated
arrival_cue CXX0030: Error: expression cannot be evaluated
arrival_delay CXX0030: Error: expression cannot be evaluated
departure_location CXX0030: Error: expression cannot be evaluated
departure_anchor CXX0030: Error: expression cannot be evaluated
departure_path_mask CXX0030: Error: expression cannot be evaluated
departure_cue CXX0030: Error: expression cannot be evaluated
departure_delay CXX0030: Error: expression cannot be evaluated
wingnum CXX0030: Error: expression cannot be evaluated
orders_accepted CXX0030: Error: expression cannot be evaluated
+ subsys_list {next=??? prev=??? system_info=??? ...} ship_subsys
+ last_targeted_subobject 0xccccdd20 ship_subsys * [12]
+ subsys_info 0xccccdd50 {num=??? total_hits=??? current_hits=??? } ship_subsys_info [12]
shield_integrity CXX0030: Error: expression cannot be evaluated
shield_recharge_index CXX0030: Error: expression cannot be evaluated
weapon_recharge_index CXX0030: Error: expression cannot be evaluated
engine_recharge_index CXX0030: Error: expression cannot be evaluated
weapon_energy CXX0030: Error: expression cannot be evaluated
current_max_speed CXX0030: Error: expression cannot be evaluated
next_manage_ets CXX0030: Error: expression cannot be evaluated
flags CXX0030: Error: expression cannot be evaluated
flags2 CXX0030: Error: expression cannot be evaluated
reinforcement_index CXX0030: Error: expression cannot be evaluated
afterburner_fuel CXX0030: Error: expression cannot be evaluated
cmeasure_count CXX0030: Error: expression cannot be evaluated
current_cmeasure CXX0030: Error: expression cannot be evaluated
cmeasure_fire_stamp CXX0030: Error: expression cannot be evaluated
target_shields_delta CXX0030: Error: expression cannot be evaluated
target_weapon_energy_delta CXX0030: Error: expression cannot be evaluated
+ weapons {num_primary_banks=??? num_secondary_banks=??? num_tertiary_banks=??? ...} ship_weapon
shield_hits CXX0030: Error: expression cannot be evaluated
wash_intensity CXX0030: Error: expression cannot be evaluated
+ wash_rot_axis {xyz={...} a1d=0xccccdf88 } vec3d
wash_timestamp CXX0030: Error: expression cannot be evaluated
num_swarm_missiles_to_fire CXX0030: Error: expression cannot be evaluated
next_swarm_fire CXX0030: Error: expression cannot be evaluated
next_swarm_path CXX0030: Error: expression cannot be evaluated
num_turret_swarm_info CXX0030: Error: expression cannot be evaluated
group CXX0030: Error: expression cannot be evaluated
death_roll_snd CXX0030: Error: expression cannot be evaluated
ship_list_index CXX0030: Error: expression cannot be evaluated
thruster_bitmap CXX0030: Error: expression cannot be evaluated
thruster_frame CXX0030: Error: expression cannot be evaluated
thruster_glow_bitmap CXX0030: Error: expression cannot be evaluated
thruster_glow_frame CXX0030: Error: expression cannot be evaluated
thruster_glow_noise CXX0030: Error: expression cannot be evaluated
thruster_secondary_glow_bitmap CXX0030: Error: expression cannot be evaluated
thruster_tertiary_glow_bitmap CXX0030: Error: expression cannot be evaluated
next_engine_stutter CXX0030: Error: expression cannot be evaluated
base_texture_anim_frametime CXX0030: Error: expression cannot be evaluated
total_damage_received CXX0030: Error: expression cannot be evaluated
+ damage_ship 0xccccdfdc float [32]
+ damage_ship_id 0xcccce05c int [32]
persona_index CXX0030: Error: expression cannot be evaluated
subsys_disrupted_flags CXX0030: Error: expression cannot be evaluated
subsys_disrupted_check_timestamp CXX0030: Error: expression cannot be evaluated
create_time CXX0030: Error: expression cannot be evaluated
ts_index CXX0030: Error: expression cannot be evaluated
large_ship_blowup_index CXX0030: Error: expression cannot be evaluated
+ sub_expl_sound_handle 0xcccce0f4 int [2]
+ arc_pts 0xcccce0fc vec3d [2][2]
+ arc_timestamp 0xcccce12c int [2]
+ arc_type 0xcccce134 <Bad Ptr> unsigned char [2]
arc_next_time CXX0030: Error: expression cannot be evaluated
emp_intensity CXX0030: Error: expression cannot be evaluated
emp_decr CXX0030: Error: expression cannot be evaluated
+ trail_ptr 0xcccce144 trail * [12]
tag_total CXX0030: Error: expression cannot be evaluated
tag_left CXX0030: Error: expression cannot be evaluated
time_first_tagged CXX0030: Error: expression cannot be evaluated
level2_tag_total CXX0030: Error: expression cannot be evaluated
level2_tag_left CXX0030: Error: expression cannot be evaluated
+ np_updates 0xcccce188 {seq=??? update_stamp=??? status_update_stamp=??? ...} np_update [12]
lightning_stamp CXX0030: Error: expression cannot be evaluated
awacs_warning_flag CXX0030: Error: expression cannot be evaluated
special_warpin_objnum CXX0030: Error: expression cannot be evaluated
special_warpout_objnum CXX0030: Error: expression cannot be evaluated
+ fighter_beam_turret_data {next=??? prev=??? system_info=??? ...} ship_subsys
+ beam_sys_info {flags=??? name=0xccccf150 <Bad Ptr> subobj_name=0xccccf170 <Bad Ptr> ...} model_subsystem
+ was_firing_last_frame 0xccccf3ec int [3]
primitive_sensor_range CXX0030: Error: expression cannot be evaluated
ship_replacement_textures CXX0030: Error: expression cannot be evaluated
current_viewpoint CXX0030: Error: expression cannot be evaluated
+ ABtrail_ptr 0xccccf404 trail * [12]
+ ab_info 0xccccf434 {pt={...} w_start=??? w_end=??? ...} trail_info [12]
ab_count CXX0030: Error: expression cannot be evaluated
+ glow_point_bank_active {...} SCP_vector<bool>
+ texture_translation_key {xyz={...} a1d=0xccccf7ec } vec3d
+ current_translation {xyz={...} a1d=0xccccf7f8 } vec3d
cloak_stage CXX0030: Error: expression cannot be evaluated
time_until_full_cloak CXX0030: Error: expression cannot be evaluated
cloak_alpha CXX0030: Error: expression cannot be evaluated
time_until_uncloak CXX0030: Error: expression cannot be evaluated
+ ship_decal_system {decals=??? n_decal_textures=??? decals_modified=??? ...} decal_system
+ last_fired_point 0xccccf824 int [3]
bay_doors_anim_done_time CXX0030: Error: expression cannot be evaluated
bay_doors_status CXX0030: Error: expression cannot be evaluated
bay_doors_wanting_open CXX0030: Error: expression cannot be evaluated
bay_doors_launched_from CXX0030: Error: expression cannot be evaluated
bay_doors_need_open CXX0030: Error: expression cannot be evaluated
bay_doors_parent_shipnum CXX0030: Error: expression cannot be evaluated
+ secondary_point_reload_pct 0xccccf844 float [4][25]
+ reload_time 0xccccf9d4 float [4]
+ primary_rotate_rate 0xccccf9e4 float [3]
+ primary_rotate_ang 0xccccf9f0 float [3]
+ thrusters_start 0xccccf9fc int [128]
+ thrusters_sounds 0xccccfbfc int [128]
+ s_alt_classes {...} SCP_vector<alt_class>
+ ship_iff_color 0xccccfe14 int [10][10]
ammo_low_complaint_count CXX0030: Error: expression cannot be evaluated
armor_type_idx CXX0030: Error: expression cannot be evaluated
shield_armor_type_idx CXX0030: Error: expression cannot be evaluated
Autos up one level:
Iff_traitor 4 int
- Ships 0x0151e168 struct ship * Ships {objnum=0 ai_index=0 ship_info_index=98 ...} ship [400]
+ [0] {objnum=0 ai_index=0 ship_info_index=98 ...} ship
+ [1] {objnum=1 ai_index=1 ship_info_index=98 ...} ship
+ [2] {objnum=2 ai_index=2 ship_info_index=2 ...} ship
+ [3] {objnum=3 ai_index=3 ship_info_index=0 ...} ship
+ [4] {objnum=4 ai_index=4 ship_info_index=0 ...} ship
+ [5] {objnum=249 ai_index=5 ship_info_index=79 ...} ship
+ [6] {objnum=92 ai_index=6 ship_info_index=98 ...} ship
+ [7] {objnum=455 ai_index=7 ship_info_index=79 ...} ship
+ [8] {objnum=250 ai_index=8 ship_info_index=79 ...} ship
+ [9] {objnum=456 ai_index=9 ship_info_index=79 ...} ship
+ [10] {objnum=11 ai_index=10 ship_info_index=3 ...} ship
+ [11] {objnum=36 ai_index=11 ship_info_index=0 ...} ship
+ [12] {objnum=37 ai_index=12 ship_info_index=0 ...} ship
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+ [326] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [327] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [328] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [329] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [330] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [331] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [332] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [333] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [334] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [335] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [336] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [337] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [338] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [339] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [340] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [341] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [342] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [343] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [344] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [345] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [346] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [347] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [348] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [349] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [350] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [351] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [352] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [353] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [354] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [355] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [356] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [357] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [358] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [359] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [360] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [361] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [362] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [363] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [364] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [365] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [366] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [367] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [368] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [369] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [370] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [371] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [372] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [373] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [374] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [375] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [376] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [377] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [378] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [379] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [380] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [381] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [382] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [383] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [384] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [385] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [386] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [387] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [388] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [389] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [390] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [391] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [392] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [393] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [394] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [395] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [396] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [397] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [398] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
+ [399] {objnum=-1 ai_index=0 ship_info_index=0 ...} ship
- Ships[objp->instance] {objnum=1 ai_index=1 ship_info_index=98 ...} ship
objnum 1 int
ai_index 1 int
ship_info_index 98 int
hotkey -1 int
escort_priority 0 int
score 150 int
assist_score_pct 0.00000000 float
respawn_priority 0 int
pre_death_explosion_happened 1 '' unsigned char
wash_killed 0 unsigned char
cargo1 0 char
wing_status_wing_index -1 'ÿ' char
wing_status_wing_pos -1 'ÿ' char
alt_type_index -1 'ÿ' char
callsign_index -1 'ÿ' char
targeting_laser_bank -1 'ÿ' char
num_corkscrew_to_fire 0 unsigned char
targeting_laser_objnum -1 int
next_corkscrew_fire 1 int
final_death_time 0 int
death_time -1 int
end_death_time 0 int
really_final_death_time 0 int
+ deathroll_rotvel {xyz={...} a1d=0x01521490 } vec3d
+ warpin_effect 0x0572bd30 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect *
+ warpout_effect 0x050404d0 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect *
next_fireball 0 int
next_hit_spark 0 int
num_hits 0 int
+ sparks 0x015214b0 {pos={...} submodel_num=-1 end_time=0 } ship_spark [8]
use_special_explosion false bool
special_exp_damage -1 int
special_exp_blast -1 int
special_exp_inner -1 int
special_exp_outer -1 int
use_shockwave false bool
special_exp_shockwave_speed 0 int
special_hitpoints 0 int
special_shield -1 int
ship_max_shield_strength 0.00000000 float
ship_max_hull_strength 20000.000 float
ship_guardian_threshold 0 int
+ ship_name 0x01521580 "N Cain" char [32]
team 4 int
time_cargo_revealed 0 long
arrival_location 0 int
arrival_distance 0 int
arrival_anchor -1 int
arrival_path_mask 0 int
arrival_cue 1 int
arrival_delay 1 int
departure_location 0 int
departure_anchor -1 int
departure_path_mask 0 int
departure_cue 0 int
departure_delay 0 int
wingnum -1 int
orders_accepted 0 int
+ subsys_list {next=0x0515cef8 prev=0x05168eec system_info=0x00000000 ...} ship_subsys
+ last_targeted_subobject 0x015224a0 ship_subsys * [12]
+ subsys_info 0x015224d0 {num=0 total_hits=0.00000000 current_hits=0.00000000 } ship_subsys_info [12]
+ shield_integrity 0x00000000 float *
shield_recharge_index 4 int
weapon_recharge_index 4 int
engine_recharge_index 4 int
weapon_energy 100.00000 float
current_max_speed 30.000000 float
next_manage_ets 4436759 int
flags 16809984 unsigned int
flags2 0 unsigned int
reinforcement_index -1 int
afterburner_fuel 0.00000000 float
cmeasure_count 0 int
current_cmeasure 80 int
cmeasure_fire_stamp 1 int
target_shields_delta 0.00000000 float
target_weapon_energy_delta 0.00000000 float
+ weapons {num_primary_banks=0 num_secondary_banks=0 num_tertiary_banks=0 ...} ship_weapon
shield_hits 0 int
wash_intensity 0.00000000 float
+ wash_rot_axis {xyz={...} a1d=0x01522708 } vec3d
wash_timestamp 1 int
num_swarm_missiles_to_fire 0 int
next_swarm_fire 1 int
next_swarm_path 106 int
num_turret_swarm_info 0 int
group 0 int
death_roll_snd -1 int
ship_list_index 1 int
thruster_bitmap -1 int
thruster_frame 0.00000000 float
thruster_glow_bitmap -1 int
thruster_glow_frame 0.00000000 float
thruster_glow_noise 1.0000000 float
thruster_secondary_glow_bitmap -1 int
thruster_tertiary_glow_bitmap -1 int
next_engine_stutter 1 int
base_texture_anim_frametime 1171575885 long
total_damage_received 0.00000000 float
+ damage_ship 0x0152275c float [32]
+ damage_ship_id 0x015227dc int [32]
persona_index -1 int
subsys_disrupted_flags 0 int
subsys_disrupted_check_timestamp 4221483 int
create_time 1197547732 unsigned int
ts_index -1 int
large_ship_blowup_index -1 int
+ sub_expl_sound_handle 0x01522874 int [2]
+ arc_pts 0x0152287c vec3d [2][2]
+ arc_timestamp 0x015228ac int [2]
+ arc_type 0x015228b4 "" unsigned char [2]
arc_next_time 0 int
emp_intensity -1.0000000 float
emp_decr 0.00000000 float
+ trail_ptr 0x015228c4 trail * [12]
tag_total 0.00000000 float
tag_left -1.0000000 float
time_first_tagged 0 long
level2_tag_total 0.00000000 float
level2_tag_left -1.0000000 float
+ np_updates 0x01522908 {seq=0 update_stamp=1 status_update_stamp=1 ...} np_update [12]
lightning_stamp -1 int
awacs_warning_flag 1 '' unsigned char
special_warpin_objnum -1 int
special_warpout_objnum -1 int
+ fighter_beam_turret_data {next=0x00000000 prev=0x00000000 system_info=0x00000000 ...} ship_subsys
+ beam_sys_info {flags=0 name=0x015238d0 "" subobj_name=0x015238f0 "" ...} model_subsystem
+ was_firing_last_frame 0x01523b6c int [3]
primitive_sensor_range 10000 int
+ ship_replacement_textures 0x00000000 int *
current_viewpoint 0 int
+ ABtrail_ptr 0x01523b84 trail * [12]
+ ab_info 0x01523bb4 {pt={...} w_start=1.1412991 w_end=0.050000001 ...} trail_info [12]
ab_count 0 int
+ glow_point_bank_active {...} SCP_vector<bool>
+ texture_translation_key {xyz={...} a1d=0x01523f6c } vec3d
+ current_translation {xyz={...} a1d=0x01523f78 } vec3d
cloak_stage 0 int
time_until_full_cloak 1 long
cloak_alpha 255 int
time_until_uncloak 0 long
+ ship_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system
+ last_fired_point 0x01523fa4 int [3]
bay_doors_anim_done_time 0 int
bay_doors_status 0 unsigned char
bay_doors_wanting_open 0 int
bay_doors_launched_from 0 unsigned char
bay_doors_need_open false bool
bay_doors_parent_shipnum -1 int
+ secondary_point_reload_pct 0x01523fc4 float [4][25]
+ reload_time 0x01524154 float [4]
+ primary_rotate_rate 0x01524164 float [3]
+ primary_rotate_ang 0x01524170 float [3]
+ thrusters_start 0x0152417c int [128]
+ thrusters_sounds 0x0152437c int [128]
+ s_alt_classes {...} SCP_vector<alt_class>
+ ship_iff_color 0x01524594 int [10][10]
ammo_low_complaint_count 0 int
armor_type_idx -1 int
shield_armor_type_idx -1 int
Ships[objp->instance].team 4 int
- objp 0x0108948c {next=0x0103ea80 prev=0x01089250 signature=462 ...} object *
+ next 0x0103ea80 struct object obj_used_list {next=0x01048e80 prev=0x0108948c signature=0 ...} object *
+ prev 0x01089250 {next=0x0108948c prev=0x01089014 signature=461 ...} object *
signature 462 int
type 12 '' char
parent -1 int
parent_sig 462 int
parent_type 12 '' char
instance 1 int
flags 68 unsigned int
+ pos {xyz={...} a1d=0x010894b0 } vec3d
+ orient {vec={...} a2d=0x010894bc a1d=0x010894bc } matrix
radius 1.0000000 float
+ last_pos {xyz={...} a1d=0x010894e4 } vec3d
+ last_orient {vec={...} a2d=0x010894f0 a1d=0x010894f0 } matrix
+ phys_info {flags=18 mass=10.000000 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x01089658 float [4]
hull_strength 0.00000000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x01089670 short [32]
net_signature 0 unsigned short
num_pairs 0 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
collision_group_id 0 int
objp->instance 1 int
rearm_eta_found false bool