View Issue Details

IDProjectCategoryView StatusLast Update
0002005FSSCPmultiplayerpublic2022-06-10 20:59
ReporterVidmaster Assigned To 
PrioritynormalSeveritymajorReproducibilitysometimes
Status closedResolutionopen 
Product Version3.6.11 
Summary0002005: Client side disconnect when trying to respawn in Deathmatch
Descriptionfs2_open_3_6_11r_5610

After shooting down my opponent, the host gets a "... has left" message, on the client side you get a massive lag and are suddenly out.

Respawning seems to work in Coop (most of the time?), TvT not tested.
Additional InformationMaybe it's even "always", it happened during all games I recently played. Finding another player to test something like that is a feat of its own.
TagsNo tags attached.

Activities

taylor

2009-10-22 00:32

administrator   ~0011214

I'm not sure that this is actually FS2NetD related, but I can't rule it out either. There really isn't enough information to go on to do anything about this though. It would help tremendously to get the multi.log files from both the client and host for a session in which this happened.

2009-11-17 19:56

 

multi.log (250,583 bytes)

Vidmaster

2009-11-17 19:56

reporter   ~0011293

Now we even got random kicking before the game starts, during the mission load.
Hope you can read something out of that log file.

FSCyborg

2022-06-10 20:59

developer   ~0017136

Closing, has not happened in recent multiplayer testing.

Issue History

Date Modified Username Field Change
2009-10-15 14:36 Vidmaster New Issue
2009-10-22 00:32 taylor Note Added: 0011214
2009-11-17 19:56 Vidmaster File Added: multi.log
2009-11-17 19:56 Vidmaster Note Added: 0011293
2010-02-17 16:31 taylor Category FS2NetD => multiplayer
2022-06-10 20:59 FSCyborg Status new => closed
2022-06-10 20:59 FSCyborg Note Added: 0017136