View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002005 | FSSCP | multiplayer | public | 2009-10-15 14:36 | 2022-06-10 20:59 |
Reporter | Vidmaster | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | sometimes |
Status | closed | Resolution | open | ||
Product Version | 3.6.11 | ||||
Summary | 0002005: Client side disconnect when trying to respawn in Deathmatch | ||||
Description | fs2_open_3_6_11r_5610 After shooting down my opponent, the host gets a "... has left" message, on the client side you get a massive lag and are suddenly out. Respawning seems to work in Coop (most of the time?), TvT not tested. | ||||
Additional Information | Maybe it's even "always", it happened during all games I recently played. Finding another player to test something like that is a feat of its own. | ||||
Tags | No tags attached. | ||||
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I'm not sure that this is actually FS2NetD related, but I can't rule it out either. There really isn't enough information to go on to do anything about this though. It would help tremendously to get the multi.log files from both the client and host for a session in which this happened. |
2009-11-17 19:56
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Now we even got random kicking before the game starts, during the mission load. Hope you can read something out of that log file. |
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Closing, has not happened in recent multiplayer testing. |
Date Modified | Username | Field | Change |
---|---|---|---|
2009-10-15 14:36 | Vidmaster | New Issue | |
2009-10-22 00:32 | taylor | Note Added: 0011214 | |
2009-11-17 19:56 | Vidmaster | File Added: multi.log | |
2009-11-17 19:56 | Vidmaster | Note Added: 0011293 | |
2010-02-17 16:31 | taylor | Category | FS2NetD => multiplayer |
2022-06-10 20:59 | FSCyborg | Status | new => closed |
2022-06-10 20:59 | FSCyborg | Note Added: 0017136 |