View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001915 | FSSCP | gameplay | public | 2009-04-11 23:36 | 2009-05-09 10:43 |
Reporter | blowfish | Assigned To | Wanderer | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.9 | ||||
Summary | 0001915: Turrets don't take into account firing ship's velocity when $Use Additive Weapon Velocity: is enabled | ||||
Description | When $Use Additive Weapon Velocity: is enabled in ai_profiles.tbl, a ship's turrets don't take into account their firing ship's velocity when aiming, meaning that a moving ship's laser turrets can't even hit a stationary object. Makes turrets quite useless. If just changing this would affect game balance too much, I would suggest making it another ai_profiles option. | ||||
Tags | No tags attached. | ||||
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Fixed in trunk - if there are more issues or if this patch did not fix all of them reopen the bug and i'll take another look at the issues. Should that happen then it would be useful to include a test mission/minimod which will reproduce reliably the problems. |
Date Modified | Username | Field | Change |
---|---|---|---|
2009-04-11 23:36 | blowfish | New Issue | |
2009-04-14 07:18 | Wanderer | Status | new => assigned |
2009-04-14 07:18 | Wanderer | Assigned To | => Wanderer |
2009-05-09 10:43 | Wanderer | Status | assigned => resolved |
2009-05-09 10:43 | Wanderer | Resolution | open => fixed |
2009-05-09 10:43 | Wanderer | Note Added: 0010874 |