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IDProjectCategoryView StatusLast Update
0001915FSSCPgameplaypublic2009-05-09 10:43
Reporterblowfish Assigned ToWanderer  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.6.9 
Summary0001915: Turrets don't take into account firing ship's velocity when $Use Additive Weapon Velocity: is enabled
DescriptionWhen $Use Additive Weapon Velocity: is enabled in ai_profiles.tbl, a ship's turrets don't take into account their firing ship's velocity when aiming, meaning that a moving ship's laser turrets can't even hit a stationary object. Makes turrets quite useless. If just changing this would affect game balance too much, I would suggest making it another ai_profiles option.
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Wanderer

2009-05-09 10:43

developer   ~0010874

Fixed in trunk - if there are more issues or if this patch did not fix all of them reopen the bug and i'll take another look at the issues. Should that happen then it would be useful to include a test mission/minimod which will reproduce reliably the problems.

Issue History

Date Modified Username Field Change
2009-04-11 23:36 blowfish New Issue
2009-04-14 07:18 Wanderer Status new => assigned
2009-04-14 07:18 Wanderer Assigned To => Wanderer
2009-05-09 10:43 Wanderer Status assigned => resolved
2009-05-09 10:43 Wanderer Resolution open => fixed
2009-05-09 10:43 Wanderer Note Added: 0010874