2020-10-19 13:24 EDT

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IDProjectCategoryView StatusLast Update
0001893FSSCPmultiplayerpublic2020-09-10 01:27
Assigned To 
Statuscode reviewResolutionopen 
Product Version3.6.9 
Target VersionFixed in Version 
Summary0001893: Clients occasionally jump from place to place.
DescriptionThis is one of those old retail bugs that I thought had long since vanished. Tonight someone was reporting it over and over again in one mission (MT-07). It's been a long time so I don't remember the exact circumstances. If I had to guess the client jumps from spawn point to spawn point while waiting to respawn. While this is going on his ship may actually be in game. Whether it's AI controlled or just flying a straight line I really don't know. They are able to respawn at some point possibly after their ship gets killed again.
Additional Information3.6.10 r5088. I'm pretty much reporting this as something to watch out for. I wasn't running debug tonight so I don't have a log. I'm guessing it's lag related as tonight we had some of the biggest FS2 games I can remember since retail. This happened with at least 7 if not 8 people in a TvT. Standard hosting no standalone involved. It was a pretty common occurrence in retail.
TagsNo tags attached.
Attached Files




Echelon9 (developer)

Any more recent reports? There have been plenty of code base changes in the intervening period that may have resolved this issue.


FSCyborg (developer)

Last edited: 2020-07-24 15:17

View 2 revisions

This may be related to hitting the data rate limit. I removed the data rate limit for clients sending their location to the server (why was there one in the first place? Unless you have a very slow connection, the server needs the one packet per frame that you're going to send with your client data)

In any case, we haven't seen this in new multi testing.


FSCyborg (developer)

Last edited: 2020-09-10 01:27

View 2 revisions

Again, not seeing this is testing, although AI is now showing slight jumping. So I am going to put this in code review for now until the object update refactor is in.


-Issue History
Date Modified Username Field Change
2009-03-07 04:37 FUBAR-BDHR New Issue
2013-12-03 06:57 Echelon9 Note Added: 0015495
2013-12-03 06:57 Echelon9 Status new => feedback
2020-07-24 15:17 FSCyborg Note Added: 0017011
2020-07-24 15:17 FSCyborg Note Edited: 0017011 View Revisions
2020-09-10 01:26 FSCyborg Status feedback => code review
2020-09-10 01:26 FSCyborg Note Added: 0017020
2020-09-10 01:27 FSCyborg Note Edited: 0017020 View Revisions
+Issue History