View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001866 | FSSCP | graphics | public | 2009-01-08 04:32 | 2012-10-27 11:26 |
Reporter | FUBAR-BDHR | Assigned To | The_E | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 3.6.10 | ||||
Target Version | 3.7.2 | ||||
Summary | 0001866: Warp in/out animation problem | ||||
Description | Jump in-Warp rift appears, ship is created behind the rift, and passes through, instead of slowly emerging from the rift. Warping out-Warp rift appears, ship passes through completely, and does not slowly vanish into the rift, but is 100% visible as it completely goes through the rift, and as the rift starts to close, it will eventually disappear all at once. During the warp out, until the ship disappears, it is not targetable, but AI ships will still shoot at it. | ||||
Additional Information | Reporting this for Sololop as discussed in thread: http://www.hard-light.net/forums/index.php/topic,60216.0.html Recent 3.6.10 builds | ||||
Tags | No tags attached. | ||||
2009-01-08 04:32
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I don't know if this is actually good info. Forgive me if this note is completely nonsense. IIRC, a LONG time ago, there was a similar trouble report about some ships. (I think I remember Sobek model). At the end there wasn't any trouble in the code but with bad data inside the pof (radius? or something like that). Somehow related? (I don't know if this was ever mantised...) (If I find enough time, I'll try to build test missions with several models...) EDITED (A quick search in HLP looking for "radius warp": More hints about being a bad pof rather than a code one. Read the second paragraph here: http://www.hard-light.net/forums/index.php/topic,41374.msg915009.html#msg915009 Or here: http://www.hard-light.net/forums/index.php/topic,40886.msg835358.html#msg835358 |
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Veeery strange things. I upload a very simple mission with a Ravana jumping in at t=10s just in front of you (stop your fighter at the beginning). It's been made with fred_orig.exe so it must be fully retail compatible. Well, I cannot replicate the screenshot effect from the thread. My Ravana ALWAYS jumps in perfectly (I'm using Nightly 5029). I've made 4 different runs (screenshots attached): + 3D warp, (-3dwarp flag), without media vps (therefore retail Ravana pof). + 3D warp with media vps (enhaced and new Ravana pof) + Retail 2D warp without media vps. + Retail 2D warp with mediavps. ?!?!?!?!?!?! |
2009-01-12 19:17
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2009-01-12 19:18
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2009-01-12 19:19
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2009-01-12 19:19
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2009-01-12 19:20
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I can confirm that something is definitely off on capship classes warping out. In SM1-01, when the Ptsamtik initiates warp, the warp opens before the end of the nose on the model, before it has even begun moving. I have not noticed anything strange about it's warp in, as I can never seem to be looking directly at where it is warping in. Test was in RC3, Retail SM1-01 and MediaVP. |
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Try testing this again. The Sync waypoint problem was ultimately caused by a change in the warpout routine, which I rolled back. It may have fixed this bug as well. |
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Now that mail is working maybe someone will notice when I set this to 'feedback'. |
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Reminder sent to: FUBAR-BDHR Your feedback is requested. |
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This wasn't my bug I just reported it for a user who couldn't get a Mantis account. |
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Well it should be easier to get that user set up with an account now and then get their input on it, if you can track them down. |
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Detail added in forum states that this was not reproducible by one user in Windows but is in OS X. |
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Actually I think this is reproducible on Windows too. The behavior of the Colossus in the second mission of Deus Ex Machina: Interlude sounds very similar to this. |
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Closing this issue, since noone has ben able to repro it. |
Date Modified | Username | Field | Change |
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2009-01-08 04:32 | FUBAR-BDHR | New Issue | |
2009-01-08 04:32 | FUBAR-BDHR | File Added: Jumpout bug.jpg | |
2009-01-09 10:00 | ARSPR | Note Added: 0010516 | |
2009-01-09 12:05 | ARSPR | Note Edited: 0010516 | |
2009-01-09 12:09 | ARSPR | Note Edited: 0010516 | |
2009-01-12 19:17 | ARSPR | Note Added: 0010525 | |
2009-01-12 19:17 | ARSPR | File Added: 01-3DWarp-NoMedia.jpg | |
2009-01-12 19:18 | ARSPR | File Added: 02-3DWarp-MediaVps.jpg | |
2009-01-12 19:19 | ARSPR | File Added: 03-2DWarp-NoMedia.jpg | |
2009-01-12 19:19 | ARSPR | File Added: 04-2DWarp-MediaVps.jpg | |
2009-01-12 19:20 | ARSPR | File Added: WarpEffectTest.fs2 | |
2009-06-22 03:51 | Zacam | Note Added: 0010985 | |
2009-10-01 15:34 | Goober5000 | Note Added: 0011205 | |
2009-10-01 15:34 | Goober5000 | Status | new => assigned |
2009-10-01 15:34 | Goober5000 | Assigned To | => Goober5000 |
2009-11-13 22:00 | chief1983 | Note Added: 0011267 | |
2009-11-13 22:00 | chief1983 | Status | assigned => feedback |
2009-11-13 22:01 | chief1983 | Product Version | 3.6.9 => 3.6.10 |
2009-11-13 22:01 | chief1983 | Target Version | => 3.6.12 RC1 |
2009-11-23 23:10 | Goober5000 | Note Added: 0011329 | |
2009-11-23 23:55 | FUBAR-BDHR | Note Added: 0011331 | |
2009-11-24 03:33 | chief1983 | Note Added: 0011336 | |
2010-04-07 14:47 | chief1983 | Note Added: 0011869 | |
2010-04-07 15:12 | Goober5000 | Note Added: 0011870 | |
2010-08-05 20:04 | chief1983 | Target Version | 3.6.12 RC1 => 3.7.2 |
2012-07-01 19:23 | Goober5000 | Assigned To | Goober5000 => |
2012-10-27 11:26 | The_E | Note Added: 0013995 | |
2012-10-27 11:26 | The_E | Status | feedback => closed |
2012-10-27 11:26 | The_E | Assigned To | => The_E |
2012-10-27 11:26 | The_E | Resolution | open => fixed |