View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0001801 | FSSCP | multiplayer | public | 2008-10-20 06:31 | 2020-11-01 15:34 | 
| Reporter | FUBAR-BDHR | Assigned To | FSCyborg | ||
| Priority | normal | Severity | trivial | Reproducibility | sometimes | 
| Status | closed | Resolution | fixed | ||
| Product Version | 3.6.9 | ||||
| Summary | 0001801: Wrong missile bank indicated/fired when near depletion. | ||||
| Description | Could have sworn I reported this ages ago but I can't find it anywhere.  Basically on the client side or in this case hosting on a standalone a ship with multiple missile banks will show the wrong bank as active when it's about to run out. Example 13 Trebs in bank 1 and 40 Harps in bank 2. Sometimes when you get down to 1 Treb left it will show that you have switched to bank 2 but still fire bank 1. In retail there was a second part to this bug that I haven't confirmed yet. The lock time would be the time for the selected bank. So if say bank 1 was Helios and bank 2 was Harps then when this happened you would be able to lock and fire a Helios in the time it would normally take to lock a Harp. | ||||
| Additional Information | Happened today in Taylor's most recent 3.6.10 multi_test build but has existed since retail. Logs don't show anything. I'll try to get some screenshots the next time I see it. | ||||
| Tags | No tags attached. | ||||
|  | I can't seem to reproduce this one.  Give me some more specifics on this so that I can better try to replicate it: mission? ship type? full loadout? linked secondaries? | 
|  | Well I was hosting on the standalone playing m-02b by myself.  Loaded out a turtle (Tauret?) with bank 1 Trebs (13 count) and bank 2 harps (40 count?)  Secondaries were set to dual fire.  Primaries were dual Kaysers of course.  Occurred when 1 Treb was left in bank 1.  It's not something that will happen every time.  Never seen it on the host side except hosting on a standalone. Retail it would happen with just about any weapon/ship. Even saw it happen with Tornadoes when weapons subsystem was damaged and a whole bank didn't fire leaving only a partial swarm for the next shot. Most usual time would be a loadout of Trebs and Helios where the ship would hold 3 Helios in one bank (Ursa, Sekhmet, etc). When you got down to 1 Helios left and the next bank was a Treb it would only take the lock time of the Treb but still fire that one Helios. | 
|  | This might be something similar to Mantis 464. That's probably the one that was making me think this had already been fixed. | 
|  | Had a couple more occurrences of this but this time the bank still had 2 missiles left in it.  Uploading screenshot from the first time.  I was firing Trebs and the indictor changed to bank 2 with 2 Trebs left.  It locked in the normal Treb lock time and fired Trebs.  I was hosting on a standalone when this one happened. One time I tried firing the bombs and they fired instantly without locking. Apparently it assumed bank 2 was already locked. This was as a client. | 
| 
 2008-11-02 02:39 
 |  | 
|  | Is this still an issue? | 
|  | It still was last time I played multiplayer. | 
|  | The latest multiplayer beta builds no longer *seem* to have this issue, but I will ask testers to keep an eye out for it. | 
|  | I don't know what to say. Still not seeing this bug. Closing until it reappears. | 
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2008-10-20 06:31 | FUBAR-BDHR | New Issue | |
| 2008-10-21 22:24 | taylor | Note Added: 0010088 | |
| 2008-10-21 22:39 | FUBAR-BDHR | Note Added: 0010090 | |
| 2008-10-21 22:44 | FUBAR-BDHR | Note Added: 0010091 | |
| 2008-11-02 02:38 | FUBAR-BDHR | Note Added: 0010143 | |
| 2008-11-02 02:39 | FUBAR-BDHR | File Added: screen0020.jpg | |
| 2010-10-08 10:41 | The_E | Note Added: 0012399 | |
| 2010-10-08 19:52 | FUBAR-BDHR | Note Added: 0012407 | |
| 2020-09-04 17:55 | FSCyborg | Note Added: 0017016 | |
| 2020-09-04 17:56 | FSCyborg | Assigned To | => FSCyborg | 
| 2020-09-04 17:56 | FSCyborg | Status | new => assigned | 
| 2020-11-01 15:34 | FSCyborg | Status | assigned => closed | 
| 2020-11-01 15:34 | FSCyborg | Resolution | open => fixed | 
| 2020-11-01 15:34 | FSCyborg | Note Added: 0017035 | 
