View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0000018 | FSSCP | DirectX | public | 2003-12-30 13:03 | 2006-10-26 23:40 | ||||
Reporter | WMCoolmon | ||||||||
Assigned To | Bobboau | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000018: Engine trails don't go out when a ship is stopped/blown up | ||||||||
Description | n/t | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
|
![]() |
|
Bobboau (developer) 2004-03-04 21:06 |
engines get stuck in what ever position they were in when the ship began it's death roll, this is how it was suposed to be |
Bobboau (developer) 2004-03-06 20:05 |
I should have closed this, seeing as this isn't a bug |
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2003-12-30 13:03 | WMCoolmon | New Issue | |
2004-03-04 10:06 | Kazan | Assigned To | => Bobboau |
2004-03-04 10:06 | Kazan | Status | new => assigned |
2004-03-04 21:06 | Bobboau | Note Added: 0000289 | |
2004-03-06 20:05 | Bobboau | Status | assigned => closed |
2004-03-06 20:05 | Bobboau | Note Added: 0000355 | |
2006-10-26 23:40 | Goober5000 | Resolution | open => no change required |