View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001596 | FSSCP | models | public | 2008-02-13 08:16 | 2013-09-10 17:50 |
Reporter | VA | Assigned To | The_E | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.9 | ||||
Summary | 0001596: 'turret firing' submodel animation trigger doesn't work correctly with multi-part turrets | ||||
Description | When used in conjunction with a multi-part turret, the turret firing trigger causes the animation to fire as soon as the mission begins, and prevents that turret from firing for a while (I think it's approximately the "+time:" that controls this). It does not use the reverse delay values set for it, and does not trigger again. Axem tells me it works for single-part turrets though I've not tried that. I'm basically trying to implement turret recoil, and built a mechanically functional system into the new HTL Aten, only to find once everything was in place that the trigger does not work correctly. :( | ||||
Additional Information | I've attached a simple test package that involves a platform with a turret and a sign that is supposed to pop up and go back down in place of the would-be recoil. It *should* stand up as soon as the shot is fired (regular animation) and then once up fall back down (reverse delay). One other thing I'm unsure about: the animation should also not interfere with the turrets ability to fire in the case of recoil or a (non-reversed) gatling gun style rotation, but if you were doing stuff like missile doors I suppose it should. How should that be handled? | ||||
Tags | No tags attached. | ||||
2008-02-13 08:16
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This is never really going to work properly with how that animation type works. We probably just need to add a new type, such as "turret fired", which performs an action as a result of firing rather than as a prelude to firing. I'll see about adding that later today and then go ahead and get you a test build to see if it really works the way that you want/need. |
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Oh, err, another bug would be that mantis doesn't appear to send me alerts if I monitor an issue. I would have replied ages ago. :\ (I wonder if it will alert me properly if I end monitoring...) Anyway, thanks for looking into it. I'd be more than happy to test any such build out. :D |
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Yeah, Mantis e-mails are broken at the moment (and have been for a while it seems), but we are working to resolve that. I got side-tracked with FS2NetD stuff and never did finish coding this up. There is going to be a new build tonight but it isn't going to have anything working as far as a bug fix for this one goes. I'll try and get it done for a build later next week though. |
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Not going to work on this. |
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Fixed in r9383 |
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Whoops, err, nevermind! This is actually fixed and I just forget stuff too easily. It can go back to resolved now. :P |
Date Modified | Username | Field | Change |
---|---|---|---|
2008-02-13 08:16 | VA | New Issue | |
2008-02-13 08:16 | VA | File Added: TurretRecoilTest.zip | |
2008-02-23 10:29 | taylor | Status | new => assigned |
2008-02-23 10:29 | taylor | Assigned To | => taylor |
2008-02-23 19:30 | taylor | Note Added: 0008904 | |
2008-03-14 07:07 | VA | Note Added: 0008960 | |
2008-03-14 07:37 | taylor | Note Added: 0008961 | |
2008-07-17 16:33 | taylor | Note Added: 0009467 | |
2008-07-17 16:33 | taylor | Assigned To | taylor => |
2008-07-17 16:33 | taylor | Status | assigned => new |
2012-11-28 19:39 | The_E | Assigned To | => The_E |
2012-11-28 19:39 | The_E | Status | new => assigned |
2012-11-28 19:40 | The_E | Note Added: 0014218 | |
2012-11-28 19:40 | The_E | Status | assigned => resolved |
2012-11-28 19:40 | The_E | Resolution | open => fixed |
2013-08-14 12:11 | VA | Status | resolved => feedback |
2013-08-14 12:11 | VA | Resolution | fixed => reopened |
2013-08-14 12:21 | VA | Note Added: 0015236 | |
2013-08-14 12:21 | VA | Status | feedback => assigned |
2013-09-10 17:50 | The_E | Status | assigned => resolved |
2013-09-10 17:50 | The_E | Resolution | reopened => fixed |