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IDProjectCategoryView StatusLast Update
0001467FSSCPgameplaypublic2012-11-20 00:36
Reportershiv_pl Assigned ToGoober5000  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionwon't fix 
Product Version3.6.9 
Summary0001467: Weapon Count Bug
DescriptionWhen there are many weapons firing at once, weapons will fire erratically and range will become randomized.
TagsNo tags attached.

Activities

ARSPR

2007-08-22 10:40

reporter   ~0008393

I think I've also seen this in PI mod, in the Anubis mk II missions. Sometimes some of your guns or even your turret doesn't fire if there's a lot of action.

(My PC is down, so I cannot test it right now).

Goober5000

2007-09-02 06:50

administrator   ~0008459

Please provide exact steps needed to reproduce it. Also, be very specific about the expected vs. actual effects.

Turey

2007-09-29 05:22

developer   ~0008546

Last edited: 2007-09-29 07:46

This problem is caused by the total weapons hitting 350, which is the current value of MAX_WEAPONS. This can be fixed by making Weapons dynamic.

EDIT: Actually, making Weapons dynamic doesn't help much. The mission I'm testing on (Through the Red Line from shiv's Battlecruiser Archangel campaign) seems to just be too much for FSO. Even with dynamic weapons, it only takes it a couple of seconds to hit the object limit.

EDIT2: The object count for that mission hit 1449 in one test. The weapon count hit 1168.

shiv_pl

2008-03-16 14:54

reporter   ~0008983

Any updates or ideas how to fix this bug?

Goober5000

2008-05-09 09:37

administrator   ~0009314

Shiv_pl, which mission is causing you problems?

Turey

2008-05-09 20:37

developer   ~0009317

I don't think there's really a way to fix it short of making slower-spawning weapons.

Making weapons dynamic is still a good idea though. It'll alleviate, but not eliminate, the problem.

Goober5000

2012-11-20 00:36

administrator   ~0014101

This bug report is too vague to be very useful. Regardless, Diaspora has focused much more attention on weapon management, and they have added engine enhancements to handle missions with greater weapon counts.

Closing ticket.

Issue History

Date Modified Username Field Change
2007-08-21 22:16 shiv_pl New Issue
2007-08-22 10:40 ARSPR Note Added: 0008393
2007-09-02 06:50 Goober5000 Note Added: 0008459
2007-09-29 05:22 Turey Note Added: 0008546
2007-09-29 07:17 Turey Note Edited: 0008546
2007-09-29 07:36 Turey Note Edited: 0008546
2007-09-29 07:46 Turey Note Edited: 0008546
2008-03-16 14:54 shiv_pl Note Added: 0008983
2008-05-09 09:37 Goober5000 Note Added: 0009314
2008-05-09 09:37 Goober5000 Status new => assigned
2008-05-09 09:37 Goober5000 Assigned To => Goober5000
2008-05-09 20:37 Turey Note Added: 0009317
2012-11-20 00:36 Goober5000 Note Added: 0014101
2012-11-20 00:36 Goober5000 Status assigned => closed
2012-11-20 00:36 Goober5000 Resolution open => won't fix