View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001424 | FSSCP | gameplay | public | 2007-06-21 23:39 | 2020-05-03 23:09 |
Reporter | ARSPR | Assigned To | Goober5000 | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.10 | ||||
Summary | 0001424: New iff_defs.tbl teams appear wrongly in F3 hotkey assignement window. | ||||
Description | Take Procyon Insurgency MOD mission 14c (Mission 14 part 3). When the SC Agni appears and you are told to follow it, this ship is guarded by Taurus wing. These ships are "Hostile" but in a quickly engaged event, (AI: Alpha move), they are changed to a "Hostile3" team (defined in PI own iff_defs.tbl) But in F3 window Taurus wing appears in Friendly section. (I've used Taylor's XT0615, but I suppose it really doesn't matter at all. But, if you want, I can retest with 3.6.9.) | ||||
Additional Information | I don't know if this is actually a bug... Maybe, friendly or hostile in F3 window is actually based on whether I'm attacked or not by that team. And "Hostile3" doesn't actually attack friendlies: $IFF Name: Hostile3 $Color: ( 255, 0, 0 ) $Attacks: ("Neutral" "Hostile2" "Traitor" ) In this way, maybe FS2 is OK and it's assigning all "Hostile3" ships to the friendly section. If this is how FS2 works, and just as a cosmetic fix for modding tricks like this one, (a "hostile" team which, in fact, isn't hostile at all), maybe you could add a "$F3ShowAs:" optional field in iff_defs.tbl which would modify the inferred friendly/hostile assignment. | ||||
Tags | No tags attached. | ||||
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Reminder sent to: CP5670 You might want to chime in on this. |
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This behavior is in a sense correct, although as ARSPR said, it would be better if there was some way to specify how a team appears in the hotkeys window. The Hostile3 ships appear red but do not attack (or get attacked by) Friendly ones. This was necessary for that mission because simply using protect-ship on the player made the enemies follow you around, even if they didn't fire at you. |
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This bug is 5 years old. I am assuming either this is fixed or noone cares enough about it. Closing |
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No, it is perhaps not as severe a bug as others, but definitely a problem. I worked on it for a short period of time a few days ago, but it will need a little bit more effort. |
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PR opened: https://github.com/scp-fs2open/fs2open.github.com/pull/2336 |
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PR merged. |
Date Modified | Username | Field | Change |
---|---|---|---|
2007-06-21 23:39 | ARSPR | New Issue | |
2007-07-15 10:09 | Goober5000 | Status | new => assigned |
2007-07-15 10:09 | Goober5000 | Assigned To | => Goober5000 |
2007-07-15 10:09 | Goober5000 | Note Added: 0008214 | |
2007-07-15 23:30 | CP5670 | Note Added: 0008223 | |
2007-07-15 23:31 | CP5670 | Note Edited: 0008223 | |
2012-12-22 21:59 | Valathil | Note Added: 0014568 | |
2012-12-22 21:59 | Valathil | Status | assigned => closed |
2012-12-22 21:59 | Valathil | Resolution | open => no change required |
2012-12-22 22:45 | Goober5000 | Note Added: 0014571 | |
2012-12-22 22:45 | Goober5000 | Severity | tweak => minor |
2012-12-22 22:45 | Goober5000 | Status | closed => assigned |
2012-12-22 22:45 | Goober5000 | Resolution | no change required => reopened |
2020-04-15 19:30 | Goober5000 | Status | assigned => code review |
2020-04-15 19:30 | Goober5000 | Note Added: 0016981 | |
2020-05-03 23:09 | Goober5000 | Status | code review => resolved |
2020-05-03 23:09 | Goober5000 | Resolution | reopened => fixed |
2020-05-03 23:09 | Goober5000 | Note Added: 0016989 |