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IDProjectCategoryView StatusLast Update
0001424FSSCPgameplaypublic2020-05-03 23:09
ReporterARSPR Assigned ToGoober5000  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.6.10 
Summary0001424: New iff_defs.tbl teams appear wrongly in F3 hotkey assignement window.
DescriptionTake Procyon Insurgency MOD mission 14c (Mission 14 part 3). When the SC Agni appears and you are told to follow it, this ship is guarded by Taurus wing.

These ships are "Hostile" but in a quickly engaged event, (AI: Alpha move), they are changed to a "Hostile3" team (defined in PI own iff_defs.tbl)

But in F3 window Taurus wing appears in Friendly section.

(I've used Taylor's XT0615, but I suppose it really doesn't matter at all. But, if you want, I can retest with 3.6.9.)
Additional InformationI don't know if this is actually a bug...

Maybe, friendly or hostile in F3 window is actually based on whether I'm attacked or not by that team. And "Hostile3" doesn't actually attack friendlies:

$IFF Name: Hostile3
$Color: ( 255, 0, 0 )
$Attacks: ("Neutral" "Hostile2" "Traitor" )

In this way, maybe FS2 is OK and it's assigning all "Hostile3" ships to the friendly section. If this is how FS2 works, and just as a cosmetic fix for modding tricks like this one, (a "hostile" team which, in fact, isn't hostile at all), maybe you could add a "$F3ShowAs:" optional field in iff_defs.tbl which would modify the inferred friendly/hostile assignment.
TagsNo tags attached.

Activities

Goober5000

2007-07-15 10:09

administrator   ~0008214

Reminder sent to: CP5670

You might want to chime in on this.

CP5670

2007-07-15 23:30

reporter   ~0008223

Last edited: 2007-07-15 23:31

This behavior is in a sense correct, although as ARSPR said, it would be better if there was some way to specify how a team appears in the hotkeys window.

The Hostile3 ships appear red but do not attack (or get attacked by) Friendly ones. This was necessary for that mission because simply using protect-ship on the player made the enemies follow you around, even if they didn't fire at you.

Valathil

2012-12-22 21:59

developer   ~0014568

This bug is 5 years old. I am assuming either this is fixed or noone cares enough about it. Closing

Goober5000

2012-12-22 22:45

administrator   ~0014571

No, it is perhaps not as severe a bug as others, but definitely a problem. I worked on it for a short period of time a few days ago, but it will need a little bit more effort.

Goober5000

2020-04-15 19:30

administrator   ~0016981

PR opened:
https://github.com/scp-fs2open/fs2open.github.com/pull/2336

Goober5000

2020-05-03 23:09

administrator   ~0016989

PR merged.

Issue History

Date Modified Username Field Change
2007-06-21 23:39 ARSPR New Issue
2007-07-15 10:09 Goober5000 Status new => assigned
2007-07-15 10:09 Goober5000 Assigned To => Goober5000
2007-07-15 10:09 Goober5000 Note Added: 0008214
2007-07-15 23:30 CP5670 Note Added: 0008223
2007-07-15 23:31 CP5670 Note Edited: 0008223
2012-12-22 21:59 Valathil Note Added: 0014568
2012-12-22 21:59 Valathil Status assigned => closed
2012-12-22 21:59 Valathil Resolution open => no change required
2012-12-22 22:45 Goober5000 Note Added: 0014571
2012-12-22 22:45 Goober5000 Severity tweak => minor
2012-12-22 22:45 Goober5000 Status closed => assigned
2012-12-22 22:45 Goober5000 Resolution no change required => reopened
2020-04-15 19:30 Goober5000 Status assigned => code review
2020-04-15 19:30 Goober5000 Note Added: 0016981
2020-05-03 23:09 Goober5000 Status code review => resolved
2020-05-03 23:09 Goober5000 Resolution reopened => fixed
2020-05-03 23:09 Goober5000 Note Added: 0016989