View Issue Details

IDProjectCategoryView StatusLast Update
0001281FSSCPcutscenespublic2007-07-24 17:12
ReporterTolwyn Assigned ToKazan  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.6.9 
Summary0001281: After using cutscene sexps to teleport player to a new position warships have no collision detection
DescriptionThis is a major bug. Right now, we are using cutscene sexps to emulate autopilot functionality from the original Wing Commander games.

When certain events come true I trigger a cutscene by a key combination Alt-A. Then I teleport the player to his destination.

http://wcsaga.hard-light.net/team/Tolwyn/pictures/autop_01.jpg
http://wcsaga.hard-light.net/team/Tolwyn/pictures/autop_02.jpg
http://wcsaga.hard-light.net/team/Tolwyn/pictures/autop_03.jpg

Now, when I teleport player back to the home base, warships stationed there have no collision detection.

This seems to affect every capital ship (or perhaps even fighters, haven't tried that yet), that are further away than xxxx meters from the player, unless the jump into the system when the player teleports to the navpoint, where they jump in (e.g. if they are there from the start of the mission they will have no collision detection)
TagsNo tags attached.

Activities

Backslash

2007-03-21 12:19

developer   ~0007868

Just thought I'd note here that this is not WCSaga-only... any time this sort of combination of sexps is used to teleport a ship over long distances, the bug happens. As far as I can tell, it always happens to a stationary ship that the player teleports far away from and then back to.

(Tolwyn, do you have a version of the mission you could upload here?)

I wonder if this is related to the bug a year ago where ships at long distances from the center of the map would 'jitter'. Similar sort of math / float thing at least, dunno.

Tolwyn

2007-03-22 18:51

reporter   ~0007872

hmm... not at the moment. But you could simply rip the three sexps in question from any of my missions. You will need init autpilot, autopilot animation and reset autopilot sexps.

Tolwyn

2007-06-06 18:17

reporter   ~0008166

Last edited: 2007-06-06 20:11

just a small update: it has nothing to do with the cutscene sexps per se, it is rather a problem related to set-object-position.

What really makes this problematic is that the asteroids have no collision as well! Which makes it impossible to have an asteroid field in a mission (including three prologue missions!).

Tolwyn

2007-06-06 20:13

reporter   ~0008167

a test mission made with the Saga installation, but it will work with FS2 as well.

Kazan

2007-07-23 19:36

developer   ~0008234

hey tolwyn.. is this problem occuring with the new built-in autopilots?

2007-07-23 20:48

 

Untitled.fs2 (3,335 bytes)

Tolwyn

2007-07-23 20:48

reporter   ~0008249

yeah, it does. Try out the mission

Kazan

2007-07-24 00:29

developer   ~0008250

the missing collision detection goes away after a certain amount of time right?

Tolwyn

2007-07-24 00:54

reporter   ~0008251

that is what taylor said.

2007-07-24 02:27

 

fs2_open_3_6_9d.rar (1,594,534 bytes)

Kazan

2007-07-24 02:28

developer   ~0008256

attached test build... tell me if this fixes it

Tolwyn

2007-07-24 14:39

reporter   ~0008278

yep, it works now :-)

Kazan

2007-07-24 17:07

developer   ~0008280

[Mr burns]Excellent[/MrB]

Issue History

Date Modified Username Field Change
2007-02-16 15:02 Tolwyn New Issue
2007-03-21 12:19 Backslash Note Added: 0007868
2007-03-22 18:51 Tolwyn Note Added: 0007872
2007-06-06 18:17 Tolwyn Note Added: 0008166
2007-06-06 20:11 Tolwyn Note Edited: 0008166
2007-06-06 20:13 Tolwyn Note Added: 0008167
2007-07-23 19:36 Kazan Note Added: 0008234
2007-07-23 19:36 Kazan Status new => assigned
2007-07-23 19:36 Kazan Assigned To => Kazan
2007-07-23 20:48 Tolwyn File Added: Untitled.fs2
2007-07-23 20:48 Tolwyn Note Added: 0008249
2007-07-24 00:29 Kazan Note Added: 0008250
2007-07-24 00:54 Tolwyn Note Added: 0008251
2007-07-24 02:27 Kazan File Added: fs2_open_3_6_9d.rar
2007-07-24 02:28 Kazan Note Added: 0008256
2007-07-24 14:39 Tolwyn Note Added: 0008278
2007-07-24 17:07 Kazan Note Added: 0008280
2007-07-24 17:11 Kazan Status assigned => resolved
2007-07-24 17:11 Kazan Resolution open => fixed