|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001262||FSSCP||multiplayer||public||2007-02-03 05:06||2020-11-01 10:23|
|Target Version||Fixed in Version|
|Summary||0001262: All missles fire when game paused|
|Description||If host pauses game while client is launching secondaries all of clients secondaries in the bank will fire upon resume.|
|Additional Information||Another one that has existed since retail.|
|Tags||No tags attached.|
This one actually doesn't appear to be related to 1118. I should have 1118 fixed by slapping a 500ms timestamp on the secondary bank so that it will avoid that initial fire after respawn (haven't actually been able to track down the cause of that though.
I need to check on one thing for this bug though. Although I have been able to reproduce it, I've only been able to do so if the active bank is firing a swarm missile (Hornet, Tornado, etc.). I can't seem to replicate it if the bank is firing some other type of missile. If you can confirm that same behaviour then that really helps to narrow down the problem area.
|Well this is one of those ones that will require a few people to test thoroughly. Don't know what's been changed since retail that might effect this but in retail Rocks and Harps would do it too. It usually happened Squadwar in TvT missions when someone would drop and another person from the team would pause the game so what to do could be discussed (restart, continue, or just plain argue).|
Last edited: 2011-06-23 15:32
Confirmed as still happening as of 7265.
nothing logged outside of the gamestate to paused, will need to try and find someplace to attach a breakpoint or something or more explicitly set up a scenario with an attached debugger running.
Edit: Further testing. Connected via PXO (not to a SA) had the host pause while firing secondary. Host did not deplete secondaries. When host paused while the client was firing secondaries, the client spammed secondaries during pause.
When connected to a SA, the host (as the only person who can pause) will spam secondaries when paused.
|When missiles are spammed, does the host see them too? Or is this just an effect that happens on the client?|
|Just confirmed that this is not happening in multi beta. Putting in code review.|
|Still not happening and object update packet refactor is merged. Resolving.|
|2007-02-03 05:06||FUBAR-BDHR||New Issue|
|2008-10-16 17:58||taylor||Relationship added||related to 0001118|
|2008-10-16 18:19||taylor||Status||new => assigned|
|2008-10-16 18:19||taylor||Assigned To||=> taylor|
|2008-10-21 18:17||taylor||Note Added: 0010086|
|2008-10-21 18:25||FUBAR-BDHR||Note Added: 0010089|
|2008-12-16 19:48||taylor||Assigned To||taylor =>|
|2008-12-16 19:48||taylor||Status||assigned => new|
|2010-12-13 23:36||Zacam||Status||new => assigned|
|2010-12-13 23:36||Zacam||Assigned To||=> Zacam|
|2011-06-22 22:56||Zacam||Note Added: 0012725|
|2011-06-23 15:32||Zacam||Note Edited: 0012725|
|2011-08-16 02:00||Zacam||Assigned To||Zacam => karajorma|
|2012-12-22 01:03||karajorma||Note Added: 0014562|
|2012-12-30 10:42||karajorma||Relationship added||related to 0002139|
|2020-09-10 01:38||FSCyborg||Status||assigned => code review|
|2020-09-10 01:38||FSCyborg||Note Added: 0017023|
|2020-11-01 10:23||FSCyborg||Status||code review => resolved|
|2020-11-01 10:23||FSCyborg||Resolution||open => fixed|
|2020-11-01 10:23||FSCyborg||Note Added: 0017029|