2021-04-17 14:24 EDT


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IDProjectCategoryView StatusLast Update
0001244FSSCPmultiplayerpublic2009-01-20 00:16
ReporterHunter 
Assigned ToFSO 4 
PrioritynormalSeverityblockReproducibilityhave not tried
StatusclosedResolutionsuspended 
Product Version3.6.9 
Target VersionFixed in Version 
Summary0001244: In Game Joining...
DescriptionThe ingame joining as far as I know does not work. The player will join and go into the pre-briefing stage right after loading and stay there, being able to talk to them, but it doesnt actually let you start playing.
Additional Information(content of bug 0001245 ...)

Server-side spew:

Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_BRIEFING (10)
ANI 2_Count.ani with size 198x198 (22.7% wasted)
Frame 0 too long!!: frametime = 0.302 (0.302)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38)
WARNING : could not unload background bitmap 2_MultiSynch
Entering game at time = 99.190
ANI Head-CM2c.ani with size 120x12

(relevant area, the rest is just normal multiplayer spew)

Client-side error box:

Warning: Couldn't load bitmap thruster02-01
File:J:\src\cvs\fs2_open_3_6_9.final\code\graphics\generic.cpp
Line: 83
[This filename points to the location of a file on the computer that built this executable]
 
Call stack:
------------------------------------------------------------------
    ship_page_in_model_textures() ship_page_in() level_page_in() freespace_mission_load_stuff() game_post_level_init() game_start_mission() multi_sync_pre_do() multi_sync_do() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7()
------------------------------------------------------------------

Also see: http://www.hard-light.net/forums/index.php/topic,44499.msg915610.html#msg915610 [^] [^]

That's the error message you get in standard build, when trying to join.

Using: 3_6_9 standard/debug (created date 12/3/06)

Mod: Fringespace,mediavps
TagsNo tags attached.
Attached Files

-Relationships
has duplicate 0001245resolvedtaylor To aid in JIP troubleshooting 
+Relationships

-Notes

~0008239

Kazan (developer)

in game joining shouldn't be enabled..... what's the status of this bug report

~0008298

Kazan (developer)

Status Update pls, second request, ticket will be invalidated in 48 hours if no response is received.

~0008931

Shade (developer)

Tested this today on 3.6.10, and it causes a CTD for the client before getting to the ship selection screen - The host sees the client join and then leave because of the crash, but is otherwise unaffected. All logs and error messages in the zip I'm uploading.

In-game joining was enabled in the launcher for both the host and the client, and both were running a recent 3.6.10 Xt build.

~0010570

Goober5000 (administrator)

For future improvement.
+Notes

-Issue History
Date Modified Username Field Change
2007-01-22 20:05 Hunter New Issue
2007-07-23 16:01 Kazan Note Added: 0008239
2007-07-24 13:45 Kazan Status new => assigned
2007-07-24 13:45 Kazan Assigned To => Kazan
2007-07-26 01:37 Kazan Note Added: 0008298
2008-03-02 01:30 Shade Note Added: 0008931
2008-03-02 01:30 Shade File Added: ingame_join_logs.zip
2008-10-13 20:09 taylor Additional Information Updated
2008-10-13 20:09 taylor Relationship added has duplicate 0001245
2009-01-20 00:16 Goober5000 Note Added: 0010570
2009-01-20 00:16 Goober5000 Assigned To Kazan => FSO 4
2009-01-20 00:16 Goober5000 Status assigned => closed
2009-01-20 00:16 Goober5000 Resolution open => suspended
2009-01-20 00:16 Goober5000 Projection none => major rework
+Issue History