View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001242 | FSSCP | multiplayer | public | 2007-01-23 00:48 | 2008-07-17 16:34 |
Reporter | Hunter | Assigned To | taylor | ||
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | closed | Resolution | not fixable | ||
Product Version | 3.6.9 | ||||
Summary | 0001242: Mods being validated when they arent supposed to | ||||
Description | Although the game catches everyone using mediavps, numbers of times people are running mods and the games doesnt catch it, we all go into the game clean and then if the host has the mod everyone who doesnt have the mod and is valid gets a messed up weapon loadout. If the client has the mod everyone has the right loadout but the load for the modded player is messed up. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2007-01-23 00:48 | Hunter | New Issue | |
2007-07-23 20:06 | Kazan | Note Added: 0008241 | |
2007-07-23 20:06 | Kazan | Status | new => assigned |
2007-07-23 20:06 | Kazan | Assigned To | => taylor |
2007-07-23 20:36 | taylor | Assigned To | taylor => Kazan |
2008-04-02 00:04 | taylor | Assigned To | Kazan => taylor |
2008-07-17 16:34 | taylor | Status | assigned => closed |
2008-07-17 16:34 | taylor | Note Added: 0009469 | |
2008-07-17 16:34 | taylor | Resolution | open => not fixable |