View Issue Details

IDProjectCategoryView StatusLast Update
0001242FSSCPmultiplayerpublic2008-07-17 16:34
ReporterHunter Assigned Totaylor  
PrioritynormalSeverityminorReproducibilitysometimes
Status closedResolutionnot fixable 
Product Version3.6.9 
Summary0001242: Mods being validated when they arent supposed to
DescriptionAlthough the game catches everyone using mediavps, numbers of times people are running mods and the games doesnt catch it, we all go into the game clean and then if the host has the mod everyone who doesnt have the mod and is valid gets a messed up weapon loadout. If the client has the mod everyone has the right loadout but the load for the modded player is messed up.
TagsNo tags attached.

Activities

Kazan

2007-07-23 20:06

developer   ~0008241

this will probably be resolved in taylor's new fs2netd code... assigning to him

taylor

2008-07-17 16:34

administrator   ~0009469

There is no way to fix this properly. This just needs to be coordinated on the end-user side of things.

Issue History

Date Modified Username Field Change
2007-01-23 00:48 Hunter New Issue
2007-07-23 20:06 Kazan Note Added: 0008241
2007-07-23 20:06 Kazan Status new => assigned
2007-07-23 20:06 Kazan Assigned To => taylor
2007-07-23 20:36 taylor Assigned To taylor => Kazan
2008-04-02 00:04 taylor Assigned To Kazan => taylor
2008-07-17 16:34 taylor Status assigned => closed
2008-07-17 16:34 taylor Note Added: 0009469
2008-07-17 16:34 taylor Resolution open => not fixable