View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001233 | FSSCP | gameplay | public | 2007-01-20 04:16 | 2007-07-24 09:48 |
Reporter | NeoBasilisk | Assigned To | Da_Brain | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Product Version | 3.6.9 | ||||
Summary | 0001233: FS Port crash on mission 3 | ||||
Description | I'm running the newest version of FS Port. When mission 3 is complete, I try to jump out. As my ship finishes jumping out, the screen freezes for a second or two like it's trying to load the debriefing, then it crashes with a generic Windows XP error message. This happens if I'm using the standard media VPs and also if I'm not. When I use the 3.6.9 debug build, I get a few error messages. If I include the normal 3.6.9 VPs, the mission is fine until the point when the Orff is about to jump in. I get this error message, and the mission crashes. ------------------------------------------------------------------------- Warning: Couldn't fix up turret indices in spline path Model: cruiser01.pof Path: $path02 Vertex: 1 Turret model id:13 This probably means that the turret was not specified in the ship table(s). File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp Line: 8737 [This filename points to the location of a file on the computer that built this executable] Call stack: ----------------------------------------------------------------------------- parse_create_object_sub() parse_create_object() mission_did_ship_arrive() mission_maybe_make_ship_arrive() mission_eval_arrivals() mission_parse_eval_stuff() game_simulation_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7() ------------------------------------------------------------------ ------------------------------------------------------------------------------ If I don't include the 3.6.9 VPs, it acts a little differently. While the mission is loading, I get this error message, but can continue to play it. ------------------------------------------------------------------------------- Warning: Can't open model file <starfield.pof> File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp Line: 1904 [This filename points to the location of a file on the computer that built this executable] Call stack: ------------------------------------------------------------------ model_load() stars_set_background_model() stars_post_level_init() game_post_level_init() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7() ------------------------------------------------------------------ ------------------------------------------------------------------------------- I don't get anymore errors like the for the rest of the mission, and the Orff jumps in without any problems. But then when I jump out, it crashes with the same generic error message. | ||||
Tags | No tags attached. | ||||
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This should actually be a MediaVP bug, and all indications point to it being fixed for the 3.6.9 set, once its released. |
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Is there a tentative release date for the new VPs? |
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Closing as duplicate. Same as 0001184. |
Date Modified | Username | Field | Change |
---|---|---|---|
2007-01-20 04:16 | NeoBasilisk | New Issue | |
2007-01-20 06:31 | The Trivial Psychic | Note Added: 0007496 | |
2007-01-20 16:56 | NeoBasilisk | Note Added: 0007498 | |
2007-01-31 02:34 | Goober5000 | Status | new => assigned |
2007-01-31 02:34 | Goober5000 | Assigned To | => Da_Brain |
2007-07-24 09:47 | Goober5000 | Relationship added | duplicate of 0001184 |
2007-07-24 09:48 | Goober5000 | Note Added: 0008271 | |
2007-07-24 09:48 | Goober5000 | Status | assigned => resolved |
2007-07-24 09:48 | Goober5000 | Resolution | open => duplicate |