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IDProjectCategoryView StatusLast Update
0001233FSSCPgameplaypublic2007-07-24 09:48
ReporterNeoBasilisk Assigned ToDa_Brain  
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionduplicate 
Product Version3.6.9 
Summary0001233: FS Port crash on mission 3
DescriptionI'm running the newest version of FS Port. When mission 3 is complete, I try to jump out. As my ship finishes jumping out, the screen freezes for a second or two like it's trying to load the debriefing, then it crashes with a generic Windows XP error message. This happens if I'm using the standard media VPs and also if I'm not.

When I use the 3.6.9 debug build, I get a few error messages.
If I include the normal 3.6.9 VPs, the mission is fine until the point when the Orff is about to jump in. I get this error message, and the mission crashes.

-------------------------------------------------------------------------
Warning: Couldn't fix up turret indices in spline path

Model: cruiser01.pof
Path: $path02
Vertex: 1
Turret model id:13

This probably means that the turret was not specified in the ship table(s).
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 8737
[This filename points to the location of a file on the computer that built this executable]

Call stack:
-----------------------------------------------------------------------------
    parse_create_object_sub() parse_create_object() mission_did_ship_arrive() mission_maybe_make_ship_arrive() mission_eval_arrivals() mission_parse_eval_stuff() game_simulation_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7()
------------------------------------------------------------------
------------------------------------------------------------------------------



If I don't include the 3.6.9 VPs, it acts a little differently.

While the mission is loading, I get this error message, but can continue to play it.
-------------------------------------------------------------------------------
Warning: Can't open model file <starfield.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1904
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    model_load() stars_set_background_model() stars_post_level_init() game_post_level_init() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7()
------------------------------------------------------------------
-------------------------------------------------------------------------------

I don't get anymore errors like the for the rest of the mission, and the Orff jumps in without any problems. But then when I jump out, it crashes with the same generic error message.
TagsNo tags attached.

Relationships

duplicate of 0001184 resolvedDa_Brain Game crashes out in third mission of retail campaign after arrival of freighters 

Activities

The Trivial Psychic

2007-01-20 06:31

reporter   ~0007496

This should actually be a MediaVP bug, and all indications point to it being fixed for the 3.6.9 set, once its released.

NeoBasilisk

2007-01-20 16:56

reporter   ~0007498

Is there a tentative release date for the new VPs?

Goober5000

2007-07-24 09:48

administrator   ~0008271

Closing as duplicate. Same as 0001184.

Issue History

Date Modified Username Field Change
2007-01-20 04:16 NeoBasilisk New Issue
2007-01-20 06:31 The Trivial Psychic Note Added: 0007496
2007-01-20 16:56 NeoBasilisk Note Added: 0007498
2007-01-31 02:34 Goober5000 Status new => assigned
2007-01-31 02:34 Goober5000 Assigned To => Da_Brain
2007-07-24 09:47 Goober5000 Relationship added duplicate of 0001184
2007-07-24 09:48 Goober5000 Note Added: 0008271
2007-07-24 09:48 Goober5000 Status assigned => resolved
2007-07-24 09:48 Goober5000 Resolution open => duplicate