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IDProjectCategoryView StatusLast Update
0001010FSSCPgameplaypublic2006-07-26 03:13
Reporterstarman01 Assigned ToKazan  
PrioritynormalSeverityfeatureReproducibilityalways
Status resolvedResolutionfixed 
Summary0001010: Autopilot-Bug set/unset -nav-carry
DescriptionIn the new builds there seems to be a problem with these two features. Suddenly ship not meant to follow into autopilot suddenly start moving to the navpoints when the player does (but not in formation with the player), and also the unset-nav-carry doesn't seem to work anymore.

I can provide testmission with our beta if required.
TagsNo tags attached.

Activities

Kazan

2006-07-25 15:38

developer   ~0006330

are you sure the ships that are following and shouldn't be aren't part of a wing that's set to nav-carry?

starman01

2006-07-25 17:27

reporter   ~0006334

Last edited: 2006-07-25 17:28

Yep. Try it with the current posted beta and my upgrades to the new missions.

Errors are pretty much visible in Mission 2.

When I first active the autopilot the shuttle BS-80 and Bravo wing will fly towards Nav 1 (but they are not supposed to do so, they have their own waypoint path), but they will not format on the player (but you will see them rush by far on your right side). In the most recent mission-version though I have made them dissapear when I activate the autopilot(to avoid that problem). Change their departure-cue for testing to some event that happens later.

Also the tranport Aurora is supposed to "unset-nav-carry" at nav 4. I even programmed that twice, but still no go. When I wait, it will warp out as It should.

But when I activate the autopilot before it warps, it will try to follow me (you can see it in back-view). But it is ignored for the calculation of the autopilot though, I have full fighterspeed.

edited on: 07-25-06 13:28

Kazan

2006-07-25 17:37

developer   ~0006336

ok


wtf have they been doing to my beautifully crufty hax :D

Kazan

2006-07-25 18:51

developer   ~0006338

would this happen to only be affecting capital ships that are also on waypoint paths (but not autopilot) while the player is autopiloting?

(and fighters with them are AI-protecting the capship)

Kazan

2006-07-25 19:14

developer   ~0006339

please test the mission with fs2_open_r-20060725-kazan-autopilotfixes.zip

Kazan

2006-07-25 19:20

developer   ~0006340

eeeew couldn't attach it as a file http://derekmeek.com/FS2/fs2_open_r-20060725-kazan-autopilotfixes.zip

Kazan

2006-07-26 03:13

developer   ~0006343

confirmed resolved

Issue History

Date Modified Username Field Change
2006-07-23 10:19 starman01 New Issue
2006-07-23 16:26 Goober5000 Assigned To => Kazan
2006-07-23 16:26 Goober5000 Status new => assigned
2006-07-25 15:38 Kazan Note Added: 0006330
2006-07-25 17:27 starman01 Note Added: 0006334
2006-07-25 17:28 starman01 Note Edited: 0006334
2006-07-25 17:37 Kazan Note Added: 0006336
2006-07-25 18:51 Kazan Note Added: 0006338
2006-07-25 19:14 Kazan Note Added: 0006339
2006-07-25 19:20 Kazan Note Added: 0006340
2006-07-26 03:13 Kazan Note Added: 0006343
2006-07-26 03:13 Kazan Status assigned => resolved
2006-07-26 03:13 Kazan Resolution open => fixed