10 #ifndef _MAIN_HALL_MENU_HEADER_FILE
11 #define _MAIN_HALL_MENU_HEADER_FILE
29 : mask(_mask), key(_key), description(_description), action(_action), lua_action(_lua_action)
33 : mask(0), key(0), description(), action(0), lua_action()
SCP_vector< int > misc_anim_paused
int main_hall_get_music_index(int main_hall_num)
SCP_vector< SCP_string > cheat_anim_from
SCP_vector< float > door_sound_pan
int num_random_intercom_sounds
void parse_main_hall_table(const char *filename)
int help_overlay_resolution_index
void main_hall_do_multi_ready()
void main_hall_stop_ambient()
std::basic_string< char, std::char_traits< char >, std::allocator< char > > SCP_string
SCP_vector< SCP_vector< int > > misc_anim_coords
SCP_vector< int > misc_anim_group
void main_hall_do(float frametime)
SCP_vector< SCP_vector< int > > door_sounds
void main_hall_init(const SCP_string &main_hall_name)
SCP_string substitute_music_name
void main_hall_stop_music(bool fade)
SCP_vector< int > misc_anim_modes
SCP_vector< SCP_string > cheat
SCP_vector< SCP_string > cheat_anim_to
int main_hall_get_index(const SCP_string &name_to_find)
SCP_vector< bool > misc_anim_over_doors
main_hall_region(int _mask, char _key, const SCP_string &_description, int _action, const SCP_string &_lua_action)
int main_hall_get_resolution_index(int main_hall_num)
void main_hall_table_init()
void main_hall_get_name(SCP_string &name, unsigned int index)
main_hall_defines * main_hall_get_pointer(const SCP_string &name_to_find)
int main_hall_is_vasudan()
SCP_vector< SCP_vector< main_hall_defines > > Main_hall_defines
SCP_vector< float > misc_anim_sound_pan
void main_hall_vasudan_funny()
GLuint const GLchar * name
SCP_vector< int > intercom_sounds
SCP_vector< SCP_vector< int > > misc_anim_special_trigger
SCP_vector< main_hall_region > regions
SCP_vector< SCP_vector< int > > intercom_delay
SCP_vector< float > intercom_sound_pan
void main_hall_reset_ambient_vol()
int main_hall_get_overlay_resolution_index()
SCP_vector< SCP_vector< int > > door_anim_coords
SCP_vector< SCP_vector< int > > misc_anim_sound_flag
void main_hall_start_ambient()
SCP_vector< SCP_vector< int > > misc_anim_delay
SCP_vector< SCP_string > misc_anim_name
void main_hall_start_music()
SCP_vector< SCP_string > door_anim_name
SCP_vector< SCP_vector< int > > misc_anim_special_sounds
int main_hall_get_overlay_id()
SCP_string help_overlay_name