50 void initBitmaps(
char *lock_gauge_fname,
char *lock_anim_fname);
58 void render(
float frametime);
GLfloat GLfloat GLfloat GLfloat h
int Lock_gauge_draw_stamp
void hud_lock_reset(float lock_time_scale=1.0f)
void initBitmaps(char *lock_gauge_fname, char *lock_anim_fname)
void hud_stop_looped_locking_sounds()
void hud_do_lock_indicator(float frametime)
void initTriHeight(float h)
float Lock_triangle_height
void renderLockTrianglesOld(int center_x, int center_y, int radius)
int Lock_target_box_width
void initTargetBoxSize(int w, int h)
void initLoopLockedAnim(bool loop)
void hud_draw_lock_triangles(int center_x, int center_y, float frametime)
void renderLockTriangles(int center_x, int center_y, float frametime)
void hud_calculate_lock_position(float frametime)
void render(float frametime)
void initSpinHalfSize(int w, int h)
GLubyte GLubyte GLubyte GLubyte w
void hud_init_missile_lock()
void initGaugeHalfSize(int w, int h)
GLenum GLuint GLenum GLsizei length
void hud_calculate_lock_start_pos()
void hud_show_lock_indicator(float frametime, vec3d *lock_point_pos)
int Lock_target_box_height
void initTriBase(float length)