| | | 0002683 | 10 | 1 |
| major | | 2013-05-30 | red-alert no longer triggers after the warpout sequence has started. |
| | | 0002572 | 3 | 1 |
| crash | | 2012-12-13 | Shivan Super Laser Causes Null Vec3d |
| | | 0001671 | 19 | 4 |
| minor | | 2012-10-29 | Collision detection problems in 3.6.10 build rev 4608 |
| | | 0002643 | 3 | 1 |
| major | | 2012-10-16 | Shield icons generated by engine reflect incorrect quadrants. |
| | | 0002672 | 6 | 3 |
| minor | | 2012-09-01 | Retail ETS Gauge Showing when it shouldn't |
| | | 0002687 | 6 | 4 |
| minor | | 2012-08-16 | In weapon selection window, glowpoints can be seen through a ships hull |
| | | 0002694 | 1 | |
| major | | 2012-08-07 | Free flight time of 0 causes div by zero |
| | | 0002590 | 7 | 1 |
| crash | | 2012-07-24 | Starting Wings are allowed to have 6 ships which causes crashes when restarting the mission |
| | | 0002682 | 3 | 2 |
| minor | | 2012-07-24 | Extra glowpoints draw in space when targeting ship |
| | | 0002658 | 2 | |
| trivial | | 2012-07-14 | Error messages too long to fit on the screen |
| | | 0002653 | 1 | 1 |
| minor | | 2012-07-05 | MAX_WING_SLOTS warning is triggering on a wing of 4 ships. |
| | | 0002667 | 11 | 2 |
| major | | 2012-07-02 | Repeating chained events always repeat |
| | | 0002478 | 15 | 3 |
| minor | | 2012-07-02 | "No Debriefing for mission: SM3-10.fs2" screen and ending cutscenes will not play if player reaches jump node successfully |
| | | 0000945 | 19 | 5 |
| major | | 2012-07-01 | Non-Leader Docked Craft Attempt Maneuvers |
| | | 0002419 | 9 | 3 |
| minor | | 2012-06-25 | ETS gauges do not rearrange themselves as per retail behavior when fighters do not have shields. |
| | | 0002482 | 12 | 3 |
| trivial | | 2012-05-20 | After you complete sm3-10.fs2 the campaign does not "end" |
| | | 0002015 | 4 | 1 |
| major | | 2012-04-03 | Assert: team != -1 in multi_respawn.cpp |
| | | 0002004 | 6 | 1 |
| minor | | 2012-04-03 | Training message buffer overrun can happen when using non forward view |
| | | 0000014 | 10 | |
| tweak | | 2012-03-13 | HTL Thruster/hull intersection due to htl transition |
| | | 0002334 | 1 | 1 |
| minor | | 2012-03-06 | random crashes in aibig.cpp |
| | | 0002312 | 4 | |
| crash | | 2012-03-06 | AI requesting invalid model paths |
| | | 0002622 | 2 | 1 |
| feature | | 2012-03-06 | Select Default Campaign Via Mod.tbl |
| | | 0002524 | 8 | |
| minor | | 2012-02-14 | Unable to Use Subsystem Scanning for Submodel-Subsystems |
| | | 0002592 | 1 | 1 |
| crash | | 2012-01-31 | Abort Re-arm causes crash because of: ASSERTION: "goal_objp != NULL" at aicode.cpp:10160 |
| | | 0002556 | 3 | |
| crash | | 2012-01-25 | Assert: be->type != BM_TYPE_NONE (bmpman.cpp) |
| | | 0002509 | 3 | 1 |
| major | | 2012-01-24 | play-sound-from-file sometimes fails |
| | | 0002345 | 1 | |
| minor | | 2012-01-24 | Flickering lighting whenever subspace vortex is nearby |
| | | 0002583 | 2 | |
| minor | | 2012-01-24 | Selection effect continues between ship and weapons screens |
| | | 0002579 | 2 | |
| crash | | 2012-01-23 | Assert(strlen(shipp->ship_name) <= NAME_LENGTH - 1); (another separate issue) |
| | | 0002578 | 2 | |
| crash | | 2012-01-23 | Assert(strlen(shipp->ship_name) < NAME_LENGTH - 1); (with 31 character ship name) |
| | | 0002057 | 4 | 1 |
| minor | | 2012-01-23 | Using ship-invisible on a list of ships results in the highest priority ship flag to be removed twice |
| | | 0002441 | 7 | 2 |
| major | | 2012-01-23 | "friendly-stealth-invisible" flag doesn't work |
| | | 0002577 | 2 | |
| minor | | 2012-01-23 | scramble-messages carries over from mission to mission |
| | | 0001803 | 3 | 1 |
| trivial | | 2012-01-23 | Lensflares are still visible even without sun on the screen |
| | | 0002549 | 8 | 1 |
| major | | 2012-01-23 | No cause-of-death messages |
| | | 0002570 | 2 | |
| tweak | | 2012-01-23 | "Viewing From" message color |
| | | 0002443 | 2 | 1 |
| minor | | 2012-01-23 | Weapon firewaits are weird if over 5 seconds |
| | | 0002522 | 2 | |
| minor | | 2012-01-23 | Nebula Poofs spin around their centrall point while rolling and docked to a support ship |
| | | 0002576 | 2 | |
| tweak | | 2012-01-23 | Beam Whack application causes only forward pointing velocity increase |
| | | 0002461 | 4 | |
| minor | | 2012-01-23 | Instant acceleration going forward when hit in reverse |
| | | 0002574 | 2 | |
| block | | 2012-01-23 | Weapon banks lock up when weapon energy is depleted |
| | | 0002553 | 3 | 1 |
| major | | 2012-01-23 | Background tunnel glows in subspace missions drawn in front of ships |
| | | 0002573 | 2 | |
| major | | 2012-01-23 | Special hitpoints from deleted ships get assigned to newly added ones |
| | | 0002480 | 5 | 2 |
| minor | | 2012-01-23 | Secondary bay animation not played. |
| | | 0002425 | 3 | |
| minor | | 2012-01-21 | Wrong mainhall displayed on game load. |
| | | 0002547 | 1 | |
| minor | | 2011-12-18 | ship-effect does not accept a wing name |
| | | 0002551 | 1 | |
| minor | | 2011-12-18 | Sexps in category OP_CATEGORY_CHANGE2 do not show up in sexps.html |
| | | 0002535 | 2 | 2 |
| crash | | 2011-11-05 | Game crashes in player select menu |
| | | 0002531 | 2 | 1 |
| minor | | 2011-10-29 | Issues with cockpit sounds |
| | | 0002526 | 1 | |
| major | | 2011-10-20 | Valgrind: Conditional jump or move depends on uninitialized value(s) - init_anim_instance() |