View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002687 | FSSCP | graphics | public | 2012-07-14 10:25 | 2012-08-16 09:57 |
Reporter | niffiwan | Assigned To | Echelon9 | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Linux | OS | xubuntu | OS Version | 12.04 |
Product Version | 3.6.13 | ||||
Fixed in Version | 3.6.14 | ||||
Summary | 0002687: In weapon selection window, glowpoints can be seen through a ships hull | ||||
Description | The summary pretty much says it - see the attached screenshots. One taken with 3.6.14 RC6 is normal One from r9010 has them showing through the hull | ||||
Tags | No tags attached. | ||||
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I think this was fixed in current trunk? Can you please retest. |
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Still seems to occur in trunk 9109. It was a bit harder to see with the Myrmidon so I stuck a red circle around the yellow glowpoint that should not be visible. Also note: 1) doesn't occur in F3 ship lab 2) doesn't occur in the ship selection screen, only the weapon selection screen 3) glowpoints are correctly hidden at certain points during the ships rotation. It almost looks like some parts of the model are correctly hiding the glowpoint (maybe the cockpit) while other parts don't (the wing stubs on the Myrmidon). |
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Yup, have verified this as occurring in latest r9109. Bringing swifty in as he may have some insights. |
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fix_mantis_2687.patch (708 bytes)
Index: code/missionui/missionweaponchoice.cpp =================================================================== --- code/missionui/missionweaponchoice.cpp (revision 9109) +++ code/missionui/missionweaponchoice.cpp (working copy) @@ -885,9 +885,13 @@ light_add_directional(&light_dir, 0.65f, 1.0f, 1.0f, 1.0f); light_rotate_all(); + Glowpoint_use_depth_buffer = false; + model_clear_instance(wl_ship->model_num); model_render(wl_ship->model_num, &object_orient, &vmd_zero_vector, MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING, -1, -1); + Glowpoint_use_depth_buffer = true; + batch_render_all(); //NOW render the lines for weapons |
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Actually, think I might have already fixed this one. Can you please review the attached patch, for the fix to the weapon select screen. |
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The patch has resolved the problem for me. |
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Have committed the fix to trunk. Frankly, we should keep an eye out for this bug, as it was also partially fixed in r9031. |
Date Modified | Username | Field | Change |
---|---|---|---|
2012-07-14 10:25 | niffiwan | New Issue | |
2012-07-14 10:25 | niffiwan | File Added: glowpoints-3-6-14-RC6.png | |
2012-07-14 10:25 | niffiwan | File Added: glowpoints-showing-through-hull.png | |
2012-08-14 15:03 | Echelon9 | Note Added: 0013907 | |
2012-08-14 15:03 | Echelon9 | Assigned To | => Echelon9 |
2012-08-14 15:03 | Echelon9 | Status | new => feedback |
2012-08-15 08:47 | niffiwan | File Added: glowpoints-through-hull.png | |
2012-08-15 08:52 | niffiwan | Note Added: 0013909 | |
2012-08-15 08:52 | niffiwan | Status | feedback => assigned |
2012-08-15 12:04 | Echelon9 | Note Added: 0013910 | |
2012-08-15 12:04 | Echelon9 | Assigned To | Echelon9 => Swifty |
2012-08-15 12:04 | Echelon9 | Status | assigned => confirmed |
2012-08-15 12:14 | Echelon9 | File Added: fix_mantis_2687.patch | |
2012-08-15 12:15 | Echelon9 | Note Added: 0013911 | |
2012-08-15 12:15 | Echelon9 | Status | confirmed => code review |
2012-08-16 09:12 | niffiwan | Note Added: 0013913 | |
2012-08-16 09:57 | Echelon9 | Note Added: 0013914 | |
2012-08-16 09:57 | Echelon9 | Status | code review => resolved |
2012-08-16 09:57 | Echelon9 | Fixed in Version | => 3.6.14 |
2012-08-16 09:57 | Echelon9 | Resolution | open => fixed |
2012-08-16 09:57 | Echelon9 | Assigned To | Swifty => Echelon9 |