View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002326 | FSSCP | multiplayer | public | 2010-10-14 20:17 | 2013-01-30 07:19 |
Reporter | FUBAR-BDHR | Assigned To | The_E | ||
Priority | urgent | Severity | minor | Reproducibility | random |
Status | resolved | Resolution | reopened | ||
Product Version | 3.6.13 | ||||
Target Version | 3.6.14 | Fixed in Version | 3.6.13 | ||
Summary | 0002326: Assert: hull_pct > 0.0f && hull_pct <= 1.0f in ship.cpp line 8298 | ||||
Description | Standalone again. This one has happened several times now and twice in the last week. Happens at player respawn. Attaching call stack and variables. Will attach log as soon as I get out of the debugger. | ||||
Tags | No tags attached. | ||||
related to | 0002783 | resolved | Goober5000 | Multiplayer respawn code can't keep its ship classes straight |
related to | 0002378 | resolved | Goober5000 | Ships assigned in loadout respawn as default ships. |
2010-10-14 20:17
|
hull_over_100.txt (111,408 bytes)
Assert: hull_pct > 0.0f && hull_pct <= 1.0f File: ship.cpp Line: 8298 <no module>! KiFastSystemCallRet <no module>! WaitForSingleObject + 18 bytes <no module>! SCP_DumpStack + 354 bytes <no module>! WinAssert + 208 bytes <no module>! change_ship_type + 396 bytes <no module>! multi_respawn_common_stuff + 401 bytes <no module>! multi_respawn_player + 102 bytes <no module>! multi_respawn_process_packet + 1517 bytes <no module>! process_packet_normal + 1124 bytes <no module>! multi_process_bigdata + 288 bytes <no module>! multi_process_incoming + 393 bytes <no module>! multi_do_frame + 148 bytes <no module>! game_do_networking + 120 bytes <no module>! game_do_state_common + 144 bytes <no module>! game_do_state + 51 bytes <no module>! gameseq_process_events + 237 bytes <no module>! game_main + 782 bytes <no module>! WinMain + 330 bytes <no module>! __tmainCRTStartup + 358 bytes <no module>! WinMainCRTStartup + 15 bytes <no module>! RegisterWaitForInputIdle + 73 bytes Stack: fs2_open_3_6_13d_INF_SSE2.exe!debug_int3(char * file=0x00ec860c, int line=902) Line 764 C++ fs2_open_3_6_13d_INF_SSE2.exe!WinAssert(char * text=0x00f003b8, char * filename=0x00efb42a, int linenum=8298) Line 902 + 0x13 bytes C++ > fs2_open_3_6_13d_INF_SSE2.exe!change_ship_type(int n=1, int ship_type=7, int by_sexp=0) Line 8298 + 0x3a bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_respawn_common_stuff(p_object * pobjp=0x06410040) Line 353 + 0x25 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_respawn_player(net_player * pl=0x022bfb48, char cur_primary_bank='', char cur_secondary_bank=0, unsigned char cur_link_status='', unsigned short ship_ets=1092, unsigned short net_sig=0, char * parse_name=0x06410040, vec3d * pos=0x00000000) Line 380 + 0x9 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_respawn_process_packet(unsigned char * data=0x022b3338, header * hinfo=0x0012f300) Line 712 + 0x6d bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!process_packet_normal(unsigned char * data=0x022b3338, header * header_info=0x0012f300) Line 678 + 0xd bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_process_bigdata(unsigned char * data=0x022b3338, int len=3, net_addr * from_addr=0x022c030c, int reliable=1) Line 989 + 0xd bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_process_incoming() Line 1098 + 0x1e bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_do_frame() Line 1165 C++ fs2_open_3_6_13d_INF_SSE2.exe!game_do_networking() Line 1190 C++ fs2_open_3_6_13d_INF_SSE2.exe!game_do_state_common(int state=2, int no_networking=0) Line 6813 C++ fs2_open_3_6_13d_INF_SSE2.exe!game_do_state(int state=2) Line 6826 + 0xb bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!gameseq_process_events() Line 405 + 0x14 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!game_main(char * cmdline=0x0015232f) Line 7456 + 0x5 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x0015232f, int nCmdShow=10) Line 7536 + 0x9 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C fs2_open_3_6_13d_INF_SSE2.exe!WinMainCRTStartup() Line 182 C kernel32.dll!7c817077() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Autos: - Ship_info 0x01a78248 struct ship_info * Ship_info {name=0x01a78248 "GTF Ulysses" alt_name=0x01a78268 "" short_name=0x01a78288 "TFight" ...} ship_info [250] + [0] {name=0x01a78248 "GTF Ulysses" alt_name=0x01a78268 "" short_name=0x01a78288 "TFight" ...} ship_info - [1] {name=0x01a7d26c "GTF Hercules" alt_name=0x01a7d28c "" short_name=0x01a7d2ac "TFight6" ...} ship_info + name 0x01a7d26c "GTF Hercules" char [32] + alt_name 0x01a7d28c "" char [32] + short_name 0x01a7d2ac "TFight6" char [32] species 0 int class_type 6 int + type_str 0x0339fd78 "Heavy Assault" char * + maneuverability_str 0x0339fdb8 "Poor" char * + armor_str 0x0339fdf0 "Heavy" char * + manufacturer_str 0x0339fe28 "Han-Ronald Corp" char * + desc 0x00000000 <Bad Ptr> char * + tech_desc 0x034bb250 "The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who've f char * + tech_title 0x01a7d2ec "" char [32] + ship_length 0x034bb4c0 "20 m" char * + gun_mounts 0x034ba898 "2 (4, 2)" char * + missile_banks 0x034ba8d0 "2 (60, 60)" char * + cockpit_pof_file 0x01a7d318 "" char [32] + cockpit_offset {xyz={...} a1d=0x01a7d338 } vec3d + pof_file 0x01a7d344 "fighter06.pof" char [32] + pof_file_hud 0x01a7d364 "" char [32] num_detail_levels 4 int + detail_distance 0x01a7d388 int [5] cockpit_model_num -1 int model_num -1 int model_num_hud -1 int hud_target_lod -1 int density 1.0000000 float damp 0.20000000 float rotdamp 0.34999999 float delta_bank_const 0.50000000 float + max_vel {xyz={...} a1d=0x01a7d3bc } vec3d + afterburner_max_vel {xyz={...} a1d=0x01a7d3c8 } vec3d + max_rotvel {xyz={...} a1d=0x01a7d3d4 } vec3d + rotation_time {xyz={...} a1d=0x01a7d3e0 } vec3d srotation_time 4.2500000 float max_rear_vel 0.00000000 float forward_accel 3.0000000 float afterburner_forward_accel 0.69999999 float forward_decel 1.5000000 float slide_accel 0.00000000 float slide_decel 0.00000000 float + warpin_anim 0x01a7d408 "" char [32] warpin_radius 0.00000000 float warpin_snd_start -1 int warpin_snd_end -1 int warpin_speed 0.00000000 float warpin_time 0 int warpin_type 0 int + warpout_anim 0x01a7d440 "" char [32] warpout_radius 0.00000000 float warpout_snd_start -1 int warpout_snd_end -1 int warpout_speed 0.00000000 float warpout_time 0 int warpout_type 0 int warpout_player_speed 0.00000000 float flags 1573158 int flags2 3 int ai_class 3 int max_speed 50.000000 float min_speed -0.00000000 float max_accel 50.000000 float collision_damage_type_idx -1 int + collision_physics {both_small_bounce=5.0000000 bounce=5.0000000 friction=0.00000000 ...} ship_collision_physics + shockwave {name=0x01a7d4a8 "" pof_name=0x01a7d4c8 "" inner_rad=25.000000 ...} shockwave_create_info explosion_propagates 0 int big_exp_visual_rad -1.0000000 float shockwave_count 1 int + explosion_bitmap_anims {...} SCP_vector<int> vaporize_chance 0.00000000 float ispew_max_particles -1 int dspew_max_particles -1 int debris_min_lifetime -1.0000000 float debris_max_lifetime -1.0000000 float debris_min_speed -1.0000000 float debris_max_speed -1.0000000 float debris_min_rotspeed -1.0000000 float debris_max_rotspeed -1.0000000 float debris_damage_type_idx -1 int debris_min_hitpoints -1.0000000 float debris_max_hitpoints -1.0000000 float debris_damage_mult 1.0000000 float debris_arc_percent 0.50000000 float n_subsystems 5 int + subsystems 0x04d8db80 {flags=0 name=0x04d8db84 "��������������������������������sensors" subobj_name=0x04d8dba4 "sensors" ...} model_subsystem * power_output 3.0000000 float max_overclocked_speed 64.000000 float max_weapon_reserve 150.00000 float max_shield_regen_per_second 0.020000000 float max_weapon_regen_per_second 0.039999999 float afterburner_fuel_capacity 300.00000 float afterburner_burn_rate 60.000000 float afterburner_recover_rate 25.000000 float afterburner_max_reverse_vel 0.00000000 float afterburner_reverse_accel 0.00000000 float cmeasure_type 80 int cmeasure_max 25 int num_primary_banks 2 int num_secondary_banks 2 int + primary_bank_weapons 0x01a7d5a8 int [3] + primary_bank_ammo_capacity 0x01a7d5b4 int [3] + secondary_bank_weapons 0x01a7d5c0 int [4] + secondary_bank_ammo_capacity 0x01a7d5d0 int [4] max_hull_strength 250.00000 float max_shield_strength 600.00000 float hull_repair_rate 0.00000000 float subsys_repair_rate -2.0000000 float sup_hull_repair_rate 0.15000001 float sup_shield_repair_rate 0.20000000 float sup_subsys_repair_rate 0.15000001 float engine_snd 126 int + closeup_pos {xyz={...} a1d=0x01a7d600 } vec3d closeup_zoom 0.50000000 float + allowed_weapons 0x01a7d610 int [300] + restricted_loadout_flag 0x01a7dac0 int [7] + allowed_bank_restricted_weapons 0x01a7dadc int [7][300] shield_icon_index 1 '' unsigned char + icon_filename 0x01a7fbad "iconfighter06" char [32] + anim_filename 0x01a7fbcd "ssfighter06" char [32] + overhead_filename 0x01a7fbed "loadfighter06" char [32] score 10 int scan_time 2000 int + ct_info 0x01a7fc18 {pt={...} w_start=0.25000000 w_end=0.050000001 ...} trail_info [12] ct_count 3 int num_nondark_colors 0 int + nondark_colors 0x01a7ffb0 unsigned char [10][3] + shield_color 0x01a7ffce "dd�" unsigned char [3] + afterburner_trail {filename=0x01a7ffd4 "ABTrail" bitmap_id=-1 } generic_bitmap afterburner_trail_width_factor 1.0000000 float afterburner_trail_alpha_factor 1.0000000 float afterburner_trail_life 1.0000000 float afterburner_trail_faded_out_sections 0 int + normal_thruster_particles {...} SCP_vector<thruster_particles> + afterburner_thruster_particles {...} SCP_vector<thruster_particles> + thruster_flame_info {normal={...} afterburn={...} } thrust_pair + thruster_glow_info {normal={...} afterburn={...} } thrust_pair + thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap + thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap thruster01_glow_rad_factor 1.0000000 float thruster02_glow_rad_factor 1.0000000 float thruster03_glow_rad_factor 1.0000000 float thruster02_glow_len_factor 1.0000000 float splodeing_texture -1 int + splodeing_texture_name 0x01a8026c "boom" char [32] max_decals 50 int + draw_primary_models 0x01a80290 bool [3] + draw_secondary_models 0x01a80293 bool [4] draw_models false bool weapon_model_draw_distance 200.00000 float armor_type_idx 2 int shield_armor_type_idx -1 int can_glide false bool glide_cap 0.00000000 float glide_dynamic_cap false bool glide_accel_mult 0.00000000 float use_newtonian_damp false bool newtonian_damp_override false bool autoaim_fov 0.00000000 float topdown_offset_def false bool + topdown_offset {xyz={...} a1d=0x01a802c0 } vec3d num_maneuvering 0 int + maneuvering 0x01a802d0 {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128] radar_image_2d_idx -1 int radar_image_size -1 int radar_projection_size_mult 1.0000000 float + ship_iff_info 0x01a820dc int [10][10] aiming_flags 0 int minimum_convergence_distance 0.00000000 float convergence_distance 100.00000 float + convergence_offset {xyz={...} a1d=0x01a82278 } vec3d emp_resistance_mod 0.00000000 float piercing_damage_draw_limit 0.10000000 float damage_lightning_type 1 int + [2] {name=0x01a82290 "GTF Hercules Mark II" alt_name=0x01a822b0 "" short_name=0x01a822d0 "TFight22" ...} ship_info + [3] {name=0x01a872b4 "GTF Ares" alt_name=0x01a872d4 "" short_name=0x01a872f4 "TFight6" ...} ship_info + [4] {name=0x01a8c2d8 "GTF Erinyes" alt_name=0x01a8c2f8 "" short_name=0x01a8c318 "TFight22" ...} ship_info + [5] {name=0x01a912fc "GTF Loki" alt_name=0x01a9131c "" short_name=0x01a9133c "TFight13" ...} ship_info + [6] {name=0x01a96320 "GTF Pegasus" alt_name=0x01a96340 "" short_name=0x01a96360 "TFight21" ...} ship_info - [7] {name=0x01a9b344 "GTF Perseus" alt_name=0x01a9b364 "" short_name=0x01a9b384 "TFight2t-03" ...} ship_info + name 0x01a9b344 "GTF Perseus" char [32] + alt_name 0x01a9b364 "" char [32] + short_name 0x01a9b384 "TFight2t-03" char [32] species 0 int class_type 6 int + type_str 0x033cc060 "Interceptor" char * + maneuverability_str 0x033cc098 "High" char * + armor_str 0x03362f60 "Average" char * + manufacturer_str 0x03362f98 "Nankam Aeronautical" char * + desc 0x00000000 <Bad Ptr> char * + tech_desc 0x033cff78 "The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons inc char * + tech_title 0x01a9b3c4 "" char [32] + ship_length 0x03362fd8 "17 m" char * + gun_mounts 0x033cc000 "2 (2, 2)" char * + missile_banks 0x034baa90 "2 (40, 40)" char * + cockpit_pof_file 0x01a9b3f0 "" char [32] + cockpit_offset {xyz={...} a1d=0x01a9b410 } vec3d + pof_file 0x01a9b41c "fighter2t-03.pof" char [32] + pof_file_hud 0x01a9b43c "" char [32] num_detail_levels 4 int + detail_distance 0x01a9b460 int [5] cockpit_model_num -1 int model_num 48331 int model_num_hud -1 int hud_target_lod -1 int density 1.0000000 float damp 0.15000001 float rotdamp 0.34999999 float delta_bank_const 0.50000000 float + max_vel {xyz={...} a1d=0x01a9b494 } vec3d + afterburner_max_vel {xyz={...} a1d=0x01a9b4a0 } vec3d + max_rotvel {xyz={...} a1d=0x01a9b4ac } vec3d + rotation_time {xyz={...} a1d=0x01a9b4b8 } vec3d srotation_time 3.3000000 float max_rear_vel 0.00000000 float forward_accel 2.0000000 float afterburner_forward_accel 0.80000001 float forward_decel 1.5000000 float slide_accel 0.00000000 float slide_decel 0.00000000 float + warpin_anim 0x01a9b4e0 "" char [32] warpin_radius 0.00000000 float warpin_snd_start -1 int warpin_snd_end -1 int warpin_speed 0.00000000 float warpin_time 0 int warpin_type 0 int + warpout_anim 0x01a9b518 "" char [32] warpout_radius 0.00000000 float warpout_snd_start -1 int warpout_snd_end -1 int warpout_speed 0.00000000 float warpout_time 0 int warpout_type 0 int warpout_player_speed 0.00000000 float flags 302 int flags2 0 int ai_class 3 int max_speed 80.000000 float min_speed -0.00000000 float max_accel 80.000000 float collision_damage_type_idx -1 int + collision_physics {both_small_bounce=5.0000000 bounce=5.0000000 friction=0.00000000 ...} ship_collision_physics + shockwave {name=0x01a9b580 "" pof_name=0x01a9b5a0 "" inner_rad=25.000000 ...} shockwave_create_info explosion_propagates 0 int big_exp_visual_rad -1.0000000 float shockwave_count 1 int + explosion_bitmap_anims {...} SCP_vector<int> vaporize_chance 0.00000000 float ispew_max_particles -1 int dspew_max_particles -1 int debris_min_lifetime -1.0000000 float debris_max_lifetime -1.0000000 float debris_min_speed -1.0000000 float debris_max_speed -1.0000000 float debris_min_rotspeed -1.0000000 float debris_max_rotspeed -1.0000000 float debris_damage_type_idx -1 int debris_min_hitpoints -1.0000000 float debris_max_hitpoints -1.0000000 float debris_damage_mult 1.0000000 float debris_arc_percent 0.50000000 float n_subsystems 5 int + subsystems 0x03363010 {flags=0 name=0x03363014 "sensors" subobj_name=0x03363034 "sensors" ...} model_subsystem * power_output 2.0000000 float max_overclocked_speed 100.00000 float max_weapon_reserve 150.00000 float max_shield_regen_per_second 0.020000000 float max_weapon_regen_per_second 0.039999999 float afterburner_fuel_capacity 330.00000 float afterburner_burn_rate 60.000000 float afterburner_recover_rate 25.000000 float afterburner_max_reverse_vel 0.00000000 float afterburner_reverse_accel 0.00000000 float cmeasure_type 80 int cmeasure_max 40 int num_primary_banks 2 int num_secondary_banks 2 int + primary_bank_weapons 0x01a9b680 int [3] + primary_bank_ammo_capacity 0x01a9b68c int [3] + secondary_bank_weapons 0x01a9b698 int [4] + secondary_bank_ammo_capacity 0x01a9b6a8 int [4] max_hull_strength 265.00000 float max_shield_strength 350.00000 float hull_repair_rate 0.00000000 float subsys_repair_rate -2.0000000 float sup_hull_repair_rate 0.15000001 float sup_shield_repair_rate 0.20000000 float sup_subsys_repair_rate 0.15000001 float engine_snd 126 int + closeup_pos {xyz={...} a1d=0x01a9b6d8 } vec3d closeup_zoom 0.50000000 float + allowed_weapons 0x01a9b6e8 int [300] + restricted_loadout_flag 0x01a9bb98 int [7] + allowed_bank_restricted_weapons 0x01a9bbb4 int [7][300] shield_icon_index 7 '' unsigned char + icon_filename 0x01a9dc85 "iconfighter2t-03" char [32] + anim_filename 0x01a9dca5 "ssfighter2t-03" char [32] + overhead_filename 0x01a9dcc5 "loadfighter2t-03" char [32] score 14 int scan_time 2000 int + ct_info 0x01a9dcf0 {pt={...} w_start=0.25000000 w_end=0.050000001 ...} trail_info [12] ct_count 3 int num_nondark_colors 0 int + nondark_colors 0x01a9e088 unsigned char [10][3] + shield_color 0x01a9e0a6 "dd�" unsigned char [3] + afterburner_trail {filename=0x01a9e0ac "ABTrail" bitmap_id=0 } generic_bitmap afterburner_trail_width_factor 1.0000000 float afterburner_trail_alpha_factor 1.0000000 float afterburner_trail_life 1.0000000 float afterburner_trail_faded_out_sections 0 int + normal_thruster_particles {...} SCP_vector<thruster_particles> + afterburner_thruster_particles {...} SCP_vector<thruster_particles> + thruster_flame_info {normal={...} afterburn={...} } thrust_pair + thruster_glow_info {normal={...} afterburn={...} } thrust_pair + thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap + thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap thruster01_glow_rad_factor 1.0000000 float thruster02_glow_rad_factor 1.0000000 float thruster03_glow_rad_factor 1.0000000 float thruster02_glow_len_factor 1.0000000 float splodeing_texture 0 int + splodeing_texture_name 0x01a9e344 "boom" char [32] max_decals 50 int + draw_primary_models 0x01a9e368 bool [3] + draw_secondary_models 0x01a9e36b bool [4] draw_models false bool weapon_model_draw_distance 200.00000 float armor_type_idx 2 int shield_armor_type_idx -1 int can_glide false bool glide_cap 0.00000000 float glide_dynamic_cap false bool glide_accel_mult 0.00000000 float use_newtonian_damp false bool newtonian_damp_override false bool autoaim_fov 0.00000000 float topdown_offset_def false bool + topdown_offset {xyz={...} a1d=0x01a9e398 } vec3d num_maneuvering 0 int + maneuvering 0x01a9e3a8 {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128] radar_image_2d_idx -1 int radar_image_size -1 int radar_projection_size_mult 1.0000000 float + ship_iff_info 0x01aa01b4 int [10][10] aiming_flags 0 int minimum_convergence_distance 0.00000000 float convergence_distance 100.00000 float + convergence_offset {xyz={...} a1d=0x01aa0350 } vec3d emp_resistance_mod 0.00000000 float piercing_damage_draw_limit 0.10000000 float damage_lightning_type 1 int + [8] {name=0x01aa0368 "GTF Myrmidon" alt_name=0x01aa0388 "" short_name=0x01aa03a8 "TFight2t-05" ...} ship_info + [9] {name=0x01aa538c "SF Mara (terrans)" alt_name=0x01aa53ac "" short_name=0x01aa53cc "SFight23" ...} ship_info + [10] {name=0x01aaa3b0 "GTB Artemis" alt_name=0x01aaa3d0 "" short_name=0x01aaa3f0 "Bomber2T-03" ...} ship_info + [11] {name=0x01aaf3d4 "GTB Artemis D.H." alt_name=0x01aaf3f4 "" short_name=0x01aaf414 "Bomber2T-03" ...} ship_info + [12] {name=0x01ab43f8 "GTB Medusa" alt_name=0x01ab4418 "" short_name=0x01ab4438 "TBomb4" ...} ship_info + [13] {name=0x01ab941c "GTB Ursa" alt_name=0x01ab943c "" short_name=0x01ab945c "TBomb5" ...} ship_info + [14] {name=0x01abe440 "GTB Zeus" alt_name=0x01abe460 "" short_name=0x01abe480 "TBomb9" ...} ship_info + [15] {name=0x01ac3464 "GTB Boanerges" alt_name=0x01ac3484 "" short_name=0x01ac34a4 "TBomb21" ...} ship_info + [16] {name=0x01ac8488 "GTDR Amazon" alt_name=0x01ac84a8 "" short_name=0x01ac84c8 "TDrone" ...} ship_info + [17] {name=0x01acd4ac "GTDR Amazon Advanced" alt_name=0x01acd4cc "" short_name=0x01acd4ec "TDrone2" ...} ship_info + [18] {name=0x01ad24d0 "GTS Hygeia" alt_name=0x01ad24f0 "" short_name=0x01ad2510 "TSup" ...} ship_info + [19] {name=0x01ad74f4 "GTFR Triton" alt_name=0x01ad7514 "" short_name=0x01ad7534 "TFreight2" ...} ship_info + [20] {name=0x01adc518 "TC-TRI" alt_name=0x01adc538 "" short_name=0x01adc558 "TC-TRI" ...} ship_info + [21] {name=0x01ae153c "GTFR Poseidon" alt_name=0x01ae155c "" short_name=0x01ae157c "TFreight2" ...} ship_info + [22] {name=0x01ae6560 "TC 2" alt_name=0x01ae6580 "" short_name=0x01ae65a0 "TCar2" ...} ship_info + [23] {name=0x01aeb584 "TSC 2" alt_name=0x01aeb5a4 "" short_name=0x01aeb5c4 "TCar2" ...} ship_info + [24] {name=0x01af05a8 "TAC 1" alt_name=0x01af05c8 "" short_name=0x01af05e8 "TCar3" ...} ship_info + [25] {name=0x01af55cc "TTC 1" alt_name=0x01af55ec "" short_name=0x01af560c "TTCar" ...} ship_info + [26] {name=0x01afa5f0 "GTC Fenris" alt_name=0x01afa610 "" short_name=0x01afa630 "TCruise" ...} ship_info + [27] {name=0x01aff614 "GTM Hippocrates" alt_name=0x01aff634 "" short_name=0x01aff654 "TMedical" ...} ship_info + [28] {name=0x01b04638 "GTC Leviathan" alt_name=0x01b04658 "" short_name=0x01b04678 "TPiranhaCruise" ...} ship_info + [29] {name=0x01b0965c "GTSC Faustus" alt_name=0x01b0967c "" short_name=0x01b0969c "TSci1" ...} ship_info + [30] {name=0x01b0e680 "GTG Zephyrus" alt_name=0x01b0e6a0 "" short_name=0x01b0e6c0 "TGas1" ...} ship_info + [31] {name=0x01b136a4 "GTA Charybdis" alt_name=0x01b136c4 "" short_name=0x01b136e4 "TAWAC" ...} ship_info + [32] {name=0x01b186c8 "GTD Orion" alt_name=0x01b186e8 "" short_name=0x01b18708 "TCap" ...} ship_info + [33] {name=0x01b1d6ec "GTD Hecate" alt_name=0x01b1d70c "" short_name=0x01b1d72c "TCap" ...} ship_info + [34] {name=0x01b22710 "GTD Orion#2 (Bastion)" alt_name=0x01b22730 "" short_name=0x01b22750 "TCap" ...} ship_info + [35] {name=0x01b27734 "GTD Hades" alt_name=0x01b27754 "" short_name=0x01b27774 "THades" ...} ship_info + [36] {name=0x01b2c758 "GTI Arcadia" alt_name=0x01b2c778 "" short_name=0x01b2c798 "TInst" ...} ship_info + [37] {name=0x01b3177c "GTVA Colossus" alt_name=0x01b3179c "" short_name=0x01b317bc "TSoup" ...} ship_info + [38] {name=0x01b367a0 "GTCv Deimos" alt_name=0x01b367c0 "" short_name=0x01b367e0 "TCorvette" ...} ship_info + [39] {name=0x01b3b7c4 "GTC Aeolus" alt_name=0x01b3b7e4 "" short_name=0x01b3b804 "TCruiser" ...} ship_info + [40] {name=0x01b407e8 "NTF Iceni" alt_name=0x01b40808 "" short_name=0x01b40828 "RCorvette" ...} ship_info + [41] {name=0x01b4580c "NTF Boadicea" alt_name=0x01b4582c "" short_name=0x01b4584c "RBase" ...} ship_info + [42] {name=0x01b4a830 "GTT Elysium" alt_name=0x01b4a850 "" short_name=0x01b4a870 "TTran" ...} ship_info + [43] {name=0x01b4f854 "GTT Argo" alt_name=0x01b4f874 "" short_name=0x01b4f894 "TTran" ...} ship_info + [44] {name=0x01b54878 "GTNB Pharos" alt_name=0x01b54898 "" short_name=0x01b548b8 "JBuoy" ...} ship_info + [45] {name=0x01b5989c "GTI Ganymede" alt_name=0x01b598bc "" short_name=0x01b598dc "TInst2" ...} ship_info + [46] {name=0x01b5e8c0 "Knossos" alt_name=0x01b5e8e0 "" short_name=0x01b5e900 "JumpGate" ...} ship_info + [47] {name=0x01b638e4 "Asteroid" alt_name=0x01b63904 "" short_name=0x01b63924 "Asteroid" ...} ship_info + [48] {name=0x01b68908 "GTSG Watchdog" alt_name=0x01b68928 "" short_name=0x01b68948 "TSGun" ...} ship_info + [49] {name=0x01b6d92c "GTSG Cerberus" alt_name=0x01b6d94c "" short_name=0x01b6d96c "TSGun2" ...} ship_info + [50] {name=0x01b72950 "GTSG Alastor" alt_name=0x01b72970 "" short_name=0x01b72990 "TSGun3" ...} ship_info + [51] {name=0x01b77974 "GTEP Hermes" alt_name=0x01b77994 "" short_name=0x01b779b4 "TPod" ...} ship_info + [52] {name=0x01b7c998 "TC-Meson Bomb" alt_name=0x01b7c9b8 "" short_name=0x01b7c9d8 "TC-MB" ...} ship_info + [53] {name=0x01b819bc "GVF Seth" alt_name=0x01b819dc "" short_name=0x01b819fc "VFight7" ...} ship_info + [54] {name=0x01b869e0 "GVF Horus" alt_name=0x01b86a00 "" short_name=0x01b86a20 "VFight8" ...} ship_info + [55] {name=0x01b8ba04 "GVF Thoth" alt_name=0x01b8ba24 "" short_name=0x01b8ba44 "VFight9" ...} ship_info + [56] {name=0x01b90a28 "GVF Serapis" alt_name=0x01b90a48 "" short_name=0x01b90a68 "VFight21" ...} ship_info + [57] {name=0x01b95a4c "GVF Tauret" alt_name=0x01b95a6c "" short_name=0x01b95a8c "VFight22" ...} ship_info + [58] {name=0x01b9aa70 "GVB Sekhmet" alt_name=0x01b9aa90 "" short_name=0x01b9aab0 "VBomb21" ...} ship_info + [59] {name=0x01b9fa94 "GVB Osiris" alt_name=0x01b9fab4 "" short_name=0x01b9fad4 "VBomb6" ...} ship_info + [60] {name=0x01ba4ab8 "GVB Bakha" alt_name=0x01ba4ad8 "" short_name=0x01ba4af8 "VBomb21" ...} ship_info + [61] {name=0x01ba9adc "GVF Ptah" alt_name=0x01ba9afc "" short_name=0x01ba9b1c "Vfight22" ...} ship_info + [62] {name=0x01baeb00 "GVS Nephthys" alt_name=0x01baeb20 "" short_name=0x01baeb40 "VSup" ...} ship_info + [63] {name=0x01bb3b24 "GVT Isis" alt_name=0x01bb3b44 "" short_name=0x01bb3b64 "VTran" ...} ship_info + [64] {name=0x01bb8b48 "PVFR Ma'at" alt_name=0x01bb8b68 "" short_name=0x01bb8b88 "VFreight5" ...} ship_info + [65] {name=0x01bbdb6c "GVFr Bes" alt_name=0x01bbdb8c "" short_name=0x01bbdbac "VFreight5" ...} ship_info + [66] {name=0x01bc2b90 "VAC 5" alt_name=0x01bc2bb0 "" short_name=0x01bc2bd0 "VCar5" ...} ship_info + [67] {name=0x01bc7bb4 "VAC 4" alt_name=0x01bc7bd4 "" short_name=0x01bc7bf4 "VCar5" ...} ship_info + [68] {name=0x01bccbd8 "GVFr Satis" alt_name=0x01bccbf8 "" short_name=0x01bccc18 "VFreight4" ...} ship_info + [69] {name=0x01bd1bfc "GVG Anuket" alt_name=0x01bd1c1c "" short_name=0x01bd1c3c "VGas1" ...} ship_info + [70] {name=0x01bd6c20 "GVC Aten" alt_name=0x01bd6c40 "" short_name=0x01bd6c60 "VCruise2" ...} ship_info + [71] {name=0x01bdbc44 "GVC Mentu" alt_name=0x01bdbc64 "" short_name=0x01bdbc84 "VCruise21" ...} ship_info + [72] {name=0x01be0c68 "GVCv Sobek" alt_name=0x01be0c88 "" short_name=0x01be0ca8 "VCorvette" ...} ship_info + [73] {name=0x01be5c8c "GVD Typhon" alt_name=0x01be5cac "" short_name=0x01be5ccc "VDestroy" ...} ship_info + [74] {name=0x01beacb0 "GVSG Ankh" alt_name=0x01beacd0 "" short_name=0x01beacf0 "VSGun" ...} ship_info + [75] {name=0x01befcd4 "GVSG Edjo" alt_name=0x01befcf4 "" short_name=0x01befd14 "VSGun2" ...} ship_info + [76] {name=0x01bf4cf8 "GVEP Ra" alt_name=0x01bf4d18 "" short_name=0x01bf4d38 "VPod" ...} ship_info + [77] {name=0x01bf9d1c "GVA Setekh" alt_name=0x01bf9d3c "" short_name=0x01bf9d5c "VAWAC" ...} ship_info + [78] {name=0x01bfed40 "GVD Hatshepsut" alt_name=0x01bfed60 "" short_name=0x01bfed80 "VDestroy" ...} ship_info + [79] {name=0x01c03d64 "SF Dragon" alt_name=0x01c03d84 "" short_name=0x01c03da4 "SFight" ...} ship_info + [80] {name=0x01c08d88 "SF Basilisk" alt_name=0x01c08da8 "" short_name=0x01c08dc8 "SFight10" ...} ship_info + [81] {name=0x01c0ddac "SF Manticore" alt_name=0x01c0ddcc "" short_name=0x01c0ddec "SFight11" ...} ship_info + [82] {name=0x01c12dd0 "SF Aeshma" alt_name=0x01c12df0 "" short_name=0x01c12e10 "SFight21" ...} ship_info + [83] {name=0x01c17df4 "SF Mara" alt_name=0x01c17e14 "" short_name=0x01c17e34 "SFight22" ...} ship_info + [84] {name=0x01c1ce18 "SF Astaroth" alt_name=0x01c1ce38 "" short_name=0x01c1ce58 "SFight23" ...} ship_info + [85] {name=0x01c21e3c "SB Nephilim" alt_name=0x01c21e5c "" short_name=0x01c21e7c "SBomb8" ...} ship_info + [86] {name=0x01c26e60 "SB Taurvi" alt_name=0x01c26e80 "" short_name=0x01c26ea0 "SBomb8" ...} ship_info + [87] {name=0x01c2be84 "SB Nahema" alt_name=0x01c2bea4 "" short_name=0x01c2bec4 "SBomb8" ...} ship_info + [88] {name=0x01c30ea8 "SB Seraphim" alt_name=0x01c30ec8 "" short_name=0x01c30ee8 "SBomb10" ...} ship_info + [89] {name=0x01c35ecc "ST Azrael" alt_name=0x01c35eec "" short_name=0x01c35f0c "STran3" ...} ship_info + [90] {name=0x01c3aef0 "SFr Dis" alt_name=0x01c3af10 "" short_name=0x01c3af30 "SFreight6" ...} ship_info + [91] {name=0x01c3ff14 "SAC 3" alt_name=0x01c3ff34 "" short_name=0x01c3ff54 "SCar6" ...} ship_info + [92] {name=0x01c44f38 "SFr Mephisto" alt_name=0x01c44f58 "" short_name=0x01c44f78 "SFreight6" ...} ship_info + [93] {name=0x01c49f5c "SC 5" alt_name=0x01c49f7c "" short_name=0x01c49f9c "SCar6" ...} ship_info + [94] {name=0x01c4ef80 "SFr Asmodeus" alt_name=0x01c4efa0 "" short_name=0x01c4efc0 "SFreight7" ...} ship_info + [95] {name=0x01c53fa4 "SAC 2" alt_name=0x01c53fc4 "" short_name=0x01c53fe4 "SCar7" ...} ship_info + [96] {name=0x01c58fc8 "SC Lilith" alt_name=0x01c58fe8 "" short_name=0x01c59008 "TCruise3" ...} ship_info + [97] {name=0x01c5dfec "SC Rakshasa" alt_name=0x01c5e00c "" short_name=0x01c5e02c "SCruise4" ...} ship_info + [98] {name=0x01c63010 "SC Cain" alt_name=0x01c63030 "" short_name=0x01c63050 "TStrCruise" ...} ship_info + [99] {name=0x01c68034 "SD Demon" alt_name=0x01c68054 "" short_name=0x01c68074 "SDestroyer" ...} ship_info + [100] {name=0x01c6d058 "SD Ravana" alt_name=0x01c6d078 "" short_name=0x01c6d098 "SDestroyer" ...} ship_info + [101] {name=0x01c7207c "SD Lucifer" alt_name=0x01c7209c "" short_name=0x01c720bc "SSuperD" ...} ship_info + [102] {name=0x01c770a0 "SSG Trident" alt_name=0x01c770c0 "" short_name=0x01c770e0 "SSGun" ...} ship_info + [103] {name=0x01c7c0c4 "SSG Belial" alt_name=0x01c7c0e4 "" short_name=0x01c7c104 "SSGun2" ...} ship_info + [104] {name=0x01c810e8 "SSG Rahu" alt_name=0x01c81108 "" short_name=0x01c81128 "SGas1" ...} ship_info + [105] {name=0x01c8610c "SCv Moloch" alt_name=0x01c8612c "" short_name=0x01c8614c "SCorvette" ...} ship_info + [106] {name=0x01c8b130 "SJ Sathanas" alt_name=0x01c8b150 "" short_name=0x01c8b170 "SDev" ...} ship_info + [107] {name=0x01c90154 "SJD Sathanas" alt_name=0x01c90174 "" short_name=0x01c90194 "SDev" ...} ship_info + [108] {name=0x01c95178 "SpaceHunk" alt_name=0x01c95198 "" short_name=0x01c951b8 "SDev" ...} ship_info + [109] {name=0x01c9a19c "GTSG Mjolnir" alt_name=0x01c9a1bc "" short_name=0x01c9a1dc "Mjolnir" ...} ship_info + [110] {name=0x01c9f1c0 "GTSG Mjolnir#home" alt_name=0x01c9f1e0 "" short_name=0x01c9f200 "Mjolnir" ...} ship_info + [111] {name=0x01ca41e4 "Shivan Comm Node" alt_name=0x01ca4204 "" short_name=0x01ca4224 "CommSat" ...} ship_info + [112] {name=0x01ca9208 "Volition Bravos" alt_name=0x01ca9228 "" short_name=0x01ca9248 "VPirate" ...} ship_info + [113] {name=0x01cae22c "" alt_name=0x01cae24c "" short_name=0x01cae26c "" ...} ship_info + [114] {name=0x01cb3250 "" alt_name=0x01cb3270 "" short_name=0x01cb3290 "" ...} ship_info + [115] {name=0x01cb8274 "" alt_name=0x01cb8294 "" short_name=0x01cb82b4 "" ...} ship_info + [116] {name=0x01cbd298 "" alt_name=0x01cbd2b8 "" short_name=0x01cbd2d8 "" ...} ship_info + [117] {name=0x01cc22bc "" alt_name=0x01cc22dc "" short_name=0x01cc22fc "" ...} ship_info + [118] {name=0x01cc72e0 "" alt_name=0x01cc7300 "" short_name=0x01cc7320 "" ...} ship_info + [119] {name=0x01ccc304 "" alt_name=0x01ccc324 "" short_name=0x01ccc344 "" ...} ship_info + [120] {name=0x01cd1328 "" alt_name=0x01cd1348 "" short_name=0x01cd1368 "" ...} ship_info + [121] {name=0x01cd634c "" alt_name=0x01cd636c "" short_name=0x01cd638c "" ...} ship_info + [122] {name=0x01cdb370 "" alt_name=0x01cdb390 "" short_name=0x01cdb3b0 "" ...} ship_info + [123] {name=0x01ce0394 "" alt_name=0x01ce03b4 "" short_name=0x01ce03d4 "" ...} ship_info + [124] {name=0x01ce53b8 "" alt_name=0x01ce53d8 "" short_name=0x01ce53f8 "" ...} ship_info + [125] {name=0x01cea3dc "" alt_name=0x01cea3fc "" short_name=0x01cea41c "" ...} ship_info + [126] {name=0x01cef400 "" alt_name=0x01cef420 "" short_name=0x01cef440 "" ...} ship_info + [127] {name=0x01cf4424 "" alt_name=0x01cf4444 "" short_name=0x01cf4464 "" ...} ship_info + [128] {name=0x01cf9448 "" alt_name=0x01cf9468 "" short_name=0x01cf9488 "" ...} ship_info + [129] {name=0x01cfe46c "" alt_name=0x01cfe48c "" short_name=0x01cfe4ac "" ...} ship_info + [130] {name=0x01d03490 "" alt_name=0x01d034b0 "" short_name=0x01d034d0 "" ...} ship_info + [131] {name=0x01d084b4 "" alt_name=0x01d084d4 "" short_name=0x01d084f4 "" ...} ship_info + [132] {name=0x01d0d4d8 "" alt_name=0x01d0d4f8 "" short_name=0x01d0d518 "" ...} ship_info + [133] {name=0x01d124fc "" alt_name=0x01d1251c "" short_name=0x01d1253c "" ...} ship_info + [134] {name=0x01d17520 "" alt_name=0x01d17540 "" short_name=0x01d17560 "" ...} ship_info + [135] {name=0x01d1c544 "" alt_name=0x01d1c564 "" short_name=0x01d1c584 "" ...} ship_info + [136] {name=0x01d21568 "" alt_name=0x01d21588 "" short_name=0x01d215a8 "" ...} ship_info + [137] {name=0x01d2658c "" alt_name=0x01d265ac "" short_name=0x01d265cc "" ...} ship_info + [138] {name=0x01d2b5b0 "" alt_name=0x01d2b5d0 "" short_name=0x01d2b5f0 "" ...} ship_info + [139] {name=0x01d305d4 "" alt_name=0x01d305f4 "" short_name=0x01d30614 "" ...} ship_info + [140] {name=0x01d355f8 "" alt_name=0x01d35618 "" short_name=0x01d35638 "" ...} ship_info + [141] {name=0x01d3a61c "" alt_name=0x01d3a63c "" short_name=0x01d3a65c "" ...} ship_info + [142] {name=0x01d3f640 "" alt_name=0x01d3f660 "" short_name=0x01d3f680 "" ...} ship_info + [143] {name=0x01d44664 "" alt_name=0x01d44684 "" short_name=0x01d446a4 "" ...} ship_info + [144] {name=0x01d49688 "" alt_name=0x01d496a8 "" short_name=0x01d496c8 "" ...} ship_info + [145] {name=0x01d4e6ac "" alt_name=0x01d4e6cc "" short_name=0x01d4e6ec "" ...} ship_info + [146] {name=0x01d536d0 "" alt_name=0x01d536f0 "" short_name=0x01d53710 "" ...} ship_info + [147] {name=0x01d586f4 "" alt_name=0x01d58714 "" short_name=0x01d58734 "" ...} ship_info + [148] {name=0x01d5d718 "" alt_name=0x01d5d738 "" short_name=0x01d5d758 "" ...} ship_info + [149] {name=0x01d6273c "" alt_name=0x01d6275c "" short_name=0x01d6277c "" ...} ship_info + [150] {name=0x01d67760 "" alt_name=0x01d67780 "" short_name=0x01d677a0 "" ...} ship_info + [151] {name=0x01d6c784 "" alt_name=0x01d6c7a4 "" short_name=0x01d6c7c4 "" ...} ship_info + [152] {name=0x01d717a8 "" alt_name=0x01d717c8 "" short_name=0x01d717e8 "" ...} ship_info + [153] {name=0x01d767cc "" alt_name=0x01d767ec "" short_name=0x01d7680c "" ...} ship_info + [154] {name=0x01d7b7f0 "" alt_name=0x01d7b810 "" short_name=0x01d7b830 "" ...} ship_info + [155] {name=0x01d80814 "" alt_name=0x01d80834 "" short_name=0x01d80854 "" ...} ship_info + [156] {name=0x01d85838 "" alt_name=0x01d85858 "" short_name=0x01d85878 "" ...} ship_info + [157] {name=0x01d8a85c "" alt_name=0x01d8a87c "" short_name=0x01d8a89c "" ...} ship_info + [158] {name=0x01d8f880 "" alt_name=0x01d8f8a0 "" short_name=0x01d8f8c0 "" ...} ship_info + [159] {name=0x01d948a4 "" alt_name=0x01d948c4 "" short_name=0x01d948e4 "" ...} ship_info + [160] {name=0x01d998c8 "" alt_name=0x01d998e8 "" short_name=0x01d99908 "" ...} ship_info + [161] {name=0x01d9e8ec "" alt_name=0x01d9e90c "" short_name=0x01d9e92c "" ...} ship_info + [162] {name=0x01da3910 "" alt_name=0x01da3930 "" short_name=0x01da3950 "" ...} ship_info + [163] {name=0x01da8934 "" alt_name=0x01da8954 "" short_name=0x01da8974 "" ...} ship_info + [164] {name=0x01dad958 "" alt_name=0x01dad978 "" short_name=0x01dad998 "" ...} ship_info + [165] {name=0x01db297c "" alt_name=0x01db299c "" short_name=0x01db29bc "" ...} ship_info + [166] {name=0x01db79a0 "" alt_name=0x01db79c0 "" short_name=0x01db79e0 "" ...} ship_info + [167] {name=0x01dbc9c4 "" alt_name=0x01dbc9e4 "" short_name=0x01dbca04 "" ...} ship_info + [168] {name=0x01dc19e8 "" alt_name=0x01dc1a08 "" short_name=0x01dc1a28 "" ...} ship_info + [169] {name=0x01dc6a0c "" alt_name=0x01dc6a2c "" short_name=0x01dc6a4c "" ...} ship_info + [170] {name=0x01dcba30 "" alt_name=0x01dcba50 "" short_name=0x01dcba70 "" ...} ship_info + [171] {name=0x01dd0a54 "" alt_name=0x01dd0a74 "" short_name=0x01dd0a94 "" ...} ship_info + [172] {name=0x01dd5a78 "" alt_name=0x01dd5a98 "" short_name=0x01dd5ab8 "" ...} ship_info + [173] {name=0x01ddaa9c "" alt_name=0x01ddaabc "" short_name=0x01ddaadc "" ...} ship_info + [174] {name=0x01ddfac0 "" alt_name=0x01ddfae0 "" short_name=0x01ddfb00 "" ...} ship_info + [175] {name=0x01de4ae4 "" alt_name=0x01de4b04 "" short_name=0x01de4b24 "" ...} ship_info + [176] {name=0x01de9b08 "" alt_name=0x01de9b28 "" short_name=0x01de9b48 "" ...} ship_info + [177] {name=0x01deeb2c "" alt_name=0x01deeb4c "" short_name=0x01deeb6c "" ...} ship_info + [178] {name=0x01df3b50 "" alt_name=0x01df3b70 "" short_name=0x01df3b90 "" ...} ship_info + [179] {name=0x01df8b74 "" alt_name=0x01df8b94 "" short_name=0x01df8bb4 "" ...} ship_info + [180] {name=0x01dfdb98 "" alt_name=0x01dfdbb8 "" short_name=0x01dfdbd8 "" ...} ship_info + [181] {name=0x01e02bbc "" alt_name=0x01e02bdc "" short_name=0x01e02bfc "" ...} ship_info + [182] {name=0x01e07be0 "" alt_name=0x01e07c00 "" short_name=0x01e07c20 "" ...} ship_info + [183] {name=0x01e0cc04 "" alt_name=0x01e0cc24 "" short_name=0x01e0cc44 "" ...} ship_info + [184] {name=0x01e11c28 "" alt_name=0x01e11c48 "" short_name=0x01e11c68 "" ...} ship_info + [185] {name=0x01e16c4c "" alt_name=0x01e16c6c "" short_name=0x01e16c8c "" ...} ship_info + [186] {name=0x01e1bc70 "" alt_name=0x01e1bc90 "" short_name=0x01e1bcb0 "" ...} ship_info + [187] {name=0x01e20c94 "" alt_name=0x01e20cb4 "" short_name=0x01e20cd4 "" ...} ship_info + [188] {name=0x01e25cb8 "" alt_name=0x01e25cd8 "" short_name=0x01e25cf8 "" ...} ship_info + [189] {name=0x01e2acdc "" alt_name=0x01e2acfc "" short_name=0x01e2ad1c "" ...} ship_info + [190] {name=0x01e2fd00 "" alt_name=0x01e2fd20 "" short_name=0x01e2fd40 "" ...} ship_info + [191] {name=0x01e34d24 "" alt_name=0x01e34d44 "" short_name=0x01e34d64 "" ...} ship_info + [192] {name=0x01e39d48 "" alt_name=0x01e39d68 "" short_name=0x01e39d88 "" ...} ship_info + [193] {name=0x01e3ed6c "" alt_name=0x01e3ed8c "" short_name=0x01e3edac "" ...} ship_info + [194] {name=0x01e43d90 "" alt_name=0x01e43db0 "" short_name=0x01e43dd0 "" ...} ship_info + [195] {name=0x01e48db4 "" alt_name=0x01e48dd4 "" short_name=0x01e48df4 "" ...} ship_info + [196] {name=0x01e4ddd8 "" alt_name=0x01e4ddf8 "" short_name=0x01e4de18 "" ...} ship_info + [197] {name=0x01e52dfc "" alt_name=0x01e52e1c "" short_name=0x01e52e3c "" ...} ship_info + [198] {name=0x01e57e20 "" alt_name=0x01e57e40 "" short_name=0x01e57e60 "" ...} ship_info + [199] {name=0x01e5ce44 "" alt_name=0x01e5ce64 "" short_name=0x01e5ce84 "" ...} ship_info + [200] {name=0x01e61e68 "" alt_name=0x01e61e88 "" short_name=0x01e61ea8 "" ...} ship_info + [201] {name=0x01e66e8c "" alt_name=0x01e66eac "" short_name=0x01e66ecc "" ...} ship_info + [202] {name=0x01e6beb0 "" alt_name=0x01e6bed0 "" short_name=0x01e6bef0 "" ...} ship_info + [203] {name=0x01e70ed4 "" alt_name=0x01e70ef4 "" short_name=0x01e70f14 "" ...} ship_info + [204] {name=0x01e75ef8 "" alt_name=0x01e75f18 "" short_name=0x01e75f38 "" ...} ship_info + [205] {name=0x01e7af1c "" alt_name=0x01e7af3c "" short_name=0x01e7af5c "" ...} ship_info + [206] {name=0x01e7ff40 "" alt_name=0x01e7ff60 "" short_name=0x01e7ff80 "" ...} ship_info + [207] {name=0x01e84f64 "" alt_name=0x01e84f84 "" short_name=0x01e84fa4 "" ...} ship_info + [208] {name=0x01e89f88 "" alt_name=0x01e89fa8 "" short_name=0x01e89fc8 "" ...} ship_info + [209] {name=0x01e8efac "" alt_name=0x01e8efcc "" short_name=0x01e8efec "" ...} ship_info + [210] {name=0x01e93fd0 "" alt_name=0x01e93ff0 "" short_name=0x01e94010 "" ...} ship_info + [211] {name=0x01e98ff4 "" alt_name=0x01e99014 "" short_name=0x01e99034 "" ...} ship_info + [212] {name=0x01e9e018 "" alt_name=0x01e9e038 "" short_name=0x01e9e058 "" ...} ship_info + [213] {name=0x01ea303c "" alt_name=0x01ea305c "" short_name=0x01ea307c "" ...} ship_info + [214] {name=0x01ea8060 "" alt_name=0x01ea8080 "" short_name=0x01ea80a0 "" ...} ship_info + [215] {name=0x01ead084 "" alt_name=0x01ead0a4 "" short_name=0x01ead0c4 "" ...} ship_info + [216] {name=0x01eb20a8 "" alt_name=0x01eb20c8 "" short_name=0x01eb20e8 "" ...} ship_info + [217] {name=0x01eb70cc "" alt_name=0x01eb70ec "" short_name=0x01eb710c "" ...} ship_info + [218] {name=0x01ebc0f0 "" alt_name=0x01ebc110 "" short_name=0x01ebc130 "" ...} ship_info + [219] {name=0x01ec1114 "" alt_name=0x01ec1134 "" short_name=0x01ec1154 "" ...} ship_info + [220] {name=0x01ec6138 "" alt_name=0x01ec6158 "" short_name=0x01ec6178 "" ...} ship_info + [221] {name=0x01ecb15c "" alt_name=0x01ecb17c "" short_name=0x01ecb19c "" ...} ship_info + [222] {name=0x01ed0180 "" alt_name=0x01ed01a0 "" short_name=0x01ed01c0 "" ...} ship_info + [223] {name=0x01ed51a4 "" alt_name=0x01ed51c4 "" short_name=0x01ed51e4 "" ...} ship_info + [224] {name=0x01eda1c8 "" alt_name=0x01eda1e8 "" short_name=0x01eda208 "" ...} ship_info + [225] {name=0x01edf1ec "" alt_name=0x01edf20c "" short_name=0x01edf22c "" ...} ship_info + [226] {name=0x01ee4210 "" alt_name=0x01ee4230 "" short_name=0x01ee4250 "" ...} ship_info + [227] {name=0x01ee9234 "" alt_name=0x01ee9254 "" short_name=0x01ee9274 "" ...} ship_info + [228] {name=0x01eee258 "" alt_name=0x01eee278 "" short_name=0x01eee298 "" ...} ship_info + [229] {name=0x01ef327c "" alt_name=0x01ef329c "" short_name=0x01ef32bc "" ...} ship_info + [230] {name=0x01ef82a0 "" alt_name=0x01ef82c0 "" short_name=0x01ef82e0 "" ...} ship_info + [231] {name=0x01efd2c4 "" alt_name=0x01efd2e4 "" short_name=0x01efd304 "" ...} ship_info + [232] {name=0x01f022e8 "" alt_name=0x01f02308 "" short_name=0x01f02328 "" ...} ship_info + [233] {name=0x01f0730c "" alt_name=0x01f0732c "" short_name=0x01f0734c "" ...} ship_info + [234] {name=0x01f0c330 "" alt_name=0x01f0c350 "" short_name=0x01f0c370 "" ...} ship_info + [235] {name=0x01f11354 "" alt_name=0x01f11374 "" short_name=0x01f11394 "" ...} ship_info + [236] {name=0x01f16378 "" alt_name=0x01f16398 "" short_name=0x01f163b8 "" ...} ship_info + [237] {name=0x01f1b39c "" alt_name=0x01f1b3bc "" short_name=0x01f1b3dc "" ...} ship_info + [238] {name=0x01f203c0 "" alt_name=0x01f203e0 "" short_name=0x01f20400 "" ...} ship_info + [239] {name=0x01f253e4 "" alt_name=0x01f25404 "" short_name=0x01f25424 "" ...} ship_info + [240] {name=0x01f2a408 "" alt_name=0x01f2a428 "" short_name=0x01f2a448 "" ...} ship_info + [241] {name=0x01f2f42c "" alt_name=0x01f2f44c "" short_name=0x01f2f46c "" ...} ship_info + [242] {name=0x01f34450 "" alt_name=0x01f34470 "" short_name=0x01f34490 "" ...} ship_info + [243] {name=0x01f39474 "" alt_name=0x01f39494 "" short_name=0x01f394b4 "" ...} ship_info + [244] {name=0x01f3e498 "" alt_name=0x01f3e4b8 "" short_name=0x01f3e4d8 "" ...} ship_info + [245] {name=0x01f434bc "" alt_name=0x01f434dc "" short_name=0x01f434fc "" ...} ship_info + [246] {name=0x01f484e0 "" alt_name=0x01f48500 "" short_name=0x01f48520 "" ...} ship_info + [247] {name=0x01f4d504 "" alt_name=0x01f4d524 "" short_name=0x01f4d544 "" ...} ship_info + [248] {name=0x01f52528 "" alt_name=0x01f52548 "" short_name=0x01f52568 "" ...} ship_info + [249] {name=0x01f5754c "" alt_name=0x01f5756c "" short_name=0x01f5758c "" ...} ship_info - Ship_info[sp->ship_info_index] {name=0x01a9b344 "GTF Perseus" alt_name=0x01a9b364 "" short_name=0x01a9b384 "TFight2t-03" ...} ship_info + name 0x01a9b344 "GTF Perseus" char [32] + alt_name 0x01a9b364 "" char [32] + short_name 0x01a9b384 "TFight2t-03" char [32] species 0 int class_type 6 int + type_str 0x033cc060 "Interceptor" char * + maneuverability_str 0x033cc098 "High" char * + armor_str 0x03362f60 "Average" char * + manufacturer_str 0x03362f98 "Nankam Aeronautical" char * + desc 0x00000000 <Bad Ptr> char * + tech_desc 0x033cff78 "The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons inc char * + tech_title 0x01a9b3c4 "" char [32] + ship_length 0x03362fd8 "17 m" char * + gun_mounts 0x033cc000 "2 (2, 2)" char * + missile_banks 0x034baa90 "2 (40, 40)" char * + cockpit_pof_file 0x01a9b3f0 "" char [32] + cockpit_offset {xyz={...} a1d=0x01a9b410 } vec3d + pof_file 0x01a9b41c "fighter2t-03.pof" char [32] + pof_file_hud 0x01a9b43c "" char [32] num_detail_levels 4 int + detail_distance 0x01a9b460 int [5] cockpit_model_num -1 int model_num 48331 int model_num_hud -1 int hud_target_lod -1 int density 1.0000000 float damp 0.15000001 float rotdamp 0.34999999 float delta_bank_const 0.50000000 float + max_vel {xyz={...} a1d=0x01a9b494 } vec3d + afterburner_max_vel {xyz={...} a1d=0x01a9b4a0 } vec3d + max_rotvel {xyz={...} a1d=0x01a9b4ac } vec3d + rotation_time {xyz={...} a1d=0x01a9b4b8 } vec3d srotation_time 3.3000000 float max_rear_vel 0.00000000 float forward_accel 2.0000000 float afterburner_forward_accel 0.80000001 float forward_decel 1.5000000 float slide_accel 0.00000000 float slide_decel 0.00000000 float + warpin_anim 0x01a9b4e0 "" char [32] warpin_radius 0.00000000 float warpin_snd_start -1 int warpin_snd_end -1 int warpin_speed 0.00000000 float warpin_time 0 int warpin_type 0 int + warpout_anim 0x01a9b518 "" char [32] warpout_radius 0.00000000 float warpout_snd_start -1 int warpout_snd_end -1 int warpout_speed 0.00000000 float warpout_time 0 int warpout_type 0 int warpout_player_speed 0.00000000 float flags 302 int flags2 0 int ai_class 3 int max_speed 80.000000 float min_speed -0.00000000 float max_accel 80.000000 float collision_damage_type_idx -1 int + collision_physics {both_small_bounce=5.0000000 bounce=5.0000000 friction=0.00000000 ...} ship_collision_physics + shockwave {name=0x01a9b580 "" pof_name=0x01a9b5a0 "" inner_rad=25.000000 ...} shockwave_create_info explosion_propagates 0 int big_exp_visual_rad -1.0000000 float shockwave_count 1 int + explosion_bitmap_anims {...} SCP_vector<int> vaporize_chance 0.00000000 float ispew_max_particles -1 int dspew_max_particles -1 int debris_min_lifetime -1.0000000 float debris_max_lifetime -1.0000000 float debris_min_speed -1.0000000 float debris_max_speed -1.0000000 float debris_min_rotspeed -1.0000000 float debris_max_rotspeed -1.0000000 float debris_damage_type_idx -1 int debris_min_hitpoints -1.0000000 float debris_max_hitpoints -1.0000000 float debris_damage_mult 1.0000000 float debris_arc_percent 0.50000000 float n_subsystems 5 int + subsystems 0x03363010 {flags=0 name=0x03363014 "sensors" subobj_name=0x03363034 "sensors" ...} model_subsystem * power_output 2.0000000 float max_overclocked_speed 100.00000 float max_weapon_reserve 150.00000 float max_shield_regen_per_second 0.020000000 float max_weapon_regen_per_second 0.039999999 float afterburner_fuel_capacity 330.00000 float afterburner_burn_rate 60.000000 float afterburner_recover_rate 25.000000 float afterburner_max_reverse_vel 0.00000000 float afterburner_reverse_accel 0.00000000 float cmeasure_type 80 int cmeasure_max 40 int num_primary_banks 2 int num_secondary_banks 2 int + primary_bank_weapons 0x01a9b680 int [3] + primary_bank_ammo_capacity 0x01a9b68c int [3] + secondary_bank_weapons 0x01a9b698 int [4] + secondary_bank_ammo_capacity 0x01a9b6a8 int [4] max_hull_strength 265.00000 float max_shield_strength 350.00000 float hull_repair_rate 0.00000000 float subsys_repair_rate -2.0000000 float sup_hull_repair_rate 0.15000001 float sup_shield_repair_rate 0.20000000 float sup_subsys_repair_rate 0.15000001 float engine_snd 126 int + closeup_pos {xyz={...} a1d=0x01a9b6d8 } vec3d closeup_zoom 0.50000000 float + allowed_weapons 0x01a9b6e8 int [300] + restricted_loadout_flag 0x01a9bb98 int [7] + allowed_bank_restricted_weapons 0x01a9bbb4 int [7][300] shield_icon_index 7 '' unsigned char + icon_filename 0x01a9dc85 "iconfighter2t-03" char [32] + anim_filename 0x01a9dca5 "ssfighter2t-03" char [32] + overhead_filename 0x01a9dcc5 "loadfighter2t-03" char [32] score 14 int scan_time 2000 int + ct_info 0x01a9dcf0 {pt={...} w_start=0.25000000 w_end=0.050000001 ...} trail_info [12] ct_count 3 int num_nondark_colors 0 int + nondark_colors 0x01a9e088 unsigned char [10][3] + shield_color 0x01a9e0a6 "dd�" unsigned char [3] + afterburner_trail {filename=0x01a9e0ac "ABTrail" bitmap_id=0 } generic_bitmap afterburner_trail_width_factor 1.0000000 float afterburner_trail_alpha_factor 1.0000000 float afterburner_trail_life 1.0000000 float afterburner_trail_faded_out_sections 0 int + normal_thruster_particles {...} SCP_vector<thruster_particles> + afterburner_thruster_particles {...} SCP_vector<thruster_particles> + thruster_flame_info {normal={...} afterburn={...} } thrust_pair + thruster_glow_info {normal={...} afterburn={...} } thrust_pair + thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap + thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap thruster01_glow_rad_factor 1.0000000 float thruster02_glow_rad_factor 1.0000000 float thruster03_glow_rad_factor 1.0000000 float thruster02_glow_len_factor 1.0000000 float splodeing_texture 0 int + splodeing_texture_name 0x01a9e344 "boom" char [32] max_decals 50 int + draw_primary_models 0x01a9e368 bool [3] + draw_secondary_models 0x01a9e36b bool [4] draw_models false bool weapon_model_draw_distance 200.00000 float armor_type_idx 2 int shield_armor_type_idx -1 int can_glide false bool glide_cap 0.00000000 float glide_dynamic_cap false bool glide_accel_mult 0.00000000 float use_newtonian_damp false bool newtonian_damp_override false bool autoaim_fov 0.00000000 float topdown_offset_def false bool + topdown_offset {xyz={...} a1d=0x01a9e398 } vec3d num_maneuvering 0 int + maneuvering 0x01a9e3a8 {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128] radar_image_2d_idx -1 int radar_image_size -1 int radar_projection_size_mult 1.0000000 float + ship_iff_info 0x01aa01b4 int [10][10] aiming_flags 0 int minimum_convergence_distance 0.00000000 float convergence_distance 100.00000 float + convergence_offset {xyz={...} a1d=0x01aa0350 } vec3d emp_resistance_mod 0.00000000 float piercing_damage_draw_limit 0.10000000 float damage_lightning_type 1 int Ship_info[sp->ship_info_index].max_hull_strength 265.00000 float hull_pct 1.0377358 float - objp 0x0117710c {next=0x01072d20 prev=0x01072d20 signature=3842 ...} object * + next 0x01072d20 struct object obj_create_list {next=0x0117710c prev=0x0117710c signature=0 ...} object * + prev 0x01072d20 struct object obj_create_list {next=0x0117710c prev=0x0117710c signature=0 ...} object * signature 3842 int type 1 '' char parent -1 int parent_sig 3842 int parent_type 1 '' char instance 1 int flags 2055 unsigned int + pos {xyz={...} a1d=0x01177130 } vec3d + orient {vec={...} a2d=0x0117713c a1d=0x0117713c } matrix radius 14.109169 float + last_pos {xyz={...} a1d=0x01177164 } vec3d + last_orient {vec={...} a2d=0x01177170 a1d=0x01177170 } matrix + phys_info {flags=2 mass=113.19950 center_of_mass={...} ...} physics_info + shield_quadrant 0x011772d0 float [4] hull_strength 275.00000 float sim_hull_strength 0.00000000 float + objsnd_num 0x011772e8 short [32] net_signature 22 unsigned short num_pairs 0 int + jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node * + dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance * + dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance * collision_group_id 0 int objp->hull_strength 275.00000 float - sp 0x015762b8 {objnum=1889 ai_index=1 ship_info_index=7 ...} ship * objnum 1889 int ai_index 1 int ship_info_index 7 int hotkey -1 int escort_priority 0 int score 10 int assist_score_pct 0.00000000 float respawn_priority 0 int pre_death_explosion_happened 1 '' unsigned char wash_killed 0 unsigned char cargo1 0 char wing_status_wing_index 0 char wing_status_wing_pos 0 char alt_type_index -1 '�' char callsign_index -1 '�' char targeting_laser_bank -1 '�' char num_corkscrew_to_fire 0 unsigned char targeting_laser_objnum -1 int next_corkscrew_fire 1 int final_death_time 0 int death_time -1 int end_death_time 0 int really_final_death_time 0 int + deathroll_rotvel {xyz={...} a1d=0x015762fc } vec3d + warpin_effect 0x06b9fb78 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect * + warpout_effect 0x06b9fbf8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect * next_fireball 0 int next_hit_spark 0 int num_hits 0 int + sparks 0x0157631c {pos={...} submodel_num=-1 end_time=1906571 } ship_spark [8] use_special_explosion false bool special_exp_damage -1 int special_exp_blast -1 int special_exp_inner -1 int special_exp_outer -1 int use_shockwave false bool special_exp_shockwave_speed 0 int special_hitpoints 0 int special_shield -1 int ship_max_shield_strength 610.00000 float ship_max_hull_strength 275.00000 float ship_guardian_threshold 0 int + ship_name 0x015763ec "Alpha 1" char [32] team 0 int time_cargo_revealed 0 long arrival_location 0 int arrival_distance 0 int arrival_anchor -1 int arrival_path_mask 0 int arrival_cue 0 int arrival_delay 0 int departure_location 0 int departure_anchor -1 int departure_path_mask 0 int departure_cue 0 int departure_delay 0 int wingnum 0 int orders_accepted 49407 int + subsys_list {next=0x07a21c40 prev=0x07a25840 system_info=0x00000000 ...} ship_subsys + last_targeted_subobject 0x01577348 ship_subsys * [12] + subsys_info 0x01577378 {num=0 total_hits=0.00000000 current_hits=0.00000000 } ship_subsys_info [12] + shield_integrity 0x06b9fc78 float * shield_recharge_index 4 int weapon_recharge_index 4 int engine_recharge_index 4 int weapon_energy 150.00000 float current_max_speed 80.000000 float next_manage_ets 1980030 int flags 20971520 unsigned int flags2 0 unsigned int reinforcement_index -1 int afterburner_fuel 330.00000 float cmeasure_count 40 int current_cmeasure 80 int cmeasure_fire_stamp 1 int target_shields_delta 0.00000000 float target_weapon_energy_delta 0.00000000 float + weapons {num_primary_banks=2 num_secondary_banks=2 num_tertiary_banks=0 ...} ship_weapon shield_hits 0 int wash_intensity 0.00000000 float + wash_rot_axis {xyz={...} a1d=0x015775cc } vec3d wash_timestamp 1 int num_swarm_missiles_to_fire 0 int next_swarm_fire 1 int next_swarm_path 8 int num_turret_swarm_info 0 int group 0 int death_roll_snd -1 int ship_list_index 1 int thruster_bitmap -1 int thruster_frame 0.00000000 float thruster_glow_bitmap -1 int thruster_glow_frame 0.00000000 float thruster_glow_noise 1.0000000 float thruster_secondary_glow_bitmap -1 int thruster_tertiary_glow_bitmap -1 int next_engine_stutter 1 int base_texture_anim_frametime 1988575359 long total_damage_received 0.00000000 float + damage_ship 0x01577620 float [32] + damage_ship_id 0x015776a0 int [32] persona_index 0 int subsys_disrupted_flags 0 int subsys_disrupted_check_timestamp 1 int create_time 226979545 unsigned int ts_index -1 int large_ship_blowup_index -1 int + sub_expl_sound_handle 0x01577738 int [2] + arc_pts 0x01577740 vec3d [2][2] + arc_timestamp 0x01577770 int [2] + arc_type 0x01577778 "" unsigned char [2] arc_next_time 0 int emp_intensity -1.0000000 float emp_decr 0.00000000 float + trail_ptr 0x01577788 trail * [12] tag_total 0.00000000 float tag_left -1.0000000 float time_first_tagged 0 long level2_tag_total 0.00000000 float level2_tag_left -1.0000000 float + np_updates 0x015777cc {seq=0 update_stamp=-1 status_update_stamp=-1 ...} np_update [12] lightning_stamp -1 int awacs_warning_flag 1 '' unsigned char special_warpin_objnum -1 int special_warpout_objnum -1 int + fighter_beam_turret_data {next=0x00000000 prev=0x00000000 system_info=0x00000000 ...} ship_subsys + beam_sys_info {flags=0 name=0x015787d0 "" subobj_name=0x015787f0 "" ...} model_subsystem + was_firing_last_frame 0x01578a6c int [3] primitive_sensor_range 10000 int + ship_replacement_textures 0x00000000 int * current_viewpoint 0 int + ABtrail_ptr 0x01578a84 trail * [12] + ab_info 0x01578ab4 {pt={...} w_start=1.2509155 w_end=0.050000001 ...} trail_info [12] ab_count 2 int + glow_point_bank_active {...} SCP_vector<bool> + texture_translation_key {xyz={...} a1d=0x01578e6c } vec3d + current_translation {xyz={...} a1d=0x01578e78 } vec3d cloak_stage 0 int time_until_full_cloak 1 long cloak_alpha 255 int time_until_uncloak 0 long + ship_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system + last_fired_point 0x01578ea4 int [3] bay_doors_anim_done_time 0 int bay_doors_status 0 unsigned char bay_doors_wanting_open 0 int bay_doors_launched_from 0 unsigned char bay_doors_need_open false bool bay_doors_parent_shipnum -1 int + secondary_point_reload_pct 0x01578ec4 float [4][25] + primary_rotate_rate 0x01579054 float [3] + primary_rotate_ang 0x01579060 float [3] + thrusters_start 0x0157906c int [128] + thrusters_sounds 0x0157926c int [128] + s_alt_classes {...} SCP_vector<alt_class> + ship_iff_color 0x01579484 int [10][10] ammo_low_complaint_count 0 int armor_type_idx 2 int shield_armor_type_idx -1 int sp->ship_info_index 7 int Locals: n 1 int ship_type 7 int by_sexp 0 int - ss 0xcccccccc {next=??? prev=??? system_info=??? ...} ship_subsys * next CXX0030: Error: expression cannot be evaluated prev CXX0030: Error: expression cannot be evaluated system_info CXX0030: Error: expression cannot be evaluated + sub_name 0xccccccd8 <Bad Ptr> char [32] current_hits CXX0030: Error: expression cannot be evaluated max_hits CXX0030: Error: expression cannot be evaluated flags CXX0030: Error: expression cannot be evaluated subsys_guardian_threshold CXX0030: Error: expression cannot be evaluated armor_type_idx CXX0030: Error: expression cannot be evaluated turret_best_weapon CXX0030: Error: expression cannot be evaluated + turret_last_fire_direction {xyz={...} a1d=0xcccccd10 } vec3d turret_next_enemy_check_stamp CXX0030: Error: expression cannot be evaluated turret_next_fire_stamp CXX0030: Error: expression cannot be evaluated turret_enemy_objnum CXX0030: Error: expression cannot be evaluated turret_enemy_sig CXX0030: Error: expression cannot be evaluated turret_next_fire_pos CXX0030: Error: expression cannot be evaluated turret_time_enemy_in_range CXX0030: Error: expression cannot be evaluated + turret_targeting_order 0xcccccd34 int [3] optimum_range CXX0030: Error: expression cannot be evaluated favor_current_facing CXX0030: Error: expression cannot be evaluated targeted_subsys CXX0030: Error: expression cannot be evaluated scripting_target_override CXX0030: Error: expression cannot be evaluated turret_pick_big_attack_point_timestamp CXX0030: Error: expression cannot be evaluated + turret_big_attack_point {xyz={...} a1d=0xcccccd54 } vec3d turret_animation_position CXX0030: Error: expression cannot be evaluated turret_animation_done_time CXX0030: Error: expression cannot be evaluated + turret_swarm_info_index 0xcccccd68 int [10] turret_swarm_num CXX0030: Error: expression cannot be evaluated awacs_intensity CXX0030: Error: expression cannot be evaluated awacs_radius CXX0030: Error: expression cannot be evaluated + weapons {num_primary_banks=??? num_secondary_banks=??? num_tertiary_banks=??? ...} ship_weapon + submodel_info_1 {blown_off=??? angs={...} prev_angs={...} ...} submodel_instance_info + submodel_info_2 {blown_off=??? angs={...} prev_angs={...} ...} submodel_instance_info disruption_timestamp CXX0030: Error: expression cannot be evaluated subsys_cargo_name CXX0030: Error: expression cannot be evaluated time_subsys_cargo_revealed CXX0030: Error: expression cannot be evaluated + trigger {snd_pnt={...} start_sound=??? loop_sound=??? ...} triggered_rotation points_to_target CXX0030: Error: expression cannot be evaluated base_rotation_rate_pct CXX0030: Error: expression cannot be evaluated gun_rotation_rate_pct CXX0030: Error: expression cannot be evaluated subsys_snd_flags CXX0030: Error: expression cannot be evaluated rotation_timestamp CXX0030: Error: expression cannot be evaluated + world_to_turret_matrix {vec={...} a2d=0xccccdb08 a1d=0xccccdb08 } matrix + target_priority 0xccccdb2c int [32] num_target_priorities CXX0030: Error: expression cannot be evaluated next_aim_pos_time CXX0030: Error: expression cannot be evaluated + last_aim_enemy_pos {xyz={...} a1d=0xccccdbb4 } vec3d + last_aim_enemy_vel {xyz={...} a1d=0xccccdbc0 } vec3d - subsys_names 0xcccccccc char * * CXX0030: Error: expression cannot be evaluated - sip_orig 0x01a9b344 {name=0x01a9b344 "GTF Perseus" alt_name=0x01a9b364 "" short_name=0x01a9b384 "TFight2t-03" ...} ship_info * + name 0x01a9b344 "GTF Perseus" char [32] + alt_name 0x01a9b364 "" char [32] + short_name 0x01a9b384 "TFight2t-03" char [32] species 0 int class_type 6 int + type_str 0x033cc060 "Interceptor" char * + maneuverability_str 0x033cc098 "High" char * + armor_str 0x03362f60 "Average" char * + manufacturer_str 0x03362f98 "Nankam Aeronautical" char * + desc 0x00000000 <Bad Ptr> char * + tech_desc 0x033cff78 "The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons inc char * + tech_title 0x01a9b3c4 "" char [32] + ship_length 0x03362fd8 "17 m" char * + gun_mounts 0x033cc000 "2 (2, 2)" char * + missile_banks 0x034baa90 "2 (40, 40)" char * + cockpit_pof_file 0x01a9b3f0 "" char [32] + cockpit_offset {xyz={...} a1d=0x01a9b410 } vec3d + pof_file 0x01a9b41c "fighter2t-03.pof" char [32] + pof_file_hud 0x01a9b43c "" char [32] num_detail_levels 4 int + detail_distance 0x01a9b460 int [5] cockpit_model_num -1 int model_num 48331 int model_num_hud -1 int hud_target_lod -1 int density 1.0000000 float damp 0.15000001 float rotdamp 0.34999999 float delta_bank_const 0.50000000 float + max_vel {xyz={...} a1d=0x01a9b494 } vec3d + afterburner_max_vel {xyz={...} a1d=0x01a9b4a0 } vec3d + max_rotvel {xyz={...} a1d=0x01a9b4ac } vec3d + rotation_time {xyz={...} a1d=0x01a9b4b8 } vec3d srotation_time 3.3000000 float max_rear_vel 0.00000000 float forward_accel 2.0000000 float afterburner_forward_accel 0.80000001 float forward_decel 1.5000000 float slide_accel 0.00000000 float slide_decel 0.00000000 float + warpin_anim 0x01a9b4e0 "" char [32] warpin_radius 0.00000000 float warpin_snd_start -1 int warpin_snd_end -1 int warpin_speed 0.00000000 float warpin_time 0 int warpin_type 0 int + warpout_anim 0x01a9b518 "" char [32] warpout_radius 0.00000000 float warpout_snd_start -1 int warpout_snd_end -1 int warpout_speed 0.00000000 float warpout_time 0 int warpout_type 0 int warpout_player_speed 0.00000000 float flags 302 int flags2 0 int ai_class 3 int max_speed 80.000000 float min_speed -0.00000000 float max_accel 80.000000 float collision_damage_type_idx -1 int + collision_physics {both_small_bounce=5.0000000 bounce=5.0000000 friction=0.00000000 ...} ship_collision_physics + shockwave {name=0x01a9b580 "" pof_name=0x01a9b5a0 "" inner_rad=25.000000 ...} shockwave_create_info explosion_propagates 0 int big_exp_visual_rad -1.0000000 float shockwave_count 1 int + explosion_bitmap_anims {...} SCP_vector<int> vaporize_chance 0.00000000 float ispew_max_particles -1 int dspew_max_particles -1 int debris_min_lifetime -1.0000000 float debris_max_lifetime -1.0000000 float debris_min_speed -1.0000000 float debris_max_speed -1.0000000 float debris_min_rotspeed -1.0000000 float debris_max_rotspeed -1.0000000 float debris_damage_type_idx -1 int debris_min_hitpoints -1.0000000 float debris_max_hitpoints -1.0000000 float debris_damage_mult 1.0000000 float debris_arc_percent 0.50000000 float n_subsystems 5 int + subsystems 0x03363010 {flags=0 name=0x03363014 "sensors" subobj_name=0x03363034 "sensors" ...} model_subsystem * power_output 2.0000000 float max_overclocked_speed 100.00000 float max_weapon_reserve 150.00000 float max_shield_regen_per_second 0.020000000 float max_weapon_regen_per_second 0.039999999 float afterburner_fuel_capacity 330.00000 float afterburner_burn_rate 60.000000 float afterburner_recover_rate 25.000000 float afterburner_max_reverse_vel 0.00000000 float afterburner_reverse_accel 0.00000000 float cmeasure_type 80 int cmeasure_max 40 int num_primary_banks 2 int num_secondary_banks 2 int + primary_bank_weapons 0x01a9b680 int [3] + primary_bank_ammo_capacity 0x01a9b68c int [3] + secondary_bank_weapons 0x01a9b698 int [4] + secondary_bank_ammo_capacity 0x01a9b6a8 int [4] max_hull_strength 265.00000 float max_shield_strength 350.00000 float hull_repair_rate 0.00000000 float subsys_repair_rate -2.0000000 float sup_hull_repair_rate 0.15000001 float sup_shield_repair_rate 0.20000000 float sup_subsys_repair_rate 0.15000001 float engine_snd 126 int + closeup_pos {xyz={...} a1d=0x01a9b6d8 } vec3d closeup_zoom 0.50000000 float + allowed_weapons 0x01a9b6e8 int [300] + restricted_loadout_flag 0x01a9bb98 int [7] + allowed_bank_restricted_weapons 0x01a9bbb4 int [7][300] shield_icon_index 7 '' unsigned char + icon_filename 0x01a9dc85 "iconfighter2t-03" char [32] + anim_filename 0x01a9dca5 "ssfighter2t-03" char [32] + overhead_filename 0x01a9dcc5 "loadfighter2t-03" char [32] score 14 int scan_time 2000 int + ct_info 0x01a9dcf0 {pt={...} w_start=0.25000000 w_end=0.050000001 ...} trail_info [12] ct_count 3 int num_nondark_colors 0 int + nondark_colors 0x01a9e088 unsigned char [10][3] + shield_color 0x01a9e0a6 "dd�" unsigned char [3] + afterburner_trail {filename=0x01a9e0ac "ABTrail" bitmap_id=0 } generic_bitmap afterburner_trail_width_factor 1.0000000 float afterburner_trail_alpha_factor 1.0000000 float afterburner_trail_life 1.0000000 float afterburner_trail_faded_out_sections 0 int + normal_thruster_particles {...} SCP_vector<thruster_particles> + afterburner_thruster_particles {...} SCP_vector<thruster_particles> + thruster_flame_info {normal={...} afterburn={...} } thrust_pair + thruster_glow_info {normal={...} afterburn={...} } thrust_pair + thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap + thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap thruster01_glow_rad_factor 1.0000000 float thruster02_glow_rad_factor 1.0000000 float thruster03_glow_rad_factor 1.0000000 float thruster02_glow_len_factor 1.0000000 float splodeing_texture 0 int + splodeing_texture_name 0x01a9e344 "boom" char [32] max_decals 50 int + draw_primary_models 0x01a9e368 bool [3] + draw_secondary_models 0x01a9e36b bool [4] draw_models false bool weapon_model_draw_distance 200.00000 float armor_type_idx 2 int shield_armor_type_idx -1 int can_glide false bool glide_cap 0.00000000 float glide_dynamic_cap false bool glide_accel_mult 0.00000000 float use_newtonian_damp false bool newtonian_damp_override false bool autoaim_fov 0.00000000 float topdown_offset_def false bool + topdown_offset {xyz={...} a1d=0x01a9e398 } vec3d num_maneuvering 0 int + maneuvering 0x01a9e3a8 {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128] radar_image_2d_idx -1 int radar_image_size -1 int radar_projection_size_mult 1.0000000 float + ship_iff_info 0x01aa01b4 int [10][10] aiming_flags 0 int minimum_convergence_distance 0.00000000 float convergence_distance 100.00000 float + convergence_offset {xyz={...} a1d=0x01aa0350 } vec3d emp_resistance_mod 0.00000000 float piercing_damage_draw_limit 0.10000000 float damage_lightning_type 1 int num_saved_subsystems -858993460 int - subsys_pcts 0xcccccccc float * CXX0030: Error: expression cannot be evaluated - objp 0x0117710c {next=0x01072d20 prev=0x01072d20 signature=3842 ...} object * + next 0x01072d20 struct object obj_create_list {next=0x0117710c prev=0x0117710c signature=0 ...} object * + prev 0x01072d20 struct object obj_create_list {next=0x0117710c prev=0x0117710c signature=0 ...} object * signature 3842 int type 1 '' char parent -1 int parent_sig 3842 int parent_type 1 '' char instance 1 int flags 2055 unsigned int + pos {xyz={...} a1d=0x01177130 } vec3d + orient {vec={...} a2d=0x0117713c a1d=0x0117713c } matrix radius 14.109169 float + last_pos {xyz={...} a1d=0x01177164 } vec3d + last_orient {vec={...} a2d=0x01177170 a1d=0x01177170 } matrix + phys_info {flags=2 mass=113.19950 center_of_mass={...} ...} physics_info + shield_quadrant 0x011772d0 float [4] hull_strength 275.00000 float sim_hull_strength 0.00000000 float + objsnd_num 0x011772e8 short [32] net_signature 22 unsigned short num_pairs 0 int + jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node * + dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance * + dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance * collision_group_id 0 int hull_pct 1.0377358 float - ph_inf {flags=2 mass=113.19950 center_of_mass={...} ...} physics_info flags 2 unsigned int mass 113.19950 float + center_of_mass {xyz={...} a1d=0x0012e750 } vec3d + I_body_inv {vec={...} a2d=0x0012e75c a1d=0x0012e75c } matrix rotdamp 0.34999999 float side_slip_time_const 0.15000001 float delta_bank_const 0.50000000 float + max_vel {xyz={...} a1d=0x0012e78c } vec3d + afterburner_max_vel {xyz={...} a1d=0x0012e798 } vec3d + booster_max_vel {xyz={...} a1d=0x0012e7a4 } vec3d + max_rotvel {xyz={...} a1d=0x0012e7b0 } vec3d max_rear_vel 0.00000000 float forward_accel_time_const 2.0000000 float afterburner_forward_accel_time_const 0.80000001 float booster_forward_accel_time_const 0.00000000 float forward_decel_time_const 1.5000000 float slide_accel_time_const 0.00000000 float slide_decel_time_const 0.00000000 float shockwave_shake_amp 0.00000000 float + prev_ramp_vel {xyz={...} a1d=0x0012e7dc } vec3d + desired_vel {xyz={...} a1d=0x0012e7e8 } vec3d + desired_rotvel {xyz={...} a1d=0x0012e7f4 } vec3d forward_thrust 0.00000000 float side_thrust 0.00000000 float vert_thrust 0.00000000 float + vel {xyz={...} a1d=0x0012e80c } vec3d + rotvel {xyz={...} a1d=0x0012e818 } vec3d speed 0.00000000 float fspeed 0.00000000 float heading 0.00000000 float + prev_fvec {xyz={...} a1d=0x0012e830 } vec3d + last_rotmat {vec={...} a2d=0x0012e83c a1d=0x0012e83c } matrix afterburner_decay 1 int shockwave_decay 0 int reduced_damp_decay 0 int glide_cap 140.00000 float cur_glide_cap 80.000000 float glide_accel_mult 0.00000000 float use_newtonian_damp false bool afterburner_max_reverse_vel 0.00000000 float afterburner_reverse_accel 0.00000000 float - p_objp 0xcccccccc {name=0xcccccccc <Bad Ptr> next=??? prev=??? ...} p_object * + name 0xcccccccc <Bad Ptr> char [32] next CXX0030: Error: expression cannot be evaluated prev CXX0030: Error: expression cannot be evaluated + pos {xyz={...} a1d=0xccccccf4 } vec3d + orient {vec={...} a2d=0xcccccd00 a1d=0xcccccd00 } matrix ship_class CXX0030: Error: expression cannot be evaluated team CXX0030: Error: expression cannot be evaluated behavior CXX0030: Error: expression cannot be evaluated ai_goals CXX0030: Error: expression cannot be evaluated cargo1 CXX0030: Error: expression cannot be evaluated status_count CXX0030: Error: expression cannot be evaluated + status_type 0xcccccd3c int [10] + status 0xcccccd64 int [10] + target 0xcccccd8c int [10] subsys_index CXX0030: Error: expression cannot be evaluated subsys_count CXX0030: Error: expression cannot be evaluated initial_velocity CXX0030: Error: expression cannot be evaluated initial_hull CXX0030: Error: expression cannot be evaluated initial_shields CXX0030: Error: expression cannot be evaluated arrival_location CXX0030: Error: expression cannot be evaluated arrival_distance CXX0030: Error: expression cannot be evaluated arrival_anchor CXX0030: Error: expression cannot be evaluated arrival_path_mask CXX0030: Error: expression cannot be evaluated arrival_cue CXX0030: Error: expression cannot be evaluated arrival_delay CXX0030: Error: expression cannot be evaluated departure_location CXX0030: Error: expression cannot be evaluated departure_anchor CXX0030: Error: expression cannot be evaluated departure_path_mask CXX0030: Error: expression cannot be evaluated departure_cue CXX0030: Error: expression cannot be evaluated departure_delay CXX0030: Error: expression cannot be evaluated + misc 0xcccccdf4 <Bad Ptr> char [32] wingnum CXX0030: Error: expression cannot be evaluated pos_in_wing CXX0030: Error: expression cannot be evaluated flags CXX0030: Error: expression cannot be evaluated flags2 CXX0030: Error: expression cannot be evaluated escort_priority CXX0030: Error: expression cannot be evaluated ai_class CXX0030: Error: expression cannot be evaluated hotkey CXX0030: Error: expression cannot be evaluated score CXX0030: Error: expression cannot be evaluated assist_score_pct CXX0030: Error: expression cannot be evaluated orders_accepted CXX0030: Error: expression cannot be evaluated dock_list CXX0017: Error: symbol "" not found created_object CXX0030: Error: expression cannot be evaluated group CXX0030: Error: expression cannot be evaluated persona_index CXX0030: Error: expression cannot be evaluated kamikaze_damage CXX0030: Error: expression cannot be evaluated use_special_explosion CXX0030: Error: expression cannot be evaluated special_exp_damage CXX0030: Error: expression cannot be evaluated special_exp_blast CXX0030: Error: expression cannot be evaluated special_exp_inner CXX0030: Error: expression cannot be evaluated special_exp_outer CXX0030: Error: expression cannot be evaluated use_shockwave CXX0030: Error: expression cannot be evaluated special_exp_shockwave_speed CXX0030: Error: expression cannot be evaluated special_hitpoints CXX0030: Error: expression cannot be evaluated special_shield CXX0030: Error: expression cannot be evaluated net_signature CXX0030: Error: expression cannot be evaluated destroy_before_mission_time CXX0030: Error: expression cannot be evaluated wing_status_wing_index CXX0030: Error: expression cannot be evaluated wing_status_wing_pos CXX0030: Error: expression cannot be evaluated respawn_count CXX0030: Error: expression cannot be evaluated respawn_priority CXX0030: Error: expression cannot be evaluated alt_type_index CXX0030: Error: expression cannot be evaluated callsign_index CXX0030: Error: expression cannot be evaluated ship_max_hull_strength CXX0030: Error: expression cannot be evaluated ship_max_shield_strength CXX0030: Error: expression cannot be evaluated num_texture_replacements CXX0030: Error: expression cannot be evaluated + replacement_textures 0xccccce98 {ship_name=0xccccce98 <Bad Ptr> old_texture=0xccccceb8 <Bad Ptr> new_texture=0xccccced8 <Bad Ptr> ...} texture_replace [320] + alt_classes {...} SCP_vector<alt_class> + alt_iff_color 0xcccd4bb0 int [10][10] - swp 0x01577448 {num_primary_banks=2 num_secondary_banks=2 num_tertiary_banks=0 ...} ship_weapon * num_primary_banks 2 int num_secondary_banks 2 int num_tertiary_banks 0 int + primary_bank_weapons 0x01577454 int [3] + secondary_bank_weapons 0x01577460 int [4] current_primary_bank 0 int current_secondary_bank 0 int current_tertiary_bank 0 int + next_primary_fire_stamp 0x0157747c int [3] + last_primary_fire_stamp 0x01577488 int [3] + next_secondary_fire_stamp 0x01577494 int [4] + last_secondary_fire_stamp 0x015774a4 int [4] next_tertiary_fire_stamp 0 int + primary_bank_ammo 0x015774b8 int [3] + primary_bank_start_ammo 0x015774c4 int [3] + primary_bank_capacity 0x015774d0 int [3] + primary_next_slot 0x015774dc int [3] + primary_bank_rearm_time 0x015774e8 int [3] + secondary_bank_ammo 0x015774f4 int [4] + secondary_bank_start_ammo 0x01577504 int [4] + secondary_bank_capacity 0x01577514 int [4] + secondary_next_slot 0x01577524 int [4] + secondary_bank_rearm_time 0x01577534 int [4] tertiary_bank_ammo 0 int tertiary_bank_start_ammo 0 int tertiary_bank_capacity 0 int tertiary_bank_rearm_time 0 int last_fired_weapon_index 1113 int last_fired_weapon_signature 3084 int detonate_weapon_time 1957597 int ai_class 3 int flags 0 int + primary_animation_position 0x01577568 "" unsigned char [3] + secondary_animation_position 0x0157756b "" unsigned char [4] + primary_animation_done_time 0x01577570 int [3] + secondary_animation_done_time 0x0157757c int [4] + burst_counter 0x0157758c int [7] + external_model_fp_counter 0x015775a8 int [7] shield_pct -1.0737418e+008 float - sip 0x01a9b344 {name=0x01a9b344 "GTF Perseus" alt_name=0x01a9b364 "" short_name=0x01a9b384 "TFight2t-03" ...} ship_info * + name 0x01a9b344 "GTF Perseus" char [32] + alt_name 0x01a9b364 "" char [32] + short_name 0x01a9b384 "TFight2t-03" char [32] species 0 int class_type 6 int + type_str 0x033cc060 "Interceptor" char * + maneuverability_str 0x033cc098 "High" char * + armor_str 0x03362f60 "Average" char * + manufacturer_str 0x03362f98 "Nankam Aeronautical" char * + desc 0x00000000 <Bad Ptr> char * + tech_desc 0x033cff78 "The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons inc char * + tech_title 0x01a9b3c4 "" char [32] + ship_length 0x03362fd8 "17 m" char * + gun_mounts 0x033cc000 "2 (2, 2)" char * + missile_banks 0x034baa90 "2 (40, 40)" char * + cockpit_pof_file 0x01a9b3f0 "" char [32] + cockpit_offset {xyz={...} a1d=0x01a9b410 } vec3d + pof_file 0x01a9b41c "fighter2t-03.pof" char [32] + pof_file_hud 0x01a9b43c "" char [32] num_detail_levels 4 int + detail_distance 0x01a9b460 int [5] cockpit_model_num -1 int model_num 48331 int model_num_hud -1 int hud_target_lod -1 int density 1.0000000 float damp 0.15000001 float rotdamp 0.34999999 float delta_bank_const 0.50000000 float + max_vel {xyz={...} a1d=0x01a9b494 } vec3d + afterburner_max_vel {xyz={...} a1d=0x01a9b4a0 } vec3d + max_rotvel {xyz={...} a1d=0x01a9b4ac } vec3d + rotation_time {xyz={...} a1d=0x01a9b4b8 } vec3d srotation_time 3.3000000 float max_rear_vel 0.00000000 float forward_accel 2.0000000 float afterburner_forward_accel 0.80000001 float forward_decel 1.5000000 float slide_accel 0.00000000 float slide_decel 0.00000000 float + warpin_anim 0x01a9b4e0 "" char [32] warpin_radius 0.00000000 float warpin_snd_start -1 int warpin_snd_end -1 int warpin_speed 0.00000000 float warpin_time 0 int warpin_type 0 int + warpout_anim 0x01a9b518 "" char [32] warpout_radius 0.00000000 float warpout_snd_start -1 int warpout_snd_end -1 int warpout_speed 0.00000000 float warpout_time 0 int warpout_type 0 int warpout_player_speed 0.00000000 float flags 302 int flags2 0 int ai_class 3 int max_speed 80.000000 float min_speed -0.00000000 float max_accel 80.000000 float collision_damage_type_idx -1 int + collision_physics {both_small_bounce=5.0000000 bounce=5.0000000 friction=0.00000000 ...} ship_collision_physics + shockwave {name=0x01a9b580 "" pof_name=0x01a9b5a0 "" inner_rad=25.000000 ...} shockwave_create_info explosion_propagates 0 int big_exp_visual_rad -1.0000000 float shockwave_count 1 int + explosion_bitmap_anims {...} SCP_vector<int> vaporize_chance 0.00000000 float ispew_max_particles -1 int dspew_max_particles -1 int debris_min_lifetime -1.0000000 float debris_max_lifetime -1.0000000 float debris_min_speed -1.0000000 float debris_max_speed -1.0000000 float debris_min_rotspeed -1.0000000 float debris_max_rotspeed -1.0000000 float debris_damage_type_idx -1 int debris_min_hitpoints -1.0000000 float debris_max_hitpoints -1.0000000 float debris_damage_mult 1.0000000 float debris_arc_percent 0.50000000 float n_subsystems 5 int + subsystems 0x03363010 {flags=0 name=0x03363014 "sensors" subobj_name=0x03363034 "sensors" ...} model_subsystem * power_output 2.0000000 float max_overclocked_speed 100.00000 float max_weapon_reserve 150.00000 float max_shield_regen_per_second 0.020000000 float max_weapon_regen_per_second 0.039999999 float afterburner_fuel_capacity 330.00000 float afterburner_burn_rate 60.000000 float afterburner_recover_rate 25.000000 float afterburner_max_reverse_vel 0.00000000 float afterburner_reverse_accel 0.00000000 float cmeasure_type 80 int cmeasure_max 40 int num_primary_banks 2 int num_secondary_banks 2 int + primary_bank_weapons 0x01a9b680 int [3] + primary_bank_ammo_capacity 0x01a9b68c int [3] + secondary_bank_weapons 0x01a9b698 int [4] + secondary_bank_ammo_capacity 0x01a9b6a8 int [4] max_hull_strength 265.00000 float max_shield_strength 350.00000 float hull_repair_rate 0.00000000 float subsys_repair_rate -2.0000000 float sup_hull_repair_rate 0.15000001 float sup_shield_repair_rate 0.20000000 float sup_subsys_repair_rate 0.15000001 float engine_snd 126 int + closeup_pos {xyz={...} a1d=0x01a9b6d8 } vec3d closeup_zoom 0.50000000 float + allowed_weapons 0x01a9b6e8 int [300] + restricted_loadout_flag 0x01a9bb98 int [7] + allowed_bank_restricted_weapons 0x01a9bbb4 int [7][300] shield_icon_index 7 '' unsigned char + icon_filename 0x01a9dc85 "iconfighter2t-03" char [32] + anim_filename 0x01a9dca5 "ssfighter2t-03" char [32] + overhead_filename 0x01a9dcc5 "loadfighter2t-03" char [32] score 14 int scan_time 2000 int + ct_info 0x01a9dcf0 {pt={...} w_start=0.25000000 w_end=0.050000001 ...} trail_info [12] ct_count 3 int num_nondark_colors 0 int + nondark_colors 0x01a9e088 unsigned char [10][3] + shield_color 0x01a9e0a6 "dd�" unsigned char [3] + afterburner_trail {filename=0x01a9e0ac "ABTrail" bitmap_id=0 } generic_bitmap afterburner_trail_width_factor 1.0000000 float afterburner_trail_alpha_factor 1.0000000 float afterburner_trail_life 1.0000000 float afterburner_trail_faded_out_sections 0 int + normal_thruster_particles {...} SCP_vector<thruster_particles> + afterburner_thruster_particles {...} SCP_vector<thruster_particles> + thruster_flame_info {normal={...} afterburn={...} } thrust_pair + thruster_glow_info {normal={...} afterburn={...} } thrust_pair + thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap + thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap thruster01_glow_rad_factor 1.0000000 float thruster02_glow_rad_factor 1.0000000 float thruster03_glow_rad_factor 1.0000000 float thruster02_glow_len_factor 1.0000000 float splodeing_texture 0 int + splodeing_texture_name 0x01a9e344 "boom" char [32] max_decals 50 int + draw_primary_models 0x01a9e368 bool [3] + draw_secondary_models 0x01a9e36b bool [4] draw_models false bool weapon_model_draw_distance 200.00000 float armor_type_idx 2 int shield_armor_type_idx -1 int can_glide false bool glide_cap 0.00000000 float glide_dynamic_cap false bool glide_accel_mult 0.00000000 float use_newtonian_damp false bool newtonian_damp_override false bool autoaim_fov 0.00000000 float topdown_offset_def false bool + topdown_offset {xyz={...} a1d=0x01a9e398 } vec3d num_maneuvering 0 int + maneuvering 0x01a9e3a8 {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128] radar_image_2d_idx -1 int radar_image_size -1 int radar_projection_size_mult 1.0000000 float + ship_iff_info 0x01aa01b4 int [10][10] aiming_flags 0 int minimum_convergence_distance 0.00000000 float convergence_distance 100.00000 float + convergence_offset {xyz={...} a1d=0x01aa0350 } vec3d emp_resistance_mod 0.00000000 float piercing_damage_draw_limit 0.10000000 float damage_lightning_type 1 int i -858993460 int - sp 0x015762b8 {objnum=1889 ai_index=1 ship_info_index=7 ...} ship * objnum 1889 int ai_index 1 int ship_info_index 7 int hotkey -1 int escort_priority 0 int score 10 int assist_score_pct 0.00000000 float respawn_priority 0 int pre_death_explosion_happened 1 '' unsigned char wash_killed 0 unsigned char cargo1 0 char wing_status_wing_index 0 char wing_status_wing_pos 0 char alt_type_index -1 '�' char callsign_index -1 '�' char targeting_laser_bank -1 '�' char num_corkscrew_to_fire 0 unsigned char targeting_laser_objnum -1 int next_corkscrew_fire 1 int final_death_time 0 int death_time -1 int end_death_time 0 int really_final_death_time 0 int + deathroll_rotvel {xyz={...} a1d=0x015762fc } vec3d + warpin_effect 0x06b9fb78 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect * + warpout_effect 0x06b9fbf8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect * next_fireball 0 int next_hit_spark 0 int num_hits 0 int + sparks 0x0157631c {pos={...} submodel_num=-1 end_time=1906571 } ship_spark [8] use_special_explosion false bool special_exp_damage -1 int special_exp_blast -1 int special_exp_inner -1 int special_exp_outer -1 int use_shockwave false bool special_exp_shockwave_speed 0 int special_hitpoints 0 int special_shield -1 int ship_max_shield_strength 610.00000 float ship_max_hull_strength 275.00000 float ship_guardian_threshold 0 int + ship_name 0x015763ec "Alpha 1" char [32] team 0 int time_cargo_revealed 0 long arrival_location 0 int arrival_distance 0 int arrival_anchor -1 int arrival_path_mask 0 int arrival_cue 0 int arrival_delay 0 int departure_location 0 int departure_anchor -1 int departure_path_mask 0 int departure_cue 0 int departure_delay 0 int wingnum 0 int orders_accepted 49407 int + subsys_list {next=0x07a21c40 prev=0x07a25840 system_info=0x00000000 ...} ship_subsys + last_targeted_subobject 0x01577348 ship_subsys * [12] + subsys_info 0x01577378 {num=0 total_hits=0.00000000 current_hits=0.00000000 } ship_subsys_info [12] + shield_integrity 0x06b9fc78 float * shield_recharge_index 4 int weapon_recharge_index 4 int engine_recharge_index 4 int weapon_energy 150.00000 float current_max_speed 80.000000 float next_manage_ets 1980030 int flags 20971520 unsigned int flags2 0 unsigned int reinforcement_index -1 int afterburner_fuel 330.00000 float cmeasure_count 40 int current_cmeasure 80 int cmeasure_fire_stamp 1 int target_shields_delta 0.00000000 float target_weapon_energy_delta 0.00000000 float + weapons {num_primary_banks=2 num_secondary_banks=2 num_tertiary_banks=0 ...} ship_weapon shield_hits 0 int wash_intensity 0.00000000 float + wash_rot_axis {xyz={...} a1d=0x015775cc } vec3d wash_timestamp 1 int num_swarm_missiles_to_fire 0 int next_swarm_fire 1 int next_swarm_path 8 int num_turret_swarm_info 0 int group 0 int death_roll_snd -1 int ship_list_index 1 int thruster_bitmap -1 int thruster_frame 0.00000000 float thruster_glow_bitmap -1 int thruster_glow_frame 0.00000000 float thruster_glow_noise 1.0000000 float thruster_secondary_glow_bitmap -1 int thruster_tertiary_glow_bitmap -1 int next_engine_stutter 1 int base_texture_anim_frametime 1988575359 long total_damage_received 0.00000000 float + damage_ship 0x01577620 float [32] + damage_ship_id 0x015776a0 int [32] persona_index 0 int subsys_disrupted_flags 0 int subsys_disrupted_check_timestamp 1 int create_time 226979545 unsigned int ts_index -1 int large_ship_blowup_index -1 int + sub_expl_sound_handle 0x01577738 int [2] + arc_pts 0x01577740 vec3d [2][2] + arc_timestamp 0x01577770 int [2] + arc_type 0x01577778 "" unsigned char [2] arc_next_time 0 int emp_intensity -1.0000000 float emp_decr 0.00000000 float + trail_ptr 0x01577788 trail * [12] tag_total 0.00000000 float tag_left -1.0000000 float time_first_tagged 0 long level2_tag_total 0.00000000 float level2_tag_left -1.0000000 float + np_updates 0x015777cc {seq=0 update_stamp=-1 status_update_stamp=-1 ...} np_update [12] lightning_stamp -1 int awacs_warning_flag 1 '' unsigned char special_warpin_objnum -1 int special_warpout_objnum -1 int + fighter_beam_turret_data {next=0x00000000 prev=0x00000000 system_info=0x00000000 ...} ship_subsys + beam_sys_info {flags=0 name=0x015787d0 "" subobj_name=0x015787f0 "" ...} model_subsystem + was_firing_last_frame 0x01578a6c int [3] primitive_sensor_range 10000 int + ship_replacement_textures 0x00000000 int * current_viewpoint 0 int + ABtrail_ptr 0x01578a84 trail * [12] + ab_info 0x01578ab4 {pt={...} w_start=1.2509155 w_end=0.050000001 ...} trail_info [12] ab_count 2 int + glow_point_bank_active {...} SCP_vector<bool> + texture_translation_key {xyz={...} a1d=0x01578e6c } vec3d + current_translation {xyz={...} a1d=0x01578e78 } vec3d cloak_stage 0 int time_until_full_cloak 1 long cloak_alpha 255 int time_until_uncloak 0 long + ship_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system + last_fired_point 0x01578ea4 int [3] bay_doors_anim_done_time 0 int bay_doors_status 0 unsigned char bay_doors_wanting_open 0 int bay_doors_launched_from 0 unsigned char bay_doors_need_open false bool bay_doors_parent_shipnum -1 int + secondary_point_reload_pct 0x01578ec4 float [4][25] + primary_rotate_rate 0x01579054 float [3] + primary_rotate_ang 0x01579060 float [3] + thrusters_start 0x0157906c int [128] + thrusters_sounds 0x0157926c int [128] + s_alt_classes {...} SCP_vector<alt_class> + ship_iff_color 0x01579484 int [10][10] ammo_low_complaint_count 0 int armor_type_idx 2 int shield_armor_type_idx -1 int Autos up one level: - Wss_slots_teams 0x022cb938 struct wss_unit (* Wss_slots_teams)[12] wss_unit [2][12] - [0] 0x022cb938 struct wss_unit (* Wss_slots_teams)[12] {ship_class=7 wep=0x022cb93c wep_count=0x022cb958 } wss_unit [12] - [0] {ship_class=7 wep=0x022cb93c wep_count=0x022cb958 } wss_unit ship_class 7 int + wep 0x022cb93c int [7] + wep_count 0x022cb958 int [7] + [1] {ship_class=7 wep=0x022cb978 wep_count=0x022cb994 } wss_unit + [2] {ship_class=7 wep=0x022cb9b4 wep_count=0x022cb9d0 } wss_unit + [3] {ship_class=7 wep=0x022cb9f0 wep_count=0x022cba0c } wss_unit + [4] {ship_class=12 wep=0x022cba2c wep_count=0x022cba48 } wss_unit + [5] {ship_class=12 wep=0x022cba68 wep_count=0x022cba84 } wss_unit + [6] {ship_class=12 wep=0x022cbaa4 wep_count=0x022cbac0 } wss_unit + [7] {ship_class=255 wep=0x022cbae0 wep_count=0x022cbafc } wss_unit + [8] {ship_class=255 wep=0x022cbb1c wep_count=0x022cbb38 } wss_unit + [9] {ship_class=255 wep=0x022cbb58 wep_count=0x022cbb74 } wss_unit + [10] {ship_class=255 wep=0x022cbb94 wep_count=0x022cbbb0 } wss_unit + [11] {ship_class=255 wep=0x022cbbd0 wep_count=0x022cbbec } wss_unit - [1] 0x022cbc08 {ship_class=0 wep=0x022cbc0c wep_count=0x022cbc28 } wss_unit [12] - [0] {ship_class=0 wep=0x022cbc0c wep_count=0x022cbc28 } wss_unit ship_class 0 int + wep 0x022cbc0c int [7] + wep_count 0x022cbc28 int [7] + [1] {ship_class=0 wep=0x022cbc48 wep_count=0x022cbc64 } wss_unit + [2] {ship_class=0 wep=0x022cbc84 wep_count=0x022cbca0 } wss_unit + [3] {ship_class=0 wep=0x022cbcc0 wep_count=0x022cbcdc } wss_unit + [4] {ship_class=0 wep=0x022cbcfc wep_count=0x022cbd18 } wss_unit + [5] {ship_class=0 wep=0x022cbd38 wep_count=0x022cbd54 } wss_unit + [6] {ship_class=0 wep=0x022cbd74 wep_count=0x022cbd90 } wss_unit + [7] {ship_class=0 wep=0x022cbdb0 wep_count=0x022cbdcc } wss_unit + [8] {ship_class=0 wep=0x022cbdec wep_count=0x022cbe08 } wss_unit + [9] {ship_class=0 wep=0x022cbe28 wep_count=0x022cbe44 } wss_unit + [10] {ship_class=0 wep=0x022cbe64 wep_count=0x022cbe80 } wss_unit + [11] {ship_class=0 wep=0x022cbea0 wep_count=0x022cbebc } wss_unit - Wss_slots_teams[team] 0x022cb938 struct wss_unit (* Wss_slots_teams)[12] {ship_class=7 wep=0x022cb93c wep_count=0x022cb958 } wss_unit [12] - [0] {ship_class=7 wep=0x022cb93c wep_count=0x022cb958 } wss_unit ship_class 7 int + wep 0x022cb93c int [7] + wep_count 0x022cb958 int [7] + [1] {ship_class=7 wep=0x022cb978 wep_count=0x022cb994 } wss_unit + [2] {ship_class=7 wep=0x022cb9b4 wep_count=0x022cb9d0 } wss_unit + [3] {ship_class=7 wep=0x022cb9f0 wep_count=0x022cba0c } wss_unit + [4] {ship_class=12 wep=0x022cba2c wep_count=0x022cba48 } wss_unit + [5] {ship_class=12 wep=0x022cba68 wep_count=0x022cba84 } wss_unit + [6] {ship_class=12 wep=0x022cbaa4 wep_count=0x022cbac0 } wss_unit + [7] {ship_class=255 wep=0x022cbae0 wep_count=0x022cbafc } wss_unit + [8] {ship_class=255 wep=0x022cbb1c wep_count=0x022cbb38 } wss_unit + [9] {ship_class=255 wep=0x022cbb58 wep_count=0x022cbb74 } wss_unit + [10] {ship_class=255 wep=0x022cbb94 wep_count=0x022cbbb0 } wss_unit + [11] {ship_class=255 wep=0x022cbbd0 wep_count=0x022cbbec } wss_unit - Wss_slots_teams[team][slot_index] {ship_class=7 wep=0x022cb93c wep_count=0x022cb958 } wss_unit ship_class 7 int + wep 0x022cb93c int [7] + wep_count 0x022cb958 int [7] Wss_slots_teams[team][slot_index].ship_class 7 int - objp 0x0117710c {next=0x01072d20 prev=0x01072d20 signature=3842 ...} object * + next 0x01072d20 struct object obj_create_list {next=0x0117710c prev=0x0117710c signature=0 ...} object * + prev 0x01072d20 struct object obj_create_list {next=0x0117710c prev=0x0117710c signature=0 ...} object * signature 3842 int type 1 '' char parent -1 int parent_sig 3842 int parent_type 1 '' char instance 1 int flags 2055 unsigned int + pos {xyz={...} a1d=0x01177130 } vec3d + orient {vec={...} a2d=0x0117713c a1d=0x0117713c } matrix radius 14.109169 float + last_pos {xyz={...} a1d=0x01177164 } vec3d + last_orient {vec={...} a2d=0x01177170 a1d=0x01177170 } matrix + phys_info {flags=2 mass=113.19950 center_of_mass={...} ...} physics_info + shield_quadrant 0x011772d0 float [4] hull_strength 275.00000 float sim_hull_strength 0.00000000 float + objsnd_num 0x011772e8 short [32] net_signature 22 unsigned short num_pairs 0 int + jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node * + dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance * + dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance * collision_group_id 0 int objp->instance 1 int slot_index 0 int Autos up 2 levels: objnum -858993460 int - pobjp 0x06410040 {name=0x06410040 "Alpha 1" next=0x064180b4 prev=0x01016fc8 ...} p_object * + name 0x06410040 "Alpha 1" char [32] + next 0x064180b4 {name=0x064180b4 "Alpha 2" next=0x06420128 prev=0x06410040 ...} p_object * + prev 0x01016fc8 struct p_object Ship_arrival_list {name=0x01016fc8 "" next=0x06410040 prev=0x064b0950 ...} p_object * + pos {xyz={...} a1d=0x06410068 } vec3d + orient {vec={...} a2d=0x06410074 a1d=0x06410074 } matrix ship_class 7 int team 0 int behavior 9 int ai_goals -1 int cargo1 0 char status_count 0 int + status_type 0x064100b0 int [10] + status 0x064100d8 int [10] + target 0x06410100 int [10] subsys_index 0 int subsys_count 1 int initial_velocity 33 int initial_hull 100 int initial_shields 100 int arrival_location 0 int arrival_distance 0 int arrival_anchor -1 int arrival_path_mask 0 int arrival_cue 0 int arrival_delay 0 int departure_location 0 int departure_anchor -1 int departure_path_mask 0 int departure_cue 0 int departure_delay 0 int + misc 0x06410168 "��������������������������������" char [32] wingnum 0 int pos_in_wing 0 int flags 65 int flags2 0 int escort_priority 0 int ai_class 3 int hotkey -1 int score 10 int assist_score_pct 0.00000000 float orders_accepted -858993460 int + dock_list 0x00000000 {next=??? dockpoint_used=0x00000004 <Bad Ptr> docked_objp=??? } p_dock_instance * + created_object 0x0117710c {next=0x01072d20 prev=0x01072d20 signature=3842 ...} object * group 0 int persona_index 0 int kamikaze_damage -1.0737418e+008 float use_special_explosion false bool special_exp_damage -1 int special_exp_blast -1 int special_exp_inner -1 int special_exp_outer -1 int use_shockwave false bool special_exp_shockwave_speed 0 int special_hitpoints 0 int special_shield -1 int net_signature 22 unsigned short destroy_before_mission_time -1 int wing_status_wing_index 0 char wing_status_wing_pos 0 char respawn_count 0 unsigned int respawn_priority 0 int alt_type_index -1 '�' char callsign_index -1 '�' char ship_max_hull_strength 275.00000 float ship_max_shield_strength 610.00000 float num_texture_replacements 0 int + replacement_textures 0x0641020c {ship_name=0x0641020c "" old_texture=0x0641022c "" new_texture=0x0641024c "" ...} texture_replace [320] + alt_classes {...} SCP_vector<alt_class> + alt_iff_color 0x06417f24 int [10][10] Autos up 3 levels: - &Net_players 0x022bf340 struct net_player * Net_players net_player [12]* - [0] {m_player=0x0151c460 player_id=0 tracker_player_id=54031 ...} net_player + m_player 0x0151c460 struct player * Players {callsign=0x0151c460 "server" short_callsign=0x0151c47d "Standalone" short_callsign_width=0 ...} player * player_id 0 short tracker_player_id 54031 int flags 5127 int state 10 int reliable_socket 4294967295 unsigned int client_cinfo_seq 0 unsigned short client_server_seq 0 unsigned short last_heard_time 0 long + s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info + p_info {p_objp=0x00000000 team=0 ship_index=-1 ...} net_player_info sv_bytes_sent 0 int sv_last_pl -1 int cl_bytes_recvd 0 int cl_last_pl -1 int - [1] {m_player=0x0151efd4 player_id=1 tracker_player_id=34960 ...} net_player + m_player 0x0151efd4 {callsign=0x0151efd4 "Psychoo" short_callsign=0x0151eff1 "Psychoo" short_callsign_width=57 ...} player * player_id 1 short tracker_player_id 34960 int flags 6298657 int state 10 int reliable_socket 1 unsigned int client_cinfo_seq 0 unsigned short client_server_seq 0 unsigned short last_heard_time 1990429573 long + s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info + p_info {p_objp=0x06410040 team=0 ship_index=0 ...} net_player_info sv_bytes_sent 4820 int sv_last_pl 0 int cl_bytes_recvd 7037 int cl_last_pl 0 int - [2] {m_player=0x01521b48 player_id=2 tracker_player_id=65516 ...} net_player + m_player 0x01521b48 {callsign=0x01521b48 "Kszyhu" short_callsign=0x01521b65 "Kszyhu" short_callsign_width=48 ...} player * player_id 2 short tracker_player_id 65516 int flags 6296577 int state 10 int reliable_socket 2 unsigned int client_cinfo_seq 0 unsigned short client_server_seq 0 unsigned short last_heard_time 1990429573 long + s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info + p_info {p_objp=0x0642819c team=0 ship_index=4 ...} net_player_info sv_bytes_sent 4093 int sv_last_pl 6 int cl_bytes_recvd 2887 int cl_last_pl 0 int + [3] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [4] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [5] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [6] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [7] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [8] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [9] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [10] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [11] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player - &Net_players[player_index] 0x022bfb48 {m_player=0x0151efd4 player_id=1 tracker_player_id=34960 ...} net_player * + m_player 0x0151efd4 {callsign=0x0151efd4 "Psychoo" short_callsign=0x0151eff1 "Psychoo" short_callsign_width=57 ...} player * player_id 1 short tracker_player_id 34960 int flags 6298657 int state 10 int reliable_socket 1 unsigned int client_cinfo_seq 0 unsigned short client_server_seq 0 unsigned short last_heard_time 1990429573 long + s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info + p_info {p_objp=0x06410040 team=0 ship_index=0 ...} net_player_info sv_bytes_sent 4820 int sv_last_pl 0 int cl_bytes_recvd 7037 int cl_last_pl 0 int - Net_players 0x022bf340 struct net_player * Net_players {m_player=0x0151c460 player_id=0 tracker_player_id=54031 ...} net_player [12] - [0] {m_player=0x0151c460 player_id=0 tracker_player_id=54031 ...} net_player + m_player 0x0151c460 struct player * Players {callsign=0x0151c460 "server" short_callsign=0x0151c47d "Standalone" short_callsign_width=0 ...} player * player_id 0 short tracker_player_id 54031 int flags 5127 int state 10 int reliable_socket 4294967295 unsigned int client_cinfo_seq 0 unsigned short client_server_seq 0 unsigned short last_heard_time 0 long + s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info + p_info {p_objp=0x00000000 team=0 ship_index=-1 ...} net_player_info sv_bytes_sent 0 int sv_last_pl -1 int cl_bytes_recvd 0 int cl_last_pl -1 int - [1] {m_player=0x0151efd4 player_id=1 tracker_player_id=34960 ...} net_player + m_player 0x0151efd4 {callsign=0x0151efd4 "Psychoo" short_callsign=0x0151eff1 "Psychoo" short_callsign_width=57 ...} player * player_id 1 short tracker_player_id 34960 int flags 6298657 int state 10 int reliable_socket 1 unsigned int client_cinfo_seq 0 unsigned short client_server_seq 0 unsigned short last_heard_time 1990429573 long + s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info + p_info {p_objp=0x06410040 team=0 ship_index=0 ...} net_player_info sv_bytes_sent 4820 int sv_last_pl 0 int cl_bytes_recvd 7037 int cl_last_pl 0 int - [2] {m_player=0x01521b48 player_id=2 tracker_player_id=65516 ...} net_player + m_player 0x01521b48 {callsign=0x01521b48 "Kszyhu" short_callsign=0x01521b65 "Kszyhu" short_callsign_width=48 ...} player * player_id 2 short tracker_player_id 65516 int flags 6296577 int state 10 int reliable_socket 2 unsigned int client_cinfo_seq 0 unsigned short client_server_seq 0 unsigned short last_heard_time 1990429573 long + s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info + p_info {p_objp=0x0642819c team=0 ship_index=4 ...} net_player_info sv_bytes_sent 4093 int sv_last_pl 6 int cl_bytes_recvd 2887 int cl_last_pl 0 int + [3] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [4] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [5] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [6] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [7] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [8] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [9] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [10] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player + [11] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player - Net_players[player_index] {m_player=0x0151efd4 player_id=1 tracker_player_id=34960 ...} net_player + m_player 0x0151efd4 {callsign=0x0151efd4 "Psychoo" short_callsign=0x0151eff1 "Psychoo" short_callsign_width=57 ...} player * player_id 1 short tracker_player_id 34960 int flags 6298657 int state 10 int reliable_socket 1 unsigned int client_cinfo_seq 0 unsigned short client_server_seq 0 unsigned short last_heard_time 1990429573 long + s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info + p_info {p_objp=0x06410040 team=0 ship_index=0 ...} net_player_info sv_bytes_sent 4820 int sv_last_pl 0 int cl_bytes_recvd 7037 int cl_last_pl 0 int - Net_players[player_index].p_info {p_objp=0x06410040 team=0 ship_index=0 ...} net_player_info + p_objp 0x06410040 {name=0x06410040 "Alpha 1" next=0x064180b4 prev=0x01016fc8 ...} p_object * team 0 int ship_index 0 int ship_class 7 int + options {flags=5 obj_update_level=0 } multi_local_options + addr {type=1 net_id=0x022c0310 "����Sɢ" addr=0x022c0314 "Sɢ" ...} net_addr + pxo_squad_name 0x022c031c "Squadron 303" char [33] - Net_players[player_index].p_info.p_objp 0x06410040 {name=0x06410040 "Alpha 1" next=0x064180b4 prev=0x01016fc8 ...} p_object * + name 0x06410040 "Alpha 1" char [32] + next 0x064180b4 {name=0x064180b4 "Alpha 2" next=0x06420128 prev=0x06410040 ...} p_object * + prev 0x01016fc8 struct p_object Ship_arrival_list {name=0x01016fc8 "" next=0x06410040 prev=0x064b0950 ...} p_object * + pos {xyz={...} a1d=0x06410068 } vec3d + orient {vec={...} a2d=0x06410074 a1d=0x06410074 } matrix ship_class 7 int team 0 int behavior 9 int ai_goals -1 int cargo1 0 char status_count 0 int + status_type 0x064100b0 int [10] + status 0x064100d8 int [10] + target 0x06410100 int [10] subsys_index 0 int subsys_count 1 int initial_velocity 33 int initial_hull 100 int initial_shields 100 int arrival_location 0 int arrival_distance 0 int arrival_anchor -1 int arrival_path_mask 0 int arrival_cue 0 int arrival_delay 0 int departure_location 0 int departure_anchor -1 int departure_path_mask 0 int departure_cue 0 int departure_delay 0 int + misc 0x06410168 "��������������������������������" char [32] wingnum 0 int pos_in_wing 0 int flags 65 int flags2 0 int escort_priority 0 int ai_class 3 int hotkey -1 int score 10 int assist_score_pct 0.00000000 float orders_accepted -858993460 int + dock_list 0x00000000 {next=??? dockpoint_used=0x00000004 <Bad Ptr> docked_objp=??? } p_dock_instance * + created_object 0x0117710c {next=0x01072d20 prev=0x01072d20 signature=3842 ...} object * group 0 int persona_index 0 int kamikaze_damage -1.0737418e+008 float use_special_explosion false bool special_exp_damage -1 int special_exp_blast -1 int special_exp_inner -1 int special_exp_outer -1 int use_shockwave false bool special_exp_shockwave_speed 0 int special_hitpoints 0 int special_shield -1 int net_signature 22 unsigned short destroy_before_mission_time -1 int wing_status_wing_index 0 char wing_status_wing_pos 0 char respawn_count 0 unsigned int respawn_priority 0 int alt_type_index -1 '�' char callsign_index -1 '�' char ship_max_hull_strength 275.00000 float ship_max_shield_strength 610.00000 float num_texture_replacements 0 int + replacement_textures 0x0641020c {ship_name=0x0641020c "" old_texture=0x0641022c "" new_texture=0x0641024c "" ...} texture_replace [320] + alt_classes {...} SCP_vector<alt_class> + alt_iff_color 0x06417f24 int [10][10] + Net_players[player_index].p_info.p_objp->name 0x06410040 "Alpha 1" char [32] - Net_players[player_index].s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info + ping {ping_start=30369.713 ping_times=0x022bfb6c num_pings=10 ...} ping_struct wing_index_backup 0 int wing_index 0 int ingame_join_flags 0 int invul_timestamp 1791169 int + last_buttons 0x022bfbb0 {status=0x022bfbb0 } button_info [30] + last_buttons_id 0x022bfd90 int [30] + last_buttons_time 0x022bfe08 long [30] num_last_buttons 0 int last_full_update_time 1 long xfer_handle -1 int kick_timestamp -1 int kick_reason 0 int voice_token_timestamp -1 int reliable_connect_time -1 int cur_primary_bank 1 '' char cur_secondary_bank 0 char cur_link_status 3 '' unsigned char + eye_pos {xyz={...} a1d=0x022bfea0 } vec3d + eye_orient {vec={...} a2d=0x022bfeac a1d=0x022bfeac } matrix ship_ets 1092 unsigned short tracker_security_last -1 int tracker_checksum 0 unsigned int target_objnum 937 int rate_stamp 1979767 int rate_bytes 1087 int accum_buttons 0 unsigned char + unreliable_buffer 0x022bfee9 "�" unsigned char [512] unreliable_buffer_size 0 int + reliable_buffer 0x022c00f0 "�" unsigned char [512] reliable_buffer_size 29 int Net_players[player_index].s_info.cur_link_status 3 '' unsigned char Net_players[player_index].s_info.cur_primary_bank 1 '' char Net_players[player_index].s_info.cur_secondary_bank 0 char Net_players[player_index].s_info.ship_ets 1092 unsigned short player_index 1 int |
2010-10-14 20:17
|
|
|
Why are we asserting there, when we can simply CLAMP() the values to valid ranges? In this case, it looks to me like a case of float imprecision. Fix committed in revision 6724 |
|
Reopening, as this does not address the root cause. Judging by what is printed in the log and callstack, the Objects[] and Ships[] arrays seem to have gotten out of sync somehow. Note that I couldn't reproduce this in single player. |
|
We're asserting there because those values should never be outside the range in those locations. :p It's not a bad thing to have Assert and Int3 in the codebase. They indicate a failure of design-by-contract, i.e. a bug in the actual program, in contrast to Warning or Error which indicate bugs caused by invalid game data. |
|
Yeah, I know, Which is why I reverted it. |
|
And I know which is why I told him the problem was deeper the he though. |
|
Just had it happen with shields as well which is around 13 lines later. Pretty much identical other then hull vs shields. |
|
Is r6429 not a likely culprit for this? It was committed only a month and a half before this bug was filed. After seeing FUBAR's comments in IRC today: [15:46] <FUBAR> it seems to happen anytime the player chooses a ship other then default [15:47] <FUBAR> respawns and it appears to try to calculate hull strength based on the original ship not the one he selected in loadout [15:47] <FUBAR> which at respawn do we even care about anything besides special hits? You have a brand new ship it should be at 100% [15:48] <FUBAR> and if it gets by that it crashes on shields down below Then seeing the commit message: "maintain the original hull, shield, and subsystem percentages when changing ship class, since we might be changing it from a briefing loadout (Mantis 0002301)" This seems a bit too coincidental to ignore. Goober, you want to take another look at that commit maybe? |
|
OK the rabbit hole runs deep on this one. I couldn't understand why it wasn't happening in single so I made a simple test mission. Alpha and Beta wings with beta being 4 Uly by default. I changed them to 4 different ships and let them get slaughtered by a few dozen Maras. Beta respawed as all Uly instead of the ships they were assigned in loadout. That explains why no one hits it in single. Another bug. |
|
I just looked at r6429 and I couldn't figure out any way for it to cause this error. The timing fits, but the code logic seems bulletproof. Changing a class while respawning should have exactly the same effect as changing a class in the team loadout. Now it could be the case that FUBAR's latest note, 0012596, is the true cause of the bug, and that my commit simply opened a way for it to manifest. In that case we'd have to track down the original bug. It sounds like someone would have to do some debugging during an active multi session. Either that, or run a build with some logging statements to print out hull and ship class values. |
2011-06-21 21:47
|
2326.patch (6,129 bytes)
Index: code/mission/missionparse.cpp =================================================================== --- code/mission/missionparse.cpp (revision 7264) +++ code/mission/missionparse.cpp (working copy) @@ -1820,8 +1820,8 @@ } // Goober5000 - shipp->ship_max_shield_strength = p_objp->ship_max_shield_strength; - shipp->ship_max_hull_strength = p_objp->ship_max_hull_strength; + shipp->ship_max_shield_strength = Ship_info[shipp->ship_info_index].max_shield_strength * p_objp->ship_max_shield_strength; + shipp->ship_max_hull_strength = Ship_info[shipp->ship_info_index].max_hull_strength * p_objp->ship_max_hull_strength; // Goober5000 - ugh, this is really stupid having to do this here; if the // ship creation code was better organized this wouldn't be necessary @@ -2905,17 +2905,17 @@ // set max hitpoint and shield values if (p_objp->special_shield != -1) { - p_objp->ship_max_shield_strength = (float) p_objp->special_shield; + p_objp->ship_max_shield_strength = (float) p_objp->special_shield / Ship_info[p_objp->ship_class].max_shield_strength; } else { - p_objp->ship_max_shield_strength = Ship_info[p_objp->ship_class].max_shield_strength; + p_objp->ship_max_shield_strength = 1.0f; } if (p_objp->special_hitpoints > 0) { - p_objp->ship_max_hull_strength = (float) p_objp->special_hitpoints; + p_objp->ship_max_hull_strength = (float) p_objp->special_hitpoints / Ship_info[p_objp->ship_class].max_hull_strength; } else { - p_objp->ship_max_hull_strength = Ship_info[p_objp->ship_class].max_hull_strength; + p_objp->ship_max_hull_strength = 1.0f; } Assert(p_objp->ship_max_hull_strength > 0.0f); // Goober5000: div-0 check (not shield because we might not have one) @@ -3539,28 +3539,28 @@ // Hitpoints // We need to take into account that the ship might have been assigned special hitpoints so we can't // simply swap old for new. - Assert (p_obj->ship_max_hull_strength > 0); - Assert (old_ship_info->max_hull_strength > 0); + Assert (p_obj->ship_max_hull_strength > 0.0f); + Assert (old_ship_info->max_hull_strength > 0.0f); - float hp_multiplier = p_obj->ship_max_hull_strength / old_ship_info->max_hull_strength; - p_obj->ship_max_hull_strength = new_ship_info->max_hull_strength * hp_multiplier; + float hp_multiplier = (Ship_info[p_obj->ship_class].max_hull_strength * p_obj->ship_max_hull_strength) / old_ship_info->max_hull_strength; + p_obj->ship_max_hull_strength = (new_ship_info->max_hull_strength * hp_multiplier) / new_ship_info->max_hull_strength; // Shields // Again we have to watch out for special hitpoints but this time we can't assume that there will be a // shield. So first lets see if there is one. - if ((p_obj->ship_max_shield_strength != old_ship_info->max_shield_strength) && - (p_obj->ship_max_shield_strength > 0) && - (new_ship_info->max_shield_strength > 0)) + if ((p_obj->ship_max_shield_strength != 1.0f) && + (p_obj->ship_max_shield_strength > 0.0f) && + (new_ship_info->max_shield_strength > 0.0f)) { // This ship is using special hitpoints to alter the shield strength float shield_multiplier = p_obj->ship_max_shield_strength / i2fl(old_ship_info->max_shield_strength); - p_obj->ship_max_shield_strength = new_ship_info->max_shield_strength * shield_multiplier; + p_obj->ship_max_shield_strength = (new_ship_info->max_shield_strength * shield_multiplier) / new_ship_info->max_shield_strength; } // Not using special hitpoints or a class which has a shield strength of zero else { - p_obj->ship_max_shield_strength = new_ship_info->max_shield_strength; + p_obj->ship_max_shield_strength = 1.0f; } // Primary weapons @@ -6092,7 +6092,7 @@ for (p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); p_objp = GET_NEXT(p_objp)) { - if (!stricmp(p_objp->name, name)) + if (!stricmp(p_objp->name, name)) return p_objp; // still on the arrival list } @@ -7245,8 +7245,8 @@ } // set support ship hitpoints - pobj->ship_max_hull_strength = Ship_info[i].max_hull_strength; - pobj->ship_max_shield_strength = Ship_info[i].max_shield_strength; + pobj->ship_max_hull_strength = 1.0f; + pobj->ship_max_shield_strength = 1.0f; pobj->team = requester_shipp->team; Index: code/mission/missionparse.h =================================================================== --- code/mission/missionparse.h (revision 7264) +++ code/mission/missionparse.h (working copy) @@ -430,8 +430,8 @@ int alt_type_index; // optional alt type index int callsign_index; // optional callsign index - float ship_max_hull_strength; - float ship_max_shield_strength; + float ship_max_hull_strength; // Expressed as percentages of actual hull value + float ship_max_shield_strength; // // Goober5000 int num_texture_replacements; @@ -525,8 +525,8 @@ alt_type_index = 0; callsign_index = 0; - ship_max_hull_strength = 0.; - ship_max_shield_strength = 0.; + ship_max_hull_strength = 0.0f; + ship_max_shield_strength = 0.0f; num_texture_replacements = 0; Index: code/parse/sexp.cpp =================================================================== --- code/parse/sexp.cpp (revision 7264) +++ code/parse/sexp.cpp (working copy) @@ -14750,11 +14750,11 @@ // copy hull... target_pobjp->special_hitpoints = source_shipp->special_hitpoints; - target_pobjp->ship_max_hull_strength = source_shipp->ship_max_hull_strength; + target_pobjp->ship_max_hull_strength = source_shipp->ship_max_hull_strength / Ship_info[source_shipp->ship_info_index].max_hull_strength; target_pobjp->initial_hull = fl2i(get_hull_pct(source_objp) * 100.0f); // ...and shields - target_pobjp->ship_max_shield_strength = source_shipp->ship_max_shield_strength; + target_pobjp->ship_max_shield_strength = source_shipp->ship_max_shield_strength / Ship_info[source_shipp->ship_info_index].max_shield_strength; target_pobjp->initial_shields = fl2i(get_shield_pct(source_objp) * 100.0f); |
|
Okay, had another look at this. While trying to debug this with Zacam, I had an idea about how this came to be. One thing I noticed was that while playing NWTR, if I chose a Herc instead of the default Uly, my HP were knocked back to 72% upon respawn. Given that a Uly has exactly 72% of the hitpoints of a Herc, this could not be a coincidence. So, I dug around a bit, and stumbled across something interesting. parse_object::ship_max_shield_strength and ship_max_hull_strength were defined as absolute values, and were never changed after the initial parsing. So, I wrote the attached patch, which changes both values to multipliers. This had the desired effect of getting correct health values again. It should be noted that we didn't trigger the assertion mentioned in the bug report here, I hope we won't with the patch attached. Further testing required. |
|
Committed to trunk in 7268. See discussion on internal. |
|
Seems this issue has awaken from the dead. I ran into the shield version of it trying to test another issue in TBP. Tested that with modified retail data and it was reproducible. Tried with hull and that still exists as well. Very easy to reproduce. Quick edit to ships.tbl to change a herc's hitpoints to a low value like 25 or shields to 20. Load up FRED, add a herc, go to ships editor, change ship class from herc to uly and watch the assert. Cut and paste if you want a .tbm instead: #Ship Classes $Name: GTF Hercules +nocreate $Hitpoints: 25 ;;$Shields: 20 #End |
|
Actually, it's a completely different issue that looks slightly similar, but whatever. |
|
I've attached another patch that should address this. |
|
2326-2.patch (2,252 bytes)
Index: code/ship/ship.cpp =================================================================== --- code/ship/ship.cpp (revision 9385) +++ code/ship/ship.cpp (working copy) @@ -8972,32 +8972,37 @@ // Goober5000 - maintain the original hull, shield, and subsystem percentages... gah + // ...except when in FRED, because this stuff is handled in the missionparse/missionsave part. The E - // hull - if (sp->special_hitpoints) { - hull_pct = objp->hull_strength / sp->ship_max_hull_strength; - } else { - Assert( Ship_info[sp->ship_info_index].max_hull_strength > 0.0f ); - hull_pct = objp->hull_strength / Ship_info[sp->ship_info_index].max_hull_strength; - } + if (!Fred_running) { + // hull + if (sp->special_hitpoints) { + hull_pct = objp->hull_strength / sp->ship_max_hull_strength; + } else { + Assert( Ship_info[sp->ship_info_index].max_hull_strength > 0.0f ); + hull_pct = objp->hull_strength / Ship_info[sp->ship_info_index].max_hull_strength; + } - // extra check - Assert(hull_pct > 0.0f && hull_pct <= 1.0f); - CLAMP(hull_pct, 0.1f, 1.0f); + // extra check + Assert(hull_pct > 0.0f && hull_pct <= 1.0f); + CLAMP(hull_pct, 0.1f, 1.0f); - // shield - if (sp->special_shield > 0) { - shield_pct = shield_get_strength(objp) / sp->ship_max_shield_strength; - } else if (Ship_info[sp->ship_info_index].max_shield_strength > 0.0f) { - shield_pct = shield_get_strength(objp) / Ship_info[sp->ship_info_index].max_shield_strength; + // shield + if (sp->special_shield > 0) { + shield_pct = shield_get_strength(objp) / sp->ship_max_shield_strength; + } else if (Ship_info[sp->ship_info_index].max_shield_strength > 0.0f) { + shield_pct = shield_get_strength(objp) / Ship_info[sp->ship_info_index].max_shield_strength; + } else { + shield_pct = 0.0f; + } + + // extra check + Assert(shield_pct >= 0.0f && shield_pct <= 1.0f); + CLAMP(shield_pct, 0.0f, 1.0f); } else { - shield_pct = 0.0f; + shield_pct = hull_pct = 1.0f; } - // extra check - Assert(shield_pct >= 0.0f && shield_pct <= 1.0f); - CLAMP(shield_pct, 0.0f, 1.0f); - // subsystems int num_saved_subsystems = 0; char **subsys_names = new char *[sip_orig->n_subsystems]; |
|
So 2 separate bugs on the same 2 asserts. Anyway patch seems to work just fine. |
|
Looks fine code-wise too. Go ahead and commit/resolve. |
|
FUBAR: The original issue was abo9ut something going wrong when parsing a mission file and adapting the parsed data to what the player(s) were actually using. This new crash, although it had the same assert, actually happened in a different part of the code (ship.cpp vs missionparse.cpp), for different reasons. |
|
Reopening due to my change plus FUBAR's report... 01:22:54 FUBAR: GOOBER!!!!! I just got a stanalone crash in change_ship_class!!!!!!! 01:25:01 FUBAR|away2__: r9503 01:25:51 FUBAR|away2__: got a 275/250 for a hull_pct of 1.1 01:26:14 FUBAR|away2__: line 8995 01:28:58 FUBAR|away2__: second ship is a loki 01:31:38 FUBAR|away2__: trainingmt-12.fs2 (you probably don't have that) 01:32:44 FUBAR|away2__: Received respawn request ASSERTION: "hull_pct > 0.0f && hull_pct <= 1.0f" at ship.cpp:8995 Int3(): From c:\fs2_open\code\globalincs\windebug.cpp at line 963 01:33:47 FUBAR|away2__: there were at least 2 ships destroyed in those few frames so not certain which one it was 01:35:55 FUBAR|away2__: default player starts are herc2's 01:42:12 FUBAR|away2__: crash was on alpha 1 but not sure if alpha 1 was hosting or client as that mission has alpha 2 as wing leader 01:47:23 FUBAR|away2__: looks like shields would have asserted to with a 410/400 if it had got that far 01:48:39 FUBAR|away2__: sorry 610/400 apparently I can't multiply by 4 correctly anymore 02:26:28 FUBAR: alpha 1 02:32:41 FUBAR: loki 02:54:58 FUBAR: reproducable on a standalone even with 1 player 02:55:20 FUBAR: m-01 just started with a uly instead of a herc2 |
|
|
|
Fix committed to trunk@9515. |
|
For some reason, client parse objects already have the correct ship class of the ship they're respawning into. That seems to be causing trouble with change_ship_type, although upon reflection it really shouldn't. Nevertheless, skipping the ship class change seems to fix it. (Strangely, server parse objects retain their parsed ship class as expected.) EDIT: For posterity, the problem in change_ship_type is most likely due to the parse object's ship_class being assigned to the new class, while its ship_max_hull_strength (and ship_max_shield_strength, and who knows what else) stayed at the original, parsed values. |
|
Assigning to The_E because he fixed two out of three bugs this ticket actually references. |
|
This deserves another ticket. See 0002783. |
fs2open: trunk r7268 2011-06-25 04:03 The_E Ported: N/A Details Diff |
Patch for Mantis 2326: Standalone server crashes when ship classes are changed in loadout. I hope. |
Affected Issues 0002326 |
|
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
fs2open: trunk r9502 2013-01-13 04:28 Ported: N/A Details Diff |
return special_hitpoints to using a specific value instead of a multiplier; this was extensively tested in both single-player and multiplayer, using change-ship-class and changing ship loadout, against ships both higher and lower in hitpoints, to ensure it didn't re-break Mantis 0002326 |
Affected Issues 0002326 |
|
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
fs2open: trunk r9515 2013-01-30 01:56 Ported: N/A Details Diff |
this ought to fix Mantis 0002326 |
Affected Issues 0002326, 0002783 |
|
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-10-14 20:17 | FUBAR-BDHR | New Issue | |
2010-10-14 20:17 | FUBAR-BDHR | File Added: hull_over_100.txt | |
2010-10-14 20:17 | FUBAR-BDHR | File Added: hull_over_100.rar | |
2010-11-11 08:41 | The_E | Note Added: 0012447 | |
2010-11-11 08:41 | The_E | Status | new => resolved |
2010-11-11 08:41 | The_E | Fixed in Version | => 3.6.13 |
2010-11-11 08:41 | The_E | Resolution | open => fixed |
2010-11-11 08:41 | The_E | Assigned To | => The_E |
2010-11-11 09:51 | The_E | Note Added: 0012448 | |
2010-11-11 09:51 | The_E | Status | resolved => feedback |
2010-11-11 09:51 | The_E | Resolution | fixed => reopened |
2010-11-11 09:51 | The_E | Status | feedback => assigned |
2010-11-14 02:20 | Goober5000 | Note Added: 0012461 | |
2010-11-14 03:56 | The_E | Note Added: 0012462 | |
2010-11-14 03:56 | FUBAR-BDHR | Note Added: 0012463 | |
2010-12-03 23:51 | FUBAR-BDHR | Note Added: 0012499 | |
2011-01-12 22:03 | chief1983 | Note Added: 0012595 | |
2011-01-12 22:27 | FUBAR-BDHR | Note Added: 0012596 | |
2011-01-12 22:31 | FUBAR-BDHR | Relationship added | related to 0002378 |
2011-03-31 17:26 | chief1983 | Fixed in Version | 3.6.13 => |
2011-03-31 17:26 | chief1983 | Target Version | => 3.6.14 |
2011-04-11 01:02 | Goober5000 | Note Added: 0012655 | |
2011-05-25 16:54 | chief1983 | Priority | normal => urgent |
2011-06-21 21:47 | The_E | File Added: 2326.patch | |
2011-06-21 21:57 | The_E | Note Added: 0012721 | |
2011-06-25 08:04 | The_E | Note Added: 0012726 | |
2011-06-25 08:04 | The_E | Status | assigned => resolved |
2011-06-25 08:04 | The_E | Fixed in Version | => 3.6.13 |
2011-06-25 08:04 | The_E | Resolution | reopened => fixed |
2011-09-14 09:29 | karajorma | Status | resolved => assigned |
2011-09-14 09:29 | karajorma | Assigned To | The_E => karajorma |
2011-09-14 11:24 | The_E | Assigned To | karajorma => The_E |
2011-09-14 11:24 | The_E | Status | assigned => resolved |
2012-11-30 05:03 | FUBAR-BDHR | Note Added: 0014233 | |
2012-11-30 05:03 | FUBAR-BDHR | Status | resolved => feedback |
2012-11-30 05:03 | FUBAR-BDHR | Resolution | fixed => reopened |
2012-12-01 17:13 | The_E | Note Added: 0014242 | |
2012-12-01 17:31 | The_E | Status | feedback => assigned |
2012-12-01 17:32 | The_E | Note Added: 0014243 | |
2012-12-01 17:32 | The_E | Status | assigned => code review |
2012-12-01 17:32 | The_E | File Added: 2326-2.patch | |
2012-12-02 00:13 | FUBAR-BDHR | Note Added: 0014244 | |
2012-12-02 05:03 | Goober5000 | Note Added: 0014248 | |
2012-12-02 09:55 | The_E | Note Added: 0014257 | |
2012-12-02 09:55 | The_E | Status | code review => resolved |
2012-12-02 09:55 | The_E | Resolution | reopened => fixed |
2013-01-13 08:51 | Goober5000 | Changeset attached | => fs2open trunk r9502 |
2013-01-13 09:00 | Goober5000 | Changeset attached | => fs2open trunk r7268 |
2013-01-16 06:17 | Goober5000 | Note Added: 0014651 | |
2013-01-16 06:17 | Goober5000 | Assigned To | The_E => Goober5000 |
2013-01-16 06:17 | Goober5000 | Status | resolved => assigned |
2013-01-16 06:17 | Goober5000 | Resolution | fixed => reopened |
2013-01-16 06:30 | FUBAR-BDHR | File Added: 2326_new.rar | |
2013-01-16 06:58 | Goober5000 | Note Edited: 0014651 | |
2013-01-16 07:31 | Goober5000 | Note Edited: 0014651 | |
2013-01-30 06:19 | Goober5000 | Changeset attached | => fs2open trunk r9515 |
2013-01-30 06:19 | Goober5000 | Note Added: 0014668 | |
2013-01-30 06:19 | Goober5000 | Status | assigned => resolved |
2013-01-30 06:20 | Goober5000 | Note Added: 0014669 | |
2013-01-30 06:20 | Goober5000 | Note Added: 0014670 | |
2013-01-30 06:20 | Goober5000 | Assigned To | Goober5000 => The_E |
2013-01-30 06:47 | Goober5000 | Note Edited: 0014669 | |
2013-01-30 06:52 | Goober5000 | Note Edited: 0014669 | |
2013-01-30 07:19 | Goober5000 | Note Added: 0014671 | |
2013-01-30 07:19 | Goober5000 | Relationship added | related to 0002783 |