View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002311 | FSSCP | multiplayer | public | 2010-09-19 22:05 | 2012-11-27 06:46 |
| Reporter | FUBAR-BDHR | Assigned To | Goober5000 | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | duplicate | ||
| Product Version | 3.6.13 | ||||
| Summary | 0002311: Int3 in ship_get_index_from_subsystem when targeting ship as client | ||||
| Description | Not entirely sure the cause but I had a subsystem targeted on a ship and targeted another ship and immediately receive the message. Ship classes were being changed during the mission so it's s good bet that has something to do with it. Attaching logs and stack. | ||||
| Tags | No tags attached. | ||||
| child of | 0002734 | resolved | Goober5000 | Using ship-copy-damage messes up subsystem indexes |
|
2010-09-19 22:05
|
shipp1148.txt (25,471 bytes)
fs2_open_3_6_13d_INF_SSE2.exe!debug_int3(char * file=0x00f44270, int line=11482) Line 764 C++
> fs2_open_3_6_13d_INF_SSE2.exe!ship_get_index_from_subsys(ship_subsys * ssp=0x0c6ef940, int objnum=4, int error_bypass=0) Line 11482 + 0x13 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!multi_oo_pack_client_data(unsigned char * data=0x0012ee42) Line 330 + 0x1d bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!multi_oo_pack_data(net_player * pl=0x02325270, object * objp=0x010d1f70, unsigned char oo_flags='', unsigned char * data_out=0x0012f054) Line 404 + 0x19 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!multi_oo_send_control_info() Line 1482 + 0x21 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!multi_do_frame() Line 1258 C++
fs2_open_3_6_13d_INF_SSE2.exe!game_do_networking() Line 1183 C++
fs2_open_3_6_13d_INF_SSE2.exe!game_do_state_common(int state=2, int no_networking=0) Line 6781 C++
fs2_open_3_6_13d_INF_SSE2.exe!game_do_state(int state=2) Line 6794 + 0xb bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!gameseq_process_events() Line 405 + 0x14 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!game_main(char * cmdline=0x0015232f) Line 7424 + 0x5 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x0015232f, int nCmdShow=10) Line 7504 + 0x9 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C
fs2_open_3_6_13d_INF_SSE2.exe!WinMainCRTStartup() Line 182 C
kernel32.dll!7c817077()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
- ss 0x015d3d14 {next=0x0c734f40 prev=0x0c681e40 system_info=0x00000000 ...} ship_subsys *
+ next 0x0c734f40 {next=0x0c735e40 prev=0x015d3d14 system_info=0x03a6e028 ...} ship_subsys *
+ prev 0x0c681e40 {next=0x015d3d14 prev=0x0c680f40 system_info=0x03a6f7c8 ...} ship_subsys *
+ system_info 0x00000000 {flags=??? name=0x00000004 <Bad Ptr> subobj_name=0x00000024 <Bad Ptr> ...} model_subsystem *
+ sub_name 0x015d3d20 "" char [32]
current_hits 0.00000000 float
max_hits 0.00000000 float
flags 0 int
subsys_guardian_threshold 0 int
armor_type_idx 0 int
turret_best_weapon 0 int
+ turret_last_fire_direction {xyz={...} a1d=0x015d3d58 } vec3d
turret_next_enemy_check_stamp 0 int
turret_next_fire_stamp 0 int
turret_enemy_objnum 0 int
turret_enemy_sig 0 int
turret_next_fire_pos 0 int
turret_time_enemy_in_range 0.00000000 float
+ turret_targeting_order 0x015d3d7c int [3]
optimum_range 0.00000000 float
favor_current_facing 0.00000000 float
+ targeted_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
scripting_target_override false bool
turret_pick_big_attack_point_timestamp 0 int
+ turret_big_attack_point {xyz={...} a1d=0x015d3d9c } vec3d
turret_animation_position 0 unsigned char
turret_animation_done_time 0 int
+ turret_swarm_info_index 0x015d3db0 int [10]
turret_swarm_num 0 int
awacs_intensity 0.00000000 float
awacs_radius 0.00000000 float
+ weapons {num_primary_banks=0 num_secondary_banks=0 num_tertiary_banks=0 ...} ship_weapon
+ submodel_info_1 {blown_off=0 angs={...} prev_angs={...} ...} submodel_instance_info
+ submodel_info_2 {blown_off=0 angs={...} prev_angs={...} ...} submodel_instance_info
disruption_timestamp 0 int
subsys_cargo_name 0 int
time_subsys_cargo_revealed 0 long
+ trigger {snd_pnt={...} start_sound=0 loop_sound=0 ...} triggered_rotation
points_to_target 0.00000000 float
base_rotation_rate_pct 0.00000000 float
gun_rotation_rate_pct 0.00000000 float
subsys_snd_flags 0 int
rotation_timestamp 0 int
+ world_to_turret_matrix {vec={...} a2d=0x015d4b50 a1d=0x015d4b50 } matrix
+ target_priority 0x015d4b74 int [32]
num_target_priorities 0 int
next_aim_pos_time 0 long
+ last_aim_enemy_pos {xyz={...} a1d=0x015d4bfc } vec3d
+ last_aim_enemy_vel {xyz={...} a1d=0x015d4c08 } vec3d
- shipp 0x015d3b84 {objnum=4 ai_index=1 ship_info_index=1 ...} ship *
objnum 4 int
ai_index 1 int
ship_info_index 1 int
hotkey -1 int
escort_priority 99 int
score 12 int
assist_score_pct 0.00000000 float
respawn_priority 0 int
pre_death_explosion_happened 0 unsigned char
wash_killed 0 unsigned char
cargo1 0 char
wing_status_wing_index 0 char
wing_status_wing_pos 1 '' char
alt_type_index -1 '�' char
callsign_index -1 '�' char
targeting_laser_bank -1 '�' char
num_corkscrew_to_fire 0 unsigned char
targeting_laser_objnum -1 int
next_corkscrew_fire 1 int
final_death_time 0 int
death_time -1 int
end_death_time 0 int
really_final_death_time 0 int
+ deathroll_rotvel {xyz={...} a1d=0x015d3bc8 } vec3d
+ warpin_effect 0x0d1a09c0 {total_time_start=623319 total_time_end=623319 stage=-1 ...} WarpEffect *
+ warpout_effect 0x0d2851d0 {total_time_start=623319 total_time_end=623319 stage=-1 ...} WarpEffect *
next_fireball 0 int
next_hit_spark 579916 int
num_hits 2 int
+ sparks 0x015d3be8 {pos={...} submodel_num=-1 end_time=578522 } ship_spark [8]
use_special_explosion false bool
special_exp_damage -1 int
special_exp_blast -1 int
special_exp_inner -1 int
special_exp_outer -1 int
use_shockwave false bool
special_exp_shockwave_speed 0 int
special_hitpoints 0 int
special_shield -1 int
ship_max_shield_strength 0.00000000 float
ship_max_hull_strength 310.00000 float
ship_guardian_threshold 0 int
+ ship_name 0x015d3cb8 "Green 2" char [32]
team 0 int
time_cargo_revealed 0 long
arrival_location 0 int
arrival_distance 0 int
arrival_anchor -1 int
arrival_path_mask 0 int
arrival_cue 0 int
arrival_delay 0 int
departure_location 0 int
departure_anchor -1 int
departure_path_mask 0 int
departure_cue 0 int
departure_delay 0 int
wingnum 0 int
orders_accepted 218 int
+ subsys_list {next=0x0c734f40 prev=0x0c681e40 system_info=0x00000000 ...} ship_subsys
+ last_targeted_subobject 0x015d4c14 ship_subsys * [12]
+ subsys_info 0x015d4c44 {num=0 total_hits=0.00000000 current_hits=0.00000000 } ship_subsys_info [12]
+ shield_integrity 0x00000000 float *
shield_recharge_index 0 int
weapon_recharge_index 0 int
engine_recharge_index 12 int
weapon_energy 0.00000000 float
current_max_speed 90.000000 float
next_manage_ets 623819 int
flags 23101508 unsigned int
flags2 5384 unsigned int
reinforcement_index -1 int
afterburner_fuel 300.00000 float
cmeasure_count 10 int
current_cmeasure 47 int
cmeasure_fire_stamp 1 int
target_shields_delta 0.00000000 float
target_weapon_energy_delta 0.00000000 float
+ weapons {num_primary_banks=2 num_secondary_banks=2 num_tertiary_banks=0 ...} ship_weapon
shield_hits 0 int
wash_intensity 0.00000000 float
+ wash_rot_axis {xyz={...} a1d=0x015d4e98 } vec3d
wash_timestamp 732752 int
num_swarm_missiles_to_fire 0 int
next_swarm_fire 1 int
next_swarm_path 0 int
num_turret_swarm_info 0 int
group 0 int
death_roll_snd -1 int
ship_list_index 1 int
thruster_bitmap 84333451 int
thruster_frame 0.87360263 float
thruster_glow_bitmap 84338221 int
thruster_glow_frame 0.33639568 float
thruster_glow_noise 0.46822500 float
thruster_secondary_glow_bitmap -1 int
thruster_tertiary_glow_bitmap 84338221 int
next_engine_stutter 1 int
base_texture_anim_frametime 145419982 long
total_damage_received 0.00000000 float
+ damage_ship 0x015d4eec float [32]
+ damage_ship_id 0x015d4f6c int [32]
persona_index -1 int
subsys_disrupted_flags 0 int
subsys_disrupted_check_timestamp 732710 int
create_time 1315313 unsigned int
ts_index 1 int
large_ship_blowup_index -1 int
+ sub_expl_sound_handle 0x015d5004 int [2]
+ arc_pts 0x015d500c vec3d [2][2]
+ arc_timestamp 0x015d503c int [2]
+ arc_type 0x015d5044 "" unsigned char [2]
arc_next_time 0 int
emp_intensity -1.0000000 float
emp_decr 0.00000000 float
+ trail_ptr 0x015d5054 trail * [12]
tag_total 0.00000000 float
tag_left -1.0000000 float
time_first_tagged 0 long
level2_tag_total 0.00000000 float
level2_tag_left -1.0000000 float
+ np_updates 0x015d5098 {seq='�' update_stamp=1 status_update_stamp=1 ...} np_update [12]
lightning_stamp -1 int
awacs_warning_flag 1 '' unsigned char
special_warpin_objnum -1 int
special_warpout_objnum -1 int
+ fighter_beam_turret_data {next=0x00000000 prev=0x00000000 system_info=0x00000000 ...} ship_subsys
+ beam_sys_info {flags=0 name=0x015d609c "" subobj_name=0x015d60bc "" ...} model_subsystem
+ was_firing_last_frame 0x015d6338 int [3]
primitive_sensor_range 10000 int
+ ship_replacement_textures 0x00000000 int *
+ cockpit_replacement_textures 0x00000000 int *
current_viewpoint 0 int
+ ABtrail_ptr 0x015d6354 trail * [12]
+ ab_info 0x015d6384 {pt={...} w_start=0.60000002 w_end=0.050000001 ...} trail_info [12]
ab_count 3 int
+ glow_point_bank_active {...} SCP_vector<bool>
+ texture_translation_key {xyz={...} a1d=0x015d673c } vec3d
+ current_translation {xyz={...} a1d=0x015d6748 } vec3d
cloak_stage 0 int
time_until_full_cloak 1 long
cloak_alpha 255 int
time_until_uncloak 0 long
+ ship_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system
+ last_fired_point 0x015d6774 int [3]
bay_doors_anim_done_time 0 int
bay_doors_status 0 unsigned char
bay_doors_wanting_open 0 int
bay_doors_launched_from 0 unsigned char
bay_doors_need_open false bool
bay_doors_parent_shipnum -1 int
+ secondary_point_reload_pct 0x015d6794 float [4][25]
+ primary_rotate_rate 0x015d6924 float [3]
+ primary_rotate_ang 0x015d6930 float [3]
+ thrusters_start 0x015d693c int [128]
+ thrusters_sounds 0x015d6b3c int [128]
+ s_alt_classes {...} SCP_vector<alt_class>
+ ship_iff_color 0x015d6d54 int [10][10]
ammo_low_complaint_count 0 int
armor_type_idx 0 int
shield_armor_type_idx -1 int
count 10 int
- ssp 0x0c6ef940 {next=0x0c6f0840 prev=0x0c6eea40 system_info=0x03a63708 ...} ship_subsys *
+ next 0x0c6f0840 {next=0x0c6f1740 prev=0x0c6ef940 system_info=0x03a639a8 ...} ship_subsys *
+ prev 0x0c6eea40 {next=0x0c6ef940 prev=0x0c6edb40 system_info=0x03a63468 ...} ship_subsys *
+ system_info 0x03a63708 {flags=0 name=0x03a6370c "sensors" subobj_name=0x03a6372c "sensors" ...} model_subsystem *
+ sub_name 0x0c6ef94c "Sensors" char [32]
current_hits 58.000000 float
max_hits 58.000000 float
flags 0 int
subsys_guardian_threshold 0 int
armor_type_idx -1 int
turret_best_weapon 0 int
+ turret_last_fire_direction {xyz={...} a1d=0x0c6ef984 } vec3d
turret_next_enemy_check_stamp 1 int
turret_next_fire_stamp 313506 int
turret_enemy_objnum -1 int
turret_enemy_sig 0 int
turret_next_fire_pos 0 int
turret_time_enemy_in_range 0.00000000 float
+ turret_targeting_order 0x0c6ef9a8 int [3]
optimum_range 0.00000000 float
favor_current_facing 0.00000000 float
+ targeted_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
scripting_target_override false bool
turret_pick_big_attack_point_timestamp 1 int
+ turret_big_attack_point {xyz={...} a1d=0x0c6ef9c8 } vec3d
turret_animation_position 0 unsigned char
turret_animation_done_time 0 int
+ turret_swarm_info_index 0x0c6ef9dc int [10]
turret_swarm_num 0 int
awacs_intensity 0.00000000 float
awacs_radius -1.0737418e+008 float
+ weapons {num_primary_banks=0 num_secondary_banks=0 num_tertiary_banks=0 ...} ship_weapon
+ submodel_info_1 {blown_off=0 angs={...} prev_angs={...} ...} submodel_instance_info
+ submodel_info_2 {blown_off=0 angs={...} prev_angs={...} ...} submodel_instance_info
disruption_timestamp 1 int
subsys_cargo_name -1 int
time_subsys_cargo_revealed 0 long
+ trigger {snd_pnt={...} start_sound=0 loop_sound=0 ...} triggered_rotation
points_to_target 0.00000000 float
base_rotation_rate_pct 0.00000000 float
gun_rotation_rate_pct 0.00000000 float
subsys_snd_flags 0 int
rotation_timestamp 0 int
+ world_to_turret_matrix {vec={...} a2d=0x0c6f077c a1d=0x0c6f077c } matrix
+ target_priority 0x0c6f07a0 int [32]
num_target_priorities 0 int
next_aim_pos_time 0 long
+ last_aim_enemy_pos {xyz={...} a1d=0x0c6f0828 } vec3d
+ last_aim_enemy_vel {xyz={...} a1d=0x0c6f0834 } vec3d
objnum 4 int
error_bypass 0 int
Up one level locals:
- data 0x0012ee42 "D������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������" unsigned char *
68 'D' unsigned char
packet_size 1 int
out_flags 68 'D' unsigned char
t_subsys -1 '�' char
tnet_signature 8 unsigned short
l_subsys -1 '�' char
Up one level autos:
- Player_ai 0x02358cc8 {ai_flags=528 shipnum=3 type=0 ...} ai_info *
ai_flags 528 int
shipnum 3 int
type 0 int
wing 1 int
behavior 9 int
mode 9 int
previous_mode 9 int
mode_time -1 int
target_objnum 4 int
target_signature 5 int
previous_target_objnum 3 int
stealth_last_cheat_visible_stamp 0 int
stealth_last_visible_stamp 0 int
stealth_sweep_box_size 0.00000000 float
+ stealth_last_pos {xyz={...} a1d=0x02358d00 } vec3d
+ stealth_velocity {xyz={...} a1d=0x02358d0c } vec3d
previous_dot_to_enemy 0.00000000 float
target_time 0.00000000 float
enemy_wing -1 int
attacker_objnum -1 int
goal_objnum -1 int
goal_signature -1 int
guard_objnum -1 int
guard_signature -1 int
guard_wingnum -1 int
ignore_objnum -4000 int
ignore_signature -1 int
+ ignore_new_objnums 0x02358d44 int [7]
+ ignore_new_signatures 0x02358d60 int [7]
ai_class 9 int
wp_list -1 int
wp_index -1 int
wp_flags 0 int
wp_dir 0 int
waypoint_speed_cap -1 int
path_start -1 int
path_cur 0 int
path_length 0 int
path_dir 0 int
path_flags 0 int
path_objnum 0 int
path_goal_obj_hash 0 int
path_next_create_time 3 long
+ path_create_pos {xyz={...} a1d=0x02358db4 } vec3d
+ path_create_orient {vec={...} a2d=0x02358dc0 a1d=0x02358dc0 } matrix
mp_index 0 int
path_next_check_time 0 long
path_goal_dist -1 int
path_subsystem_next_check 1 int
submode 2 int
previous_submode 0 int
best_dot_to_enemy -1.0000000 float
best_dot_from_enemy -1.0000000 float
best_dot_to_time 0 long
best_dot_from_time 0 long
submode_start_time 0 long
submode_parm0 0 int
submode_parm1 0 int
next_predict_pos_time 0 long
next_aim_pos_time 0 long
+ last_aim_enemy_pos {xyz={...} a1d=0x02358e20 } vec3d
+ last_aim_enemy_vel {xyz={...} a1d=0x02358e2c } vec3d
+ goals 0x02358e38 {signature=3 ai_mode=2097152 ai_submode=0 ...} ai_goal [5]
active_goal -1 int
goal_check_time 1 int
+ last_predicted_enemy_pos {xyz={...} a1d=0x02358f44 } vec3d
time_enemy_in_range 0.00000000 float
time_enemy_near 0.00000000 float
last_attack_time 0 long
last_hit_time 0 long
last_hit_quadrant 0 int
last_hit_target_time 49959469 long
hitter_objnum -1 int
hitter_signature -1 int
resume_goal_time -1 long
prev_accel 0.00000000 float
prev_dot_to_goal 0.00000000 float
+ goal_point {xyz={...} a1d=0x02358f7c } vec3d
+ prev_goal_point {xyz={...} a1d=0x02358f88 } vec3d
ai_accuracy 0.0099999998 float
ai_evasion 15.000000 float
ai_courage 15.000000 float
ai_patience 15.000000 float
ai_aburn_use_factor 5 int
ai_shockwave_evade_chance 0.66000003 float
ai_get_away_chance 0.30000001 float
ai_secondary_range_mult 0.64999998 float
ai_class_autoscale false bool
ai_cmeasure_fire_chance 0.50000000 float
ai_in_range_time 2.0000000 float
ai_link_ammo_levels_maybe 50.000000 float
ai_link_ammo_levels_always 60.000000 float
ai_primary_ammo_burst_mult 0.30000001 float
ai_link_energy_levels_maybe 90.000000 float
ai_link_energy_levels_always 100.00000 float
ai_predict_position_delay 65536 long
ai_shield_manage_delay 5.0000000 float
ai_ship_fire_delay_scale_friendly 1.0000000 float
ai_ship_fire_delay_scale_hostile 1.0000000 float
ai_ship_fire_secondary_delay_scale_friendly 0.40000001 float
ai_ship_fire_secondary_delay_scale_hostile 1.4000000 float
ai_turn_time_scale 2.0000000 float
ai_glide_attack_percent 0.25000000 float
ai_circle_strafe_percent 0.25000000 float
ai_glide_strafe_percent 0.25000000 float
ai_random_sidethrust_percent 0.00000000 float
ai_stalemate_time_thresh 10.000000 float
ai_stalemate_dist_thresh 300.00000 float
ai_chance_to_use_missiles_on_plr 4 int
ai_max_aim_update_delay 0.40000001 float
ai_turret_max_aim_update_delay 0.00000000 float
ai_profile_flags 1415608572 int
ai_profile_flags2 48 int
lead_scale 0.00000000 float
stay_near_distance 0.00000000 float
+ targeted_subsys 0x0c6ef940 {next=0x0c6f0840 prev=0x0c6eea40 system_info=0x03a63708 ...} ship_subsys *
+ last_subsys_target 0x0c6ef940 {next=0x0c6f0840 prev=0x0c6eea40 system_info=0x03a63708 ...} ship_subsys *
targeted_subsys_parent 4 int
aspect_locked_time 0.00000000 float
support_ship_objnum -1 int
support_ship_signature -1 int
danger_weapon_objnum 625 int
danger_weapon_signature 8547 int
+ guard_vec {xyz={...} a1d=0x02359040 } vec3d
nearest_locked_object -1 int
nearest_locked_distance 99999.000 float
current_target_distance 454.06070 float
current_target_is_locked 0 int
current_target_dist_trend 1 int
current_target_speed_trend 2 int
last_dist 455.75433 float
last_speed 0.00000000 float
last_secondary_index 0 int
last_target 4 int
rearm_first_missile 1 int
rearm_first_ballistic_primary 1 int
rearm_release_delay 0 int
afterburner_stop_time 0 long
last_objsig_hit -1 int
ignore_expire_timestamp 3 int
warp_out_timestamp 0 int
next_rearm_request_timestamp 3 int
primary_select_timestamp 3 int
secondary_select_timestamp 3 int
scan_for_enemy_timestamp 3 int
choose_enemy_timestamp 8582 int
force_warp_time 0 int
shockwave_object -1 int
shield_manage_timestamp 3 int
self_destruct_timestamp -1 int
ok_to_target_timestamp 3 int
kamikaze_damage 0.00000000 float
+ big_attack_point {xyz={...} a1d=0x023590bc } vec3d
+ big_attack_surface_normal {xyz={...} a1d=0x023590c8 } vec3d
pick_big_attack_point_timestamp 3 int
avoid_ship_num 0 int
+ avoid_goal_point {xyz={...} a1d=0x023590dc } vec3d
avoid_check_timestamp 3 long
+ big_collision_normal {xyz={...} a1d=0x023590ec } vec3d
+ big_recover_pos_1 {xyz={...} a1d=0x023590f8 } vec3d
+ big_recover_pos_2 {xyz={...} a1d=0x02359104 } vec3d
big_recover_timestamp 0 int
abort_rearm_timestamp -1 int
artillery_objnum -1 int
artillery_sig -1 int
artillery_lock_time 0.00000000 float
+ artillery_lock_pos {xyz={...} a1d=0x02359124 } vec3d
lethality 68.250000 float
ai_override_flags 0 int
+ ai_override_ci {pitch=0.00000000 vertical=0.00000000 heading=0.00000000 ...} control_info
ai_override_timestamp 0 int
Player_ai->target_objnum 4 int
- Player_ai->targeted_subsys 0x0c6ef940 {next=0x0c6f0840 prev=0x0c6eea40 system_info=0x03a63708 ...} ship_subsys *
+ next 0x0c6f0840 {next=0x0c6f1740 prev=0x0c6ef940 system_info=0x03a639a8 ...} ship_subsys *
+ prev 0x0c6eea40 {next=0x0c6ef940 prev=0x0c6edb40 system_info=0x03a63468 ...} ship_subsys *
+ system_info 0x03a63708 {flags=0 name=0x03a6370c "sensors" subobj_name=0x03a6372c "sensors" ...} model_subsystem *
+ sub_name 0x0c6ef94c "Sensors" char [32]
current_hits 58.000000 float
max_hits 58.000000 float
flags 0 int
subsys_guardian_threshold 0 int
armor_type_idx -1 int
turret_best_weapon 0 int
+ turret_last_fire_direction {xyz={...} a1d=0x0c6ef984 } vec3d
turret_next_enemy_check_stamp 1 int
turret_next_fire_stamp 313506 int
turret_enemy_objnum -1 int
turret_enemy_sig 0 int
turret_next_fire_pos 0 int
turret_time_enemy_in_range 0.00000000 float
+ turret_targeting_order 0x0c6ef9a8 int [3]
optimum_range 0.00000000 float
favor_current_facing 0.00000000 float
+ targeted_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
scripting_target_override false bool
turret_pick_big_attack_point_timestamp 1 int
+ turret_big_attack_point {xyz={...} a1d=0x0c6ef9c8 } vec3d
turret_animation_position 0 unsigned char
turret_animation_done_time 0 int
+ turret_swarm_info_index 0x0c6ef9dc int [10]
turret_swarm_num 0 int
awacs_intensity 0.00000000 float
awacs_radius -1.0737418e+008 float
+ weapons {num_primary_banks=0 num_secondary_banks=0 num_tertiary_banks=0 ...} ship_weapon
+ submodel_info_1 {blown_off=0 angs={...} prev_angs={...} ...} submodel_instance_info
+ submodel_info_2 {blown_off=0 angs={...} prev_angs={...} ...} submodel_instance_info
disruption_timestamp 1 int
subsys_cargo_name -1 int
time_subsys_cargo_revealed 0 long
+ trigger {snd_pnt={...} start_sound=0 loop_sound=0 ...} triggered_rotation
points_to_target 0.00000000 float
base_rotation_rate_pct 0.00000000 float
gun_rotation_rate_pct 0.00000000 float
subsys_snd_flags 0 int
rotation_timestamp 0 int
+ world_to_turret_matrix {vec={...} a2d=0x0c6f077c a1d=0x0c6f077c } matrix
+ target_priority 0x0c6f07a0 int [32]
num_target_priorities 0 int
next_aim_pos_time 0 long
+ last_aim_enemy_pos {xyz={...} a1d=0x0c6f0828 } vec3d
+ last_aim_enemy_vel {xyz={...} a1d=0x0c6f0834 } vec3d
t_subsys -1 '�' char
Up 2 levels autos:
- Net_player 0x02325270 {m_player=0x0157a860 player_id=1 tracker_player_id=46165 ...} net_player *
+ m_player 0x0157a860 struct player * Players {callsign=0x0157a860 "FUBAR" short_callsign=0x0157a87d "FUBAR" short_callsign_width=46 ...} player *
player_id 1 short
tracker_player_id 46165 int
flags 69751809 int
state 10 int
reliable_socket 1 unsigned int
client_cinfo_seq 0 unsigned short
client_server_seq 0 unsigned short
last_heard_time 0 long
+ s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info
+ p_info {p_objp=0x0a665bdc team=1 ship_index=0 ...} net_player_info
sv_bytes_sent 0 int
sv_last_pl -1 int
cl_bytes_recvd 1666 int
cl_last_pl 0 int
Net_player->flags 69751809 int
+ data 0x0012ee40 "��D����������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������" unsigned char [255]
header_bytes 2 int
packet_size 0 int
Up to levels locals:
- pl 0x02325270 {m_player=0x0157a860 player_id=1 tracker_player_id=46165 ...} net_player *
+ m_player 0x0157a860 struct player * Players {callsign=0x0157a860 "FUBAR" short_callsign=0x0157a87d "FUBAR" short_callsign_width=46 ...} player *
player_id 1 short
tracker_player_id 46165 int
flags 69751809 int
state 10 int
reliable_socket 1 unsigned int
client_cinfo_seq 0 unsigned short
client_server_seq 0 unsigned short
last_heard_time 0 long
+ s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info
+ p_info {p_objp=0x0a665bdc team=1 ship_index=0 ...} net_player_info
sv_bytes_sent 0 int
sv_last_pl -1 int
cl_bytes_recvd 1666 int
cl_last_pl 0 int
- objp 0x010d1f70 {next=0x010d21a4 prev=0x010d1d3c signature=7 ...} object *
+ next 0x010d21a4 {next=0x010d23d8 prev=0x010d1f70 signature=8 ...} object *
+ prev 0x010d1d3c {next=0x010d1f70 prev=0x010d1b08 signature=6 ...} object *
signature 7 int
type 1 '' char
parent -1 int
parent_sig 7 int
parent_type 1 '' char
instance 3 int
flags 1223 unsigned int
+ pos {xyz={...} a1d=0x010d1f94 } vec3d
+ orient {vec={...} a2d=0x010d1fa0 a1d=0x010d1fa0 } matrix
radius 7.2827983 float
+ last_pos {xyz={...} a1d=0x010d1fc8 } vec3d
+ last_orient {vec={...} a2d=0x010d1fd4 a1d=0x010d1fd4 } matrix
+ phys_info {flags=18 mass=249.87741 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x010d2134 float [4]
hull_strength 232.50000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x010d214c short [32]
net_signature 10 unsigned short
num_pairs 15 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
collision_group_id 0 int
oo_flags 3 '' unsigned char
+ data_out 0x0012f054 "�������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������" unsigned char *
+ data 0x0012ee40 "��D����������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������" unsigned char [255]
packet_size 0 int
percent -52 '�' char
ret 204 '�' unsigned char
support_extra 204 '�' unsigned char
data_size 0 unsigned char
header_bytes 2 int
temp -1.0737418e+008 float
+ sip 0x01adb1d4 {name=0x01adb1d4 "Viper Mark VII" alt_name=0x01adb1f4 "" short_name=0x01adb214 "Vip_Mk7" ...} ship_info *
+ shipp 0x015da25c {objnum=6 ai_index=3 ship_info_index=1 ...} ship *
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2010-09-19 22:10
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Yeah, looks like the changed ship class is to blame. |
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This is merely a symptom of 0002734. Closing as duplicate. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-09-19 22:05 | FUBAR-BDHR | New Issue | |
| 2010-09-19 22:05 | FUBAR-BDHR | File Added: shipp1148.txt | |
| 2010-09-19 22:10 | FUBAR-BDHR | File Added: fs2_open2311.rar | |
| 2010-09-20 00:30 | The_E | Note Added: 0012356 | |
| 2012-11-27 06:45 | Goober5000 | Relationship added | child of 0002734 |
| 2012-11-27 06:46 | Goober5000 | Note Added: 0014197 | |
| 2012-11-27 06:46 | Goober5000 | Assigned To | => Goober5000 |
| 2012-11-27 06:46 | Goober5000 | Status | new => closed |
| 2012-11-27 06:46 | Goober5000 | Resolution | open => duplicate |