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IDProjectCategoryView StatusLast Update
0002139FSSCPgameplaypublic2021-01-09 09:37
ReporterFUBAR-BDHR Assigned To 
PrioritynormalSeverityminorReproducibilityrandom
Status closedResolutionopen 
Product Version3.6.11 
Summary0002139: AI will fire secondaries at start when mission is restarted
DescriptionReminds me of the old multiplayer lag bug that would cause secondaries attempting to be fired before respawn to fire after respawn. This is in single though. I've reproduced it 2 ways. First was dying and hitting replay. Second was just hitting escape and doing a replay mission. The weapons fired were aspect seekers and just flew straight.

If I restarted immediately before any enemy fighters were within range it did not seem to happen.
Additional Information3.6.11 r5919. This was in Diaspora but nothing really out of the ordinary. Fighters, aspect seekers (corkscrew but single fire) some new AI features, etc but nothing that should cause a missile to fire after restart. I'm going to keep an eye out for it in other places.
TagsNo tags attached.

Relationships

related to 0001262 resolvedkarajorma All missles fire when game paused 

Activities

karajorma

2012-12-30 15:44

administrator   ~0014592

If the cause is what I think it is, I doubt the cause is exactly the same (the multiplayer bug appears to be caused by the control info not being wiped properly, this shouldn't affect an AI ship).

That said, it does sound very similar.

FSCyborg

2021-01-09 09:37

developer   ~0017056

This does not seem to be happening in recent builds. I restarted after my wingmen were in range of enemy fighters and no firing happened.

Issue History

Date Modified Username Field Change
2010-02-24 00:42 FUBAR-BDHR New Issue
2012-12-30 15:42 karajorma Relationship added related to 0001262
2012-12-30 15:44 karajorma Note Added: 0014592
2021-01-09 09:37 FSCyborg Status new => closed
2021-01-09 09:37 FSCyborg Note Added: 0017056