View Issue Details

IDProjectCategoryView StatusLast Update
0001262FSSCPmultiplayerpublic2020-11-01 15:23
ReporterFUBAR-BDHR Assigned Tokarajorma  
PrioritynormalSeverityminorReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version3.6.9 
Summary0001262: All missles fire when game paused
DescriptionIf host pauses game while client is launching secondaries all of clients secondaries in the bank will fire upon resume.
Additional InformationAnother one that has existed since retail.
TagsNo tags attached.

Relationships

related to 0001118 resolvedtaylor Secondaries fire after respawn 
related to 0002139 closed AI will fire secondaries at start when mission is restarted 

Activities

taylor

2008-10-21 22:17

administrator   ~0010086

This one actually doesn't appear to be related to 1118. I should have 1118 fixed by slapping a 500ms timestamp on the secondary bank so that it will avoid that initial fire after respawn (haven't actually been able to track down the cause of that though.

I need to check on one thing for this bug though. Although I have been able to reproduce it, I've only been able to do so if the active bank is firing a swarm missile (Hornet, Tornado, etc.). I can't seem to replicate it if the bank is firing some other type of missile. If you can confirm that same behaviour then that really helps to narrow down the problem area.

FUBAR-BDHR

2008-10-21 22:25

developer   ~0010089

Well this is one of those ones that will require a few people to test thoroughly. Don't know what's been changed since retail that might effect this but in retail Rocks and Harps would do it too. It usually happened Squadwar in TvT missions when someone would drop and another person from the team would pause the game so what to do could be discussed (restart, continue, or just plain argue).

Zacam

2011-06-23 02:56

administrator   ~0012725

Last edited: 2011-06-23 19:32

Confirmed as still happening as of 7265.

nothing logged outside of the gamestate to paused, will need to try and find someplace to attach a breakpoint or something or more explicitly set up a scenario with an attached debugger running.

Edit: Further testing. Connected via PXO (not to a SA) had the host pause while firing secondary. Host did not deplete secondaries. When host paused while the client was firing secondaries, the client spammed secondaries during pause.

When connected to a SA, the host (as the only person who can pause) will spam secondaries when paused.

karajorma

2012-12-22 06:03

administrator   ~0014562

When missiles are spammed, does the host see them too? Or is this just an effect that happens on the client?

FSCyborg

2020-09-10 05:38

developer   ~0017023

Just confirmed that this is not happening in multi beta. Putting in code review.

FSCyborg

2020-11-01 15:23

developer   ~0017029

Still not happening and object update packet refactor is merged. Resolving.

Issue History

Date Modified Username Field Change
2007-02-03 10:06 FUBAR-BDHR New Issue
2008-10-16 21:58 taylor Relationship added related to 0001118
2008-10-16 22:19 taylor Status new => assigned
2008-10-16 22:19 taylor Assigned To => taylor
2008-10-21 22:17 taylor Note Added: 0010086
2008-10-21 22:25 FUBAR-BDHR Note Added: 0010089
2008-12-17 00:48 taylor Assigned To taylor =>
2008-12-17 00:48 taylor Status assigned => new
2010-12-14 04:36 Zacam Status new => assigned
2010-12-14 04:36 Zacam Assigned To => Zacam
2011-06-23 02:56 Zacam Note Added: 0012725
2011-06-23 19:32 Zacam Note Edited: 0012725
2011-08-16 06:00 Zacam Assigned To Zacam => karajorma
2012-12-22 06:03 karajorma Note Added: 0014562
2012-12-30 15:42 karajorma Relationship added related to 0002139
2020-09-10 05:38 FSCyborg Status assigned => code review
2020-09-10 05:38 FSCyborg Note Added: 0017023
2020-11-01 15:23 FSCyborg Status code review => resolved
2020-11-01 15:23 FSCyborg Resolution open => fixed
2020-11-01 15:23 FSCyborg Note Added: 0017029