View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001419 | FSSCP | gameplay | public | 2007-06-11 21:27 | 2007-09-04 04:23 |
| Reporter | ARSPR | Assigned To | Goober5000 | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | P4 2.8 HT - 1.5GB - 7800GS | OS | Windows XP | OS Version | SP2 |
| Fixed in Version | 3.6.10 | ||||
| Summary | 0001419: Weapon shudder effect (ie. Maxim) is weird | ||||
| Description | Just test it and you'll see what I mean. (Your ship shudders AFTER you've fired...) | ||||
| Additional Information | In a PM, Taylor has told me to mantis it because he thinks this issue is caused by Goober's changes on May 14th. Xt0510 works fine, but Xt0520 doesn't... I upload a very simple test mission. | ||||
| Tags | No tags attached. | ||||
| has duplicate | 0001452 | closed | Goober5000 | Ships shudder after shudder weapon has been fired, normal behaviour is during |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-06-11 21:27 | ARSPR | New Issue | |
| 2007-06-11 21:27 | ARSPR | File Added: WeaponShudder.fs2 | |
| 2007-06-11 22:15 | taylor | Status | new => assigned |
| 2007-06-11 22:15 | taylor | Assigned To | => Goober5000 |
| 2007-07-06 13:11 | ARSPR | Note Added: 0008209 | |
| 2007-09-04 02:50 | Goober5000 | Relationship added | has duplicate 0001452 |
| 2007-09-04 04:23 | Goober5000 | Note Added: 0008481 | |
| 2007-09-04 04:23 | Goober5000 | Status | assigned => resolved |
| 2007-09-04 04:23 | Goober5000 | Resolution | open => fixed |
| 2007-09-04 04:23 | Goober5000 | Product Version | 3.6.10 => |
| 2007-09-04 04:23 | Goober5000 | Fixed in Version | => 3.6.10 |