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IDProjectCategoryView StatusLast Update
0001187FSSCPgameplaypublic2010-05-19 05:40
Reportermonmortnoir Assigned Totaylor  
PrioritynormalSeverityblockReproducibilityalways
Status closedResolutionfixed 
Product Version3.6.9 
Summary0001187: The game will not allow me to create pilots at all
DescriptionUpon starting the game for the first time, you must create a new pilot. The game did not allow that, and said that the directory was full, and asked if one wanted to "Retry", "Ignore", or "Quit Game". Retry does nothing, Quit Game does the obvious, and Ignore would crash the game. I have tried reopening the game several times, all with the same results. Considering it's installed on drive F:, and it's asking for random things on J:, I am not sure what to do with it.
Additional InformationError: Couldn't load pilot file, bailing
File:J:\src\cvs\fs2_open_3_6_9.final\code\MenuUI\PlayerMenu.cpp
Line: 857
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    kernel32.dll 7c816fd7()
------------------------------------------------------------------
TagsNo tags attached.

Relationships

related to 0002206 closedtaylor Engine sometimes fails to create data\players\* directories 

Activities

Goober5000

2007-01-01 05:17

administrator   ~0007348

Drive F:? What's drive F:?

Where did you install FSO to? Make sure that the directory is not write-protected.

monmortnoir

2007-01-01 15:15

reporter   ~0007355

Last edited: 2007-01-01 15:19

Drive F: is my 2nd Hard Drive. It has 9.7GB free at the moment. I tried installing it onto the main C: drive (yet another hard drive, 4.4GB free), with the exact same message popping up.

I installed FSO to F:\Freespace 2, and on C:, to C:\Program Files\Volition\Freespace 2. Both drives, as you can tell, have sufficient space to create new pilots, and I severely doubt that both hard drives, ESPECIALLY C:, is write protected.

taylor

2007-01-01 15:30

administrator   ~0007356

Does the folder data\players\single\ exist? If not then create it manually and see if it will save pilots them.

What pilot name did you try and use?

monmortnoir

2007-01-01 19:35

reporter   ~0007360

Last edited: 2007-01-01 19:37

I created them manually, and it allowed me to create a pilot file... but it put the pilot in the "multi" directory that it seemed to have created itself. The pilot name I used was Gio. The game froze while in the tech database. I tried reentering the game, but it crashes as soon as it gets to the pilot selection screen, not allowing me to choose anything at all... giving me the error message listed in the Additional Information.

EDIT: A correction, the error message is exactly the same, except that instead of asking for "PlayerMenu.cpp", it's asking about "WINDOW.cpp".

taylor

2007-01-01 20:53

administrator   ~0007361

Unless you are actually wanting to play multiplayer-only games, be sure that you click on "Single" on the initial PilotSelect screen. That will make sure that you are in single-player mode and allow you access to campaigns.

SadisticSid

2007-01-09 13:20

reporter   ~0007431

I remember when this confused me too before I resolved it. The game doesn't recognise a data\players directory inside a mod folder, instead it's locked to <Freespace2Dir>\data\players. This isn't a problem when you have installed the game from the original discs, but some standalone packages and mods sometimes forget about it. Perhaps someone could either tweak the error message to make it less confusing, or have the game create the proper tree structure if it doesn't alrwady exist.

taylor

2007-03-23 20:16

administrator   ~0007887

* BUMP *

Any further info here monmortnoir?

gerbalblaste

2007-04-09 06:06

reporter   ~0007935

I had the exact same problem.
The problem was that there was not /data/players directory.
creating said directory cleared it right up

taylor

2007-10-18 18:01

administrator   ~0008580

* BUMP *

What version of Windows are you two using?

I have tried to replicate the problem so that it can be fixed, but I can't seem to make it happen. The game code does try to create the full path itself for each file that it tries to write, so the directory should always exist. So far I have yet to recreate any problem (other than a permissions error) that causes it to not be able to create the path automatically.

portej05

2009-06-06 06:17

reporter   ~0010946

Is there any further information on this?
Last comment was on 18/10/2007 (DD/MM/YYYY)

Recommending this one be closed.

The_E

2010-05-12 13:21

administrator   ~0011957

Closing, as it is a support issue more than anything.

There is a code issue here, but that should get its own Mantis entry.

Issue History

Date Modified Username Field Change
2007-01-01 03:44 monmortnoir New Issue
2007-01-01 05:17 Goober5000 Note Added: 0007348
2007-01-01 15:15 monmortnoir Note Added: 0007355
2007-01-01 15:19 monmortnoir Note Edited: 0007355
2007-01-01 15:30 taylor Note Added: 0007356
2007-01-01 19:35 monmortnoir Note Added: 0007360
2007-01-01 19:37 monmortnoir Note Edited: 0007360
2007-01-01 20:53 taylor Note Added: 0007361
2007-01-09 13:20 SadisticSid Note Added: 0007431
2007-03-23 20:16 taylor Note Added: 0007887
2007-03-23 20:18 taylor Status new => assigned
2007-03-23 20:18 taylor Assigned To => taylor
2007-04-09 06:06 gerbalblaste Note Added: 0007935
2007-10-18 18:01 taylor Note Added: 0008580
2009-06-06 06:17 portej05 Note Added: 0010946
2009-06-06 06:17 portej05 Status assigned => feedback
2010-05-12 13:21 The_E Note Added: 0011957
2010-05-12 13:21 The_E Status feedback => closed
2010-05-12 13:21 The_E Resolution open => fixed
2010-05-19 05:40 Goober5000 Relationship added related to 0002206