Changesets: fs2open

trunk r4574

2008-04-01 02:30

taylor


Ported: N/A

Details Diff
be sure to skip filenames that are too long in cf_get_file_list() too, since we still need them to be of a certain size later
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff File

trunk r4573

2008-03-31 15:42

taylor


Ported: N/A

Details Diff
add missing check for "use multiple guns" so that it actually does something (Mantis 0000867)
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff File

trunk r4572

2008-03-31 09:51

taylor


Ported: N/A

Details Diff
fix subtitle centering for non-1024x768 resolutions (Mantis 0001630)
mod - /trunk/fs2_open/code/camera/camera.cpp Diff File

trunk r4571

2008-03-31 09:08

taylor


Ported: N/A

Details Diff
fix the "carry no damage" stuff to actually work right and distribute the proper amount of damage (Mantis 0001638)
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File

trunk r4570

2008-03-31 08:59

taylor


Ported: N/A

Details Diff
if no paths then don't try to allocate memory for them (avoids Int3() check in vm_malloc from requesting a size of 0)
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r4569

2008-03-31 08:57

taylor


Ported: N/A

Details Diff
fix "generate icon" flag check for hud shield icons and add some compatibility handling for old data (Mantis 0001646)
clean up ballistic primary fixage so that it doesn't run more than it needs to and doesn't end up "fixing" it's own mess
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r4568

2008-03-30 21:39

taylor


Ported: N/A

Details Diff
bring OS X stuff up to date
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/projects/Xcode/English.lproj/InfoPlist.strings Diff File
mod - /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj Diff File
mod - /trunk/fs2_open/projects/Xcode/Frameworks.tgz Diff File
mod - /trunk/fs2_open/projects/Xcode/Info-debug.plist Diff File
mod - /trunk/fs2_open/projects/Xcode/Info.plist Diff File

trunk r4567

2008-03-30 20:02

taylor


Ported: N/A

Details Diff
line sizes are figured at EOL breaks, so be sure that we account for those when splitting too (Mantis 0001152)
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File

trunk r4566

2008-03-30 16:06

Backslash


Ported: N/A

Details Diff
Pretty sure it was agreed we could bump MAX_MISSION_MESSAGES until the dynamic code was finished. WCSaga and BtRL can't work on some missions without this.
mod - /trunk/fs2_open/code/mission/missionmessage.h Diff File

trunk r4565

2008-03-30 15:49

Backslash


Ported: N/A

Details Diff
Add $Max Turret Target Ownage and $Max Turret Player Ownage to ai_profiles.tbl
This is to customize the number of turrets on a ship allowed to fire at the same thing.
mod - /trunk/fs2_open/code/ai/ai_profiles.cpp Diff File
mod - /trunk/fs2_open/code/ai/ai_profiles.h Diff File
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff File

trunk r4564

2008-03-30 04:53

taylor


Ported: N/A

Details Diff
crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
also be sure to handle the overflow case in HUD_get_nose_coordinates()
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudlock.cpp Diff File

trunk r4563

2008-03-29 16:25

taylor


Ported: N/A

Details Diff
don't mess with mainhall sounds directly in the movie code (should fix Mantis 0001539)
be sure to stop the ambient mainhall sound when playing a movie through the cutscene viewer
mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp Diff File
mod - /trunk/fs2_open/code/cutscene/movie.cpp Diff File

trunk r4562

2008-03-29 02:30

taylor


Ported: N/A

Details Diff
fix various compiler warnings
mod - /trunk/fs2_open/code/camera/camera.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudlock.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/io/key.cpp Diff File
mod - /trunk/fs2_open/code/jumpnode/jumpnode.h Diff File
mod - /trunk/fs2_open/code/model/modelanim.cpp Diff File
mod - /trunk/fs2_open/code/model/modelanim.h Diff File
mod - /trunk/fs2_open/code/object/waypoint.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/render/3d.h Diff File
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File
mod - /trunk/fs2_open/code/ship/shipfx.h Diff File
mod - /trunk/fs2_open/code/ui/window.cpp Diff File
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp Diff File

trunk r4561

2008-03-29 01:22

taylor


Ported: N/A

Details Diff
some minor optimization and cleanup
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hud.h Diff File
mod - /trunk/fs2_open/code/hud/hudlock.cpp Diff File

trunk r4560

2008-03-28 22:11

taylor


Ported: N/A

Details Diff
changes for Fred_texture_replacements to get that crap off of the stack and stop wasting memory (it was about 2.3meg wasted on non-Fred!!)
mod - /trunk/fs2_open/code/fred2/management.cpp Diff File
mod - /trunk/fs2_open/code/fred2/shiptexturesdlg.cpp Diff File
mod - /trunk/fs2_open/code/fred2/shiptexturesdlg.h Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r4559

2008-03-28 22:07

taylor


Ported: N/A

Details Diff
cheap build capability support for the launcher
(remains comapatible with older hack, but also allows detection of D3D or not)
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File

trunk r4558

2008-03-28 16:29

taylor


Ported: N/A

Details Diff
add optional string for +reverse_delay and default it to 0 for trigger type animations (Wanderer 0000027)
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r4557

2008-03-27 23:32

taylor


Ported: N/A

Details Diff
some minor mprintf() cleanup
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/fireball/fireballs.cpp Diff File
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudescort.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff File
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/missionui/fictionviewer.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/network/multi.cpp Diff File
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff File
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/sound/sound.cpp Diff File
mod - /trunk/fs2_open/code/weapon/swarm.cpp Diff File

trunk r4556

2008-03-27 22:18

taylor


Ported: N/A

Details Diff
use strrchr() to be sure that we get the last occurance of any "." (Mantis 0001587)
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff File
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File
mod - /trunk/fs2_open/code/sound/sound.cpp Diff File

trunk r4555

2008-03-27 21:13

taylor


Ported: N/A

Details Diff
make FRED use audiostr for audio previews instead of the Win32 mm API (Mantis 0000853)
mod - /trunk/fs2_open/code/fred2/briefingeditordlg.cpp Diff File
mod - /trunk/fs2_open/code/fred2/briefingeditordlg.h Diff File
mod - /trunk/fs2_open/code/fred2/cmdbrief.cpp Diff File
mod - /trunk/fs2_open/code/fred2/cmdbrief.h Diff File
mod - /trunk/fs2_open/code/fred2/debriefingeditordlg.cpp Diff File
mod - /trunk/fs2_open/code/fred2/debriefingeditordlg.h Diff File
mod - /trunk/fs2_open/code/fred2/eventeditor.cpp Diff File
mod - /trunk/fs2_open/code/fred2/eventeditor.h Diff File
mod - /trunk/fs2_open/code/fred2/fredview.cpp Diff File
mod - /trunk/fs2_open/code/fred2/management.cpp Diff File

trunk r4554

2008-03-24 22:44

Backslash


Ported: N/A

Details Diff
Make generated muzzle particles' initial velocity match the parent ship -- this way they stay around the turret and don't go trailing behind.
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r4553

2008-03-24 01:27

WMCoolmon


Ported: N/A

Details Diff
Maybe-fix TVWP bug
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r4552

2008-03-23 23:37

taylor


Ported: N/A

Details Diff
fix broken ballistic weapons
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r4551

2008-03-23 04:34

WMCoolmon


Ported: N/A

Details Diff
Fix for mantis 0001527
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File

trunk r4550

2008-03-23 04:19

WMCoolmon


Ported: N/A

Details Diff
Fix for mantis 0001580
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
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