Changesets: fs2open
trunk r4574 2008-04-01 02:30 Ported: N/A Details Diff |
be sure to skip filenames that are too long in cf_get_file_list() too, since we still need them to be of a certain size later |
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mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp | Diff File | ||
trunk r4573 2008-03-31 15:42 Ported: N/A Details Diff |
add missing check for "use multiple guns" so that it actually does something (Mantis 0000867) |
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mod - /trunk/fs2_open/code/ai/aiturret.cpp | Diff File | ||
trunk r4572 2008-03-31 09:51 Ported: N/A Details Diff |
fix subtitle centering for non-1024x768 resolutions (Mantis 0001630) |
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mod - /trunk/fs2_open/code/camera/camera.cpp | Diff File | ||
trunk r4571 2008-03-31 09:08 Ported: N/A Details Diff |
fix the "carry no damage" stuff to actually work right and distribute the proper amount of damage (Mantis 0001638) |
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mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
trunk r4570 2008-03-31 08:59 Ported: N/A Details Diff |
if no paths then don't try to allocate memory for them (avoids Int3() check in vm_malloc from requesting a size of 0) |
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mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r4569 2008-03-31 08:57 Ported: N/A Details Diff |
fix "generate icon" flag check for hud shield icons and add some compatibility handling for old data (Mantis 0001646) clean up ballistic primary fixage so that it doesn't run more than it needs to and doesn't end up "fixing" it's own mess |
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mod - /trunk/fs2_open/code/hud/hudshield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r4568 2008-03-30 21:39 Ported: N/A Details Diff |
bring OS X stuff up to date |
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mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/projects/Xcode/English.lproj/InfoPlist.strings | Diff File | ||
mod - /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj | Diff File | ||
mod - /trunk/fs2_open/projects/Xcode/Frameworks.tgz | Diff File | ||
mod - /trunk/fs2_open/projects/Xcode/Info-debug.plist | Diff File | ||
mod - /trunk/fs2_open/projects/Xcode/Info.plist | Diff File | ||
trunk r4567 2008-03-30 20:02 Ported: N/A Details Diff |
line sizes are figured at EOL breaks, so be sure that we account for those when splitting too (Mantis 0001152) |
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mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
trunk r4566 2008-03-30 16:06 Ported: N/A Details Diff |
Pretty sure it was agreed we could bump MAX_MISSION_MESSAGES until the dynamic code was finished. WCSaga and BtRL can't work on some missions without this. | ||
mod - /trunk/fs2_open/code/mission/missionmessage.h | Diff File | ||
trunk r4565 2008-03-30 15:49 Ported: N/A Details Diff |
Add $Max Turret Target Ownage and $Max Turret Player Ownage to ai_profiles.tbl This is to customize the number of turrets on a ship allowed to fire at the same thing. |
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mod - /trunk/fs2_open/code/ai/ai_profiles.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/ai_profiles.h | Diff File | ||
mod - /trunk/fs2_open/code/ai/aiturret.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/def_files.cpp | Diff File | ||
trunk r4564 2008-03-30 04:53 Ported: N/A Details Diff |
crap, that did need to be a float to work properly (fixes wobbly hud from r4561) also be sure to handle the overflow case in HUD_get_nose_coordinates() |
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mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudlock.cpp | Diff File | ||
trunk r4563 2008-03-29 16:25 Ported: N/A Details Diff |
don't mess with mainhall sounds directly in the movie code (should fix Mantis 0001539) be sure to stop the ambient mainhall sound when playing a movie through the cutscene viewer |
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mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cutscene/movie.cpp | Diff File | ||
trunk r4562 2008-03-29 02:30 Ported: N/A Details Diff |
fix various compiler warnings |
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mod - /trunk/fs2_open/code/camera/camera.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudlock.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
mod - /trunk/fs2_open/code/io/key.cpp | Diff File | ||
mod - /trunk/fs2_open/code/jumpnode/jumpnode.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelanim.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelanim.h | Diff File | ||
mod - /trunk/fs2_open/code/object/waypoint.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3d.h | Diff File | ||
mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.h | Diff File | ||
mod - /trunk/fs2_open/code/ui/window.cpp | Diff File | ||
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp | Diff File | ||
trunk r4561 2008-03-29 01:22 Ported: N/A Details Diff |
some minor optimization and cleanup |
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mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hud.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudlock.cpp | Diff File | ||
trunk r4560 2008-03-28 22:11 Ported: N/A Details Diff |
changes for Fred_texture_replacements to get that crap off of the stack and stop wasting memory (it was about 2.3meg wasted on non-Fred!!) |
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mod - /trunk/fs2_open/code/fred2/management.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/shiptexturesdlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/shiptexturesdlg.h | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r4559 2008-03-28 22:07 Ported: N/A Details Diff |
cheap build capability support for the launcher (remains comapatible with older hack, but also allows detection of D3D or not) |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
trunk r4558 2008-03-28 16:29 Ported: N/A Details Diff |
add optional string for +reverse_delay and default it to 0 for trigger type animations (Wanderer 0000027) |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r4557 2008-03-27 23:32 Ported: N/A Details Diff |
some minor mprintf() cleanup |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fireball/fireballs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionsave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudescort.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/techmenu.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/fictionviewer.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multi.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multimsgs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/sound.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/swarm.cpp | Diff File | ||
trunk r4556 2008-03-27 22:18 Ported: N/A Details Diff |
use strrchr() to be sure that we get the last occurance of any "." (Mantis 0001587) |
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mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/sound.cpp | Diff File | ||
trunk r4555 2008-03-27 21:13 Ported: N/A Details Diff |
make FRED use audiostr for audio previews instead of the Win32 mm API (Mantis 0000853) |
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mod - /trunk/fs2_open/code/fred2/briefingeditordlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/briefingeditordlg.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/cmdbrief.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/cmdbrief.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/debriefingeditordlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/debriefingeditordlg.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/eventeditor.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/eventeditor.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/fredview.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/management.cpp | Diff File | ||
trunk r4554 2008-03-24 22:44 Ported: N/A Details Diff |
Make generated muzzle particles' initial velocity match the parent ship -- this way they stay around the turret and don't go trailing behind. | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r4553 2008-03-24 01:27 Ported: N/A Details Diff |
Maybe-fix TVWP bug | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r4552 2008-03-23 23:37 Ported: N/A Details Diff |
fix broken ballistic weapons |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r4551 2008-03-23 04:34 Ported: N/A Details Diff |
Fix for mantis 0001527 | ||
mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
trunk r4550 2008-03-23 04:19 Ported: N/A Details Diff |
Fix for mantis 0001580 | ||
mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File |