View Issue Details

IDProjectCategoryView StatusLast Update
0001539FSSCPgameplaypublic2008-03-30 00:25
ReporterGoober5000 Assigned Totaylor  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Fixed in Version3.6.10 
Summary0001539: Ambient main hall hum should only be played when in main hall
DescriptionSee title. Currently, you can hear the ambient hum during a mission briefing as well as in the hall.
TagsNo tags attached.

Activities

Goober5000

2007-12-14 08:34

administrator   ~0008748

I think this only happens when a mission comes immediately after a cutscene. It might be related to my recent cleanup of the state machine for starting missions.

taylor

2008-03-30 00:24

administrator   ~0009064

Pretty sure this was my fault actually. Should be fixed now, but I didn't test it to be 100% sure.

Issue History

Date Modified Username Field Change
2007-12-14 08:31 Goober5000 New Issue
2007-12-14 08:33 Goober5000 Status new => assigned
2007-12-14 08:33 Goober5000 Assigned To => Goober5000
2007-12-14 08:34 Goober5000 Note Added: 0008748
2008-03-30 00:24 taylor Status assigned => resolved
2008-03-30 00:24 taylor Fixed in Version => 3.6.10
2008-03-30 00:24 taylor Resolution open => fixed
2008-03-30 00:24 taylor Note Added: 0009064
2008-03-30 00:24 taylor Status resolved => assigned
2008-03-30 00:24 taylor Assigned To Goober5000 => taylor
2008-03-30 00:25 taylor Status assigned => resolved