View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001539 | FSSCP | gameplay | public | 2007-12-14 08:31 | 2008-03-30 00:25 |
| Reporter | Goober5000 | Assigned To | taylor | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Fixed in Version | 3.6.10 | ||||
| Summary | 0001539: Ambient main hall hum should only be played when in main hall | ||||
| Description | See title. Currently, you can hear the ambient hum during a mission briefing as well as in the hall. | ||||
| Tags | No tags attached. | ||||
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I think this only happens when a mission comes immediately after a cutscene. It might be related to my recent cleanup of the state machine for starting missions. |
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Pretty sure this was my fault actually. Should be fixed now, but I didn't test it to be 100% sure. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-12-14 08:31 | Goober5000 | New Issue | |
| 2007-12-14 08:33 | Goober5000 | Status | new => assigned |
| 2007-12-14 08:33 | Goober5000 | Assigned To | => Goober5000 |
| 2007-12-14 08:34 | Goober5000 | Note Added: 0008748 | |
| 2008-03-30 00:24 | taylor | Status | assigned => resolved |
| 2008-03-30 00:24 | taylor | Fixed in Version | => 3.6.10 |
| 2008-03-30 00:24 | taylor | Resolution | open => fixed |
| 2008-03-30 00:24 | taylor | Note Added: 0009064 | |
| 2008-03-30 00:24 | taylor | Status | resolved => assigned |
| 2008-03-30 00:24 | taylor | Assigned To | Goober5000 => taylor |
| 2008-03-30 00:25 | taylor | Status | assigned => resolved |