Changesets: fs2open
trunk r4599 2008-04-06 20:18 Ported: N/A Details Diff |
Whoops. Don't actually change the name, just the displayed name. Also, don't forget the alternate type name. |
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mod - /trunk/fs2_open/code/hud/hudbrackets.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
trunk r4598 2008-04-06 19:37 Ported: N/A Details Diff |
remove obsolete ship flag | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r4597 2008-04-06 19:26 Ported: N/A Details Diff |
merge the selectable Command feature (from 1/2007) into the stable branch rearrange the Mission Specs dialog while we're at it |
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mod - /trunk/fs2_open/code/fred2/fred.rc | Diff File | ||
mod - /trunk/fs2_open/code/fred2/management.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionsave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/resource.h | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionmessage.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionmessage.h | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
trunk r4596 2008-04-06 19:00 Ported: N/A Details Diff |
Apply end_string_at_first_hash_symbol to ship names now. This way people can use # to name duplicates of ships for fake nanojumps and other stuff like that, instead of Unicode characters. |
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mod - /trunk/fs2_open/code/hud/hudbrackets.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionhotkey.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
trunk r4595 2008-04-06 17:56 Ported: N/A Details Diff |
Added support for multiple child weapons per parent weapon. | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r4594 2008-04-06 14:53 Ported: N/A Details Diff |
Fix Mantis 1649 | ||
mod - /trunk/fs2_open/code/fred2/missionsave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r4593 2008-04-05 09:39 Ported: N/A Details Diff |
keep track of primary weapons properly for multiplayer (Mantis 0001094) |
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mod - /trunk/fs2_open/code/io/keycontrol.cpp | Diff File | ||
trunk r4592 2008-04-04 11:15 Ported: N/A Details Diff |
Guess this had only been committed to the former HEAD. Make max_speed based on max_vel.xyz.z, so that we don't have a strange maxmimum throttle when the ship is capable of x/y movement. |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r4591 2008-04-04 09:46 Ported: N/A Details Diff |
make background import from FSO missions work if there is only one list (Mantis 0001640) |
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mod - /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp | Diff File | ||
trunk r4590 2008-04-03 23:17 Ported: N/A Details Diff |
be sure to properly update shields, afterburner energy, max speed, cm count and set initial model_anim state through change_ship_type() (Mantis #1512, 0001594, 0001645) |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r4589 2008-04-03 23:10 Ported: N/A Details Diff |
be sure to apply special explosion to all selected ships (Mantis 0001634) |
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mod - /trunk/fs2_open/code/fred2/shipspecialdamage.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/shipspecialdamage.h | Diff File | ||
trunk r4588 2008-04-03 18:01 Ported: N/A Details Diff |
disable PBO support for the time being (causes hangs under OS X for some reason) |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r4587 2008-04-03 12:47 Ported: N/A Details Diff |
add back Bobboau's "check hull" turret subsystem flag support |
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mod - /trunk/fs2_open/code/ai/aiturret.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r4586 2008-04-03 11:33 Ported: N/A Details Diff |
Whoops, that beam chargeup particle fix only worked with certain table settings. This should work for everything. | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r4585 2008-04-02 23:39 Ported: N/A Details Diff |
fix sorting of create list so that it properly sorts mission names add CTRL+SHIFT+S hotkey to switch bewteen mission and file name sorting |
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mod - /trunk/fs2_open/code/network/multiui.cpp | Diff File | ||
trunk r4584 2008-04-02 23:37 Ported: N/A Details Diff |
remove all special_ship hack and just handle it all properly: keep wing order correct regardless of object order |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
trunk r4583 2008-04-02 23:35 Ported: N/A Details Diff |
add a timeout for getting pilot info (part of Mantis 0001652) |
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mod - /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp | Diff File | ||
trunk r4582 2008-04-02 19:54 Ported: N/A Details Diff |
make mission/campaign list dynamic (Mantis 0001203) |
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mod - /trunk/fs2_open/code/network/multimsgs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multiui.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multiui.h | Diff File | ||
mod - /trunk/fs2_open/code/network/multiutil.cpp | Diff File | ||
trunk r4581 2008-04-02 19:54 Ported: N/A Details Diff |
/strchr/strrchr/, for mission filenames (Mantis 0001629) |
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mod - /trunk/fs2_open/code/mission/missionload.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r4580 2008-04-02 14:38 Ported: N/A Details Diff |
Add the is-player SEXP | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r4579 2008-04-02 10:19 Ported: N/A Details Diff |
Tweak the lead indicator code to not just work with primaries -- now, dumbfire secondaries show the correct position. Also, make it work when the target is stationary but "$use additive weapon velocity" is set. Fix a couple typos and warnings. |
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mod - /trunk/fs2_open/code/ai/ai_profiles.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/ai_profiles.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r4578 2008-04-01 18:06 Ported: N/A Details Diff |
remove multi_elements thingy since it caused problems for some ATI users, and it was kinda crazy anyway |
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mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||
trunk r4577 2008-04-01 16:04 Ported: N/A Details Diff |
make sure not to carry swarm/corkscrew missile fire to another bank when the first one is out of ammo (Mantis 0000464) |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r4576 2008-04-01 06:00 Ported: N/A Details Diff |
bah, that flag check was wrong since the initial commit to the unstable tree |
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mod - /trunk/fs2_open/code/ai/aiturret.cpp | Diff File | ||
trunk r4575 2008-04-01 02:31 Ported: N/A Details Diff |
skip .svn directories when packing (for sanity sake when packing versioned data) just skip files that have names too long rather than bailing |
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mod - /trunk/fs2_open/code/cfilearchiver/cfilearchiver.cpp | Diff File |