View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001594 | FSSCP | turrets | public | 2008-02-11 06:00 | 2008-04-04 07:16 |
Reporter | Galemp | Assigned To | taylor | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.9 | ||||
Fixed in Version | 3.6.10 | ||||
Summary | 0001594: Animation Features and Flags not working on player ships | ||||
Description | Turrets mounted on player ships always fire one firepoint at a time, even when defined with the "Use Multiple Guns" flag in the ships.tbl entry. Additionally, the turret initial rotation animation settings do not function on the player ship. | ||||
Additional Information | This may be attributable to the player changing ship classes in the loadout. | ||||
Tags | No tags attached. | ||||
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Can you provide some data for me to test with? I'm pretty sure that I've got the animation thing fixed, but just from the code I don't see any reason that the firepoints wouldn't work as expected. |
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Well, it ought to work on the Medusa. I have a model with a jumbo-sized version of the Medusa turret that I can post if you think it's too small and close together to tell whether or not it's firing both cannons. Adding the "Use Multiple Guns" flag to the turret weapon (Prom R IIRC) will let you test it, and it already has turret initial rotation code built into the MVP TBM. |
2008-04-01 05:28
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I uploaded a test POF for you. The gun barrels are supposed to start out pointing straight forward, and fire both cannon simultaneously. It's formatted for default FS2 weapons so go ahead and plop it in there (I don't have the hang of .tbms yet.) |
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Everything works for me. The ship didn't fire properly with "use multiple guns" at first, but then I realized that only one primary bank had a weapon in it, so that was just a tbl issue. I'll commit the changes later today. |
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Wait, you need to specify two weapons if the turret has two firepoints? Will they fire in tandem, as if they were player-controlled forward-facing firepoints? There is precious little documentation and no examples of a successful use of this feature on the Wiki. |
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Yeah, "use multiple guns" governs shooting multiple weapons per turret. It doesn't have anything to do with just firepoints. If you have one weapon specified and multiple firepoints then it will only alternate between firepoints. If you've got multiple weapons specified (up to the number of firepoints) then it will fire all of them with "use multiple guns", sort of like how it works with normal fighters. It doesn't fire all of them at exactly the same time, but it's pretty close. |
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Conversation moved to this thread: http://www.hard-light.net/forums/index.php/topic,53084.new.html You can mark this as resolved if it seems to work. |
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Fixered. |
Date Modified | Username | Field | Change |
---|---|---|---|
2008-02-11 06:00 | Galemp | New Issue | |
2008-03-31 09:51 | taylor | Note Added: 0009107 | |
2008-03-31 23:02 | taylor | Status | new => assigned |
2008-03-31 23:02 | taylor | Assigned To | => taylor |
2008-03-31 23:19 | Galemp | Note Added: 0009121 | |
2008-04-01 05:28 | Galemp | File Added: skipray.zip | |
2008-04-01 05:30 | Galemp | Note Added: 0009128 | |
2008-04-01 13:55 | taylor | Note Added: 0009131 | |
2008-04-01 16:58 | Galemp | Note Added: 0009132 | |
2008-04-01 18:12 | taylor | Note Added: 0009133 | |
2008-04-01 18:56 | Galemp | Note Added: 0009135 | |
2008-04-04 07:16 | taylor | Status | assigned => resolved |
2008-04-04 07:16 | taylor | Fixed in Version | => 3.6.10 |
2008-04-04 07:16 | taylor | Resolution | open => fixed |
2008-04-04 07:16 | taylor | Note Added: 0009176 |