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FS2_Open
Open source remastering of the Freespace 2 engine
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#include <weapon.h>
| SCP_vector<int>* weapon::cmeasure_ignore_list |
| float weapon::damage_ship[MAX_WEP_DAMAGE_SLOTS] |
| int weapon::damage_ship_id[MAX_WEP_DAMAGE_SLOTS] |
| ship_subsys* weapon::homing_subsys |
| int weapon::particle_spew_time[MAX_PARTICLE_SPEWERS] |
| ship_subsys* weapon::turret_subsys |