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    FS2_Open
    
   Open source remastering of the Freespace 2 engine 
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#include <model.h>
Public Attributes | |
| int | model_instance_num | 
| int | model_num | 
| int | submodel_num | 
| matrix * | orient | 
| vec3d * | pos | 
| vec3d * | p0 | 
| vec3d * | p1 | 
| int | flags | 
| float | radius | 
| int | lod | 
| int | num_hits | 
| float | hit_dist | 
| vec3d | hit_point | 
| vec3d | hit_point_world | 
| int | hit_submodel | 
| int | hit_bitmap | 
| float | hit_u | 
| float | hit_v | 
| int | shield_hit_tri | 
| vec3d | hit_normal | 
| int | edge_hit | 
| ubyte * | f_poly | 
| ubyte * | t_poly | 
| bsp_collision_leaf * | bsp_leaf | 
| bsp_collision_leaf* mc_info::bsp_leaf |