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FS2_Open
Open source remastering of the Freespace 2 engine
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#include <model.h>
Public Attributes | |
| int | model_instance_num |
| int | model_num |
| int | submodel_num |
| matrix * | orient |
| vec3d * | pos |
| vec3d * | p0 |
| vec3d * | p1 |
| int | flags |
| float | radius |
| int | lod |
| int | num_hits |
| float | hit_dist |
| vec3d | hit_point |
| vec3d | hit_point_world |
| int | hit_submodel |
| int | hit_bitmap |
| float | hit_u |
| float | hit_v |
| int | shield_hit_tri |
| vec3d | hit_normal |
| int | edge_hit |
| ubyte * | f_poly |
| ubyte * | t_poly |
| bsp_collision_leaf * | bsp_leaf |
| bsp_collision_leaf* mc_info::bsp_leaf |