28         float strength = 0.0f;
 
   55         if (shield_str >= shield_recharge_limit)
 
   62                 if ((delta > 0.0
f) && ((shield_str + delta) > shield_recharge_limit))
 
   63                         delta = shield_recharge_limit - shield_str;
 
   76                         float weakest = 
i2fl(INT_MAX);
 
   83                                 if (weakest_idx < 0 || quad < weakest)
 
   91                         if (weakest >= section_max)
 
   95                         if ((delta > 0.0
f) && ((shield_str + delta) > shield_recharge_limit))
 
   96                                 delta = shield_recharge_limit - shield_str;
 
  101                         if (weakest + delta > section_max)
 
  102                                 xfer_amount = section_max - weakest;
 
  107                         delta -= xfer_amount;
 
  112 static double factor = 1.0 / (log(50.0) - log(1.0));
 
  115 float scale_quad(
float generator_fraction, 
float quad_strength)
 
  124         float effective_strength = quad_strength * ((
float)log(generator_fraction) * (
float)
factor);
 
  128         if (effective_strength < 0.0
f)
 
  131                 return effective_strength;
 
  142         Assert(quadrant_num >= 0 && quadrant_num < objp->n_quadrants);
 
  143         if (quadrant_num < 0 || quadrant_num >= objp->
n_quadrants)
 
  196         Assert(quadrant_num >= 0 && quadrant_num < objp->n_quadrants);
 
  197         if (quadrant_num < 0 || quadrant_num >= objp->
n_quadrants)
 
  204         if (strength > max_quad)
 
  218         Assert(quadrant_num >= 0 && quadrant_num < objp->n_quadrants);
 
  219         if (quadrant_num < 0 || quadrant_num >= objp->
n_quadrants)
 
  229         if (strength > max_quad)
 
  262         float remaining_damage;
 
  270         Assert(quadrant_num >= 0 && quadrant_num < objp->n_quadrants);
 
  271         if ((quadrant_num < 0) || (quadrant_num >= objp->
n_quadrants))
 
  280         if (remaining_damage > 0.0
f)
 
  283                 return remaining_damage;
 
  298         if ((quadrant_num >= 0) && (quadrant_num < objp->n_quadrants))
 
#define MULTIPLAYER_CLIENT
 
float shield_get_strength(object *objp)
 
float ship_max_shield_strength
 
ai_info Ai_info[MAX_AI_INFO]
 
float shield_get_max_strength(object *objp)
 
void shield_set_quad(object *objp, int quadrant_num, float strength)
 
void shield_add_strength(object *objp, float delta)
 
int shield_is_up(object *objp, int quadrant_num)
 
float shield_apply_damage(object *objp, int quadrant_num, float damage)
 
void shield_add_quad(object *objp, int quadrant_num, float delta)
 
typedef float(SCP_EXT_CALLCONV *SCPTRACKIR_PFFLOATVOID)()
 
float shield_get_quad(object *objp, int quadrant_num)
 
SCP_vector< float > shield_quadrant
 
void shield_set_max_strength(object *objp, float newmax)
 
void shield_set_strength(object *objp, float strength)
 
#define AIPF_SMART_SHIELD_MANAGEMENT
 
float shield_get_max_quad(object *objp)
 
float scale_quad(float generator_fraction, float quad_strength)
 
float max_shield_recharge