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FS2_Open
Open source remastering of the Freespace 2 engine
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#include "stdafx.h"#include "freespace2/freespace.h"#include "MissionSave.h"#include "mission/missiongoals.h"#include "mission/missionmessage.h"#include "mission/missionparse.h"#include "FredRender.h"#include "ai/aigoals.h"#include "starfield/starfield.h"#include "lighting/lighting.h"#include "globalincs/linklist.h"#include "weapon/weapon.h"#include "mission/missioncampaign.h"#include "CampaignTreeWnd.h"#include "CampaignTreeView.h"#include "CampaignEditorDlg.h"#include "parse/sexp.h"#include "mission/missionbriefcommon.h"#include "Management.h"#include "gamesnd/eventmusic.h"#include "starfield/nebula.h"#include "asteroid/asteroid.h"#include "missionui/missioncmdbrief.h"#include "jumpnode/jumpnode.h"#include "MainFrm.h"#include "localization/fhash.h"#include "nebula/neb.h"#include "osapi/osapi.h"#include "FredView.h"#include "cfile/cfile.h"#include "object/objectdock.h"#include "object/objectshield.h"#include "iff_defs/iff_defs.h"#include "missionui/fictionviewer.h"#include "globalincs/version.h"#include "sound/sound.h"#include "sound/ds.h"#include "math/vecmat.h"Go to the source code of this file.
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| int | sexp_variable_block_count () |
| int sexp_variable_block_count | ( | ) |