FS2_Open
Open source remastering of the Freespace 2 engine
missionsave.cpp File Reference
#include "stdafx.h"
#include "freespace2/freespace.h"
#include "MissionSave.h"
#include "mission/missiongoals.h"
#include "mission/missionmessage.h"
#include "mission/missionparse.h"
#include "FredRender.h"
#include "ai/aigoals.h"
#include "starfield/starfield.h"
#include "lighting/lighting.h"
#include "globalincs/linklist.h"
#include "weapon/weapon.h"
#include "mission/missioncampaign.h"
#include "CampaignTreeWnd.h"
#include "CampaignTreeView.h"
#include "CampaignEditorDlg.h"
#include "parse/sexp.h"
#include "mission/missionbriefcommon.h"
#include "Management.h"
#include "gamesnd/eventmusic.h"
#include "starfield/nebula.h"
#include "asteroid/asteroid.h"
#include "missionui/missioncmdbrief.h"
#include "jumpnode/jumpnode.h"
#include "MainFrm.h"
#include "localization/fhash.h"
#include "nebula/neb.h"
#include "osapi/osapi.h"
#include "FredView.h"
#include "cfile/cfile.h"
#include "object/objectdock.h"
#include "object/objectshield.h"
#include "iff_defs/iff_defs.h"
#include "missionui/fictionviewer.h"
#include "globalincs/version.h"
#include "sound/sound.h"
#include "sound/ds.h"
#include "math/vecmat.h"

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Functions

int sexp_variable_block_count ()
 

Function Documentation

int sexp_variable_block_count ( )