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FS2_Open
Open source remastering of the Freespace 2 engine
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#include <sound.h>
Public Member Functions | |
| game_snd () | |
Public Attributes | |
| SCP_string | name |
| The name of the sound. More... | |
| char | filename [MAX_FILENAME_LEN] |
| uint | signature |
| Unique signature of this sound. More... | |
| float | default_volume |
| range: 0.0 -> 1.0 More... | |
| int | min |
| distance at which sound will stop getting louder More... | |
| int | max |
| distance at which sound is inaudible More... | |
| bool | preload |
| preload sound (ie read from disk before mission starts) More... | |
| int | id |
| index into Sounds[], where sound data is stored More... | |
| int | id_sig |
| signature of Sounds[] element More... | |
| int | flags |
| EnhancedSoundData | enhanced_sound_data |
| EnhancedSoundData game_snd::enhanced_sound_data |
| char game_snd::filename[MAX_FILENAME_LEN] |
| int game_snd::id |
| int game_snd::min |
| SCP_string game_snd::name |
| bool game_snd::preload |