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    FS2_Open
    
   Open source remastering of the Freespace 2 engine 
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#include <sound.h>
Public Member Functions | |
| game_snd () | |
Public Attributes | |
| SCP_string | name | 
| The name of the sound.  More... | |
| char | filename [MAX_FILENAME_LEN] | 
| uint | signature | 
| Unique signature of this sound.  More... | |
| float | default_volume | 
| range: 0.0 -> 1.0  More... | |
| int | min | 
| distance at which sound will stop getting louder  More... | |
| int | max | 
| distance at which sound is inaudible  More... | |
| bool | preload | 
| preload sound (ie read from disk before mission starts)  More... | |
| int | id | 
| index into Sounds[], where sound data is stored  More... | |
| int | id_sig | 
| signature of Sounds[] element  More... | |
| int | flags | 
| EnhancedSoundData | enhanced_sound_data | 
| EnhancedSoundData game_snd::enhanced_sound_data | 
| char game_snd::filename[MAX_FILENAME_LEN] | 
| int game_snd::id | 
| int game_snd::min | 
| SCP_string game_snd::name | 
| bool game_snd::preload |