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FS2_Open
Open source remastering of the Freespace 2 engine
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#include "asteroid/asteroid.h"#include "debris/debris.h"#include "math/fvi.h"#include "object/objcollide.h"#include "object/object.h"#include "parse/scripting.h"#include "weapon/weapon.h"Go to the source code of this file.
Classes | |
| struct | ship_weapon_debris_struct |
Typedefs | |
| typedef struct ship_weapon_debris_struct | ship_weapon_debris_struct |
Functions | |
| int | collide_debris_weapon (obj_pair *pair) |
| int | collide_asteroid_weapon (obj_pair *pair) |
| typedef struct ship_weapon_debris_struct ship_weapon_debris_struct |
Checks debris-weapon collisions.
| pair | obj_pair pointer to the two objects. pair->a is debris and pair->b is weapon. |
Definition at line 92 of file collidedebrisweapon.cpp.
Checks debris-weapon collisions.
| pair | obj_pair pointer to the two objects. pair->a is debris and pair->b is weapon. |
Definition at line 40 of file collidedebrisweapon.cpp.