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FS2_Open
Open source remastering of the Freespace 2 engine
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Public Attributes | |
| object * | ship_object |
| object * | debris_object |
| vec3d | ship_collision_cm_pos |
| vec3d | r_ship |
| vec3d | collision_normal |
| int | shield_hit_tri |
| vec3d | shield_hit_tri_point |
| float | impulse |
Definition at line 23 of file collidedebrisweapon.cpp.
| vec3d ship_weapon_debris_struct::collision_normal |
Definition at line 28 of file collidedebrisweapon.cpp.
| object* ship_weapon_debris_struct::debris_object |
Definition at line 25 of file collidedebrisweapon.cpp.
| float ship_weapon_debris_struct::impulse |
Definition at line 31 of file collidedebrisweapon.cpp.
| vec3d ship_weapon_debris_struct::r_ship |
Definition at line 27 of file collidedebrisweapon.cpp.
| int ship_weapon_debris_struct::shield_hit_tri |
Definition at line 29 of file collidedebrisweapon.cpp.
| vec3d ship_weapon_debris_struct::shield_hit_tri_point |
Definition at line 30 of file collidedebrisweapon.cpp.
| vec3d ship_weapon_debris_struct::ship_collision_cm_pos |
Definition at line 26 of file collidedebrisweapon.cpp.
| object* ship_weapon_debris_struct::ship_object |
Definition at line 24 of file collidedebrisweapon.cpp.