View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0000006 | FSSCP | OpenGL | public | 2003-11-21 20:41 | 2007-11-22 13:58 | ||||
Reporter | Sticks | ||||||||
Assigned To | taylor | ||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||
Status | closed | Resolution | won't fix | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000006: OpenGL Missile Trails Flicker | ||||||||
Description | On some graphics cards, the new trail rendering code causes the trails to flicker in and out. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
|
![]() |
|
phreak (developer) 2004-02-11 13:49 |
is this HT&L or not? i think something may be overrunning its bounds |
phreak (developer) 2004-03-05 12:07 |
i figured this may also be attributed to v-sync not being enabled |
Kazan (developer) 2004-04-06 21:16 |
is this fixed? |
phreak (developer) 2004-04-06 22:04 |
i saw it in non-HTL mode, but it works perfectly in HTL |
Kazan (developer) 2004-04-06 22:26 |
pls fix it in non-htl and close the bug :D |
phreak (developer) 2004-04-12 12:31 |
ok i looked into this and it happens if missile trails come close to the player's view point in non-htl mode. I'm thinking its possible some miscaclulated screen coordinates when the trail goes through the non-htl functions |
phreak (developer) 2005-03-12 16:10 |
hmm this is an old one. anyone still having problems? |
taylor (administrator) 2005-03-12 18:31 |
It's still happening but I haven't been able to come up with a fix. Don't really care to spend much time working on it either. |
kasperl (developer) 2005-08-24 07:43 |
Are we even supporting nohtl anymore?If not, this should just be closed. |
Goober5000 (administrator) 2005-08-24 18:40 |
It might be a good idea to maintain a certain amount of support for compatibility purposes. |
taylor (administrator) 2005-08-24 19:07 |
non-HTL is broken at the moment btw. I found that out last night when testing some things. Bobboau's geometry_batcher kill the g3_draw*() stuff since it can send too many verts through at the time. |
phreak (developer) 2005-08-30 11:08 |
close as nobody gives a damn? :p. Haven't noticed this in ages either. |
kasperl (developer) 2005-08-31 14:38 |
Well, if nohtl is broken, there's hardly any point in fixing this, but I'd rather leave this one open until there's either a fix, or an order from above (Goob, Inq?) to drop nohtl. |
phreak (developer) 2006-02-18 21:16 Last edited: 2006-02-18 21:17 |
since we're ditching non-HTL, and the fact that non-HTL is broken anyway, can i just close this? edited on: 02-18-06 21:17 |
taylor (administrator) 2006-03-16 12:44 |
Well, I think I've got the non-HTL crash problem properly fixed now (just adjusted the interp_allocate stuff to also handle this). I guess that all that's left for this is to give it proper clipping, since it doesn't have any currently. Bobboau just basically didn't do this right. But I can't say that I'd personally be all that thrilled to go in and make the drawing and clipping functions properly handle tristrips. Unless someone else is willing to do that then I say we close this because it's not worth messing around with. It's a minor graphical glitch which just isn't that annoying and almost no one is going to see at this point. |
taylor (administrator) 2006-03-24 07:25 |
Well, I don't care, and apparently neither does anyone else. I'll close this for now then and if I ever get the desire to try and track this down again I'll take another look at it. If I can't figure it out then both of those people who prefer to use non-HTL mode on every Feb 29th will just have to deal with it. |
taylor (administrator) 2006-03-24 07:25 |
Closered. |
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2003-11-21 20:41 | Sticks | New Issue | |
2003-11-23 05:42 | Goober5000 | Category | => OpenGL |
2004-02-11 01:46 | Goober5000 | Assigned To | => phreak |
2004-02-11 01:46 | Goober5000 | Status | new => assigned |
2004-02-11 13:49 | phreak | Note Added: 0000187 | |
2004-03-05 12:07 | phreak | Note Added: 0000303 | |
2004-04-06 21:16 | Kazan | Note Added: 0000707 | |
2004-04-06 22:04 | phreak | Note Added: 0000710 | |
2004-04-06 22:26 | Kazan | Note Added: 0000712 | |
2004-04-12 12:31 | phreak | Note Added: 0000751 | |
2004-04-12 12:31 | phreak | Reproducibility | have not tried => sometimes |
2005-03-12 16:10 | phreak | Note Added: 0001787 | |
2005-03-12 18:31 | taylor | Note Added: 0001795 | |
2005-08-24 07:43 | kasperl | Note Added: 0003138 | |
2005-08-24 18:40 | Goober5000 | Note Added: 0003152 | |
2005-08-24 19:07 | taylor | Note Added: 0003154 | |
2005-08-30 11:08 | phreak | Note Added: 0003205 | |
2005-08-31 14:38 | kasperl | Note Added: 0003240 | |
2006-02-18 21:16 | phreak | Note Added: 0004822 | |
2006-02-18 21:17 | phreak | Note Edited: 0004822 | |
2006-03-16 12:44 | taylor | Note Added: 0005144 | |
2006-03-24 07:25 | taylor | Note Added: 0005229 | |
2006-03-24 07:25 | taylor | Status | assigned => closed |
2006-03-24 07:25 | taylor | Note Added: 0005230 | |
2006-10-26 23:22 | Goober5000 | Assigned To | phreak => taylor |
2006-10-26 23:22 | Goober5000 | Resolution | open => suspended |
2007-11-22 13:58 | taylor | Resolution | suspended => won't fix |