View Issue Details

IDProjectCategoryView StatusLast Update
0003194FSSCPAIpublic2021-01-10 00:34
ReporterDanfun64 Assigned To 
PriorityurgentSeveritycrashReproducibilityrandom
Status closedResolutionunable to reproduce 
PlatformAcer Aspire 5560OSXubuntu Linux 64-bitOS Version16.04.2
Product Version3.7.5 
Summary0003194: Inexplicable crashing that might be related to AI
DescriptionI am running the latest 3.7.5 trunk build. For whatever reason, the mission "The Hammer and the Anvil" on FSPort crashes randomly, sometimes the moment you first send your ship to space, sometimes when ships appear, sometimes when ships are attacked.
TagsNo tags attached.

Activities

Danfun64

2017-03-29 21:11

reporter  

fs2_open.log (64,792 bytes)   
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'data/fs2_open.log', Wed Mar 29 15:24:35 2017 ...
  Initializing SDL...
FreeSpace 2 Open version: 3.7.5
Passed cmdline options:
  -noenv
  -noglow
  -nospec
  -nonormal
  -noheight
  -nolightshafts
  -no_deferred
  -mod fsport-mediavps_2014,fsport,mediavps_2014
  -old_collision
  -fps
Building file index...
Found root pack '/home/danfun64/Documents/freespace/fsport-mediavps_2014/2014_mv_fsport.vp' with a checksum of 0xe91d2478
Found root pack '/home/danfun64/Documents/freespace/fsport-mediavps_2014/mv_fsport.vp' with a checksum of 0x8f115616
Found root pack '/home/danfun64/Documents/freespace/fsport/fsport-missions.vp' with a checksum of 0x3b0c0e71
Found root pack '/home/danfun64/Documents/freespace/fsport/fsport3_5.vp' with a checksum of 0xe3af711d
Found root pack '/home/danfun64/Documents/freespace/fsport/odeon_fs1.vp' with a checksum of 0x9db5a4ac
Found root pack '/home/danfun64/Documents/freespace/fsport/sparky_hi_fs1.vp' with a checksum of 0xdf2dbf98
Found root pack '/home/danfun64/Documents/freespace/fsport/stu_fs1.vp' with a checksum of 0x033f612f
Found root pack '/home/danfun64/Documents/freespace/fsport/tango_fs1.vp' with a checksum of 0x69946372
Found root pack '/home/danfun64/Documents/freespace/fsport/tango_hi1_fs1.vp' with a checksum of 0x110c971c
Found root pack '/home/danfun64/Documents/freespace/fsport/tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b
Found root pack '/home/danfun64/Documents/freespace/fsport/tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7
Found root pack '/home/danfun64/Documents/freespace/fsport/tango_hi4_fs1.vp' with a checksum of 0x52d85c46
Found root pack '/home/danfun64/Documents/freespace/fsport/tango_hi5_fs1.vp' with a checksum of 0xf615f6be
Found root pack '/home/danfun64/Documents/freespace/fsport/warble_fs1.vp' with a checksum of 0x0b608285
Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Root.vp' with a checksum of 0x107a739e
Found root pack '/home/danfun64/Documents/freespace/multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack '/home/danfun64/Documents/freespace/multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack '/home/danfun64/Documents/freespace/Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/home/danfun64/Documents/freespace/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/home/danfun64/Documents/freespace/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/home/danfun64/Documents/freespace/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/home/danfun64/Documents/freespace/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/home/danfun64/Documents/freespace/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/home/danfun64/Documents/freespace/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/home/danfun64/Documents/freespace/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/home/danfun64/Documents/freespace/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/home/danfun64/.local/share/HardLightProductions/FreeSpaceOpen/fsport-mediavps_2014/' ... 0 files
Searching root '/home/danfun64/.local/share/HardLightProductions/FreeSpaceOpen/fsport/' ... 0 files
Searching root '/home/danfun64/.local/share/HardLightProductions/FreeSpaceOpen/MediaVPs_2014/' ... 0 files
Searching root '/home/danfun64/.local/share/HardLightProductions/FreeSpaceOpen/' ... 0 files
Searching root '/home/danfun64/Documents/freespace/fsport-mediavps_2014/' ... 0 files
Searching root pack '/home/danfun64/Documents/freespace/fsport-mediavps_2014/2014_mv_fsport.vp' ... 1 files
Searching root pack '/home/danfun64/Documents/freespace/fsport-mediavps_2014/mv_fsport.vp' ... 742 files
Searching root '/home/danfun64/Documents/freespace/fsport/' ... 0 files
Searching root pack '/home/danfun64/Documents/freespace/fsport/fsport-missions.vp' ... 219 files
Searching root pack '/home/danfun64/Documents/freespace/fsport/fsport3_5.vp' ... 969 files
Searching root pack '/home/danfun64/Documents/freespace/fsport/odeon_fs1.vp' ... 10 files
Searching root pack '/home/danfun64/Documents/freespace/fsport/sparky_hi_fs1.vp' ... 1219 files
Searching root pack '/home/danfun64/Documents/freespace/fsport/stu_fs1.vp' ... 1553 files
Searching root pack '/home/danfun64/Documents/freespace/fsport/tango_fs1.vp' ... 92 files
Searching root pack '/home/danfun64/Documents/freespace/fsport/tango_hi1_fs1.vp' ... 9 files
Searching root pack '/home/danfun64/Documents/freespace/fsport/tango_hi2_fs1.vp' ... 26 files
Searching root pack '/home/danfun64/Documents/freespace/fsport/tango_hi3_fs1.vp' ... 28 files
Searching root pack '/home/danfun64/Documents/freespace/fsport/tango_hi4_fs1.vp' ... 13 files
Searching root pack '/home/danfun64/Documents/freespace/fsport/tango_hi5_fs1.vp' ... 16 files
Searching root pack '/home/danfun64/Documents/freespace/fsport/warble_fs1.vp' ... 111 files
Searching root '/home/danfun64/Documents/freespace/MediaVPs_2014/' ... 0 files
Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_A-Glows.vp' ... 1735 files
Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Assets.vp' ... 2015 files
Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_CB_ANI_1.vp' ... 32 files
Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_CB_ANI_2.vp' ... 57 files
Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Effects.vp' ... 2063 files
Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Music.vp' ... 32 files
Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_RadarIcons.vp' ... 24 files
Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Root.vp' ... 848 files
Searching root '/home/danfun64/Documents/freespace/' ... 14 files
Searching root pack '/home/danfun64/Documents/freespace/multi-mission-pack.vp' ... 110 files
Searching root pack '/home/danfun64/Documents/freespace/multi-voice-pack.vp' ... 307 files
Searching root pack '/home/danfun64/Documents/freespace/Root_fs2.vp' ... 157 files
Searching root pack '/home/danfun64/Documents/freespace/smarty_fs2.vp' ... 10 files
Searching root pack '/home/danfun64/Documents/freespace/sparky_fs2.vp' ... 3027 files
Searching root pack '/home/danfun64/Documents/freespace/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/home/danfun64/Documents/freespace/stu_fs2.vp' ... 2355 files
Searching root pack '/home/danfun64/Documents/freespace/tango1_fs2.vp' ... 32 files
Searching root pack '/home/danfun64/Documents/freespace/tango2_fs2.vp' ... 15 files
Searching root pack '/home/danfun64/Documents/freespace/tango3_fs2.vp' ... 10 files
Searching root pack '/home/danfun64/Documents/freespace/warble_fs2.vp' ... 52 files
Found 41 roots and 19240 files.
AutoLang: Language auto-detection successful...
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Removed extension on ignored campaign file name FreeSpace2
Game Settings Table: Removed extension on ignored campaign file name STemplar
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.16.0

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Built-in Audio Analog Stereo
  Capture device: Built-in Audio Analog Stereo
... OpenAL successfully initialized!
Failed to init speech
  Initializing SDL video...
Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Could not create OpenGL Context: Could not create GL context: GLXBadFBConfig
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Could not create OpenGL Context: Could not create GL context: GLXBadFBConfig
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : X.Org
  OpenGL Renderer  : Gallium 0.4 on AMD SUMO (DRM 2.43.0 / 4.4.0-66-generic, LLVM 3.8.0)
  OpenGL Version   : 3.3 (Core Profile) Mesa 12.0.6

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr
WARNING: Failed to find uniform 'specFactor'.
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
Shader Variant Features:

Compiling passthrough shader...
  Max texture units: 2 (16)
  Max client texture states: 2 (1)
  Max elements vertices: 3000
  Max elements indices: 3000
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 3.30
... OpenGL init is complete!
Initializing path renderer...
Size of bitmap info = 1039 KB
Size of bitmap extra info = 64 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
  Joystick name: Logitech Logitech Extreme 3D
  Joystick GUID: 030000006D04000015C2000010010000
  Joystick ID: 0
  Joystick device ID: 0
  Using 'Logitech Logitech Extreme 3D' as the primary joystick

  Number of axes: 4
  Number of buttons: 12
  Number of hats: 1
  Number of trackballs: 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'railguncycle-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_tech-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_primaries-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM  =>  Starting parse of 'HTLHades-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_radar-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_loadout-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_icons-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_models-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 18x24 (25.0% wasted)
ANI cursor.ani with size 18x24 (25.0% wasted)
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
FFmpeg library initialized!
FFmpeg: License: LGPL version 2.1 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 645
Initializing head tracking...
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFMPEG Log: [theora @ 0x2f49040] 7 bits left in packet 82
FFMPEG Log: [ogg @ 0x273bda0] Broken file, keyframe not correctly marked.
FFMPEG Log: [theora @ 0x2f6fb00] 7 bits left in packet 82
FFmpeg: Using video codec Theora (theora).
FFmpeg: Using audio codec Vorbis (vorbis).
Compiling new shader:
	Video Playback
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Shader Variant Features:
FFMPEG Log: [ogg @ 0x273bda0] Broken file, keyframe not correctly marked.
FFMPEG Log: [ogg @ 0x273bda0] Broken file, keyframe not correctly marked.
FFMPEG Log: [ogg @ 0x273bda0] Broken file, keyframe not correctly marked.
FFMPEG Log: [ogg @ 0x273bda0] Broken file, keyframe not correctly marked.
FFMPEG Log: [ogg @ 0x273bda0] Broken file, non-keyframe not correctly marked.
FFMPEG Log: [ogg @ 0x273bda0] Broken file, non-keyframe not correctly marked.
FFMPEG Log: [ogg @ 0x273bda0] Broken file, keyframe not correctly marked.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Danfun64.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'Danfun64.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Danfun64.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Danfun64.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'Danfun64.freespace.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Bastion B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea A' not found
Substitute main hall 'Galatea A' not found
Substitute main hall 'Galatea A' not found
Substitute main hall 'Galatea A' not found
Substitute main hall 'Galatea A' not found
Substitute main hall 'Galatea A' not found
Substitute main hall 'Bastion B' not found
Substitute main hall 'Bastion B' not found
Substitute main hall 'Bastion B' not found
Substitute main hall 'Bastion B' not found
Substitute main hall 'Bastion B' not found
Substitute main hall 'Bastion A' not found
Substitute main hall 'Bastion A' not found
Substitute main hall 'Bastion A' not found
Substitute main hall 'Bastion A' not found
Substitute main hall 'Bastion A' not found
CSG => Loading 'Danfun64.freespace.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Bastion B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea B' not found
Substitute main hall 'Galatea A' not found
Substitute main hall 'Galatea A' not found
Substitute main hall 'Galatea A' not found
Substitute main hall 'Galatea A' not found
Substitute main hall 'Galatea A' not found
Substitute main hall 'Galatea A' not found
Substitute main hall 'Bastion B' not found
Substitute main hall 'Bastion B' not found
Substitute main hall 'Bastion B' not found
Substitute main hall 'Bastion B' not found
Substitute main hall 'Bastion B' not found
Substitute main hall 'Bastion A' not found
Substitute main hall 'Bastion A' not found
Substitute main hall 'Bastion A' not found
Substitute main hall 'Bastion A' not found
Substitute main hall 'Bastion A' not found
CSG => Loading 'Danfun64.freespace.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof' into slot '0'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: main-g.sdr
WARNING: Failed to find uniform 'modelMatrix'.
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'projMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
WARNING: Failed to find uniform 'color'.
Shader Variant Features:
	Shadow Mapping
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
	Lighting
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
	Lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
	Lighting
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Deferred lighting
	Submodel Transforms
	Clip Plane
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave animation... 
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'sm1-08a.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Someone passed an extension to bm_load for file 'pvn.pcx'
Someone passed an extension to bm_load for file 'hol.pcx'
Loading model 'subspacenode.pof' into slot '1'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Starting mission message count : 208
Ending mission message count : 227
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter05.pof' into slot '2'
Submodel 'detail03' is detail level 2 of 'detail01'
Submodel 'detail02' is detail level 1 of 'detail01'
Submodel 'detail03' is detail level 1 of 'detail02'
Loading model 'Arcadia.pof' into slot '3'
Subsystem 'ForkTable' on ship Arcadia.pof is not recognized as a common subsystem type
Subsystem 'ForkLift' on ship Arcadia.pof is not recognized as a common subsystem type
Subsystem 'fighterbay' on ship Arcadia.pof is not recognized as a common subsystem type
Unknown special object type $path06 while reading model Arcadia.pof
Unknown special object type $path07 while reading model Arcadia.pof
Found live debris model for 'communication'
Found live debris model for 'communication'
Found live debris model for 'fighterbay'
Found live debris model for 'fighterbay'
Found live debris model for 'fighterbay'
Found live debris model for 'fighterbay'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Allocating space for at least 31 new ship subsystems ...  a total of 200 is now available (31 in-use).
Loading model 'Poseidon.pof' into slot '4'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'tc2x.pof' into slot '5'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Basilisk.pof' into slot '6'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'freighter04.pof' into slot '7'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'fighter02.pof' into slot '8'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Seth.pof' into slot '9'
Subsystem 'flaps' on ship Seth.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Isis.pof' into slot '10'
Subsystem 'L-Clamp01' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'L-Clamp02' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'L-Clamp03' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'L-Clamp04' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'R-Clamp01' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'R-Clamp02' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'R-Clamp03' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'R-Clamp04' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'lod1-L-clamp01' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'lod1-L-clamp02' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'lod1-L-clamp03' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'lod1-L-clamp04' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'lod1-R-clamp01' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'lod1-R-clamp02' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'lod1-R-clamp03' on ship Isis.pof is not recognized as a common subsystem type
Subsystem 'lod1-R-clamp04' on ship Isis.pof is not recognized as a common subsystem type
Turret submodel 27 not found for turret 2 in model Isis.pof
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Turret01b' is detail level 1 of 'Turret01'
Submodel 'Turret01b-arm' is detail level 1 of 'Turret01-arm'
Submodel 'Turret01b-arm' is detail level 1 of 'Turret01-arm'
Submodel 'Turret02b' is detail level 1 of 'Turret02'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Loading model 'Scorpion.pof' into slot '11'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'starfield.pof' into slot '12'
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support01.pof' into slot '13'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'support02.pof' into slot '14'
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'vsupport01c-hull' is detail level 1 of 'vsupport01b-hull'
Submodel 'vsupport01d-hull' is detail level 2 of 'vsupport01b-hull'
Submodel 'vsupport01d-hull' is detail level 1 of 'vsupport01c-hull'
Allocating space for at least 247 new ship subsystems ...  a total of 400 is now available (88 in-use).
About to page in ships!
ANI shield-f05 with size 112x93 (27.3% wasted)
ANI shield-f02 with size 112x93 (27.3% wasted)
ANI shield-f07 with size 112x93 (27.3% wasted)
ANI shield-f10 with size 112x93 (27.3% wasted)
ANI shield-f12 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
Loading model 'MX-50.pof' into slot '15'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'Fury.pof' into slot '16'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'Interceptor.pof' into slot '17'
Model Interceptor.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Loading model 'Stiletto.pof' into slot '18'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'S_Rockeye.pof' into slot '19'
Submodel 'rockeyelod2' is detail level 1 of 'rockeyelod1'
Loading model 'S_Hornet.pof' into slot '20'
Submodel 'hornetlod2' is detail level 1 of 'hornetlod1'
Loading model 'S_Harpoon.pof' into slot '21'
Submodel 'harpoonlod2' is detail level 1 of 'harpoonlod1'
Loading model 'S_Trebuchet.pof' into slot '22'
Submodel 'trebuchetlod2' is detail level 1 of 'trebuchetlod1'
Loading model 'cmeasure01.pof' into slot '23'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Loading model 'ShivanCM.pof' into slot '24'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'VasudanCM.pof' into slot '25'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'debris01.pof' into slot '26'
Loading model 'debris02.pof' into slot '27'
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f05.ani with size 112x93 (27.3% wasted)
ANI shield-f02.ani with size 112x93 (27.3% wasted)
ANI shield-f07.ani with size 112x93 (27.3% wasted)
ANI shield-f10.ani with size 112x93 (27.3% wasted)
ANI shield-f12.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 1518/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 231,  Estimated count = 425
================================================
SCRIPTING: Starting flashy deaths script loading

Class: gtf ulysses
DRM: 0.25
DE: 3
DM: 1

Class: gtf apollo
DRM: 0.25
DE: 3
DM: 1

Class: gtf valkyrie
DRM: 0.25
DE: 3
DM: 1

Class: gtf hercules
DRM: 0.25
DE: 3
DM: 1

Class: gtf loki
DRM: 0.25
DE: 3
DM: 1

Class: gtf loki#stealth
DRM: 0.25
DE: 3
DM: 1

Class: gtf angel
DRM: 0.25
DE: 3
DM: 1

Class: gtb athena
DRM: 0.25
DE: 3
DM: 1

Class: gtb zeus
DRM: 0.25
DE: 3
DM: 1

Class: gtb medusa
DRM: 0.25
DE: 3
DM: 1

Class: gtb ursa
DRM: 0.25
DE: 3
DM: 1

Class: gtdr amazon
DRM: 0.25
DE: 3
DM: 1

Class: gtdr amazon advanced
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gts centaur
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gtt elysium
DRM: 0.25
DE: 3
DM: 1

Class: gtt hunter
DRM: 0.25
DE: 3
DM: 1

Class: gtfr poseidon
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: tc 2
DRM: 0.25
DE: 3
DM: 1

Class: tsc 2
DRM: 0.25
DE: 3
DM: 1

Class: ttc 1
DRM: 0.25
DE: 3
DM: 1

Class: gtfr chronos
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tac 1
DRM: 0.25
DE: 3
DM: 1

Class: gtc fenris
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtc leviathan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsc faustus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: terran probe
DRM: 0.25
DE: 3
DM: 1

Class: gtd orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#amadeus
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#bastion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#eisenhower
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#galatea
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#goliath
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#intrepid
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#krios
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#legion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#minnow
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#myrmidon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#repulse
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#soyakaze
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades#scan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti arcadia
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti polaris extension
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti polaris pylon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: terran asteroid base
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsg watchdog
DRM: 0.25
DE: 3
DM: 1

Class: gtsg cerberus
DRM: 0.25
DE: 3
DM: 1

Class: gtep hermes
DRM: 0.25
DE: 3
DM: 1

Class: gtsc faustus#medical
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtfr chronos#medical
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tac 1#medical
DRM: 0.25
DE: 3
DM: 1

Class: gtt elysium#medical
DRM: 0.25
DE: 3
DM: 1

Class: pvf ulysses
DRM: 0.25
DE: 3
DM: 1

Class: pvf anubis
DRM: 0.25
DE: 3
DM: 1

Class: pvf seth
DRM: 0.25
DE: 3
DM: 1

Class: pvf horus
DRM: 0.25
DE: 3
DM: 1

Class: pvf thoth
DRM: 0.25
DE: 3
DM: 1

Class: pvb osiris
DRM: 0.25
DE: 3
DM: 1

Class: pvb amun
DRM: 0.25
DE: 3
DM: 1

Class: pvb sekhmet
DRM: 0.25
DE: 3
DM: 1

Class: pvdr jackal
DRM: 0.25
DE: 3
DM: 1

Class: pvs scarab
DRM: 0.25
DE: 3
DM: 1

Class: pvt isis
DRM: 0.25
DE: 3
DM: 1

Class: pvfr bast
DRM: 0.25
DE: 3
DM: 1

Class: vc 3
DRM: 0.25
DE: 3
DM: 1

Class: pvfr ma'at
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: vac 4
DRM: 0.25
DE: 3
DM: 1

Class: pvfr satis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: pvc aten
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: pvsc imhotep
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: vasudan probe
DRM: 0.25
DE: 3
DM: 1

Class: pvd typhon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: pvi karnak
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: karnak reactor
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: karnak reactor#cargo
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: pvi shah extension
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: pvi shah pylon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: vasudan asteroid base
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: pvsg ankh
DRM: 0.25
DE: 3
DM: 1

Class: gvep ra
DRM: 0.25
DE: 3
DM: 1

Class: sf dragon
DRM: 0.25
DE: 3
DM: 1

Class: sf dragon#weakened
DRM: 0.25
DE: 3
DM: 1

Class: sf dragon#terrans
DRM: 0.25
DE: 3
DM: 1

Class: sf basilisk
DRM: 0.25
DE: 3
DM: 1

Class: sf manticore
DRM: 0.25
DE: 3
DM: 1

Class: sf scorpion
DRM: 0.25
DE: 3
DM: 1

Class: sf gorgon
DRM: 0.25
DE: 3
DM: 1

Class: sb shaitan
DRM: 0.25
DE: 3
DM: 1

Class: sb nephilim
DRM: 0.25
DE: 3
DM: 1

Class: sb seraphim
DRM: 0.25
DE: 3
DM: 1

Class: sb nahema
DRM: 0.25
DE: 3
DM: 1

Class: st azrael
DRM: 0.25
DE: 3
DM: 1

Class: sfr mephisto
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: sc 5
DRM: 0.25
DE: 3
DM: 1

Class: sfr asmodeus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 2
DRM: 0.25
DE: 3
DM: 1

Class: sc cain
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sc lilith
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sd demon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd demon#scan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer#scan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ssg trident
DRM: 0.25
DE: 3
DM: 1

Class: sslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200

Class: lrsslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200

Class: barracuda
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: tsunami
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: serkr
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: serkr#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: harbinger
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: harbinger#end
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: tsunami#shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: harbinger#shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40

Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script ACTIVE!
Level load took 7.742000 seconds.
Creating player for movie 'lab.mve'.
FFMPEG Log: [theora @ 0x77a5b80] 7 bits left in packet 82
FFMPEG Log: [ogg @ 0x7e75ee0] Broken file, keyframe not correctly marked.
FFMPEG Log: [theora @ 0x77c06c0] 7 bits left in packet 82
FFmpeg: Using video codec Theora (theora).
FFmpeg: Using audio codec Vorbis (vorbis).
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
ANI 2_CB_default.ani with size 660x300 (41.4% wasted)
Frame  0 too long!!: frametime = 11.212 (11.212)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter04 with size 32x28 (12.5% wasted)
ANI iconfighter05 with size 32x28 (12.5% wasted)
ANI icon_ml16 with size 56x24 (25.0% wasted)
ANI icon_disruptor with size 56x24 (25.0% wasted)
ANI icon_avenger with size 56x24 (25.0% wasted)
ANI icon_MX50 with size 56x24 (25.0% wasted)
ANI icon_fury with size 56x24 (25.0% wasted)
ANI IconFreighterCWing with size 129x67 (47.7% wasted)
ANI FadeIconFreighterCW with size 129x67 (47.7% wasted)
ANI FadeIconFreighterCW.ani with size 129x67 (47.7% wasted)
ANI iconfighterw with size 50x46 (28.1% wasted)
ANI Fadeiconfighterw with size 50x46 (28.1% wasted)
ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted)
ANI iconcargow with size 50x46 (28.1% wasted)
ANI FadeiconCargow with size 50x46 (28.1% wasted)
ANI FadeiconCargow.ani with size 50x46 (28.1% wasted)
ANI iconunknownw with size 62x42 (34.4% wasted)
ANI FadeIconUnknownw with size 62x42 (34.4% wasted)
ANI FadeIconUnknownw.ani with size 62x42 (34.4% wasted)
ANI IconFreighterCWing.ani with size 129x67 (47.7% wasted)
ANI iconfighterw.ani with size 50x46 (28.1% wasted)
CSG => Saving 'Danfun64.freespace.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  17.273
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'modelMatrix'.
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Diffuse Mapping
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'modelMatrix'.
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'modelMatrix'.
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'modelMatrix'.
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
ANI Head-TP4a.ani with size 160x120 (6.2% wasted)
ANI Head-TP2a.ani with size 160x120 (6.2% wasted)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'modelMatrix'.
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Diffuse Mapping
ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
806 frames executed in  30.001 seconds,  26.866 frames per second.
message 'Vasudan Arrival 1' incorrectly assigns a command/largeship persona to a wingman animation!
ANI Head-VP1a.ani with size 160x120 (6.2% wasted)
message 'Vasudan Arrival 2' incorrectly assigns a command/largeship persona to a wingman animation!
ANI Head-VP1b.ani with size 160x120 (6.2% wasted)
Entered mission_do_departure() for Beta 1
Looks like we were ordered to depart; initiating the standard departure logic
Setting mode to warpout
ANI Head-TP3b.ani with size 160x120 (6.2% wasted)
ANI Head-TP3a.ani with size 160x120 (6.2% wasted)
message 'Satis Death Cry' incorrectly assigns a command/largeship persona to a wingman animation!
Entered mission_do_departure() for Aries 1
Setting mode to warpout
Entered mission_do_departure() for Aries 2
Setting mode to warpout
Entered mission_do_departure() for Aries 3
Setting mode to warpout
Entered mission_do_departure() for Aries 4
Setting mode to warpout
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Clip Plane
message 'Satis Death Cry' incorrectly assigns a command/largeship persona to a wingman animation!
Frame 7184: Could not create debris, no more slots left
Frame 7184: Could not create debris, no more slots left
Frame 7184: Could not create debris, no more slots left
Frame 7184: Could not create debris, no more slots left
Frame 7184: Could not create debris, no more slots left
message 'Isis 34 Death Cry' incorrectly assigns a command/largeship persona to a wingman animation!
ANI Head-VP2a.ani with size 160x120 (6.2% wasted)
Entered mission_do_departure() for Cancer 1
Setting mode to warpout
Entered mission_do_departure() for Cancer 2
Setting mode to warpout
Entered mission_do_departure() for Cancer 4
Setting mode to warpout
Frame 7497: Could not create debris, no more slots left
Frame 7497: Could not create debris, no more slots left
Frame 7497: Could not create debris, no more slots left
Frame 7497: Could not create debris, no more slots left
Frame 7497: Could not create debris, no more slots left
Frame 7497: Could not create debris, no more slots left
Frame 7497: Could not create debris, no more slots left
Frame 7497: Could not create debris, no more slots left
Frame 7497: Could not create debris, no more slots left
Frame 7497: Could not create debris, no more slots left
Frame 7497: Could not create debris, no more slots left
Frame 7497: Could not create debris, no more slots left
Frame 7497: Could not create debris, no more slots left
ASSERTION: "handle == bm_bitmaps[n].handle" at bmpman.cpp:982

Assert: "handle == bm_bitmaps[n].handle"
File: bmpman.cpp
Line: 982

  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : os::dialogs::AssertMessage(char const*, char const*, int, char const*, ...)+0x2e5
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : bm_has_alpha_channel(int)+0x96
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : model_render_buffers(model_draw_list*, model_material*, model_render_params*, vertex_buffer*, polymodel*, int, int, unsigned int)+0xfae
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : submodel_render_queue(model_render_params*, model_draw_list*, int, int, matrix*, vec3d*)+0x5e5
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : debris_render(object*, model_draw_list*)+0x347
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : obj_queue_render(object*, model_draw_list*)+0x1f5
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : obj_render_queue_all()+0x239
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_render_frame(camid)+0x34f
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_frame(bool)+0x375
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_do_frame()+0xbe
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_do_state(int)+0x154
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : gameseq_process_events()+0x136
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_main(int, char**)+0x170
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : actual_main(int, char**)+0xc7
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : main()+0x20
  /lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main()+0xf0
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : _start()+0x29

[ This info is in the clipboard so you can paste it somewhere now ]


Use Debug to break into Debugger, Exit will close the application.

Int3(): From /home/danfun64/Documents/freespace-src/fs2open.github.com/code/osapi/dialogs.cpp at line 355
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : debug_int3(char const*, int)+0x4e
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : os::dialogs::Error(char const*)+0x2fc
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : os::dialogs::AssertMessage(char const*, char const*, int, char const*, ...)+0x3c6
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : bm_has_alpha_channel(int)+0x96
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : model_render_buffers(model_draw_list*, model_material*, model_render_params*, vertex_buffer*, polymodel*, int, int, unsigned int)+0xfae
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : submodel_render_queue(model_render_params*, model_draw_list*, int, int, matrix*, vec3d*)+0x5e5
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : debris_render(object*, model_draw_list*)+0x347
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : obj_queue_render(object*, model_draw_list*)+0x1f5
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : obj_render_queue_all()+0x239
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_render_frame(camid)+0x34f
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_frame(bool)+0x375
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_do_frame()+0xbe
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_do_state(int)+0x154
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : gameseq_process_events()+0x136
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_main(int, char**)+0x170
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : actual_main(int, char**)+0xc7
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : main()+0x20
  /lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main()+0xf0
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : _start()+0x29

fs2_open.log (64,792 bytes)   

Danfun64

2017-03-29 21:11

reporter  

gdb.txt (1,722 bytes)   
Starting program: /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG -mod fsport-mediavps_2014,fsport,mediavps_2014 -nospec -noglow -noenv -nonormal -noheight -nolightshafts -no_deferred -old_collision -fps
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[New Thread 0x7fffedde0700 (LWP 31035)]
[Thread 0x7fffedde0700 (LWP 31035) exited]
[New Thread 0x7fffedde0700 (LWP 31036)]
[New Thread 0x7ffff7f22700 (LWP 31037)]
[Thread 0x7ffff7f22700 (LWP 31037) exited]
[Thread 0x7fffedde0700 (LWP 31036) exited]
[New Thread 0x7fffedde0700 (LWP 31038)]
[Thread 0x7fffedde0700 (LWP 31038) exited]
[New Thread 0x7fffedde0700 (LWP 31039)]
[New Thread 0x7ffff7f22700 (LWP 31040)]
[Thread 0x7ffff7f22700 (LWP 31040) exited]
[New Thread 0x7fffedde0700 (LWP 31041)]
[Thread 0x7fffedde0700 (LWP 31039) exited]
[Thread 0x7fffedde0700 (LWP 31041) exited]
[New Thread 0x7fffedde0700 (LWP 31042)]
[Thread 0x7fffedde0700 (LWP 31042) exited]
[New Thread 0x7fffedde0700 (LWP 31043)]
[Thread 0x7fffedde0700 (LWP 31043) exited]
[New Thread 0x7fffedde0700 (LWP 31044)]
[New Thread 0x7ffff7f22700 (LWP 31045)]
[New Thread 0x7fffed5df700 (LWP 31046)]
[New Thread 0x7fffdd9d3700 (LWP 31047)]
[New Thread 0x7fffd562c700 (LWP 31048)]
[Thread 0x7fffd562c700 (LWP 31048) exited]
[New Thread 0x7fffd562c700 (LWP 31049)]
[Thread 0x7fffd562c700 (LWP 31049) exited]

Thread 1 "fs2_open_3_7_5_" received signal SIGTRAP, Trace/breakpoint trap.
debug_int3 (
    file=0xec1720 "/home/danfun64/Documents/freespace-src/fs2open.github.com/code/osapi/dialogs.cpp", line=355)
    at /home/danfun64/Documents/freespace-src/fs2open.github.com/code/osapi/osapi.cpp:393
393		gr_activate(1);
gdb.txt (1,722 bytes)   

niffiwan

2017-04-02 01:24

developer   ~0016889

Last edited: 2017-04-02 01:25

Could you please advise which git commit hash you built FSO from?

Also; seems more to be a model-code issue rather than an AI issue?

ASSERTION: "handle == bm_bitmaps[n].handle" at bmpman.cpp:982

Assert: "handle == bm_bitmaps[n].handle"
File: bmpman.cpp
Line: 982

  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : os::dialogs::AssertMessage(char const*, char const*, int, char const*, ...)+0x2e5
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : bm_has_alpha_channel(int)+0x96
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : model_render_buffers(model_draw_list*, model_material*, model_render_params*, vertex_buffer*, polymodel*, int, int, unsigned int)+0xfae
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : submodel_render_queue(model_render_params*, model_draw_list*, int, int, matrix*, vec3d*)+0x5e5
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : debris_render(object*, model_draw_list*)+0x347
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : obj_queue_render(object*, model_draw_list*)+0x1f5
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : obj_render_queue_all()+0x239
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_render_frame(camid)+0x34f
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_frame(bool)+0x375
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_do_frame()+0xbe
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_do_state(int)+0x154
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : gameseq_process_events()+0x136
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_main(int, char**)+0x170
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : actual_main(int, char**)+0xc7
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : main()+0x20
  /lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main()+0xf0
  /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : _start()+0x29

Danfun64

2017-04-02 19:09

reporter   ~0016890

I'm pretty sure it's commit 353c281.

Danfun64

2017-04-05 06:04

reporter   ~0016891

So...what should be done now?

Danfun64

2017-04-06 22:39

reporter   ~0016892

I have updated to commit 36ae38a. I ended up getting a more helpful error message, or at least, more obvious to non programmers.

"Error: Model 1504 ('Poseidon.pof') must have at least one point from submodel_get_points_internal!
File: modelinterp.cpp
Line: 1275"

Goober5000

2019-05-03 03:01

administrator   ~0016926

Is this still an issue with recent builds?

MjnMixael

2021-01-10 00:34

manager   ~0017090

This may have been fixed somewhere along the way as I was unable to reproduce this issue after multiple attempts.

Issue History

Date Modified Username Field Change
2017-03-29 21:11 Danfun64 New Issue
2017-03-29 21:11 Danfun64 File Added: fs2_open.log
2017-03-29 21:11 Danfun64 File Added: gdb.txt
2017-04-02 01:24 niffiwan Note Added: 0016889
2017-04-02 01:25 niffiwan Note Edited: 0016889
2017-04-02 19:09 Danfun64 Note Added: 0016890
2017-04-05 06:04 Danfun64 Note Added: 0016891
2017-04-06 22:39 Danfun64 Note Added: 0016892
2019-05-03 03:01 Goober5000 Note Added: 0016926
2021-01-10 00:34 MjnMixael Status new => closed
2021-01-10 00:34 MjnMixael Resolution open => unable to reproduce
2021-01-10 00:34 MjnMixael Note Added: 0017090