2018-08-18 09:07 EDT


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IDProjectCategoryView StatusLast Update
0003135FSSCPgameplaypublic2014-12-07 21:10
ReporterGoober5000 
Assigned ToGoober5000 
PrioritylowSeveritytrivialReproducibilityalways
StatusresolvedResolutionfixed 
Product Version3.7.2 
Target VersionFixed in Version 
Summary0003135: Game unpauses music when it shouldn't
DescriptionReported by Mjn.Mixael here:
http://www.hard-light.net/forums/index.php?topic=85446.msg1770562#msg1770562

If you pause the game, minimize FSO, maxmize FSO... the mission will still be paused but the music will resume.
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~0016415

Goober5000 (administrator)

This is because game_unpause(), in freespace.cpp, handles the minimized case for GS_STATE_GAME_PLAY but not GS_STATE_GAME_PAUSED. It turns out that if you pause the game in-mission, it enters a new game state.

~0016416

Goober5000 (administrator)

Fix committed to trunk@11190.
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-Issue History
Date Modified Username Field Change
2014-12-07 21:08 Goober5000 New Issue
2014-12-07 21:08 Goober5000 Status new => assigned
2014-12-07 21:08 Goober5000 Assigned To => Goober5000
2014-12-07 21:10 Goober5000 Note Added: 0016415
2014-12-07 21:10 Goober5000 Changeset attached => fs2open trunk r11190
2014-12-07 21:10 Goober5000 Note Added: 0016416
2014-12-07 21:10 Goober5000 Status assigned => resolved
2014-12-07 21:10 Goober5000 Resolution open => fixed
+Issue History