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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0003034 | FSSCP | scripting | public | 2014-04-20 16:32 | 2014-04-21 04:14 | ||||||||
Reporter | zookeeper | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003034: Throttle flickers when using LUA_FULL_CONTROLS | ||||||||||||
Description | Using the attached script (as tables/whatever-sct.tbm) shouldn't really do anything, yet it causes the player's throttle to flicker, seemingly between what it should be and the previous value. I haven't found a workaround or found anything that one might be supposed to do to prevent the issue. It's also not because setControlMode() is called every frame; the same thing happens for instance with an $On Gameplay Start hook. | ||||||||||||
Steps To Reproduce | #Conditional Hooks $State: GS_STATE_GAME_PLAY $On Frame: [ ba.setControlMode(LUA_FULL_CONTROLS) ] #End | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files |
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m_m (developer) 2014-04-21 04:14 |
I can reproduce this issue. What is the intended behavior of LUA_FULL_CONTROLS? |