View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003034 | FSSCP | scripting | public | 2014-04-20 20:32 | 2022-06-10 18:04 |
| Reporter | zookeeper | Assigned To | MjnMixael | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | unable to reproduce | ||
| Summary | 0003034: Throttle flickers when using LUA_FULL_CONTROLS | ||||
| Description | Using the attached script (as tables/whatever-sct.tbm) shouldn't really do anything, yet it causes the player's throttle to flicker, seemingly between what it should be and the previous value. I haven't found a workaround or found anything that one might be supposed to do to prevent the issue. It's also not because setControlMode() is called every frame; the same thing happens for instance with an $On Gameplay Start hook. | ||||
| Steps To Reproduce | #Conditional Hooks $State: GS_STATE_GAME_PLAY $On Frame: [ ba.setControlMode(LUA_FULL_CONTROLS) ] #End | ||||
| Tags | No tags attached. | ||||
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I can reproduce this issue. What is the intended behavior of LUA_FULL_CONTROLS? |
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I just tested this on retail data with the attached script and could not reproduce the issue. Recommend closing. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-04-20 20:32 | zookeeper | New Issue | |
| 2014-04-21 08:14 | m_m | Note Added: 0015706 | |
| 2022-06-10 17:30 | MjnMixael | File Added: controls-sct.tbm | |
| 2022-06-10 17:30 | MjnMixael | Note Added: 0017117 | |
| 2022-06-10 18:04 | z64555 | Assigned To | => MjnMixael |
| 2022-06-10 18:04 | z64555 | Status | new => closed |
| 2022-06-10 18:04 | z64555 | Resolution | open => unable to reproduce |