2021-12-08 20:12 EST


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IDProjectCategoryView StatusLast Update
0002965FSSCPgraphicspublic2021-01-09 18:32
Reporterssmit132 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionsuspended 
Product Version3.7.0 
Target VersionFixed in Version 
Summary0002965: Weapon glowpoints appear to stay in origin position if using external models
DescriptionIf a ship shows external models for secondary weapons, and the models for those weapons have glowpoints, then the glowpoint effects will not be positioned correctly, instead acting as if the ship is at the mission origin.
Steps To ReproduceI've attached a small test mod to show this error. It contains a modified stock model of the GTF Hercules - with secondary firing points moved to the outside of the model so that the missiles are easily visible to start with - as well as a table that enables external weapon models for the Hercules, and a mission containing both a player and AI Hercules to test with.

Once in the mission, switching to external view and zooming out so that the mission origin (to the right and behind the player's starting position) is visible should show the missile glowpoints. They will remain there regardless of where either of the ships is located, but they still respond to their associated secondaries being fired (i.e. firing a secondary will cause the glowpoint to jump backwards and then move forwards slowly, as per reloading of external secondaries). It doesn't seem to matter whether it is the player's or the AI's ship that has the secondaries.

MV_Assets from the 3.6.12 Media VPs is required as that contains the secondary weapons with glowpoints.
Additional InformationVersion in use was "fs2_open_3_7_0".

I was busy creating a mission to take screenshots in, which included the player having a ship class that uses external weapons (TF Zelos). During gameplay I noticed an odd set of glows in the distance, and when retrying the mission I found that the glows that were added to the Media VP missiles stayed in the same position in the gameplay area when the player ship moved.

I haven't tested this with primary external weapon models with glows or secondary weapons that have a different model for external weapons with glows.

Hopefully I've given enough information here.
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~0017084

MjnMixael (manager)

Issue migrated to GitHub. https://github.com/scp-fs2open/fs2open.github.com/issues/3110
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-Issue History
Date Modified Username Field Change
2013-11-27 08:22 ssmit132 New Issue
2013-11-27 08:22 ssmit132 File Added: Externals_test.zip
2013-11-27 08:23 ssmit132 File Added: screen1553 - 28-11-2013 (arrow).png
2013-11-27 08:23 ssmit132 File Added: screen1554 - 28-11-2013 (arrow).png
2021-01-09 18:32 MjnMixael Status new => closed
2021-01-09 18:32 MjnMixael Resolution open => suspended
2021-01-09 18:32 MjnMixael Note Added: 0017084
+Issue History