View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002654 | FSSCP | sound | public | 2012-05-20 03:47 | 2021-01-09 10:07 |
Reporter | iss_mneur | Assigned To | |||
Priority | none | Severity | minor | Reproducibility | N/A |
Status | closed | Resolution | won't fix | ||
Product Version | 3.7.2 | ||||
Summary | 0002654: Doppler shift is based on the player's speed and direction and not the camera | ||||
Description | Doppler shift is based on the player's speed and direction not the speed and direction of the camera. See the call to snd_update_listener in freespace.cpp:4082. http://www.hard-light.net/forums/index.php?topic=80832.0 is a inconclusive thread about if the engine actually tracks the velocity of a camera. | ||||
Tags | No tags attached. | ||||