2021-12-08 18:40 EST


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IDProjectCategoryView StatusLast Update
0002654FSSCPsoundpublic2021-01-09 05:07
Reporteriss_mneur 
Assigned To 
PrioritynoneSeverityminorReproducibilityN/A
StatusclosedResolutionwon't fix 
Product Version3.7.2 
Target VersionFixed in Version 
Summary0002654: Doppler shift is based on the player's speed and direction and not the camera
DescriptionDoppler shift is based on the player's speed and direction not the speed and direction of the camera. See the call to snd_update_listener in freespace.cpp:4082.

http://www.hard-light.net/forums/index.php?topic=80832.0 is a inconclusive thread about if the engine actually tracks the velocity of a camera.
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~0017061

MjnMixael (manager)

We don't use doppler shift, so this is a non-issue.
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-Issue History
Date Modified Username Field Change
2012-05-19 23:47 iss_mneur New Issue
2021-01-09 05:07 MjnMixael Status new => closed
2021-01-09 05:07 MjnMixael Resolution open => won't fix
2021-01-09 05:07 MjnMixael Note Added: 0017061
+Issue History