nperm_sig_min.txt (14,106 bytes)
2010-02-15 18:30
Assert: (signature >= NPERM_SIG_MIN)
File: multiutil.cpp
Line: 214
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! WinAssert + 208 bytes
<no module>! multi_set_network_signature + 327 bytes
<no module>! weapon_create + 1454 bytes
<no module>! ship_fire_secondary + 3418 bytes
<no module>! obj_player_fire_stuff + 310 bytes
<no module>! multi_oo_process + 426 bytes
<no module>! multi_do_frame + 960 bytes
<no module>! game_do_networking + 120 bytes
<no module>! game_do_state_common + 144 bytes
<no module>! game_do_state + 51 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes
fs2_open_3_6_11d_sse2.exe!debug_int3(char * file=0x00e6c154, int line=902) Line 764 C++
fs2_open_3_6_11d_sse2.exe!WinAssert(char * text=0x00ebedd0, char * filename=0x00ebedb9, int linenum=214) Line 902 + 0x13 bytes C++
> fs2_open_3_6_11d_sse2.exe!multi_set_network_signature(unsigned short signature=7, int what_kind=3) Line 214 + 0x23 bytes C++
fs2_open_3_6_11d_sse2.exe!weapon_create(vec3d * pos=0x0012f18c, matrix * porient=0x0012f0b0, int weapon_type=69, int parent_objnum=5, int group_id=-1, int is_locked=0, int is_spawned=0) Line 4810 + 0x21 bytes C++
fs2_open_3_6_11d_sse2.exe!ship_fire_secondary(object * obj=0x0100ae9c, int allow_swarm=0) Line 10060 + 0x39 bytes C++
fs2_open_3_6_11d_sse2.exe!obj_player_fire_stuff(object * objp=0x0100ae9c, control_info ci={...}) Line 732 + 0xb bytes C++
fs2_open_3_6_11d_sse2.exe!multi_oo_process() Line 1369 + 0x47 bytes C++
fs2_open_3_6_11d_sse2.exe!multi_do_frame() Line 1277 C++
fs2_open_3_6_11d_sse2.exe!game_do_networking() Line 1189 C++
fs2_open_3_6_11d_sse2.exe!game_do_state_common(int state=2, int no_networking=0) Line 6874 C++
fs2_open_3_6_11d_sse2.exe!game_do_state(int state=2) Line 6887 + 0xb bytes C++
fs2_open_3_6_11d_sse2.exe!gameseq_process_events() Line 405 + 0x14 bytes C++
fs2_open_3_6_11d_sse2.exe!game_main(char * cmdline=0x00151f10) Line 7517 + 0x5 bytes C++
fs2_open_3_6_11d_sse2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00151f10, int nCmdShow=1) Line 7597 + 0x9 bytes C++
fs2_open_3_6_11d_sse2.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C
fs2_open_3_6_11d_sse2.exe!WinMainCRTStartup() Line 182 C
kernel32.dll!7c817077()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
signature 7 unsigned short
what_kind 3 int
Up one level locals:
- pos 0x0012f18c {xyz={...} a1d=0x0012f18c } vec3d *
+ xyz {x=1113.2451 y=62.149731 z=-320.88055 } vec3d::<unnamed-tag>::<unnamed-type-xyz>
+ a1d 0x0012f18c float [3]
- porient 0x0012f0b0 {vec={...} a2d=0x0012f0b0 a1d=0x0012f0b0 } matrix *
+ vec {rvec={...} uvec={...} fvec={...} } matrix::<unnamed-tag>::<unnamed-type-vec>
+ a2d 0x0012f0b0 float [3][3]
+ a1d 0x0012f0b0 float [9]
weapon_type 69 int
parent_objnum 5 int
group_id -1 int
is_locked 0 int
is_spawned 0 int
- morient {vec={...} a2d=0x0012ef04 a1d=0x0012ef04 } matrix
+ vec {rvec={...} uvec={...} fvec={...} } matrix::<unnamed-tag>::<unnamed-type-vec>
+ a2d 0x0012ef04 float [3][3]
+ a1d 0x0012ef04 float [9]
num_deleted 0 int
rand_val -1.0737418e+008 float
- objp 0x010cf1e8 {next=0x0100a130 prev=0x010b548c signature=33891 ...} object *
+ next 0x0100a130 struct object obj_create_list {next=0x010b548c prev=0x010cf1e8 signature=0 ...} object *
+ prev 0x010b548c {next=0x010cf1e8 prev=0x0100a130 signature=33890 ...} object *
signature 33891 int
type 2 '' char
parent 5 int
parent_sig 6 int
parent_type 1 '' char
instance 6 int
flags 2055 unsigned int
+ pos {xyz={...} a1d=0x010cf20c } vec3d
+ orient {vec={...} a2d=0x010cf218 a1d=0x010cf218 } matrix
radius 2.0000000 float
+ last_pos {xyz={...} a1d=0x010cf240 } vec3d
+ last_orient {vec={...} a2d=0x010cf24c a1d=0x010cf24c } matrix
+ phys_info {flags=512 mass=10.000000 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x010cf3b4 float [4]
hull_strength 0.00000000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x010cf3cc short [32]
net_signature 65528 unsigned short
num_pairs 0 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
collision_group_id 0 int
- orient 0x0012ef04 {vec={...} a2d=0x0012ef04 a1d=0x0012ef04 } matrix *
+ vec {rvec={...} uvec={...} fvec={...} } matrix::<unnamed-tag>::<unnamed-type-vec>
+ a2d 0x0012ef04 float [3][3]
+ a1d 0x0012ef04 float [9]
objnum 1410 int
- wp 0x01d70720 {weapon_info_index=-1 objnum=1410 team=0 ...} weapon *
weapon_info_index -1 int
objnum 1410 int
team 0 int
species 0 int
lifeleft -0.0019989014 float
+ start_pos {xyz={...} a1d=0x01d70734 } vec3d
target_num -1 int
target_sig -1 int
nearest_dist 281.03860 float
creation_time 42692180 long
weapon_flags 0 int
+ homing_object 0x00ffff70 struct object obj_used_list {next=0x0100a370 prev=0x010a2d9c signature=0 ...} object *
+ homing_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
+ homing_pos {xyz={...} a1d=0x01d7075c } vec3d
swarm_index -1 short
missile_list_index -1 int
+ trail_ptr 0x00000000 {head=??? tail=??? pos=0x00000008 ...} trail *
+ turret_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
group_id -1 int
det_range 0.00000000 float
thruster_bitmap -1 int
thruster_frame 0.00000000 float
thruster_glow_bitmap -1 int
thruster_glow_frame 0.00000000 float
thruster_glow_noise 1.0000000 float
laser_bitmap_frame 0.00000000 float
laser_glow_bitmap_frame 0.00000000 float
pick_big_attack_point_timestamp 6690470 int
+ big_attack_point {xyz={...} a1d=0x01d707a0 } vec3d
cmeasure_ignore_objnum -1 int
cmeasure_chase_objnum -1 int
cscrew_index -1 short
particle_spew_time 6647284 int
flak_index 0 short
lssm_warpout_time 0 long
lssm_warpin_time 0 long
lssm_stage -1 int
lssm_warp_idx 0 int
lssm_warp_time 0.00000000 float
lssm_warp_pct 0.00000000 float
+ lssm_target_pos {xyz={...} a1d=0x01d707d8 } vec3d
alpha_backward 0 unsigned char
alpha_current -1.0000000 float
weapon_max_vel 1000.0000 float
- wip 0x01dc454c {name=0x01dc454c "Piranha" alt_name=0x01dc456c "" title=0x01dc458c "GTM-10 Piranha" ...} weapon_info *
+ name 0x01dc454c "Piranha" char [32]
+ alt_name 0x01dc456c "" char [32]
+ title 0x01dc458c "GTM-10 Piranha" char [48]
+ desc 0x0342daa8 "Standard Issue
Area Effect
Fighter Suppresion Weapon" char *
subtype 1 int
render_type 2 int
+ pofbitmap_name 0x01dc45c8 "piranha.pof" char [32]
model_num 58660 int
+ external_model_name 0x01dc45ec "" char [32]
external_model_num 58660 int
hud_target_lod -1 int
+ tech_desc 0x0342db20 "A third-generation version of the old Synaptic and Havoc missiles, the GTM-10 Piranha provides bombers with a high-explosive anti-fighter screen. The Piranha is detonated remotely by pressing the Secondary weapon trigger a second time. This releases over a dozen small, heat-seeking missiles that attack any enemy vessel within range. This function makes the missile effective against in char *
+ tech_anim_filename 0x01dc4618 "Tech_Piranha" char [32]
+ tech_title 0x01dc4638 "GTM-10 Piranha" char [32]
+ tech_model 0x01dc4658 "" char [32]
+ hud_filename 0x01dc4678 "" char [32]
hud_image_index -1 int
+ laser_bitmap {filename=0x01dc469c "" first_frame=-1 num_frames=0 ...} generic_anim
+ laser_glow_bitmap {filename=0x01dc4700 "" first_frame=-1 num_frames=0 ...} generic_anim
laser_length 10.000000 float
+ laser_color_1 {screen_sig=0 red='ÿ' green='ÿ' ...} color
+ laser_color_2 {screen_sig=0 red=0 green=0 ...} color
laser_head_radius 1.0000000 float
laser_tail_radius 1.0000000 float
max_speed 90.000000 float
free_flight_time 0.00000000 float
mass 20.000000 float
fire_wait 5.0000000 float
damage 100.00000 float
+ shockwave {name=0x01dc47bc "" pof_name=0x01dc47dc "" inner_rad=75.000000 ...} shockwave_create_info
+ dinky_shockwave {name=0x01dc4820 "" pof_name=0x01dc4840 "" inner_rad=75.000000 ...} shockwave_create_info
arm_time 0 long
arm_dist 0.00000000 float
arm_radius 0.00000000 float
det_range 0.00000000 float
det_radius 0.00000000 float
armor_factor 1.0000000 float
shield_factor 0.75000000 float
subsystem_factor 1.0000000 float
life_min -1.0000000 float
life_max -1.0000000 float
lifetime 4.0000000 float
energy_consumed 0.00000000 float
wi_flags 657432 int
wi_flags2 0 int
turn_time 1.0000000 float
cargo_size 12.000000 float
rearm_rate 10.000000 float
weapon_range 1.0000000e+009 float
num_spawn_weapons_defined 1 int
total_children_spawned 15 int
+ spawn_info 0x01dc48d4 {spawn_type=87 spawn_count=15 spawn_angle=180.00000 } spawn_weapon_info [5]
swarm_count -1 short
min_lock_time 0.00000000 float
lock_pixels_per_sec 50 int
catchup_pixels_per_sec 50 int
catchup_pixel_penalty 50 int
fov 0.00000000 float
seeker_strength 1.0000000 float
launch_snd 93 int
impact_snd 101 int
disarmed_impact_snd -1 int
flyby_snd -1 int
+ tr_info {pt={...} w_start=0.25000000 w_end=0.75000000 ...} trail_info
+ icon_filename 0x01dc4974 "iconPiranha" char [32]
+ anim_filename 0x01dc4994 "Piranha" char [32]
impact_weapon_expl_index 1 int
impact_explosion_radius 20.000000 float
dinky_impact_weapon_expl_index 1 int
dinky_impact_explosion_radius 20.000000 float
flash_impact_weapon_expl_index -1 int
flash_impact_explosion_radius 0.00000000 float
piercing_impact_weapon_expl_index -1 int
piercing_impact_explosion_radius 0.00000000 float
piercing_impact_particle_count 0 int
piercing_impact_particle_life 0.00000000 float
piercing_impact_particle_velocity 0.00000000 float
piercing_impact_particle_back_velocity 0.00000000 float
piercing_impact_particle_variance 0.00000000 float
emp_intensity 300.00000 float
emp_time 10.000000 float
weapon_reduce 10.000000 float
afterburner_reduce 10.000000 float
+ b_info {beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...} beam_weapon_info
tag_time -1.0000000 float
tag_level -1 int
muzzle_flash -1 int
SSM_index -1 int
particle_spew_count 1 int
particle_spew_time 25 int
particle_spew_vel 0.40000001 float
particle_spew_radius 2.0000000 float
particle_spew_lifetime 0.15000001 float
particle_spew_scale 0.80000001 float
+ particle_spew_anim {filename=0x01dc4dd8 "" first_frame=-1 num_frames=0 ...} generic_anim
cs_num_fired 4 int
cs_radius 1.2500000 float
cs_twist 5.0000000 float
cs_crotate 1 int
cs_delay 30 int
+ decal_texture {filename=0x01dc4e50 "" bitmap_id=-1 } generic_bitmap
decal_glow_texture_id -1 int
decal_burn_texture_id -1 int
+ decal_backface_texture {filename=0x01dc4e7c "" bitmap_id=-1 } generic_bitmap
decal_burn_time 1000 int
decal_rad -1.0000000 float
elec_time 8000 int
elec_eng_mult 1.0000000 float
elec_weap_mult 1.0000000 float
elec_beam_mult 1.0000000 float
elec_sensors_mult 1.0000000 float
elec_randomness 2000 int
elec_use_new_style 0 int
lssm_warpout_delay 0 int
lssm_warpin_delay 0 int
lssm_stage5_vel 0.00000000 float
lssm_warpin_radius 0.00000000 float
lssm_lock_range 1000000.0 float
field_of_fire 0.00000000 float
shots 1 int
cm_aspect_effectiveness 1.0000000 float
cm_heat_effectiveness 1.0000000 float
cm_effective_rad 300.00000 float
SwarmWait 150 int
WeaponMinRange 0.00000000 float
weapon_submodel_rotate_accell 10.000000 float
weapon_submodel_rotate_vel 0.00000000 float
damage_type_idx -1 int
alpha_max 1.0000000 float
alpha_min 0.00000000 float
alpha_cycle 0.00000000 float
+ sc_collide_ship {o_language=0 o_index=0 h_language=0 ...} script_hook
+ sc_collide_weapon {o_language=0 o_index=0 h_language=0 ...} script_hook
weapon_hitpoints 0 int
burst_shots 0 int
burst_delay 1.0000000 float
burst_flags 0 int
+ thruster_flame {filename=0x01dc4f3c "" first_frame=-1 num_frames=0 ...} generic_anim
+ thruster_glow {filename=0x01dc4fa0 "" first_frame=-1 num_frames=0 ...} generic_anim
thruster_glow_factor 1.0000000 float
target_lead_scaler 0.00000000 float
+ targeting_priorities 0x01dc500c int [32]
num_targeting_priorities 0 int
n 6 int
- parent_objp 0x0100ae9c {next=0x0100b0d8 prev=0x0100ac60 signature=6 ...} object *
+ next 0x0100b0d8 {next=0x0100b9c8 prev=0x0100ae9c signature=7 ...} object *
+ prev 0x0100ac60 {next=0x0100ae9c prev=0x0100aa24 signature=5 ...} object *
signature 6 int
type 1 '' char
parent -1 int
parent_sig 6 int
parent_type 1 '' char
instance 5 int
flags 71 unsigned int
+ pos {xyz={...} a1d=0x0100aec0 } vec3d
+ orient {vec={...} a2d=0x0100aecc a1d=0x0100aecc } matrix
radius 20.764433 float
+ last_pos {xyz={...} a1d=0x0100aef4 } vec3d
+ last_orient {vec={...} a2d=0x0100af00 a1d=0x0100af00 } matrix
+ phys_info {flags=258 mass=691.03784 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x0100b068 float [4]
hull_strength 330.96246 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x0100b080 short [32]
net_signature 83 unsigned short
num_pairs 47 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
collision_group_id 0 int