wp_missile.txt (73,311 bytes)
2009-11-04 18:41
Assert: Weapon_info[weapon].subtype == WP_MISSILE
File: ship.cpp
Line: 9917
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 260 bytes
<no module>! WinAssert + 208 bytes
<no module>! ship_fire_secondary + 3192 bytes
<no module>! obj_player_fire_stuff + 310 bytes
<no module>! multi_oo_process + 426 bytes
<no module>! multi_do_frame + 960 bytes
<no module>! game_do_networking + 120 bytes
<no module>! game_do_state_common + 144 bytes
<no module>! game_do_state + 51 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 728 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes
fs2_open_3_6_11d.exe!debug_int3(char * file=0x00ddec0c, int line=897) Line 760 C++
fs2_open_3_6_11d.exe!WinAssert(char * text=0x00e11b28, char * filename=0x00e0d056, int linenum=9917) Line 897 + 0x13 bytes C++
> fs2_open_3_6_11d.exe!ship_fire_secondary(object * obj=0x00f72800, int allow_swarm=0) Line 9917 + 0x2c bytes C++
fs2_open_3_6_11d.exe!obj_player_fire_stuff(object * objp=0x00f72800, control_info ci={...}) Line 732 + 0xb bytes C++
fs2_open_3_6_11d.exe!multi_oo_process() Line 1369 + 0x47 bytes C++
fs2_open_3_6_11d.exe!multi_do_frame() Line 1277 C++
fs2_open_3_6_11d.exe!game_do_networking() Line 1187 C++
fs2_open_3_6_11d.exe!game_do_state_common(int state=2, int no_networking=0) Line 6812 C++
fs2_open_3_6_11d.exe!game_do_state(int state=2) Line 6825 + 0xb bytes C++
fs2_open_3_6_11d.exe!gameseq_process_events() Line 405 + 0x14 bytes C++
fs2_open_3_6_11d.exe!game_main(char * cmdline=0x00152326) Line 7446 + 0x5 bytes C++
fs2_open_3_6_11d.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00152326, int nCmdShow=10) Line 7522 + 0x9 bytes C++
fs2_open_3_6_11d.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C
fs2_open_3_6_11d.exe!WinMainCRTStartup() Line 182 C
kernel32.dll!7c817077()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
user32.dll!7e46c930()
fs2_open_3_6_11d.exe!game_get_cd_used_space(char * path=0x00000000) Line 8884 + 0x11 bytes C++
Autos:
Game_mode 289 int
- Weapon_info 0x01ce9288 struct weapon_info * Weapon_info {name=0x01ce9288 "Subach HL-7" title=0x01ce92a8 "GTW Subach HL-7" desc=0x034f5188 "Standard Issue
Level 3 Hull Damage
Level 2 Shield Damage" ...} weapon_info [200]
+ [0] {name=0x01ce9288 "Subach HL-7" title=0x01ce92a8 "GTW Subach HL-7" desc=0x034f5188 "Standard Issue
Level 3 Hull Damage
Level 2 Shield Damage" ...} weapon_info
+ [1] {name=0x01ce9d14 "Subach HL-D" title=0x01ce9d34 "GTW Subach HL-7" desc=0x034f51f0 "Standard Issue
Level 3 Hull Damage
Level 3 Shield Damage" ...} weapon_info
+ [2] {name=0x01cea7a0 "Mekhu HL-7" title=0x01cea7c0 "GTW Mekhu HL-7" desc=0x02d93b68 "Standard Issue
Level 3 Hull Damage
Level 3 Shield Damage" ...} weapon_info
+ [3] {name=0x01ceb22c "Mekhu HL-7D" title=0x01ceb24c "GTW Mekhu HL-7" desc=0x02d93da0 "Standard Issue
Level 5 Hull Damage
Level 6 Shield Damage" ...} weapon_info
+ [4] {name=0x01cebcb8 "Akheton SDG" title=0x01cebcd8 "GTW Akheton SDG" desc=0x034e5d90 "Tactical Weapon
Subsystem Disruption" ...} weapon_info
+ [5] {name=0x01cec744 "Morning Star" title=0x01cec764 "GTW ML-70 Morning Star" desc=0x02d93fd8 "Long-Range Tactical
Kinetic Weapon" ...} weapon_info
+ [6] {name=0x01ced1d0 "MorningStar D" title=0x01ced1f0 "GTW ML-70 Morning Star D" desc=0x02dc6400 "Long-Range Tactical
Kinetic Weapon" ...} weapon_info
+ [7] {name=0x01cedc5c "Prometheus R" title=0x01cedc7c "GTW-5a Prometheus (retrofit) Cannon" desc=0x02dc6658 "Medium Energy Usage
Level 4 Hull Damage
Level 1 Shield Damage" ...} weapon_info
+ [8] {name=0x01cee6e8 "Prometheus S" title=0x01cee708 "GTW-5 Prometheus (standard) Cannon" desc=0x02dc6920 "Medium Energy Usage
Level 5 Hull Damage
Level 4 Shield Damage" ...} weapon_info
+ [9] {name=0x01cef174 "Prometheus D" title=0x01cef194 "GTW-5 Prometheus Cannon D" desc=0x02dc6bc0 "Medium Energy Usage
Level 3 Hull Damage
Level 3 Shield Damage" ...} weapon_info
+ [10] {name=0x01cefc00 "Maxim" title=0x01cefc20 "GTW-66 Maxim Cannon" desc=0x02dc6c30 "HiVel Weapon
Level 8 Hull Damage
Level 1 Shield Damage" ...} weapon_info
+ [11] {name=0x01cf068c "Maxim D" title=0x01cf06ac "GTW-66 Maxim Cannon D" desc=0x02dc6c98 "HiVel Weapon
Level 5 Hull Damage
Level 1 Shield Damage" ...} weapon_info
+ [12] {name=0x01cf1118 "UD-8 Kayser" title=0x01cf1138 "GTW UD-8 Kayser" desc=0x02dc6d00 "Special Issue
Level 6 Hull Damage
Level 5 Shield Damage" ...} weapon_info
+ [13] {name=0x01cf1ba4 "UD-D Kayser" title=0x01cf1bc4 "GTW UD-8 Kayser" desc=0x02dc6d68 "Special Issue
Level 4 Hull Damage
Level 4 Shield Damage" ...} weapon_info
+ [14] {name=0x01cf2630 "Circe" title=0x01cf2650 "GTW-19 Circe" desc=0x02dc6dd0 "Tactical Weapon
Level 6 Shield Damage" ...} weapon_info
+ [15] {name=0x01cf30bc "Lamprey" title=0x01cf30dc "GTW-83 Lamprey" desc=0x035356c8 "Tactical Weapon
Medium Energy Usage
Level 3 Shield Damage" ...} weapon_info
+ [16] {name=0x01cf3b48 "Training" title=0x01cf3b68 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [17] {name=0x01cf45d4 "Vasudan Light Laser" title=0x01cf45f4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [18] {name=0x01cf5060 "Targeting Laser" title=0x01cf5080 "Targeting Laser" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [19] {name=0x01cf5aec "Shivan Light Laser" title=0x01cf5b0c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [20] {name=0x01cf6578 "Shivan Heavy Laser" title=0x01cf6598 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [21] {name=0x01cf7004 "Shivan Mega Laser" title=0x01cf7024 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [22] {name=0x01cf7a90 "Terran Turret" title=0x01cf7ab0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [23] {name=0x01cf851c "Terran Huge Turret" title=0x01cf853c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [24] {name=0x01cf8fa8 "Terran Turret Weak" title=0x01cf8fc8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [25] {name=0x01cf9a34 "Shivan Turret Laser" title=0x01cf9a54 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [26] {name=0x01cfa4c0 "Shivan Weak Turret Laser" title=0x01cfa4e0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [27] {name=0x01cfaf4c "Shivan Megafunk Turret" title=0x01cfaf6c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [28] {name=0x01cfb9d8 "Shivan Super Laser" title=0x01cfb9f8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [29] {name=0x01cfc464 "SRed" title=0x01cfc484 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [30] {name=0x01cfcef0 "SAAA" title=0x01cfcf10 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [31] {name=0x01cfd97c "LRed" title=0x01cfd99c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [32] {name=0x01cfe408 "BFRed" title=0x01cfe428 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [33] {name=0x01cfee94 "AAAf" title=0x01cfeeb4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [34] {name=0x01cff920 "AAAh" title=0x01cff940 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [35] {name=0x01d003ac "S-AAA-Weak" title=0x01d003cc "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [36] {name=0x01d00e38 "ULTRA Anti-Fighter Beam" title=0x01d00e58 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [37] {name=0x01d018c4 "TerSlash" title=0x01d018e4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [38] {name=0x01d02350 "LTerSlash" title=0x01d02370 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [39] {name=0x01d02ddc "BFGreen" title=0x01d02dfc "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [40] {name=0x01d03868 "LRBGreen" title=0x01d03888 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [41] {name=0x01d042f4 "BGreen" title=0x01d04314 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [42] {name=0x01d04d80 "SGreen" title=0x01d04da0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [43] {name=0x01d0580c "SVas" title=0x01d0582c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [44] {name=0x01d06298 "BVas" title=0x01d062b8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [45] {name=0x01d06d24 "VSlash" title=0x01d06d44 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [46] {name=0x01d077b0 "Green Beam" title=0x01d077d0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [47] {name=0x01d0823c "MjolnirBeam" title=0x01d0825c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [48] {name=0x01d08cc8 "MjolnirBeam#home" title=0x01d08ce8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [49] {name=0x01d09754 "Standard Flak" title=0x01d09774 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [50] {name=0x01d0a1e0 "Heavy Flak" title=0x01d0a200 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [51] {name=0x01d0ac6c "Long Range Flak" title=0x01d0ac8c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [52] {name=0x01d0b6f8 "Rockeye" title=0x01d0b718 "GTM MX-64 Rockeye" desc=0x035358a0 "Standard Issue
Fire and Forget" ...} weapon_info
+ [53] {name=0x01d0c184 "Rockeye D" title=0x01d0c1a4 "GTM MX-64 Rockeye" desc=0x03535b10 "Standard Issue
Fire and Forget" ...} weapon_info
+ [54] {name=0x01d0cc10 "Enemy MX-64" title=0x01d0cc30 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [55] {name=0x01d0d69c "Tempest" title=0x01d0d6bc "GTM MX-6 Tempest Missile" desc=0x03535d80 "Standard Issue
High-Payload Dumbfire" ...} weapon_info
+ [56] {name=0x01d0e128 "Tempest D" title=0x01d0e148 "GTM MX-6 Tempest Missile" desc=0x034dc5e0 "Standard Issue
High-Payload Dumbfire" ...} weapon_info
+ [57] {name=0x01d0ebb4 "Hornet" title=0x01d0ebd4 "GTM-4 Hornet Swarm Missile" desc=0x034dc860 "Standard Issue
Swarm Type
All-Purpose Missile" ...} weapon_info
+ [58] {name=0x01d0f640 "Hornet D" title=0x01d0f660 "GTM-4 Hornet Swarm Missile" desc=0x034dcb28 "Standard Issue
Swarm Type
All-Purpose Missile" ...} weapon_info
+ [59] {name=0x01d100cc "Hornet#Weak" title=0x01d100ec "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [60] {name=0x01d10b58 "Tornado" title=0x01d10b78 "GTM-4a Tornado Missile" desc=0x034dcdf0 "Prototype
Advanced Swarm Type
All-Purpose Missile" ...} weapon_info
+ [61] {name=0x01d115e4 "Tornado D" title=0x01d11604 "GTM-4a Tornado Missile D" desc=0x034dd048 "Prototype
Advanced Swarm Type
All-Purpose Missile" ...} weapon_info
+ [62] {name=0x01d12070 "Harpoon" title=0x01d12090 "GTM-19 Harpoon" desc=0x034dd2a0 "Standard Issue
Fast Target Lock" ...} weapon_info
+ [63] {name=0x01d12afc "Harpoon D" title=0x01d12b1c "GTM-19 Harpoon D" desc=0x034dd4b8 "Standard Issue
Fast Target Lock" ...} weapon_info
+ [64] {name=0x01d13588 "Harpoon#Weak" title=0x01d135a8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [65] {name=0x01d14014 "Trebuchet" title=0x01d14034 "GTM-55 Trebuchet" desc=0x034dd6d0 "Prototype
Long-Range Anti-Bomber
High Payload" ...} weapon_info
+ [66] {name=0x01d14aa0 "TAG-A" title=0x01d14ac0 "GTI TAG-A Missile" desc=0x034dd8e0 "Special Issue
Electronic Warfare" ...} weapon_info
+ [67] {name=0x01d1552c "TAG-B" title=0x01d1554c "GTI TAG-B Missile" desc=0x034ddb90 "Special Issue
Electronic Warfare" ...} weapon_info
+ [68] {name=0x01d15fb8 "TAG-C" title=0x01d15fd8 "GTI TAG-C Missile" desc=0x034ddda0 "Special Issue
Electronic Warfare" ...} weapon_info
+ [69] {name=0x01d16a44 "Piranha" title=0x01d16a64 "GTM-10 Piranha" desc=0x034ddfa0 "Standard Issue
Area Effect
Fighter Suppresion Weapon" ...} weapon_info
+ [70] {name=0x01d174d0 "Stiletto II" title=0x01d174f0 "GTM-43a Stiletto II" desc=0x034de2f8 "Tactical Missile
Destroys Subsystems" ...} weapon_info
+ [71] {name=0x01d17f5c "Infyrno" title=0x01d17f7c "GTM-11 Infyrno" desc=0x034de4c8 "Standard Issue
Area Effect
Fighter Suppression Weapon" ...} weapon_info
+ [72] {name=0x01d189e8 "Infyrno D" title=0x01d18a08 "GTM-11 Infyrno D" desc=0x034de7a0 "Standard Issue
Area Effect
Fighter Suppression Weapon" ...} weapon_info
+ [73] {name=0x01d19474 "Cyclops" title=0x01d19494 "GTM-12 Cyclops" desc=0x034dea78 "Special Issue
Anti-Cruiser Bomb
Non-Conventional Warhead" ...} weapon_info
+ [74] {name=0x01d19f00 "Cyclops#short" title=0x01d19f20 "GTM-12 Cyclops" desc=0x034ded30 "Special Issue
Anti-Cruiser Bomb
Non-Conventional Warhead" ...} weapon_info
+ [75] {name=0x01d1a98c "Rebel Bomb" title=0x01d1a9ac "GRM-1" desc=0x034defe8 "Conventional Warhead" ...} weapon_info
+ [76] {name=0x01d1b418 "Helios" title=0x01d1b438 "GTM-13 Helios" desc=0x034df0b8 "Special Issue
Anti-Capital Ship Weapon
Anti-Matter Torpedo" ...} weapon_info
+ [77] {name=0x01d1bea4 "EMP Adv." title=0x01d1bec4 "GTM-14 EMP Adv." desc=0x034df350 "Advanced Missile
Electromagnetic Pulse Weapon
General Purpose Suppression" ...} weapon_info
+ [78] {name=0x01d1c930 "Unknown Bomb" title=0x01d1c950 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [79] {name=0x01d1d3bc "Unknown Megabomb" title=0x01d1d3dc "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [80] {name=0x01d1de48 "Type One" title=0x01d1de68 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [81] {name=0x01d1e8d4 "MX-52" title=0x01d1e8f4 "GTM MX-52" desc=0x034df3c8 "Standard Issue
Fire and Forget" ...} weapon_info
+ [82] {name=0x01d1f360 "Fusion Mortar" title=0x01d1f380 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [83] {name=0x01d1fdec "Vasudan Flux Cannon" title=0x01d1fe0c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [84] {name=0x01d20878 "Shivan Cluster" title=0x01d20898 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [85] {name=0x01d21304 "FighterKiller" title=0x01d21324 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [86] {name=0x01d21d90 "Swarmer" title=0x01d21db0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [87] {name=0x01d2281c "Cluster Baby" title=0x01d2283c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [88] {name=0x01d232a8 "Cluster Baby Weak" title=0x01d232c8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [89] {name=0x01d23d34 "Cluster Bomb Baby" title=0x01d23d54 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [90] {name=0x01d247c0 "" title=0x01d247e0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [91] {name=0x01d2524c "" title=0x01d2526c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [92] {name=0x01d25cd8 "" title=0x01d25cf8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [93] {name=0x01d26764 "" title=0x01d26784 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [94] {name=0x01d271f0 "" title=0x01d27210 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [95] {name=0x01d27c7c "" title=0x01d27c9c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [96] {name=0x01d28708 "" title=0x01d28728 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [97] {name=0x01d29194 "" title=0x01d291b4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [98] {name=0x01d29c20 "" title=0x01d29c40 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [99] {name=0x01d2a6ac "" title=0x01d2a6cc "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [100] {name=0x01d2b138 "" title=0x01d2b158 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [101] {name=0x01d2bbc4 "" title=0x01d2bbe4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [102] {name=0x01d2c650 "" title=0x01d2c670 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [103] {name=0x01d2d0dc "" title=0x01d2d0fc "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [104] {name=0x01d2db68 "" title=0x01d2db88 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [105] {name=0x01d2e5f4 "" title=0x01d2e614 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [106] {name=0x01d2f080 "" title=0x01d2f0a0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [107] {name=0x01d2fb0c "" title=0x01d2fb2c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [108] {name=0x01d30598 "" title=0x01d305b8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [109] {name=0x01d31024 "" title=0x01d31044 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [110] {name=0x01d31ab0 "" title=0x01d31ad0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [111] {name=0x01d3253c "" title=0x01d3255c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [112] {name=0x01d32fc8 "" title=0x01d32fe8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [113] {name=0x01d33a54 "" title=0x01d33a74 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [114] {name=0x01d344e0 "" title=0x01d34500 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [115] {name=0x01d34f6c "" title=0x01d34f8c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [116] {name=0x01d359f8 "" title=0x01d35a18 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [117] {name=0x01d36484 "" title=0x01d364a4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [118] {name=0x01d36f10 "" title=0x01d36f30 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [119] {name=0x01d3799c "" title=0x01d379bc "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [120] {name=0x01d38428 "" title=0x01d38448 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [121] {name=0x01d38eb4 "" title=0x01d38ed4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [122] {name=0x01d39940 "" title=0x01d39960 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [123] {name=0x01d3a3cc "" title=0x01d3a3ec "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [124] {name=0x01d3ae58 "" title=0x01d3ae78 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [125] {name=0x01d3b8e4 "" title=0x01d3b904 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [126] {name=0x01d3c370 "" title=0x01d3c390 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [127] {name=0x01d3cdfc "" title=0x01d3ce1c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [128] {name=0x01d3d888 "" title=0x01d3d8a8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [129] {name=0x01d3e314 "" title=0x01d3e334 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [130] {name=0x01d3eda0 "" title=0x01d3edc0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [131] {name=0x01d3f82c "" title=0x01d3f84c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [132] {name=0x01d402b8 "" title=0x01d402d8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [133] {name=0x01d40d44 "" title=0x01d40d64 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [134] {name=0x01d417d0 "" title=0x01d417f0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [135] {name=0x01d4225c "" title=0x01d4227c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [136] {name=0x01d42ce8 "" title=0x01d42d08 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [137] {name=0x01d43774 "" title=0x01d43794 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [138] {name=0x01d44200 "" title=0x01d44220 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [139] {name=0x01d44c8c "" title=0x01d44cac "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [140] {name=0x01d45718 "" title=0x01d45738 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [141] {name=0x01d461a4 "" title=0x01d461c4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [142] {name=0x01d46c30 "" title=0x01d46c50 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [143] {name=0x01d476bc "" title=0x01d476dc "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [144] {name=0x01d48148 "" title=0x01d48168 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [145] {name=0x01d48bd4 "" title=0x01d48bf4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [146] {name=0x01d49660 "" title=0x01d49680 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [147] {name=0x01d4a0ec "" title=0x01d4a10c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [148] {name=0x01d4ab78 "" title=0x01d4ab98 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [149] {name=0x01d4b604 "" title=0x01d4b624 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [150] {name=0x01d4c090 "" title=0x01d4c0b0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [151] {name=0x01d4cb1c "" title=0x01d4cb3c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [152] {name=0x01d4d5a8 "" title=0x01d4d5c8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [153] {name=0x01d4e034 "" title=0x01d4e054 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [154] {name=0x01d4eac0 "" title=0x01d4eae0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [155] {name=0x01d4f54c "" title=0x01d4f56c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [156] {name=0x01d4ffd8 "" title=0x01d4fff8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [157] {name=0x01d50a64 "" title=0x01d50a84 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [158] {name=0x01d514f0 "" title=0x01d51510 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [159] {name=0x01d51f7c "" title=0x01d51f9c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [160] {name=0x01d52a08 "" title=0x01d52a28 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [161] {name=0x01d53494 "" title=0x01d534b4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [162] {name=0x01d53f20 "" title=0x01d53f40 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [163] {name=0x01d549ac "" title=0x01d549cc "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [164] {name=0x01d55438 "" title=0x01d55458 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [165] {name=0x01d55ec4 "" title=0x01d55ee4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [166] {name=0x01d56950 "" title=0x01d56970 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [167] {name=0x01d573dc "" title=0x01d573fc "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [168] {name=0x01d57e68 "" title=0x01d57e88 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [169] {name=0x01d588f4 "" title=0x01d58914 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [170] {name=0x01d59380 "" title=0x01d593a0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [171] {name=0x01d59e0c "" title=0x01d59e2c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [172] {name=0x01d5a898 "" title=0x01d5a8b8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [173] {name=0x01d5b324 "" title=0x01d5b344 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [174] {name=0x01d5bdb0 "" title=0x01d5bdd0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [175] {name=0x01d5c83c "" title=0x01d5c85c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [176] {name=0x01d5d2c8 "" title=0x01d5d2e8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [177] {name=0x01d5dd54 "" title=0x01d5dd74 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [178] {name=0x01d5e7e0 "" title=0x01d5e800 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [179] {name=0x01d5f26c "" title=0x01d5f28c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [180] {name=0x01d5fcf8 "" title=0x01d5fd18 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [181] {name=0x01d60784 "" title=0x01d607a4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [182] {name=0x01d61210 "" title=0x01d61230 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [183] {name=0x01d61c9c "" title=0x01d61cbc "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [184] {name=0x01d62728 "" title=0x01d62748 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [185] {name=0x01d631b4 "" title=0x01d631d4 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [186] {name=0x01d63c40 "" title=0x01d63c60 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [187] {name=0x01d646cc "" title=0x01d646ec "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [188] {name=0x01d65158 "" title=0x01d65178 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [189] {name=0x01d65be4 "" title=0x01d65c04 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [190] {name=0x01d66670 "" title=0x01d66690 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [191] {name=0x01d670fc "" title=0x01d6711c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [192] {name=0x01d67b88 "" title=0x01d67ba8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [193] {name=0x01d68614 "" title=0x01d68634 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [194] {name=0x01d690a0 "" title=0x01d690c0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [195] {name=0x01d69b2c "" title=0x01d69b4c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [196] {name=0x01d6a5b8 "" title=0x01d6a5d8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [197] {name=0x01d6b044 "" title=0x01d6b064 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [198] {name=0x01d6bad0 "" title=0x01d6baf0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [199] {name=0x01d6c55c "" title=0x01d6c57c "" desc=0x00000000 <Bad Ptr> ...} weapon_info
- Weapon_info[weapon] {name=0x01d247c0 "" title=0x01d247e0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ name 0x01d247c0 "" char [32]
+ title 0x01d247e0 "" char [48]
+ desc 0x00000000 <Bad Ptr> char *
subtype -1 int
render_type -1 int
+ pofbitmap_name 0x01d2481c "" char [32]
model_num -1 int
+ external_model_name 0x01d24840 "" char [32]
external_model_num -1 int
hud_target_lod -1 int
+ tech_desc 0x00000000 <Bad Ptr> char *
+ tech_anim_filename 0x01d2486c "" char [32]
+ tech_title 0x01d2488c "" char [32]
+ tech_model 0x01d248ac "" char [32]
+ hud_filename 0x01d248cc "" char [32]
hud_image_index -1 int
+ laser_bitmap {filename=0x01d248f0 "" first_frame=-1 num_frames=0 ...} generic_anim
+ laser_glow_bitmap {filename=0x01d24954 "" first_frame=-1 num_frames=0 ...} generic_anim
laser_length 10.000000 float
+ laser_color_1 {screen_sig=0 red='˙' green='˙' ...} color
+ laser_color_2 {screen_sig=0 red=0 green=0 ...} color
laser_head_radius 1.0000000 float
laser_tail_radius 1.0000000 float
max_speed 10.000000 float
free_flight_time 0.00000000 float
mass 1.0000000 float
fire_wait 1.0000000 float
damage 0.00000000 float
+ shockwave {name=0x01d24a10 "" pof_name=0x01d24a30 "" inner_rad=0.00000000 ...} shockwave_create_info
+ dinky_shockwave {name=0x01d24a74 "" pof_name=0x01d24a94 "" inner_rad=0.00000000 ...} shockwave_create_info
arm_time 0 long
arm_dist 0.00000000 float
arm_radius 0.00000000 float
det_range 0.00000000 float
det_radius 0.00000000 float
armor_factor 1.0000000 float
shield_factor 1.0000000 float
subsystem_factor 1.0000000 float
life_min -1.0000000 float
life_max -1.0000000 float
lifetime 1.0000000 float
energy_consumed 0.00000000 float
wi_flags 0 int
wi_flags2 0 int
turn_time 1.0000000 float
cargo_size 1.0000000 float
rearm_rate 1.0000000 float
weapon_range 1.0000000e+009 float
num_spawn_weapons_defined 0 int
total_children_spawned 0 int
+ spawn_info 0x01d24b28 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 } spawn_weapon_info [5]
swarm_count -1 short
min_lock_time 0.00000000 float
lock_pixels_per_sec 50 int
catchup_pixels_per_sec 50 int
catchup_pixel_penalty 50 int
fov 0.00000000 float
seeker_strength 1.0000000 float
launch_snd -1 int
impact_snd -1 int
disarmed_impact_snd -1 int
flyby_snd -1 int
+ tr_info {pt={...} w_start=1.0000000 w_end=1.0000000 ...} trail_info
+ icon_filename 0x01d24bc8 "" char [32]
+ anim_filename 0x01d24be8 "" char [32]
impact_weapon_expl_index -1 int
impact_explosion_radius 1.0000000 float
dinky_impact_weapon_expl_index -1 int
dinky_impact_explosion_radius 1.0000000 float
emp_intensity 300.00000 float
emp_time 10.000000 float
weapon_reduce 10.000000 float
afterburner_reduce 10.000000 float
+ b_info {beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...} beam_weapon_info
tag_time -1.0000000 float
tag_level -1 int
muzzle_flash -1 int
SSM_index -1 int
particle_spew_count 1 int
particle_spew_time 25 int
particle_spew_vel 0.40000001 float
particle_spew_radius 2.0000000 float
particle_spew_lifetime 0.15000001 float
particle_spew_scale 0.80000001 float
+ particle_spew_anim {filename=0x01d25018 "" first_frame=-1 num_frames=0 ...} generic_anim
cs_num_fired 4 int
cs_radius 1.2500000 float
cs_twist 5.0000000 float
cs_crotate 1 int
cs_delay 30 int
+ decal_texture {filename=0x01d25090 "" bitmap_id=-1 } generic_bitmap
decal_glow_texture_id -1 int
decal_burn_texture_id -1 int
+ decal_backface_texture {filename=0x01d250bc "" bitmap_id=-1 } generic_bitmap
decal_burn_time 1000 int
decal_rad -1.0000000 float
elec_time 8000 int
elec_eng_mult 1.0000000 float
elec_weap_mult 1.0000000 float
elec_beam_mult 1.0000000 float
elec_sensors_mult 1.0000000 float
elec_randomness 2000 int
elec_use_new_style 0 int
lssm_warpout_delay 0 int
lssm_warpin_delay 0 int
lssm_stage5_vel 0.00000000 float
lssm_warpin_radius 0.00000000 float
lssm_lock_range 1000000.0 float
field_of_fire 0.00000000 float
shots 1 int
cm_aspect_effectiveness 1.0000000 float
cm_heat_effectiveness 1.0000000 float
cm_effective_rad 300.00000 float
SwarmWait 150 int
WeaponMinRange 0.00000000 float
weapon_submodel_rotate_accell 10.000000 float
weapon_submodel_rotate_vel 0.00000000 float
damage_type_idx -1 int
alpha_max 1.0000000 float
alpha_min 0.00000000 float
alpha_cycle 0.00000000 float
+ sc_collide_ship {o_language=0 o_index=0 h_language=0 ...} script_hook
+ sc_collide_weapon {o_language=0 o_index=0 h_language=0 ...} script_hook
weapon_hitpoints 0 int
burst_shots 0 int
burst_delay 1.0000000 float
burst_flags 0 int
+ thruster_flame {filename=0x01d2517c "" first_frame=-1 num_frames=0 ...} generic_anim
+ thruster_glow {filename=0x01d251e0 "" first_frame=-1 num_frames=0 ...} generic_anim
thruster_glow_factor 1.0000000 float
target_lead_scaler 0.00000000 float
Weapon_info[weapon].subtype -1 int
weapon 90 int
Locals:
- firing_orient {vec={...} a2d=0x0012f0bc a1d=0x0012f0bc } matrix
+ vec {rvec={...} uvec={...} fvec={...} } matrix::<unnamed-tag>::<unnamed-type-vec>
+ a2d 0x0012f0bc float [3][3]
+ a1d 0x0012f0bc float [9]
weapon_num -858993460 int
num_slots 10 int
pnt_index 1 int
start_slot 0 int
end_slot 0 int
check_ammo 1 int
- obj 0x00f72800 {next=0x00f730c0 prev=0x00f725d0 signature=3 ...} object *
+ next 0x00f730c0 {next=0x00f74240 prev=0x00f72800 signature=7 ...} object *
+ prev 0x00f725d0 {next=0x00f72800 prev=0x00f723a0 signature=2 ...} object *
signature 3 int
type 1 '' char
parent -1 int
parent_sig 3 int
parent_type 1 '' char
instance 2 int
flags 71 unsigned int
+ pos {xyz={...} a1d=0x00f72824 } vec3d
+ orient {vec={...} a2d=0x00f72830 a1d=0x00f72830 } matrix
radius 12.420898 float
+ last_pos {xyz={...} a1d=0x00f72858 } vec3d
+ last_orient {vec={...} a2d=0x00f72864 a1d=0x00f72864 } matrix
+ phys_info {flags=266 mass=113.19948 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x00f729c4 float [4]
hull_strength 167.00000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x00f729dc short [32]
net_signature 15 unsigned short
num_pairs 6 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
allow_swarm 0 int
j 0 int
t 1.0000000 float
- aip 0x01de2160 {ai_flags=16 shipnum=2 type=0 ...} ai_info *
ai_flags 16 int
shipnum 2 int
type 0 int
wing 0 int
behavior 9 int
mode 0 int
previous_mode 9 int
mode_time -1 int
target_objnum 6 int
target_signature -1 int
previous_target_objnum -1 int
stealth_last_cheat_visible_stamp 0 int
stealth_last_visible_stamp 0 int
stealth_sweep_box_size 0.00000000 float
+ stealth_last_pos {xyz={...} a1d=0x01de2198 } vec3d
+ stealth_velocity {xyz={...} a1d=0x01de21a4 } vec3d
previous_dot_to_enemy 0.00000000 float
target_time 0.00000000 float
enemy_wing -1 int
attacker_objnum -1 int
goal_objnum -1 int
goal_signature -1 int
guard_objnum -1 int
guard_signature -1 int
guard_wingnum -1 int
ignore_objnum -4000 int
ignore_signature -1 int
+ ignore_new_objnums 0x01de21dc int [7]
+ ignore_new_signatures 0x01de21f8 int [7]
ai_class 3 int
wp_list -1 int
wp_index -1 int
wp_flags 0 int
wp_dir 0 int
waypoint_speed_cap -1 int
path_start -1 int
path_cur 0 int
path_length 0 int
path_dir 0 int
path_flags 0 int
path_objnum 0 int
path_goal_obj_hash 0 int
path_next_create_time 5494021 long
+ path_create_pos {xyz={...} a1d=0x01de224c } vec3d
+ path_create_orient {vec={...} a2d=0x01de2258 a1d=0x01de2258 } matrix
mp_index 0 int
path_next_check_time 0 long
path_goal_dist -1 int
path_subsystem_next_check 1 int
submode 0 int
previous_submode 0 int
best_dot_to_enemy -1.0000000 float
best_dot_from_enemy -1.0000000 float
best_dot_to_time 0 long
best_dot_from_time 0 long
submode_start_time 0 long
submode_parm0 0 int
submode_parm1 0 int
next_predict_pos_time 0 long
next_aim_pos_time 0 long
+ last_aim_enemy_pos {xyz={...} a1d=0x01de22b8 } vec3d
+ last_aim_enemy_vel {xyz={...} a1d=0x01de22c4 } vec3d
+ goals 0x01de22d0 {signature=9 ai_mode=32 ai_submode=-1 ...} ai_goal [5]
active_goal -1 int
goal_check_time 1 int
+ last_predicted_enemy_pos {xyz={...} a1d=0x01de23dc } vec3d
time_enemy_in_range 0.00000000 float
time_enemy_near 0.00000000 float
last_attack_time 0 long
last_hit_time 0 long
last_hit_quadrant 0 int
last_hit_target_time 0 long
hitter_objnum -1 int
hitter_signature -1 int
resume_goal_time -1 long
prev_accel 0.00000000 float
prev_dot_to_goal 0.00000000 float
+ goal_point {xyz={...} a1d=0x01de2414 } vec3d
+ prev_goal_point {xyz={...} a1d=0x01de2420 } vec3d
ai_accuracy 0.55000001 float
ai_evasion 20.000000 float
ai_courage 20.000000 float
ai_patience 20.000000 float
ai_aburn_use_factor -2147483648 int
ai_shockwave_evade_chance 1.1754944e-038 float
ai_get_away_chance 1.1754944e-038 float
ai_secondary_range_mult 1.1754944e-038 float
ai_class_autoscale true bool
ai_cmeasure_fire_chance 0.30000001 float
ai_in_range_time 1.4000000 float
ai_link_ammo_levels_maybe 60.000000 float
ai_link_ammo_levels_always 80.000000 float
ai_primary_ammo_burst_mult 0.00000000 float
ai_link_energy_levels_maybe 60.000000 float
ai_link_energy_levels_always 80.000000 float
ai_predict_position_delay 98304 long
ai_shield_manage_delay 4.0000000 float
ai_ship_fire_delay_scale_friendly 1.4000000 float
ai_ship_fire_delay_scale_hostile 2.5000000 float
ai_ship_fire_secondary_delay_scale_friendly 0.60000002 float
ai_ship_fire_secondary_delay_scale_hostile 1.2000000 float
ai_turn_time_scale 2.2000000 float
ai_glide_attack_percent 0.00000000 float
ai_circle_strafe_percent 0.00000000 float
ai_glide_strafe_percent 0.00000000 float
ai_stalemate_time_thresh 0.00000000 float
ai_stalemate_dist_thresh 0.00000000 float
ai_chance_to_use_missiles_on_plr 1 int
ai_max_aim_update_delay 0.00000000 float
ai_profile_flags 536870912 int
lead_scale -0.063929252 float
stay_near_distance -0.063929252 float
+ targeted_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
+ last_subsys_target 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
targeted_subsys_parent -1 int
aspect_locked_time 0.00000000 float
support_ship_objnum -1 int
support_ship_signature -1 int
danger_weapon_objnum -1 int
danger_weapon_signature 95 int
+ guard_vec {xyz={...} a1d=0x01de24cc } vec3d
nearest_locked_object -1 int
nearest_locked_distance 99999.000 float
current_target_distance 0.00000000 float
current_target_is_locked 0 int
current_target_dist_trend 0 int
current_target_speed_trend 0 int
last_dist 0.00000000 float
last_speed 0.00000000 float
last_secondary_index -1 int
last_target -1 int
rearm_first_missile 1 int
rearm_first_ballistic_primary 1 int
rearm_release_delay 0 int
afterburner_stop_time 0 long
last_objsig_hit -1 int
ignore_expire_timestamp 5494021 int
warp_out_timestamp 0 int
next_rearm_request_timestamp 5494021 int
primary_select_timestamp 5494021 int
secondary_select_timestamp 5494021 int
scan_for_enemy_timestamp 5494021 int
choose_enemy_timestamp 5504244 int
force_warp_time 0 int
shockwave_object -1 int
shield_manage_timestamp 5494021 int
self_destruct_timestamp -1 int
ok_to_target_timestamp 5494021 int
kamikaze_damage 0.00000000 float
+ big_attack_point {xyz={...} a1d=0x01de2548 } vec3d
+ big_attack_surface_normal {xyz={...} a1d=0x01de2554 } vec3d
pick_big_attack_point_timestamp 5494021 int
avoid_ship_num 0 int
+ avoid_goal_point {xyz={...} a1d=0x01de2568 } vec3d
avoid_check_timestamp 5494021 long
+ big_collision_normal {xyz={...} a1d=0x01de2578 } vec3d
+ big_recover_pos_1 {xyz={...} a1d=0x01de2584 } vec3d
+ big_recover_pos_2 {xyz={...} a1d=0x01de2590 } vec3d
big_recover_timestamp 0 int
abort_rearm_timestamp -1 int
artillery_objnum -1 int
artillery_sig -1 int
artillery_lock_time 0.00000000 float
+ artillery_lock_pos {xyz={...} a1d=0x01de25b0 } vec3d
lethality -10.000000 float
ai_override_flags 0 int
+ ai_override_ci {pitch=0.00000000 vertical=0.00000000 heading=0.00000000 ...} control_info
ai_override_timestamp 0 int
weapon 90 int
- missile_point {xyz={...} a1d=0x0012f1c0 } vec3d
+ xyz {x=0.95992005 y=3.0919626 z=-0.55183309 } vec3d::<unnamed-tag>::<unnamed-type-xyz>
+ a1d 0x0012f1c0 float [3]
- pnt {xyz={...} a1d=0x0012f1ac } vec3d
+ xyz {x=2.7764096 y=1.7543508 z=4.7683716e-007 } vec3d::<unnamed-tag>::<unnamed-type-xyz>
+ a1d 0x0012f1ac float [3]
have_timeout 0 int
+ firing_pos {xyz={...} a1d=0x0012f198 } vec3d
+ pm 0x036a0028 {id=7314 version=2117 filename=0x036a0030 "fighter2t-03.pof" ...} polymodel *
+ swp 0x0144091c {num_primary_banks=2 num_secondary_banks=3 num_tertiary_banks=0 ...} ship_weapon *
starting_sig 32842 unsigned short
- wip 0x01d247c0 {name=0x01d247c0 "" title=0x01d247e0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info *
+ name 0x01d247c0 "" char [32]
+ title 0x01d247e0 "" char [48]
+ desc 0x00000000 <Bad Ptr> char *
subtype -1 int
render_type -1 int
+ pofbitmap_name 0x01d2481c "" char [32]
model_num -1 int
+ external_model_name 0x01d24840 "" char [32]
external_model_num -1 int
hud_target_lod -1 int
+ tech_desc 0x00000000 <Bad Ptr> char *
+ tech_anim_filename 0x01d2486c "" char [32]
+ tech_title 0x01d2488c "" char [32]
+ tech_model 0x01d248ac "" char [32]
+ hud_filename 0x01d248cc "" char [32]
hud_image_index -1 int
+ laser_bitmap {filename=0x01d248f0 "" first_frame=-1 num_frames=0 ...} generic_anim
+ laser_glow_bitmap {filename=0x01d24954 "" first_frame=-1 num_frames=0 ...} generic_anim
laser_length 10.000000 float
+ laser_color_1 {screen_sig=0 red='˙' green='˙' ...} color
+ laser_color_2 {screen_sig=0 red=0 green=0 ...} color
laser_head_radius 1.0000000 float
laser_tail_radius 1.0000000 float
max_speed 10.000000 float
free_flight_time 0.00000000 float
mass 1.0000000 float
fire_wait 1.0000000 float
damage 0.00000000 float
+ shockwave {name=0x01d24a10 "" pof_name=0x01d24a30 "" inner_rad=0.00000000 ...} shockwave_create_info
+ dinky_shockwave {name=0x01d24a74 "" pof_name=0x01d24a94 "" inner_rad=0.00000000 ...} shockwave_create_info
arm_time 0 long
arm_dist 0.00000000 float
arm_radius 0.00000000 float
det_range 0.00000000 float
det_radius 0.00000000 float
armor_factor 1.0000000 float
shield_factor 1.0000000 float
subsystem_factor 1.0000000 float
life_min -1.0000000 float
life_max -1.0000000 float
lifetime 1.0000000 float
energy_consumed 0.00000000 float
wi_flags 0 int
wi_flags2 0 int
turn_time 1.0000000 float
cargo_size 1.0000000 float
rearm_rate 1.0000000 float
weapon_range 1.0000000e+009 float
num_spawn_weapons_defined 0 int
total_children_spawned 0 int
+ spawn_info 0x01d24b28 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 } spawn_weapon_info [5]
swarm_count -1 short
min_lock_time 0.00000000 float
lock_pixels_per_sec 50 int
catchup_pixels_per_sec 50 int
catchup_pixel_penalty 50 int
fov 0.00000000 float
seeker_strength 1.0000000 float
launch_snd -1 int
impact_snd -1 int
disarmed_impact_snd -1 int
flyby_snd -1 int
+ tr_info {pt={...} w_start=1.0000000 w_end=1.0000000 ...} trail_info
+ icon_filename 0x01d24bc8 "" char [32]
+ anim_filename 0x01d24be8 "" char [32]
impact_weapon_expl_index -1 int
impact_explosion_radius 1.0000000 float
dinky_impact_weapon_expl_index -1 int
dinky_impact_explosion_radius 1.0000000 float
emp_intensity 300.00000 float
emp_time 10.000000 float
weapon_reduce 10.000000 float
afterburner_reduce 10.000000 float
+ b_info {beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...} beam_weapon_info
tag_time -1.0000000 float
tag_level -1 int
muzzle_flash -1 int
SSM_index -1 int
particle_spew_count 1 int
particle_spew_time 25 int
particle_spew_vel 0.40000001 float
particle_spew_radius 2.0000000 float
particle_spew_lifetime 0.15000001 float
particle_spew_scale 0.80000001 float
+ particle_spew_anim {filename=0x01d25018 "" first_frame=-1 num_frames=0 ...} generic_anim
cs_num_fired 4 int
cs_radius 1.2500000 float
cs_twist 5.0000000 float
cs_crotate 1 int
cs_delay 30 int
+ decal_texture {filename=0x01d25090 "" bitmap_id=-1 } generic_bitmap
decal_glow_texture_id -1 int
decal_burn_texture_id -1 int
+ decal_backface_texture {filename=0x01d250bc "" bitmap_id=-1 } generic_bitmap
decal_burn_time 1000 int
decal_rad -1.0000000 float
elec_time 8000 int
elec_eng_mult 1.0000000 float
elec_weap_mult 1.0000000 float
elec_beam_mult 1.0000000 float
elec_sensors_mult 1.0000000 float
elec_randomness 2000 int
elec_use_new_style 0 int
lssm_warpout_delay 0 int
lssm_warpin_delay 0 int
lssm_stage5_vel 0.00000000 float
lssm_warpin_radius 0.00000000 float
lssm_lock_range 1000000.0 float
field_of_fire 0.00000000 float
shots 1 int
cm_aspect_effectiveness 1.0000000 float
cm_heat_effectiveness 1.0000000 float
cm_effective_rad 300.00000 float
SwarmWait 150 int
WeaponMinRange 0.00000000 float
weapon_submodel_rotate_accell 10.000000 float
weapon_submodel_rotate_vel 0.00000000 float
damage_type_idx -1 int
alpha_max 1.0000000 float
alpha_min 0.00000000 float
alpha_cycle 0.00000000 float
+ sc_collide_ship {o_language=0 o_index=0 h_language=0 ...} script_hook
+ sc_collide_weapon {o_language=0 o_index=0 h_language=0 ...} script_hook
weapon_hitpoints 0 int
burst_shots 0 int
burst_delay 1.0000000 float
burst_flags 0 int
+ thruster_flame {filename=0x01d2517c "" first_frame=-1 num_frames=0 ...} generic_anim
+ thruster_glow {filename=0x01d251e0 "" first_frame=-1 num_frames=0 ...} generic_anim
thruster_glow_factor 1.0000000 float
target_lead_scaler 0.00000000 float
bank 1 int
- sip 0x019489b0 {name=0x019489b0 "GTF Perseus" short_name=0x019489d0 "TFight2t-03" species=0 ...} ship_info *
+ name 0x019489b0 "GTF Perseus" char [32]
+ short_name 0x019489d0 "TFight2t-03" char [32]
species 0 int
class_type 6 int
+ type_str 0x02d58bf0 "Interceptor" char *
+ maneuverability_str 0x02d58c28 "High" char *
+ armor_str 0x02d58c60 "Average" char *
+ manufacturer_str 0x02d58c98 "Nankam Aeronautical" char *
+ desc 0x00000000 <Bad Ptr> char *
+ tech_desc 0x02d58cd8 "The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons inc char *
+ ship_length 0x02d58f30 "17 m" char *
+ gun_mounts 0x02d58f68 "2" char *
+ missile_banks 0x02d58f98 "2" char *
+ cockpit_pof_file 0x01948a1c "" char [32]
+ cockpit_offset {xyz={...} a1d=0x01948a3c } vec3d
+ pof_file 0x01948a48 "fighter2t-03.pof" char [32]
+ pof_file_hud 0x01948a68 "" char [32]
num_detail_levels 4 int
+ detail_distance 0x01948a8c int [5]
cockpit_model_num -1 int
model_num 7314 int
model_num_hud -1 int
hud_target_lod -1 int
density 1.0000000 float
damp 0.15000001 float
rotdamp 0.34999999 float
delta_bank_const 0.50000000 float
+ max_vel {xyz={...} a1d=0x01948ac0 } vec3d
+ afterburner_max_vel {xyz={...} a1d=0x01948acc } vec3d
+ max_rotvel {xyz={...} a1d=0x01948ad8 } vec3d
+ rotation_time {xyz={...} a1d=0x01948ae4 } vec3d
srotation_time 3.3000000 float
max_rear_vel 0.00000000 float
forward_accel 2.0000000 float
afterburner_forward_accel 0.80000001 float
forward_decel 1.5000000 float
slide_accel 0.00000000 float
slide_decel 0.00000000 float
+ warpin_anim 0x01948b0c "" char [32]
warpin_radius 0.00000000 float
warpin_snd_start -1 int
warpin_snd_end -1 int
warpin_speed 0.00000000 float
warpin_time 0 int
warpin_type 0 int
+ warpout_anim 0x01948b44 "" char [32]
warpout_radius 0.00000000 float
warpout_snd_start -1 int
warpout_snd_end -1 int
warpout_speed 0.00000000 float
warpout_time 0 int
warpout_type 0 int
warpout_player_speed 0.00000000 float
flags 294 unsigned int
flags2 0 unsigned int
ai_class 3 int
max_speed 80.000000 float
min_speed -0.00000000 float
max_accel 80.000000 float
collision_damage_type_idx -1 int
+ shockwave {name=0x01948b9c "" pof_name=0x01948bbc "" inner_rad=25.000000 ...} shockwave_create_info
explosion_propagates 0 int
shockwave_count 1 int
+ explosion_bitmap_anims {...} SCP_vector<int>
vaporize_chance 0.00000000 float
ispew_max_particles -1 int
dspew_max_particles -1 int
debris_min_lifetime -1.0000000 float
debris_max_lifetime -1.0000000 float
debris_min_speed -1.0000000 float
debris_max_speed -1.0000000 float
debris_min_rotspeed -1.0000000 float
debris_max_rotspeed -1.0000000 float
debris_damage_type_idx -1 int
debris_min_hitpoints -1.0000000 float
debris_max_hitpoints -1.0000000 float
debris_damage_mult 1.0000000 float
n_subsystems 5 int
+ subsystems 0x02d58fc8 {flags=0 name=0x02d58fcc "sensors" subobj_name=0x02d58fec "sensors" ...} model_subsystem *
power_output 2.0000000 float
max_overclocked_speed 100.00000 float
max_weapon_reserve 150.00000 float
max_shield_regen_per_second 0.020000000 float
max_weapon_regen_per_second 0.039999999 float
afterburner_fuel_capacity 330.00000 float
afterburner_burn_rate 60.000000 float
afterburner_recover_rate 25.000000 float
cmeasure_type 80 int
cmeasure_max 40 int
num_primary_banks 2 int
num_secondary_banks 2 int
+ primary_bank_weapons 0x01948c8c int [3]
+ primary_bank_ammo_capacity 0x01948c98 int [3]
+ secondary_bank_weapons 0x01948ca4 int [4]
+ secondary_bank_ammo_capacity 0x01948cb4 int [4]
max_hull_strength 265.00000 float
max_shield_strength 350.00000 float
hull_repair_rate 0.00000000 float
subsys_repair_rate -2.0000000 float
engine_snd 126 int
+ closeup_pos {xyz={...} a1d=0x01948cd8 } vec3d
closeup_zoom 0.50000000 float
+ allowed_weapons 0x01948ce8 int [200]
+ restricted_loadout_flag 0x01949008 int [7]
+ allowed_bank_restricted_weapons 0x01949024 int [7][200]
shield_icon_index 7 '' unsigned char
+ icon_filename 0x0194a605 "iconfighter2t-03" char [32]
+ anim_filename 0x0194a625 "ssfighter2t-03" char [32]
+ overhead_filename 0x0194a645 "loadfighter2t-03" char [32]
score 14 int
scan_time 2000 int
+ ct_info 0x0194a670 {pt={...} w_start=0.25000000 w_end=0.050000001 ...} trail_info [12]
ct_count 3 int
num_nondark_colors 0 int
+ nondark_colors 0x0194aa08 unsigned char [10][3]
+ shield_color 0x0194aa26 "dd˙" unsigned char [3]
+ afterburner_trail {filename=0x0194aa2c "" bitmap_id=-1 } generic_bitmap
afterburner_trail_width_factor 1.0000000 float
afterburner_trail_alpha_factor 1.0000000 float
afterburner_trail_life 5.0000000 float
afterburner_trail_faded_out_sections 0 int
+ normal_thruster_particles {...} SCP_vector<thruster_particles>
+ afterburner_thruster_particles {...} SCP_vector<thruster_particles>
+ thruster_flame_info {normal={...} afterburn={...} } thrust_pair
+ thruster_glow_info {normal={...} afterburn={...} } thrust_pair
+ thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap
+ thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap
thruster01_glow_rad_factor 1.0000000 float
thruster02_glow_rad_factor 1.0000000 float
thruster03_glow_rad_factor 1.0000000 float
thruster02_glow_len_factor 1.0000000 float
splodeing_texture 4750 int
+ splodeing_texture_name 0x0194acc4 "boom" char [32]
max_decals 50 int
+ draw_primary_models 0x0194ace8 bool [3]
+ draw_secondary_models 0x0194aceb bool [4]
draw_models false bool
weapon_model_draw_distance 200.00000 float
armor_type_idx -1 int
shield_armor_type_idx -1 int
can_glide false bool
glide_cap 0.00000000 float
glide_dynamic_cap false bool
glide_accel_mult 0.00000000 float
use_newtonian_damp false bool
newtonian_damp_override false bool
autoaim_fov 0.00000000 float
topdown_offset_def false bool
+ topdown_offset {xyz={...} a1d=0x0194ad18 } vec3d
num_maneuvering 0 int
+ maneuvering 0x0194ad28 {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128]
radar_image_2d_idx -1 int
radar_image_size -1 int
radar_projection_size_mult 1.0000000 float
+ ship_iff_info 0x0194cb34 int [10][10]
aiming_flags 0 int
minimum_convergence_distance 0.00000000 float
convergence_distance 100.00000 float
+ convergence_offset {xyz={...} a1d=0x0194ccd0 } vec3d
emp_resistance_mod 0.00000000 float
n 2 int
starting_bank_count 20 int
num_fired 0 int
- shipp 0x0143f7f0 {objnum=2 ai_index=2 ship_info_index=7 ...} ship *
objnum 2 int
ai_index 2 int
ship_info_index 7 int
hotkey -1 int
escort_priority 0 int
score 12 int
assist_score_pct 0.00000000 float
respawn_priority 0 int
pre_death_explosion_happened 0 unsigned char
wash_killed 0 unsigned char
cargo1 0 char
wing_status_wing_index 0 char
wing_status_wing_pos 0 char
alt_type_index -1 '˙' char
callsign_index -1 '˙' char
targeting_laser_bank -1 '˙' char
num_corkscrew_to_fire 0 unsigned char
targeting_laser_objnum -1 int
next_corkscrew_fire 1 int
final_death_time 0 int
death_time -1 int
end_death_time 0 int
really_final_death_time 0 int
+ deathroll_rotvel {xyz={...} a1d=0x0143f834 } vec3d
+ warpin_effect 0x03e57f60 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect *
+ warpout_effect 0x037649e8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect *
next_fireball 0 int
next_hit_spark 66381 int
num_hits 2 int
+ sparks 0x0143f854 {pos={...} submodel_num=-1 end_time=72283 } ship_spark [8]
special_exp_index -1 int
special_hitpoint_index -1 int
ship_max_shield_strength 350.00000 float
ship_max_hull_strength 265.00000 float
ship_guardian_threshold 0 int
+ ship_name 0x0143f908 "Alpha 1" char [32]
team 0 int
time_cargo_revealed 0 long
arrival_location 0 int
arrival_distance 0 int
arrival_anchor -1 int
arrival_path_mask 0 int
arrival_cue 0 int
arrival_delay 0 int
departure_location 0 int
departure_anchor -1 int
departure_path_mask 0 int
departure_cue 0 int
departure_delay 0 int
wingnum 0 int
orders_accepted 49407 int
+ subsys_list {next=0x0463b168 prev=0x0463ec48 system_info=0x00000000 ...} ship_subsys
+ last_targeted_subobject 0x0144081c ship_subsys * [12]
+ subsys_info 0x0144084c {num=0 total_hits=0.00000000 current_hits=0.00000000 } ship_subsys_info [12]
+ shield_integrity 0x03764a68 float *
shield_recharge_index 5 int
weapon_recharge_index 2 int
engine_recharge_index 5 int
weapon_energy 150.00000 float
current_max_speed 82.518738 float
next_manage_ets 5498861 int
flags 24150016 unsigned int
flags2 0 unsigned int
reinforcement_index -1 int
afterburner_fuel 41.580505 float
cmeasure_count 40 int
current_cmeasure 80 int
cmeasure_fire_stamp 1 int
target_shields_delta 0.00000000 float
target_weapon_energy_delta 0.00000000 float
+ weapons {num_primary_banks=2 num_secondary_banks=3 num_tertiary_banks=0 ...} ship_weapon
shield_hits 0 int
wash_intensity 0.00000000 float
+ wash_rot_axis {xyz={...} a1d=0x01440a84 } vec3d
wash_timestamp 108252 int
num_swarm_missiles_to_fire 0 int
next_swarm_fire 1 int
next_swarm_path 0 int
num_turret_swarm_info 0 int
group 0 int
death_roll_snd -1 int
ship_list_index 2 int
thruster_bitmap -1 int
thruster_frame 0.00000000 float
thruster_glow_bitmap -1 int
thruster_glow_frame 0.00000000 float
thruster_glow_noise 1.0000000 float
thruster_secondary_glow_bitmap -1 int
thruster_tertiary_glow_bitmap -1 int
next_engine_stutter 1 int
base_texture_anim_frametime 921316812 long
total_damage_received 0.00000000 float
+ damage_ship 0x01440ad8 float [32]
+ damage_ship_id 0x01440b58 int [32]
persona_index -1 int
subsys_disrupted_flags 0 int
subsys_disrupted_check_timestamp 108361 int
create_time 79253536 unsigned int
ts_index 0 int
large_ship_blowup_index -1 int
+ sub_expl_sound_handle 0x01440bf0 int [2]
+ arc_pts 0x01440bf8 vec3d [2][2]
+ arc_timestamp 0x01440c28 int [2]
+ arc_type 0x01440c30 "" unsigned char [2]
arc_next_time 0 int
emp_intensity -1.0000000 float
emp_decr 0.00000000 float
+ trail_ptr 0x01440c40 trail * [12]
tag_total 0.00000000 float
tag_left -1.0000000 float
time_first_tagged 0 long
level2_tag_total 0.00000000 float
level2_tag_left -1.0000000 float
+ np_updates 0x01440c84 {seq=0 update_stamp=1 status_update_stamp=1 ...} np_update [12]
lightning_stamp -1 int
awacs_warning_flag 1 '' unsigned char
special_warp_objnum -1 int
+ fighter_beam_turret_data {next=0x00000000 prev=0x00000000 system_info=0x00000000 ...} ship_subsys
+ beam_sys_info {flags=0 name=0x01441c3c "" subobj_name=0x01441c5c "" ...} model_subsystem
+ was_firing_last_frame 0x01441ed8 int [3]
primitive_sensor_range 10000 int
+ ship_replacement_textures 0x00000000 int *
current_viewpoint 0 int
+ ABtrail_ptr 0x01441ef0 trail * [12]
+ ab_info 0x01441f20 {pt={...} w_start=1.2509155 w_end=0.050000001 ...} trail_info [12]
ab_count 2 int
+ glow_point_bank_active {...} SCP_vector<bool>
+ texture_translation_key {xyz={...} a1d=0x014422d8 } vec3d
+ current_translation {xyz={...} a1d=0x014422e4 } vec3d
cloak_stage 0 int
time_until_full_cloak 1 long
cloak_alpha 255 int
time_until_uncloak 0 long
+ ship_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system
+ last_fired_point 0x01442310 int [3]
bay_doors_anim_done_time 0 int
bay_doors_status 0 unsigned char
bay_doors_wanting_open 0 int
bay_doors_launched_from 0 unsigned char
bay_doors_need_open false bool
bay_doors_parent_shipnum -1 int
+ secondary_point_reload_pct 0x01442330 float [4][25]
+ reload_time 0x014424c0 float [4]
+ primary_rotate_rate 0x014424d0 float [3]
+ primary_rotate_ang 0x014424dc float [3]
+ thrusters_start 0x014424e8 int [128]
+ thrusters_sounds 0x014426e8 int [128]
+ s_alt_classes {...} SCP_vector<alt_class>
+ ship_iff_color 0x01442900 int [10][10]
ammo_low_complaint_count 0 int
Up one level locals
- objp 0x00f72800 {next=0x00f730c0 prev=0x00f725d0 signature=3 ...} object *
+ next 0x00f730c0 {next=0x00f74240 prev=0x00f72800 signature=7 ...} object *
+ prev 0x00f725d0 {next=0x00f72800 prev=0x00f723a0 signature=2 ...} object *
signature 3 int
type 1 '' char
parent -1 int
parent_sig 3 int
parent_type 1 '' char
instance 2 int
flags 71 unsigned int
+ pos {xyz={...} a1d=0x00f72824 } vec3d
+ orient {vec={...} a2d=0x00f72830 a1d=0x00f72830 } matrix
radius 12.420898 float
+ last_pos {xyz={...} a1d=0x00f72858 } vec3d
+ last_orient {vec={...} a2d=0x00f72864 a1d=0x00f72864 } matrix
+ phys_info {flags=266 mass=113.19948 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x00f729c4 float [4]
hull_strength 167.00000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x00f729dc short [32]
net_signature 15 unsigned short
num_pairs 6 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
- ci {pitch=0.00000000 vertical=0.00000000 heading=0.00000000 ...} control_info
pitch 0.00000000 float
vertical 0.00000000 float
heading 0.00000000 float
sideways 0.00000000 float
bank 0.00000000 float
forward 0.00000000 float
forward_cruise_percent 0.00000000 float
fire_primary_count 0 int
fire_secondary_count 1 int
fire_countermeasure_count 0 int
fire_debug_count 0 int
afterburner_start 0 int
afterburner_stop 0 int
- shipp 0x0143f7f0 {objnum=2 ai_index=2 ship_info_index=7 ...} ship *
objnum 2 int
ai_index 2 int
ship_info_index 7 int
hotkey -1 int
escort_priority 0 int
score 12 int
assist_score_pct 0.00000000 float
respawn_priority 0 int
pre_death_explosion_happened 0 unsigned char
wash_killed 0 unsigned char
cargo1 0 char
wing_status_wing_index 0 char
wing_status_wing_pos 0 char
alt_type_index -1 '˙' char
callsign_index -1 '˙' char
targeting_laser_bank -1 '˙' char
num_corkscrew_to_fire 0 unsigned char
targeting_laser_objnum -1 int
next_corkscrew_fire 1 int
final_death_time 0 int
death_time -1 int
end_death_time 0 int
really_final_death_time 0 int
+ deathroll_rotvel {xyz={...} a1d=0x0143f834 } vec3d
+ warpin_effect 0x03e57f60 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect *
+ warpout_effect 0x037649e8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect *
next_fireball 0 int
next_hit_spark 66381 int
num_hits 2 int
+ sparks 0x0143f854 {pos={...} submodel_num=-1 end_time=72283 } ship_spark [8]
special_exp_index -1 int
special_hitpoint_index -1 int
ship_max_shield_strength 350.00000 float
ship_max_hull_strength 265.00000 float
ship_guardian_threshold 0 int
+ ship_name 0x0143f908 "Alpha 1" char [32]
team 0 int
time_cargo_revealed 0 long
arrival_location 0 int
arrival_distance 0 int
arrival_anchor -1 int
arrival_path_mask 0 int
arrival_cue 0 int
arrival_delay 0 int
departure_location 0 int
departure_anchor -1 int
departure_path_mask 0 int
departure_cue 0 int
departure_delay 0 int
wingnum 0 int
orders_accepted 49407 int
+ subsys_list {next=0x0463b168 prev=0x0463ec48 system_info=0x00000000 ...} ship_subsys
+ last_targeted_subobject 0x0144081c ship_subsys * [12]
+ subsys_info 0x0144084c {num=0 total_hits=0.00000000 current_hits=0.00000000 } ship_subsys_info [12]
+ shield_integrity 0x03764a68 float *
shield_recharge_index 5 int
weapon_recharge_index 2 int
engine_recharge_index 5 int
weapon_energy 150.00000 float
current_max_speed 82.518738 float
next_manage_ets 5498861 int
flags 24150016 unsigned int
flags2 0 unsigned int
reinforcement_index -1 int
afterburner_fuel 41.580505 float
cmeasure_count 40 int
current_cmeasure 80 int
cmeasure_fire_stamp 1 int
target_shields_delta 0.00000000 float
target_weapon_energy_delta 0.00000000 float
+ weapons {num_primary_banks=2 num_secondary_banks=3 num_tertiary_banks=0 ...} ship_weapon
shield_hits 0 int
wash_intensity 0.00000000 float
+ wash_rot_axis {xyz={...} a1d=0x01440a84 } vec3d
wash_timestamp 108252 int
num_swarm_missiles_to_fire 0 int
next_swarm_fire 1 int
next_swarm_path 0 int
num_turret_swarm_info 0 int
group 0 int
death_roll_snd -1 int
ship_list_index 2 int
thruster_bitmap -1 int
thruster_frame 0.00000000 float
thruster_glow_bitmap -1 int
thruster_glow_frame 0.00000000 float
thruster_glow_noise 1.0000000 float
thruster_secondary_glow_bitmap -1 int
thruster_tertiary_glow_bitmap -1 int
next_engine_stutter 1 int
base_texture_anim_frametime 921316812 long
total_damage_received 0.00000000 float
+ damage_ship 0x01440ad8 float [32]
+ damage_ship_id 0x01440b58 int [32]
persona_index -1 int
subsys_disrupted_flags 0 int
subsys_disrupted_check_timestamp 108361 int
create_time 79253536 unsigned int
ts_index 0 int
large_ship_blowup_index -1 int
+ sub_expl_sound_handle 0x01440bf0 int [2]
+ arc_pts 0x01440bf8 vec3d [2][2]
+ arc_timestamp 0x01440c28 int [2]
+ arc_type 0x01440c30 "" unsigned char [2]
arc_next_time 0 int
emp_intensity -1.0000000 float
emp_decr 0.00000000 float
+ trail_ptr 0x01440c40 trail * [12]
tag_total 0.00000000 float
tag_left -1.0000000 float
time_first_tagged 0 long
level2_tag_total 0.00000000 float
level2_tag_left -1.0000000 float
+ np_updates 0x01440c84 {seq=0 update_stamp=1 status_update_stamp=1 ...} np_update [12]
lightning_stamp -1 int
awacs_warning_flag 1 '' unsigned char
special_warp_objnum -1 int
+ fighter_beam_turret_data {next=0x00000000 prev=0x00000000 system_info=0x00000000 ...} ship_subsys
+ beam_sys_info {flags=0 name=0x01441c3c "" subobj_name=0x01441c5c "" ...} model_subsystem
+ was_firing_last_frame 0x01441ed8 int [3]
primitive_sensor_range 10000 int
+ ship_replacement_textures 0x00000000 int *
current_viewpoint 0 int
+ ABtrail_ptr 0x01441ef0 trail * [12]
+ ab_info 0x01441f20 {pt={...} w_start=1.2509155 w_end=0.050000001 ...} trail_info [12]
ab_count 2 int
+ glow_point_bank_active {...} SCP_vector<bool>
+ texture_translation_key {xyz={...} a1d=0x014422d8 } vec3d
+ current_translation {xyz={...} a1d=0x014422e4 } vec3d
cloak_stage 0 int
time_until_full_cloak 1 long
cloak_alpha 255 int
time_until_uncloak 0 long
+ ship_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system
+ last_fired_point 0x01442310 int [3]
bay_doors_anim_done_time 0 int
bay_doors_status 0 unsigned char
bay_doors_wanting_open 0 int
bay_doors_launched_from 0 unsigned char
bay_doors_need_open false bool
bay_doors_parent_shipnum -1 int
+ secondary_point_reload_pct 0x01442330 float [4][25]
+ reload_time 0x014424c0 float [4]
+ primary_rotate_rate 0x014424d0 float [3]
+ primary_rotate_ang 0x014424dc float [3]
+ thrusters_start 0x014424e8 int [128]
+ thrusters_sounds 0x014426e8 int [128]
+ s_alt_classes {...} SCP_vector<alt_class>
+ ship_iff_color 0x01442900 int [10][10]
ammo_low_complaint_count 0 int
multi_oo_process autos:
- &Objects 0x00f723a0 struct object * Objects object [0]*
0x00f723a0 struct object * Objects {next=0x00f725d0 prev=0x00f67fd0 signature=1 ...} object [0]
- &Objects[Net_players[idx].m_player->objnum] 0x00f72800 {next=0x00f730c0 prev=0x00f725d0 signature=3 ...} object *
+ next 0x00f730c0 {next=0x00f74240 prev=0x00f72800 signature=7 ...} object *
+ prev 0x00f725d0 {next=0x00f72800 prev=0x00f723a0 signature=2 ...} object *
signature 3 int
type 1 '' char
parent -1 int
parent_sig 3 int
parent_type 1 '' char
instance 2 int
flags 71 unsigned int
+ pos {xyz={...} a1d=0x00f72824 } vec3d
+ orient {vec={...} a2d=0x00f72830 a1d=0x00f72830 } matrix
radius 12.420898 float
+ last_pos {xyz={...} a1d=0x00f72858 } vec3d
+ last_orient {vec={...} a2d=0x00f72864 a1d=0x00f72864 } matrix
+ phys_info {flags=266 mass=113.19948 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x00f729c4 float [4]
hull_strength 167.00000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x00f729dc short [32]
net_signature 15 unsigned short
num_pairs 6 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
- Net_players 0x01daf0c8 struct net_player * Net_players {m_player=0x013e7ab8 player_id=0 tracker_player_id=33837 ...} net_player [12]
- [0] {m_player=0x013e7ab8 player_id=0 tracker_player_id=33837 ...} net_player
+ m_player 0x013e7ab8 struct player * Players {callsign=0x013e7ab8 "server" short_callsign=0x013e7ad5 "Standalone" short_callsign_width=0 ...} player *
player_id 0 short
tracker_player_id 33837 int
flags 5127 int
state 10 int
reliable_socket 4294967295 unsigned int
client_cinfo_seq 0 unsigned short
client_server_seq 0 unsigned short
last_heard_time 0 long
+ s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info
+ p_info {p_objp=0x00000000 team=0 ship_index=-1 ...} net_player_info
sv_bytes_sent 0 int
sv_last_pl -1 int
cl_bytes_recvd 0 int
cl_last_pl -1 int
- [1] {m_player=0x013ea06c player_id=1 tracker_player_id=56622 ...} net_player
+ m_player 0x013ea06c {callsign=0x013ea06c "Futureman2009" short_callsign=0x013ea089 "Futurema..." short_callsign_width=75 ...} player *
player_id 1 short
tracker_player_id 56622 int
flags 73430049 int
state 10 int
reliable_socket 1 unsigned int
client_cinfo_seq 0 unsigned short
client_server_seq 0 unsigned short
last_heard_time 958472519 long
+ s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info
+ p_info {p_objp=0x03c80040 team=0 ship_index=0 ...} net_player_info
sv_bytes_sent 1471 int
sv_last_pl -1 int
cl_bytes_recvd 3788 int
cl_last_pl 0 int
- [2] {m_player=0x013ec620 player_id=2 tracker_player_id=54893 ...} net_player
+ m_player 0x013ec620 {callsign=0x013ec620 "Jumper" short_callsign=0x013ec63d "Jumper" short_callsign_width=47 ...} player *
player_id 2 short
tracker_player_id 54893 int
flags 73430017 int
state 10 int
reliable_socket 2 unsigned int
client_cinfo_seq 0 unsigned short
client_server_seq 0 unsigned short
last_heard_time 958465835 long
+ s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info
+ p_info {p_objp=0x03ca81f8 team=1 ship_index=0 ...} net_player_info
sv_bytes_sent 1599 int
sv_last_pl -2 int
cl_bytes_recvd 4144 int
cl_last_pl 0 int
+ [3] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player
+ [4] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player
+ [5] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player
+ [6] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player
+ [7] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player
+ [8] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player
+ [9] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player
+ [10] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player
+ [11] {m_player=0x00000000 player_id=0 tracker_player_id=0 ...} net_player
- Net_players[idx] {m_player=0x013ea06c player_id=1 tracker_player_id=56622 ...} net_player
+ m_player 0x013ea06c {callsign=0x013ea06c "Futureman2009" short_callsign=0x013ea089 "Futurema..." short_callsign_width=75 ...} player *
player_id 1 short
tracker_player_id 56622 int
flags 73430049 int
state 10 int
reliable_socket 1 unsigned int
client_cinfo_seq 0 unsigned short
client_server_seq 0 unsigned short
last_heard_time 958472519 long
+ s_info {ping={...} wing_index_backup=0 wing_index=0 ...} net_player_server_info
+ p_info {p_objp=0x03c80040 team=0 ship_index=0 ...} net_player_info
sv_bytes_sent 1471 int
sv_last_pl -1 int
cl_bytes_recvd 3788 int
cl_last_pl 0 int
- Net_players[idx].m_player 0x013ea06c {callsign=0x013ea06c "Futureman2009" short_callsign=0x013ea089 "Futurema..." short_callsign_width=75 ...} player *
+ callsign 0x013ea06c "Futureman2009" char [29]
+ short_callsign 0x013ea089 "Futurema..." char [29]
short_callsign_width 75 int
+ image_filename 0x013ea0ac "Ter0007.pcx" char [32]
+ squad_filename 0x013ea0cc "lion1.pcx" char [32]
+ squad_name 0x013ea0ec "" char [33]
num_campaigns 0 int
+ current_campaign 0x013ea114 "" char [32]
+ campaigns 0x00000000 {filename=0x00000000 <Bad Ptr> num_missions_completed=??? missions_completed=0x00000024 <Bad Ptr> } campaign_info *
readyroom_listing_mode 0 int
main_hall 0 unsigned char
flags 16 int
save_flags 0 int
+ keyed_targets 0x013ea148 {next=0x00000000 prev=0x00000000 how_added=0 ...} htarget_list [8]
current_hotkey_set 0 int
+ lead_target_pos {xyz={...} a1d=0x013ea1cc } vec3d
lead_target_cheat 0 int
lead_indicator_active 0 int
lock_indicator_x 0 int
lock_indicator_y 0 int
lock_indicator_start_x 0 int
lock_indicator_start_y 0 int
lock_indicator_visible 0 int
lock_time_to_target 0.00000000 float
lock_dist_to_target 0.00000000 float
last_ship_flown_si_index 0 int
objnum 2 int
+ bi {status=0x013ea204 } button_info
+ ci {pitch=0.00000000 vertical=0.00000000 heading=0.00000000 ...} control_info
+ stats {flags=0 score=0 rank=0 ...} scoring_struct
friendly_hits 0 int
friendly_damage 0.00000000 float
friendly_last_hit_time 0 long
last_warning_message_time 0 long
control_mode 0 int
saved_viewer_mode 0 int
check_warn_timestamp 0 int
distance_warning_count 0 int
distance_warning_time 0 int
allow_warn_timestamp 0 int
warn_count 0 int
damage_this_burst 0.00000000 float
repair_sound_loop 0 int
cargo_scan_loop 0 int
praise_count 0 int
allow_praise_timestamp 0 int
praise_delay_timestamp 0 int
ask_help_count 0 int
allow_ask_help_timestamp 0 int
scream_count 0 int
allow_scream_timestamp 0 int
low_ammo_complaint_count 0 int
allow_ammo_timestamp 0 int
subsys_in_view 0 int
request_repair_timestamp 0 int
cargo_inspect_time 0 int
target_is_dying 0 int
current_target_sx 0 int
current_target_sy 0 int
target_in_lock_cone 0 int
+ locking_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
locking_subsys_parent 0 int
locking_on_center 1 int
killer_objtype 0 int
killer_species 0 int
killer_weapon_index 0 int
+ killer_parent_name 0x013ea9e8 "" char [32]
check_for_all_alone_msg 0 int
update_dumbfire_time 108150 int
update_lock_time 108015 int
threat_flags 0 int
auto_advance 0 int
+ m_local_options {flags=0 obj_update_level=0 } multi_local_options
+ m_server_options {squad_set=0 endgame_set=0 flags=0 ...} multi_server_options
insignia_texture 52257 int
tips 0 int
shield_penalty_stamp 0 int
failures_this_session 0 int
show_skip_popup 0 unsigned char
num_variables 0 int
+ player_variables 0x013eaa5c {type=0 text=0x013eaa60 "" variable_name=0x013eaa80 "" } sexp_variable [100]
+ death_message 0x013ec4ec "" char [256]
+ lua_ci {pitch=0.00000000 vertical=0.00000000 heading=0.00000000 ...} control_info
- Net_players[idx].m_player->ci {pitch=0.00000000 vertical=0.00000000 heading=0.00000000 ...} control_info
pitch 0.00000000 float
vertical 0.00000000 float
heading 0.00000000 float
sideways 0.00000000 float
bank 0.00000000 float
forward 0.00000000 float
forward_cruise_percent 0.00000000 float
fire_primary_count 0 int
fire_secondary_count 1 int
fire_countermeasure_count 0 int
fire_debug_count 0 int
afterburner_start 0 int
afterburner_stop 0 int
Net_players[idx].m_player->objnum 2 int
Objects 0x00f723a0 struct object * Objects {next=0x00f725d0 prev=0x00f67fd0 signature=1 ...} object [0]
- Objects[Net_players[idx].m_player->objnum] {next=0x00f730c0 prev=0x00f725d0 signature=3 ...} object
+ next 0x00f730c0 {next=0x00f74240 prev=0x00f72800 signature=7 ...} object *
+ prev 0x00f725d0 {next=0x00f72800 prev=0x00f723a0 signature=2 ...} object *
signature 3 int
type 1 '' char
parent -1 int
parent_sig 3 int
parent_type 1 '' char
instance 2 int
flags 71 unsigned int
+ pos {xyz={...} a1d=0x00f72824 } vec3d
+ orient {vec={...} a2d=0x00f72830 a1d=0x00f72830 } matrix
radius 12.420898 float
+ last_pos {xyz={...} a1d=0x00f72858 } vec3d
+ last_orient {vec={...} a2d=0x00f72864 a1d=0x00f72864 } matrix
+ phys_info {flags=266 mass=113.19948 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x00f729c4 float [4]
hull_strength 167.00000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x00f729dc short [32]
net_signature 15 unsigned short
num_pairs 6 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
Objects[Net_players[idx].m_player->objnum].flags 71 unsigned int
flags 69632 unsigned int
idx 1 int