2019-11-14 05:39 EST


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IDProjectCategoryView StatusLast Update
0001952FSSCPgraphicspublic2012-01-27 15:00
Reporterchief1983 
Assigned ToSwifty 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version3.6.11 
Target VersionFixed in Version3.6.12 
Summary0001952: 2D Elements lack aspect correction in game
DescriptionOk, so obviously, on a widescreen setup, the game menus probably can't be helped short of padding the sides of the screen with black, but the in game on screen elements could have their aspect calculation changed so they're not stretched, in non 4:3 sizes, and then probably some tweaks to ensure they show up in the correct spot on the screen (ie, still make sure reticules are in the center, comm in upper right, etc.).
Additional Information16:9 could benefit from this but it would really help dual/triple head setups running in 8:3 or 12:3.
TagsNo tags attached.
Attached Files

-Relationships
has duplicate 0002237closed Crop menu to 4:3 in widescreen resolutions using black bars 
+Relationships

-Notes

~0012097

FUBAR-BDHR (developer)

Why black padding? Allow a padding background to be specified.

~0012099

chief1983 (administrator)

What about when the data is older than an option for that? Should we just leave it stretched? I think retail data would benefit from black padding on 16x9 resolutions. I really have no problem with that being the default behavior.
+Notes

-Issue History
Date Modified Username Field Change
2009-07-06 01:15 chief1983 New Issue
2010-06-21 00:15 Swifty Status new => assigned
2010-06-21 00:15 Swifty Assigned To => Swifty
2010-06-21 00:29 FUBAR-BDHR Note Added: 0012097
2010-06-21 02:19 chief1983 Note Added: 0012099
2010-06-23 01:43 FUBAR-BDHR Relationship added duplicate of 0002237
2010-06-23 10:44 chief1983 Relationship replaced has duplicate 0002237
2012-01-27 15:00 chief1983 Status assigned => resolved
2012-01-27 15:00 chief1983 Resolution open => fixed
2012-01-27 15:00 chief1983 Fixed in Version => 3.6.12
+Issue History