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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001913 | FSSCP | user interface | public | 2009-04-10 21:53 | 2009-05-12 18:04 | ||||
Reporter | colecampbell666 | ||||||||
Assigned To | karajorma | ||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 3.6.9 | ||||||||
Target Version | Fixed in Version | 3.6.11 | |||||||
Summary | 0001913: Characters After # in Ship Name Visible | ||||||||
Description | When using the Comms menu, the characters after the # key are visible e.g. When playing final mission of Windmills, names of fighter squadrons will appear as either SquadronName#D or #A (denoting attacking or defending, unimportant) in the comms menu. e.g.II In Blue Planet tech room, the last ship is the UEFg Karuna#Renjian. This ship should not be present in the techroom. Tested using RC2. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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karajorma (administrator) 2009-04-20 09:06 |
I'm pretty sure I fixed the comm menu one. How does it differ from this one? http://scp.indiegames.us/mantis/view.php?id=1898 Or is it a wings vs ships thing? |
colecampbell666 (reporter) 2009-04-20 15:28 |
Yeah, it's the same, I hadn't seen that one when I looked. |
karajorma (administrator) 2009-04-23 14:44 |
Fixed in my branch |
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Date Modified | Username | Field | Change |
---|---|---|---|
2009-04-10 21:53 | colecampbell666 | New Issue | |
2009-04-10 21:53 | colecampbell666 | File Added: Bug.png | |
2009-04-20 09:06 | karajorma | Note Added: 0010812 | |
2009-04-20 15:28 | colecampbell666 | Note Added: 0010813 | |
2009-04-21 04:16 | karajorma | Status | new => assigned |
2009-04-21 04:16 | karajorma | Assigned To | => karajorma |
2009-04-23 14:44 | karajorma | Note Added: 0010824 | |
2009-05-12 18:04 | karajorma | Status | assigned => resolved |
2009-05-12 18:04 | karajorma | Fixed in Version | => 3.6.11 |
2009-05-12 18:04 | karajorma | Resolution | open => fixed |