fs2open: fs2_open_3_6_9 r3357

Author Committer Branch Timestamp Parent
taylor fs2_open_3_6_9 2006-07-24 03:38 Pending
Changeset minor cleanup/optimization to beam warmup glow rendering function
various lighting code cleanups
 - try to always make sure beam origin lights occur outside of model
 - make Static_lights[] dynamic
 - be sure to reset to first 8 lights when moving on to render spec related texture passes
 - add ambient color to point lights (helps warp effects)
 - sort lights to try and get more important and/or visible lights to always happen in initial render pass
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengllight.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/lighting/lighting.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff File
mod - /trunk/fs2_open/code/lighting/lighting.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File